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Steve Farrelly
Posts: 2014
Location: Sydney, New South Wales
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Adding to your weekend reading agenda here on AusGamers, we have our in-depth Borderlands review for your perusal. For anyone who hasn't picked up the game yet through being unsure just what's on offer and if it's worth your hard-earned dollars, we break down the mechanics of both single-player and multiplayer, letting you know just what sort of experience you're in for. One thing's for sure though, this is definitely one excellent foray into a new genre with the successful marriage of both RPGs and FPS' in one neat, easy to manage package. Click here for our full review. |
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| #0 02:28pm 25/10/09 |
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Thundercracker
Posts: 2097
Location: Brisbane, Queensland
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Sweet. I'm looking forward to some co-op action.
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| #1 05:41pm 23/10/09 |
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Mitch
Posts: 326
Location: Western Australia
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Me too, i look forward to this :D
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| #2 05:43pm 23/10/09 |
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DM
Posts: 1151
Location: Gold Coast, Queensland
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All pre-loaded up and just waiting for it to become playable. Oh baby will this be fun. Mordecai all the way!
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| #3 05:47pm 23/10/09 |
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Chucky
Posts: 71
Location: Brisbane, Queensland
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only recently got interested in this, and now definitely looking forward to it. anyone else buying the 4 pack off steam? just glad i've got 3 other friends who are really keen to play |
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| #4 06:42pm 23/10/09 |
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Winston
Posts: 293
Location: Melbourne, Victoria
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I'm assuming the PC version will have LAN Coop available? |
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| #5 06:55pm 23/10/09 |
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Mitch
Posts: 327
Location: Western Australia
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I can only go off other live enabled games and suggest it will |
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| #6 07:09pm 23/10/09 |
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groganus
Posts: 716
Location: Brisbane, Queensland
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like the review, i disagree about it being boring solo, ive been playing it solo for the last few days and its kept me insanely interested.
other then that everything else i totatally agree with |
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| #7 07:19pm 23/10/09 |
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Khel
Posts: 13696
Location: Melbourne, Victoria
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Is there any randomness to it? Like with Diablo (and Diablo 2) for example, the story was totally linear and you'd go through the same areas each time you played, and do the same quests each time you played, but stuff would be in different places and things would be mixed up a bit. Does it have that sort of element to it, or is everything exactly the same every time you play through it again?
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| #8 07:42pm 23/10/09 |
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Midda
Posts: 4193
Location: Brisbane, Queensland
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From the Wiki page:
As for the game world, Borderlands features a system that randomly instances the surrounding landscape, with randomly placed things such as bunkers, towers, caves, enemies, and exploding cacti. All of this is done without a loading screen. Gearbox claims that the player will not see a loading screen after they boot up the game, although this proved to be false; players will see them when changing areas. Core areas, such as towns, will remain the same throughout the game, as will the general paths that connect town to town. |
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| #9 07:58pm 23/10/09 |
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Khel
Posts: 13697
Location: Melbourne, Victoria
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sweet
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| #10 08:04pm 23/10/09 |
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Martz
Posts: 2339
Location: Brisbane, Queensland
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I havn't yet seen the RPG component of this game.. I hate rpg's but the fps component looks good.
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| #11 08:20am 25/10/09 |
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groganus
Posts: 717
Location: Brisbane, Queensland
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I havn't yet seen the RPG component of this game.. I hate rpg's but the fps component looks good. the rpg element can be summed up pretty easily... each class has a special move.. that move can be leveled.. so to speak... for example.. roland has a turret with a small shield that you can drop during fights.. you can make the turret do more damage.. pulse an area of effect heal and an area of effect replenish amo after leveling the shield up some you get options to give it rockets and so forth. |
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| #12 10:09am 25/10/09 |
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WetWired
Posts: 4432
Location: Brisbane, Queensland
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with randomly placed things such as bunkers, towers, caves, enemies, and exploding cacti sold |
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| #13 01:12pm 25/10/09 |
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Damo
Posts: 4138
Location: Brisbane, Queensland
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Is this something that you can keep playing and playing playing, like typical rpg style game..
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| #14 01:53pm 25/10/09 |
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DoohanOK
Posts: 6
Location: Canberra, Australian Capital Territory
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A very good review. Can't wait for the game to unlock already! |
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| #15 02:28pm 25/10/09 |
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Martz
Posts: 2369
Location: Brisbane, Queensland
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the rpg element can be summed up pretty easily... doesn't seem much different than say the Engy in TF2, is that game an fps+rpg? |
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| #16 03:12pm 02/11/09 |
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Khel
Posts: 13744
Location: Melbourne, Victoria
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Yeah, you kill stuff and do quests that earn you xp, which levels you up and gives you skill points which you can spend in one of three different skill trees which give you new skills and change how your turret works. Just like the engineer in TF2.
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| #17 03:29pm 02/11/09 |
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re so
I can't read
Posts: 4842
Location: Brisbane, Queensland
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Is this something that you can keep playing and playing playing, like typical rpg style game.. In some ways it's even better on the second play through! Not scrounging for cash etc so I find it a lot more enjoyable. And everything is more challenging. doesn't seem much different than say the Engy in TF2, is that game an fps+rpg? TF2 is actually pretty close to an RPS. It does a dice roll on every shot when "Damage Spread" is enabled doesn't it? Like on most pubs a rocket can do anywhere from 80% to 120% damage (not including crits) depending on random factors. |
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| #18 03:36pm 02/11/09 |
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existence
Posts: 7099
Location: Brisbane, Queensland
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this game is f***en sweet
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| #19 05:08pm 02/11/09 |
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Ivonin
Posts: 56
Location: Brisbane, Queensland
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Just finished it last night, was good, as said in the review the story could have used a bit more tweaking and depth. Also, to those who have played the majority of it, have you noticed a few of the 'boss' creatures' mouths oddly resemble the most terrifying variants of vaginas you've ever seen? 'i.e. Rakk Hive' |
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| #20 06:01pm 02/11/09 |
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Midda
Posts: 4230
Location: Brisbane, Queensland
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Has anyone come across any procedurally generated environments? From what I've seen so far, it doesn't look like there will be any.
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| #21 06:11pm 02/11/09 |
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re so
I can't read
Posts: 4845
Location: Brisbane, Queensland
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with randomly placed things such as bunkers, towers, caves, enemies, and exploding cacti Has anyone come across any procedurally generated environments? Nope everything seems to be the same every time I go back there. On play through 2 and haven't noticed anything different in the environment yet. I'm not even sure if I've seen any exploding cacti?!?!? |
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| #22 06:20pm 02/11/09 |
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Khel
Posts: 13747
Location: Melbourne, Victoria
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Yeah, it all seems the same to me too, and no exploding cacti to be found anywhere :(
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| #23 07:22pm 02/11/09 |
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Zylox
Posts: 1173
Location: Brisbane, Queensland
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still saving myself for D3
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| #24 07:39pm 02/11/09 |
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Khel
Posts: 13748
Location: Melbourne, Victoria
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Or you could play Borderlands, and everything else that comes in between now and the eventual release of D3, and enjoy exponentially more gaming goodness?
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| #25 07:58pm 02/11/09 |
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system
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