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Topic: Vivendi World of Warcraft Survey and Game give away
Term
Posts: 4039
Location: Queensland

Vivendi Universal Australia are giving Ausgamers readers a chance to win one of 5 Game giveaways valued at $500 dollars each for answering a few simple questions on the upcoming highly anticipated Massively multiplayer game, World of Warcraft.

You don't need to be an Ausgamers member to answer, just need a few details, and to complete several questions to be in the running, however it is reserved to Australian and New Zealand residences only!

The purpose of this survey is to get some feedback from the Australian game community on how you would like to see World of Warcraft released and supported in Australia. Having been on the beta for the last few weeks I can tell you, its a game thats well worth the wait, very addictive, just ask my Wife! :)

To fill out the survey and go into the running to win one of five games packs from Vivendi Universal, head on over to the World of Warcraft Survey and answer the questions. The more we get the better so don't be shy!. If you've been living under a rock and don't know what World of Warcraft is, head on over to the Offical WoW site and have a read!
system
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jmr
Posts: 3345
Location: Brisbane, Queensland
just ask my Wife

done and done =P
Bah
Posts: 901
Location: Brisbane, Queensland
The last question..
on US-based servers, with US Dollar billing and US based Customer Service, or would you rather wait an additional 6-9 months for a local Australian service? Please note that a local service would probably initially be limited to Billing and Customer Services only
It would take them 6-9 months just so you can pay in australian currency? wtf?
Raven
Posts: 622
Location: Melbourne, Victoria
That last question is something I seriously hope they're not considering.

4 weeks I *might* be willing to wait. Depends if chactors would be transferrable from one account to another, or an account was transferable between using different currencies.

However, I'm sure as hell not going to wait 6-9 months, giving everyone else a huge advantage/head start, just so I can play in AUD.

Besides, what's the bet that by paying in AUD we end up paying something stupid like AUD19.95/month which they'll claim is equivelant to USD9.95/month (or AUD14.95 vs USD6.95).

If the paying USD is cheaper, plain and simple, I'll just pay that amount.
BoBa
Posts: 1524
Location: Brisbane, Queensland
Do you think the survey would be up if they weren't seriously considering waiting 6-9 months just for AUD billing and support?
Obes
Posts: 1497
Location: Brisbane, Queensland
spam it on all your forums and s*** too or something
GumbyNoTalent
Posts: 5234
Location: Brisbane, Queensland
Why they don't get a local company (read Telstra or Optus) or any large telco with the infra structure to bill and host the servers, like a franchise, that way they could release local server at release date not 9 months + just for AUD billing, big f***en whoop, VISA already do the currency conversion.
Obes
Posts: 1499
Location: Brisbane, Queensland
I think the point is ... they may not release it all if having our own server is that big of a deal.
Khel
Posts: 8000
Location: Brisbane, Queensland
I dont really want an australian server, can you imagine how boring and empty the world would be? I'd rather play on a nicely populated US server any day, its not like its unplayable on a US server, far from it, its perfectly playable.

It would be nice for them to release the game itself locally though and have some Australian based support for it, but realistically its probably just as easy (and half the time, cheaper) to import it from somewhere like DVD Box office.
YoungNastyMan
Posts: 158
Location: Sydney, New South Wales
I reckon I'd be playing overseas regardless. Especially if there was a wait! must .. have .. now~
Superform
Posts: 1823
Location: Cairns, Queensland
done and done...

oh yes and i have a mate who is playing the beta who said he saw you in there...

that is all
nikloas
Posts: 322
Location: Gold Coast, Queensland
as long as the game comes out i will be a happy happy man!
YoungNastyMan
Posts: 159
Location: Sydney, New South Wales
The big question is, when are they having a beta for regular aussie civilians to try and sign up for?!
Greazy
Posts: 2513
Location: Brisbane, Queensland
Never, well maybe when the beta is open.
ravn0s
Posts: 1179
Location: Brisbane, Queensland
isnt australia included in the european beta?
Khel
Posts: 8001
Location: Brisbane, Queensland
No, Europe is included in the European beta, hence the reason its called a European beta.
Obes
Posts: 1501
Location: Brisbane, Queensland
We can join the open beta when it happens. It will also be used to guage interest in the game here aparently.
suprsonic
Posts: 40
Location: Brisbane, Queensland
everyone vote local server important!@##$
ravn0s
Posts: 1180
Location: Brisbane, Queensland
No, Europe is included in the European beta, hence the reason its called a European beta.


why then can u choose australia when u sign up?
Khel
Posts: 8003
Location: Brisbane, Queensland
If you have a look, you can choose any country in the world when you sign up, but the beta is only open to people from Europe.
Superform
Posts: 1832
Location: Cairns, Queensland
good work dude... you need to look outside some more...
Pharcyde
Posts: 3751
Location: Brisbane, Queensland
I've been in one of the oldest and most prestigeous WoW guilds for over 20 months.


What
giririsss
Posts: 2060
Location: Brisbane, Queensland
it's so prestigeous, no ones heard of it, RULZ.

it must be great to be in the best most prestigeous clan not playing the game they want to.
Pharcyde
Posts: 3752
Location: Brisbane, Queensland
How the f*** can you be a guild for a game that hasn't even been released yet?

You can't, that's how. Maybe you could call yourself a bunch of loyal followers, planning on forming a guild once the game goes live - but you are not officially a WoW guild until you are playing WoW, imo.

You also talk like you are speaking to people who give a s***. You aren't.
Fireblood
Posts: 6506
Location: Brisbane, Queensland
www.guardiansofazeroth.com

been around for a while. its a pre-game guild! Not everyone can play the game all the time, does this make them not part of the guild?
Boxhead
Posts: 9679
Location: Brisbane, Queensland
Not everyone can play the game all the time, does this make them not part of the guild?
but it hasn't been released? and the beta hasn't been running for 2 years so how does one become a member of an 'active' guild for a game that isn't 'active' itself
Fireblood
Posts: 6507
Location: Brisbane, Queensland
just like this is an "active" forum. he didnt say the game was active....rather that the community is active.
typo
Posts: 3468
Location: Brisbane, Queensland
I’m just hoping that they don’t think "oh well they ausies will just play on the US servers" like we have to with most other mmorpgs and bnet. if they cant be f***ed to do it themselves they should ask game arena or someone else to do it for them I’m sure there are game server people who would be jumping at the opportunity to have the server called “Australia World of Warcraft hosted by 'your isp here'"


It isn’t about not being f***ed to do it, it is that hosting in Australia is very expensive, and we have a tiny player base.

The tiny player base is a big thing … In EQ players would be logging on and logging off 24/7 so even off peak had a couple of thousand players playing at any one time. In Planetside however (which had both US and an Euro server) at 11pm the last of the americans logged off and the first of the aussies logged off, but nobody would be replacing them as they where logging onto the Euro server.

This essentially killed most gameplay at night for Planetside, and you would end up wondering around trying to find someone to kill.

Quite frankly playing with a few hundred ms ping isn’t a problem when it comes to a MMO … I don’t see what the problem is playing it on the other side of the pond.

giririsss
Posts: 2061
Location: Brisbane, Queensland
the fact is, atm it's a guild of forums posters, not a guild of wow players.

so, so far they've selected their "elite" guild based on their forum posting power !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Fireblood
Posts: 6508
Location: Brisbane, Queensland
selected their "elite" guild based on their forum posting power


Most of the people posting have had prior experience in MMORPGs. And we all know MMORPGs are mainly dedication. If you can spend heaps of time, then your all good! :) The guilds have got a kinda difficult entry procedure. And prior experience is usually required.
Borgarden
Posts: 1
Location: Sunshine Coast, Queensland
sounds like a stupid guild. id rather talk about games to come out in a game forum, not a forum about a game that hasnt come out yet. i wouldnt mind if it was a warcraft forum for all warcraft games... but talking about a game that isnt even out yet for 2 YEARS! man, that would be so boring and gay.

oh yeh, and i cant wait for it to come out. there are going to be so many ppl playing it, its gonna kick ass.
Borgarden
Posts: 5
Location: Brisbane, Queensland
im gonna play it so much, i'll need eye surgery... again.... :P
Borgarden
Posts: 6
Location: Brisbane, Queensland
i just came backm out of a coma...
sprayNwipe
Posts: 1335
Location: Brisbane, Queensland
It's actually pretty playable on a US server - I usually get around 250-300ms, and I don't even notice any lagging unless they're doing testing on the server, or testing lag code and bumping us all up to 1000ms.
KappA
Posts: 947
Location: Brisbane, Queensland
if i signed up to the Euro beta, and put down Australia, do i still have a chance?
Obes
Posts: 1503
Location: Brisbane, Queensland
Nope, not really. Australia is not included in the euro beta. First offical chance we get is open beta.

Also being in a pre game guild is retarded.

I mean atm you don't even know if the game need big (72 players) EQ sized guilds of hardcore players (6 hours a night 6 days a week ... or more) or if its daoc'esq ie. small reliable groups (8 or so players).

Pharcyde
Posts: 3754
Location: Brisbane, Queensland
So, going by that survey, does this mean that Vivendi / Blizzard are actually contemplating releasing the game 6-9 months later in Australia, and only letting Aussies play on Australian servers, and not even giving them the option to play on US servers?

I don't want to play on an Australian server, even if there was one. And I sure as f*** don't want to be FORCED to play on said Australian server, and I DEFINATELY don't want to have to wait another 6-9 months for the game to arrive on shelves over here, so I can be forced to play on said Australian server.
Khel
Posts: 8005
Location: Brisbane, Queensland
I don't want to play on an Australian server, even if there was one. And I sure as f*** don't want to be FORCED to play on said Australian server, and I DEFINATELY don't want to have to wait another 6-9 months for the game to arrive on shelves over here, so I can be forced to play on said Australian server.


So import a copy from the US?
shad
Posts: 570
Location: Brisbane, Queensland
I'd like customer support for the price of a local call. I don't care about having an australian server tho.
It would be better to have a simultaneous release here and the US than having them wait 6 months to have an aus server/cs release.
Pharcyde
Posts: 3755
Location: Brisbane, Queensland
So import a copy from the US?


I'm just hoping that, if they do end up making an Australian server, they don't FORCE Australian IP's to play on that server.

Just like they detected what your IP Address was for the initial beta signup, to make sure you were from the designated beta region, I hope they don't do something similar, so when an Australian loads up WoW (Even if the copy is imported from the US), they don't say "Oh, you have an Australian IP - Here is your server."
giririsss
Posts: 2062
Location: Brisbane, Queensland
i don't even know HOW you got that from the survey phar, but it'd kill the game for most australians, being limited to the server you can choose.
SuperGreen14
Posts: 33
Location: Brisbane, Queensland
that would be pretty silly.
Spook
Posts: 8769
Location: Brisbane, Queensland
keep away from this game greeny
ravn0s
Posts: 1186
Location: Brisbane, Queensland
Q: What are the plans for continuous challenges for players who hit the level cap?

A: We have plans for three different progression paths:
1) Individual players can work towards a Hero Class.
2) The PvP System will be more advanced than it is today including the addition of rewards.
3) Guilds will have a extensive raid content available to them with many zones and "uber" bosses to defeat.


Q: What can you tell us about Hero Classes?

A: Hero Classes: After achieving the maximum level in the game, players will be able try to become a Hero Class. Becoming a Hero will be very difficult and arduous, since you can only become a Hero until after maximum level, we do not plan to implement Hero Classes until after all of the game content is completed.


/drools
SuperGreen14
Posts: 35
Location: Brisbane, Queensland
i knew i would get in trouble anytime i posted on this thread spook.
*sniff.
SuperGreen14
Posts: 40
Location: Brisbane, Queensland
sounds nice Dave, won't really work.
not enuff ppls in OZ to populate a decent server here 24/7. and chances of being able to port a character u spent the first 6-9 months on from a US server = sfa and none.
jellygoose
Posts: 103
Location: Melbourne, Victoria
yeah typo I guess ur right as long as there is aus tech support the lag doest really matter in mmorpgs i have played diablo2 for years with the 300ms, also I don’t really see the point of these huge guilds with 100's of people when the max group size is looking to be about 5 players.. I would much rather be in a small guild that is exclusive with a few good players rather then dominating in size and full of 14yos.
Khel
Posts: 8006
Location: Brisbane, Queensland
Its not something you have to learn to live with at all, its something you dont even notice. We're not talking about Quake here, ping doesn't have all that much effect.

I've played WoW with a 2000ms ping before, and while it was starting to become a bit noticeable, it was still playable.
fpot
Posts: 9694
Location: Gold Coast, Queensland
I am thinking about making my debut into mmorpgs with this game.
Khel
Posts: 8007
Location: Brisbane, Queensland
So let me get this straight, you're telling me I'm wrong, about a game I have played, that you have not played? And then as an example to back up your argument you use Diablo 2, which is not an mmorpg, and bears very little, if any similarity to World of Warcraft at all?

If you're going into this expecting World of Warcraft to be Diablo 2 with thousands of players then you're going to be in for a bit of a shock.
Borgarden
Posts: 19
Location: Brisbane, Queensland
hes right, its way different. for a start, i dont even think many people will be able to get their comoputers up to playing it, then there is the internet connection, as i dont think people with 56k modems will enjoy themselves over the net, so cable will be needed eh. theres gonna be some major changes...
Borgarden
Posts: 20
Location: Brisbane, Queensland
man, i hated diablo 2... it got so boring. and all they did was add patch after patch, no its up to like version 2000.5 :p just make a diablo 3 u a******s!!!
jmr
Posts: 3371
Location: Brisbane, Queensland
this is one of those gay threads that never dies =(
YoungNastyMan
Posts: 160
Location: Sydney, New South Wales
this is one of those gay threads that never dies =(


it's stickied :P
KappA
Posts: 948
Location: Brisbane, Queensland
how did u get into the US beta term? did u say u were from aust?
fpot
Posts: 9701
Location: Gold Coast, Queensland
I really want to be a hero class dude :P
typo
Posts: 3470
Location: Brisbane, Queensland
how did u get into the US beta term? did u say u were from aust?


He runs Mammoth Media which runs game arena ... they got some beta copies.
shad
Posts: 573
Location: Brisbane, Queensland
The only thing I really noticed with lag was picking up items off a corpse. That was mostly because I was use to the way EQ does it. Either they can fix that or leave it the way it is, it didnt take long to get use to.
verticalseafoodtaco
Posts: 3364
Location: Brisbane, Queensland
Buy me a mechanical squirrel please term!
Genesis
Posts: 1920
Location: New South Wales
I love WoW (Yes, im in the beta but breaking atm .. waiting for next patch). I'll be playing a Horde Druid on the PvP server most likely when game comes out.

Poorly written survey though .. I give it 3/5 potatoes.
Khel
Posts: 8016
Location: Brisbane, Queensland
Yeah, Druids are pretty cool, I really enjoyed playing my NE druid. I'll probably either be a druid or a warlock when it goes live, just waiting to see what changes they make to the Warlock (apparently the class is going to get a bit of an overhaul before the end of the beta).

I've enjoyed playing melee classes (Warrior and Pally, haven't tried a rogue) a lot more than I thought I would too. Usually in these sorts of games I never go melee and dont really like it, but I've had a suprising amount of fun with my Orc Warrior and Human Pally. I dont know if I'd play one as my main once it goes live, but it'd be a fun alt to have :)

Also interested to see what Hunters are like, they sound quite interesting.
Genesis
Posts: 1921
Location: New South Wales
I got my Warlock to level 20. I think they do really well in groups as a second tank / crowd control. I can solo things sometimes 5 - 7 levels above me using the right tactics.

From what i've been seeing from the developers on the forums they are looking at giving the VoidWalker (tank pet) a new look and adding some more pets. Pretty sure they will look at the torment spell as well as it doesn't scale to well as you level causing your pet to have trouble holding aggro.

Druids need alot of improvements but they are far from being a bad class. They just dont perform at the same level as the other classes but they do just fine. Shapeshift needs its mana use removed :\

Of course Blizzard said they are looking at all of that which is why i'm waiting for the next patch. mmm inc Hunter class also next patch!
Genesis
Posts: 1922
Location: New South Wales
Warlock's aren't really great for PvP. Only really way to beat someone is using fear (get them off you) and that other spell which makes them untouchable for a period but stops them attacking back. Put pet on person and kite (run) like crazy letting your pet slowly beat down the mofo.

Also debuff them with your insta debuffs. One of them is a DoT (mm insta cast DoT)

Easier with the Succubus (more damage and ok health. Has a nasty behind attack perfect for kiting) than the low damaging void walker. Voidwalker damage is laughable.

last edited by Genesis at 15:17:35 29/Jul/04
Khel
Posts: 8019
Location: Brisbane, Queensland
I didnt like the driud much, like they say on the wow forums, its either a bad warrior or a bad rouge, and as a caster he isnt that great.


Thats why I like the druid though, hes not meant to be awesome at any one thing, hes more a jack of all trades. Yeah, it needs some tweaking with the shapeshifting to really be effective (ie removing mana costs and other limiting factors) but you've always got something to do in a group. You'll never totally replace a warrior or a rogue or a healer, but you can add support wherever its needed. If the group doesn't have a tank, you can fill the role. If the group needs a healer or a secondary healer, you work there too. And if they just need more damage output, you can do that too.

I dont bother reading the forums much, people tend to cry about every class. If it was up to the people on the forum the druid would be as powerful as a warrior in bear form, as good as a rogue in cat form and as useful as a priest in druid form. But then why would you choose a warrior or a rogue or a priest?

last edited by Khel at 15:25:46 29/Jul/04
Jim
Posts: 3070
Location: Brisbane, Queensland
I reckon they should do what CoH did with quests, and make it so anyone who joins a group who currently has a quest set as 'active' automatically gets the quest and it's benefits as well provided they're with the group when the quest is completed. At the moment if you miss a couple of sessions and your friends keep playing, you have to play quest-catchup which is boring for everyone who's already done them.
Genesis
Posts: 1923
Location: New South Wales
Jim, heard of the cosmo ui mod? It has quest share so you can at least view other party members quests as well as see the status on it (i think).

I wont play WoW without cosmo installed.
YoungNastyMan
Posts: 161
Location: Sydney, New South Wales
can't believe you're an MMO ho now Term, after all these years! :)
Tim Tibbetts
Posts: 1230
Location: Brisbane, Queensland
How did you guys get into the WOW beta anyway, is it because you're "special. If you give me your spot for a week, I'll bake you a cake!

last edited by Tim Tibbetts at 07:03:22 30/Jul/04
BoBa
Posts: 1526
Location: Brisbane, Queensland
I'm still waiting for my beta invite Term *hint* *hint*
Prophet
Posts: 552
Location: Sydney, New South Wales
500ms is playable. How you managed to play at 2000ms is beyond me. Happened last night for some reason and i died before i knew wtf was going on.

Mages + Talents = awesome.

2 mages + a warrior = warrior doesnt get a chance to hit the mob :)

Pyro Blast at level 33 (what i am) crit hits for around 800~. You also get 40% added to that if you crit it (through a talent)...1100+ damage in one shot = the win :)

Auction system is good, shame the times keep changing, i've had something selling saying it's got 2 hours left, the browse screen is displaying it at 1 day + :)

What characters are you playing fellas?
SuperGreen14
Posts: 55
Location: Brisbane, Queensland
is there a gnome trader/scientist/inventor at all ?
Khel
Posts: 8025
Location: Brisbane, Queensland
Engineering is a trade skill, which lets you do all the tinkering and building inventions (like mechanical squirrels and exploding sheep).
z0r
Posts: 802
Location: Brisbane, Queensland
i want to know how both prophet's posts say he only has one forum post, yet his agn total incremented.
Prophet
Posts: 554
Location: Sydney, New South Wales
Because it counts from GA

typo
Posts: 3475
Location: Brisbane, Queensland
Because it counts from GA


I think he is asking why you have two forum posts that show your postcount on qgl as 1.

Prophet
Posts: 555
Location: Sydney, New South Wales
oh.

Jerds
Posts: 457
Location: Brisbane, Queensland
Well, I know of around 18 Aussies playing (mostly Brisbanites!) that are in my guild, The Night Owls :

http://www.thenightowls.net

The name reason being the time Aussies have to play (and the leader's hubby is Dutch). :)

I think an Australian server has Pro's and Con's. The larger player base and economy on an US server is of course appealing - but at the same time - an Aussie server that all of Oceania logged on to would populate quite well as well I would say.

Term is right, latency is not really a major issue, although it does get a little annoying in PvP situations with beyond 800ms. :) Most of the time I'm getting around 357ms or something.

I couldn't believe it when I saw term-newb messaging the General channel with some jizzy question!

There are more Aussies out there than you realise!

Just keep an eye out for Jerdsia.
She's the sexiest Priestess in Azeroth.
Superform
Posts: 1908
Location: Cairns, Queensland
term... r u testing the ausgamers servers for a possible aussie server???
step
Posts: 717
Location: Brisbane, Queensland
nOOoOOoOo Jerds is playing it, the game is ruined, RUINED!
Jerds
Posts: 458
Location: Brisbane, Queensland
:}
:}
:}
:}
jmr
Posts: 3404
Location: Brisbane, Queensland
all you obsessed faghats in clans for a game that hasnt even been released yet have utterly ruined it IMHO
Mei
Posts: 1
Location: Brisbane, Queensland

[quote]
all you obsessed faghats in clans for a game that hasnt even been released yet have utterly ruined it IMHO
[/quote]

My guild, De Nachtuilen will be recreated when WoW goes live, and hopefully have a long and happy life... since I'm the leader, and I plan to keep playing after that time, I can tell you that for certain. :)

Hello by the way, Jerds pointed me in this direction. Good to find an active local gaming community! :)
typo
Posts: 3488
Location: Brisbane, Queensland
5 years of trying to fit working and raiding on US times has been difficult.


Why didn't you join AU raiding guilds?
Superform
Posts: 1953
Location: Cairns, Queensland
who won the compitition??
Jerds
Posts: 462
Location: Brisbane, Queensland
Your mum.
Nomisi
Posts: 5
Location: Canberra, Australian Capital Territory
Been a week now, any word on winners ??
Einstein
Posts: 3425
Location: Brisbane, Queensland
slack

gimmie free wow, there's no f***ing way i'm paying for that game =)

winners prease!
Superform
Posts: 2042
Location: Cairns, Queensland
ummm winners were sposed to be announced last friday...
Supergreen
Posts: 117
Location: Brisbane, Queensland
there was a competition ?
MrMac
Posts: 2869
Location: Sydney, New South Wales
Guess it's still going as they just sent through a request for another survey!
Greazy
Posts: 2528
Location: Brisbane, Queensland
Im level 85 Dragon on the CSvE server!

:(

Most of us dont even have accounts
applor
Posts: 2100
Location: Brisbane, Queensland
Hey, I wish I'd seen this post earlier. =)
Level 50 Tauren Warrior here on the PvE server (named Chibby). What are the rest of you guys characters? =)


lvl50 Night Eleven Warrior on the PvP server, named Adanedhel.
Khel
Posts: 8062
Location: Brisbane, Queensland
I've started a bunch of characters to try out all the classes, never really put the time into advancing one past level 13/14 until recently.

My current character is a level 28 troll mage on the PvP server called Shakaza.
ravn0s
Posts: 1237
Location: Brisbane, Queensland
have they released the patch with hunter class yet?
Khel
Posts: 8063
Location: Brisbane, Queensland
Not yet, its "coming soon". Its supposed to go live any day now though, bunch of other stuff being added with it as well like real zeppelins and boats to travel between the continents, and the ability to share quests you have with your group (currently if you group with someone who doesn't have quests that you have, they either have to run around and find the npc that gives it themselves, or get no xp).
Term
Posts: 4051
Location: Queensland
Patch is out and they have absolutely totally owned the mage with nerfs...

so much so that I dont know if I'll bother even trying my lvl 38mage anymore
Khel
Posts: 8077
Location: Brisbane, Queensland
I dunno, they didn't own mages as much as I was expecting them too. Invis is gone, which was nice to have, but realistically mages shouldn't be going invis and stealthing up on people anyway, thats what rogues are for. I'll probably miss the unlocking spells, I found them handier and more interesting than invis anyway.

They totally assf***ed a lot of the ice abilities and talents; increasing cooldown on nova and decreasing its effectiveness, decreasing effectiveness of the chill effect on frostbolt and frost armour and decreasing effectiveness of a lot of the ice talents.

I was expecting the fire spells to cop most of the nerfing though, and they haven't really copped much at all. Pyroblast has been toned down, but then everyone was expecting that, that spell was far too deadly. On top of that though they've fixed some problems with Arcane Missiles, increased the damage of Arcane Explosion so its doing what it should, made Cone of Cold more useful, and fixed Polymorph so mobs you poly dont wander half way around the dungeon pulling adds.

So realistically, Mages haven't lost a whole lot of their damage potential. They can't go stealthing up on people and dropping a hugely over-powered Pyroblast on their heads any longer, but it was pretty obvious stuff like that needed to be toned down anyway. I was expecting them to at least hit the fire spells with the nerf bat a bit, but Mages still get to play with full damage fireballs and fireblasts. Its going to be harder to solo without all the quite so awesome frost effects, and I am going to feel the changes they made to Nova I'm sure, but I think overall Mages haven't fared too badly at all.
typo
Posts: 3528
Location: Brisbane, Queensland
Patch is out and they have absolutely totally owned the mage with nerfs...

so much so that I dont know if I'll bother even trying my lvl 38mage anymore


Can I have your beta account?

Just to put Terms little teary into perspective, this quote from another board sums up everybody elses feelings of mages.

Seriously, f*** mages. I cannot tell you how impossibly gay it is that in a group the mage was always the f***ing scout, those a******s could walk right through mobs while a rogue sat with his thumb up his ass because stealth was virtually useless for advance scouting. Mage invis was the last straw in totally removing the Rogue's class identity as unique. Hi, I am your superior DPS, scout, and lockpicker, suck my magic dick.


This poster continues, but he is replying to someone saying that people should have just found a warlock for the see invis spell.

Oh, and believe it or not it is not always possible to find a warlock in a reasonable amount of time, and there is no other class ability that you must seek out a single other class to be able to guard yourself from. After playing on the PvP server with the level 50 gankmage fags with greater invisibility doing gay s*** like camping the northmost camp in Stranglethorn, or the ore node at the enterance to the badlands, mages in PvP were just f***ing queer. Now maybe they'll have to think about survival like the rest of the classes. Boy are they gonna get assf***ed after the patch, there is a lot of resentment out there...


Short answer, welcome to MMORG's term. Get a Helmet
Genesis
Posts: 1934
Location: New South Wales
Warlock class is being focused on next. Depending on what they do with that depends on if i play WoW.

Mages needs a kick up the arse. Welcome to the wonderful world of mmorpg nerfs and balancing :p
Khel
Posts: 8079
Location: Brisbane, Queensland
I dunno if you could really call it a nerf anyway, I mean the games still in beta, its in a constant state of change and nothing can really be taken for granted as being final.

When you look at the changes in the context of the game as a whole, they're all changes for the better. Mages can no longer run around being one man armies (I mean come on, I could solo mobs 3 levels higher than myself at level 28, thats all wrong), and there is now a lot more point to being a rogue.

I like the changes they've made to priests too. Heals are cheaper, which is good because without drinking in combat they're really going to have to work at conserving mana, plus the 30 second timer on Holy Shield should actually make them killable in pvp and the decrease in damage for smite might convince a lot more priests to actually be healers when they're grouping, and not wannabe nukers.
Pharcyde
Posts: 3791
Location: Brisbane, Queensland
Hearing you guys talk about it makes me want WoW more than ever :(

They haven't hinted at any vague release dates yet, have they guys? From the way things sound, we'll be very lucky to have it before the year is out.
Superform
Posts: 2134
Location: Cairns, Queensland
who won the prizes from the survey?

ravn0s
Posts: 1245
Location: Brisbane, Queensland
yer who won?
shad
Posts: 577
Location: Brisbane, Queensland
I dont think anyone minds you killing mobs higher level than you, but a mage could kill multiple ELITE mobs that were higher level than them.

last edited by shad at 16:49:46 19/Aug/04
shad
Posts: 578
Location: Brisbane, Queensland
Also not sure if anyone has mentioned it but invis as far as i know is being returned but not in an insanely uber form.

And it's also a beta, if you have that much of a problem, use /suggest. And shamans need their talents and to probably be toned down in pvp, purge is insane as a insta cast with next to no cooldown.
applor
Posts: 2101
Location: Brisbane, Queensland
The changes to the mage are very welcome. They were far too overpowered in the last version.

They really did change/add a lot of things in WoW, I was quite suprised at the change in how armour works, its up around the values used in D2.
Removing sp costs for dual wield and plate armour is welcomed, and the new paladin warhouse mount looks great, they appear as nights now.
So much stuff to comment on but I must go and explore more now.

I miss the auctioneers in SW tho:(
Khel
Posts: 8082
Location: Brisbane, Queensland
I dont think anyone minds you killing mobs higher level than you, but a mage could kill multiple ELITE mobs that were higher level than them.


Yeah, its not so much that I could kill mobs 3 levels higher than myself, its the fact I could kill them before they even managed to get within melee range, with absolutely no danger at all to myself. Half the time I could solo quests which were orange to me, if they were just kill quests.

And shamans need their talents and to probably be toned down in pvp, purge is insane as a insta cast with next to no cooldown.


And the ability to wield spears :P

Jim
Posts: 3071
Location: Brisbane, Queensland
I'd love to see you kill something on a mage that's even 2 levels lower than you before it got to you once you're above level 20 or so. You'd only do it if you got a crit or a stun. As for multiple elites 3 levels higher?! haha what game was that? It wasn't WoW. elites are far easier for warlocks than they are for mages due to the tank pet with a taunt.

btw: http://jason.qgl.org/images/obes.jpg
Khel
Posts: 8085
Location: Brisbane, Queensland
I'd love to see you kill something on a mage that's even 2 levels lower than you before it got to you once you're above level 20 or so. You'd only do it if you got a crit or a stun.


Frostbolt.. Fireball.. Fireball.. Fire Blast.. Nova.. run away and get some distance.. repeat. The only time it goes south is if one of the frostbolts or novas was resisted.
Booyah
Posts: 1243
Location: Brisbane, Queensland
They really did change/add a lot of things in WoW, I was quite suprised at the change in how armour works, its up around the values used in D2.
Removing sp costs for dual wield and plate armour is welcomed,

Are you saying that armour will increase the chance of an attack missing? or does armour reduce the the damage of an attack?
Jim
Posts: 3072
Location: Brisbane, Queensland
Frostbolt.. Fireball.. Fireball.. Fire Blast.. Nova.. run away and get some distance.. repeat. The only time it goes south is if one of the frostbolts or novas was resisted.
That's kiting, not killing a mob before it even gets to you. In fact due to the nature of frost nova (pbae) the mob needs to get to you for it to work. Actually killing an even-con mob before it gets to you on a mage stops somewhere just before lvl 20, even with both winter's chill and improved fireball maxed (which I have).

I'm not denying they were a nice cruisy class to play, all I'm saying is that some of the claims made about what they can do are so grossly exaggerated that it's funny. What I'd have preferred is that other classes were brought inline with mages instead of scaling everything back to a slow, boring, painful grind like previous mmogs. They need to be relying on content to keep people subscribed, not by increasing the amount of time it takes people to reach lvl 60. The mage class had just enough nice perks that levelling was actually quite fun most of the time.
Jim
Posts: 3073
Location: Brisbane, Queensland
Also, this:
(I mean come on, I could solo mobs 3 levels higher than myself at level 28, thats all wrong)
Just about every class in WoW can solo mobs 1-3 levels higher than them. What's wrong with that? It's not daoc where taking on something a single level higher than you is often a gamble. It's not like the xp you get from killing mobs is worthwhile anyway - it's just a token amount compared to quests. You make it sound like mages had an xp-gaining advantage by being able to do that, when they don't.

And:
realistically mages shouldn't be going invis and stealthing up on people anyway, thats what rogues are for
Why should it be only rogues? God forbid that there be some diversity between class abilities in different games. Don't you want some variety?
applor
Posts: 2104
Location: Brisbane, Queensland
Are you saying that armour will increase the chance of an attack missing? or does armour reduce the the damage of an attack?


no, just that the values are like D2 in that they are much higher than before the patch. armour reduces damage, agility is chance to miss I believe.

As for mage, they really were that bs.

My warrior would lose to mages 3 levels below him without dealing any damage.
They'd just be invis, cast pyro, thats half health gone. Now I can't charge. Run towards mage and before I can get into melee range hes thrown a second pyroblast and I'm dead. If I happen to absorb a pyro, he'd just cast frost nova to disable me and cast again. Or he'd just use poly which makes me useless for 20+ seconds.

Even if I managed to get the charge in first, as soon as stun wore off he'd cast frost nova or poly and its just the same s*** as mentioned above. Only way warriors owned mages was with the bugged Mortal Strike ability.

Of course now MS has been fixed, but mages lose invis and have been toned down so I think its quite fair now. Of course they still have conjure food/water which makes the cooking trade useless (happened to be the trade I chose first too:(.
Jim
Posts: 3074
Location: Brisbane, Queensland
the only difference now is that there's less chance a mage will sneak up on you in an open area. you'll still get owned more often than not because you simply don't have the abilities to combat ranged attacks and crowd control. That's not a problem with the mage, it's an issue in the difference between class abilities. blizzard should come up with ways to counter abilities instead of just removing them from some classes and lessening the field of variety. I think a lot of people are wearing blinkers when they gripe about things that other classes have. They aim for the short-term fix by screaming for nerfs instead of asking for abilities to combat the abilities of other classes. What you end up with over time by nerfing is less variety/entertainment and a need for the next game to come out in the hope it'll be different enough from the current one to hold your interest.
jumb
Posts: 1
Location: New South Wales
who won?

me!
Superform
Posts: 2298
Location: Cairns, Queensland
really???
jumb
Posts: 2
Location: New South Wales
I think so.
Nomisi
Posts: 6
Location: Canberra, Australian Capital Territory
Wow, still no winners announced.

I'd hate to think that we were being lied to ....
sprayNwipe
Posts: 1347
Location: Brisbane, Queensland
blizzard should come up with ways to counter abilities instead of just removing them from some classes and lessening the field of variety.


My Rogue can counter casters with Kick

My girlfriends Warrior can counter attacks with about eight different abilities, as well as counter casters with Shield Bash

My Priest can counter melee attackers with Psychic Scream and Mind Control, while protecting against casters with Holy Shield.

There are counters, if you look.
nikloas
Posts: 334
Location: Gold Coast, Queensland
really getting excited about this game, got 9 friends lined up to play also!

and vivendi are quite sure its going to be here before christmas also (although with MMORPG who knows?)

bout time australia got a mass release :)
Raven
Posts: 684
Location: Melbourne, Victoria
A December release date would be awesome... my last exam is on the 15th, and I start work anywhere between Nov 29 and March 31 :)

I'm trying to convert a few friends at the moment.
applor
Posts: 2118
Location: Brisbane, Queensland
WoW starts to get quite boring and slow...
It's going to have the same problem as D2 - reach the level cap and theres nothing to really do. You *could* farm mobs thousands of times to get slightly better items but seriously I think theres better things to do with ones time. The only thing that might avail it is how/if they implement hero classes and what role they play.
Superform
Posts: 2455
Location: Cairns, Queensland
we were all gipped... they kept the prizes for themselves :/
Genesis
Posts: 1947
Location: New South Wales
WoW starts to get quite boring and slow...
It's going to have the same problem as D2 - reach the level cap and theres nothing to really do. You *could* farm mobs thousands of times to get slightly better items but seriously I think theres better things to do with ones time. The only thing that might avail it is how/if they implement hero classes and what role they play.


That's why there is PvP, Expansions, Hero Classes (Yes they will be added), Battlegrounds (Added before end of beta), Trade Skills (Some people enjoy this), etc.
applor
Posts: 2119
Location: Brisbane, Queensland
That's why there is PvP, Expansions, Hero Classes (Yes they will be added), Battlegrounds (Added before end of beta), Trade Skills (Some people enjoy this), etc.


Yeah PvP could be good once they implement a reward system. but I can't see anything except experience happening and so when you're at lvl cap this doesn't help.
Expansions will just add more of the same.
Forgot about Battlegrounds, that could be cool.
Trade skills are really just a means to improve your character and get to lvl cap. And at its current state tradeskills are pretty much useless as the items are second rate and far too expensive. It will be interesting in the next push when they remove skill points and make them buyable. I like limiting it to 2 professions.

Theres a couple I forget in there, but thats pretty much all they have lined up. I guess I'm saying that atm there is nothing to do until they raise the level cap to 60. But then again it is just a beta.
And blizz have said hero classes wont be implemented until well after release:(
Genesis
Posts: 1948
Location: New South Wales
Yeah PvP could be good once they implement a reward system. but I can't see anything except experience happening and so when you're at lvl cap this doesn't help.

Anything but experience? http://www.darkageofcamelot.com is a example for you to look up :)

And at its current state tradeskills are pretty much useless as the items are second rate and far too expensive

None of them are finished. Enchantments got a complete redesign that no one has seen yet. I know Leatherworking is being worked on as well.

Yes, it is beta but a very incomplete beta.
jumb
Posts: 3
Location: New South Wales
For those wondering, I WAS the winner. In fact, I got the package today.

In side the package was:

Warcraft III Battlechest
Counter-Strike Condition Zero
Homeworld 2
Ground Control 2
Lords of the Realm III

As well as the above, being the major prize winner I also received a copy of both Diablo 2 and Diablo 2: Lord of Destruction signed by Bill Roper.
Supergreen
Posts: 343
Location: Brisbane, Queensland
grats jumb !

and which two classes are the tradeskillers ?
Khel
Posts: 8255
Location: Brisbane, Queensland
Nah, all classes can still be tradeskillers. What he means is they've now limited it so you can only learn 2 different tradeskill professions. Before you could learn as many as you wanted if you were willing to spend the skill points.
Superform
Posts: 2537
Location: Cairns, Queensland
jumb... do u wanna sell any of that...

warcraft 3 origional for example... or diablo 2 exp????
jumb
Posts: 4
Location: New South Wales
I've already opened the warcraft 3 pack.

I doubt I will be opening either of the signed boxes, as ive already finished D2 too many times :)
Superform
Posts: 2541
Location: Cairns, Queensland
i dun care if its opened... i just wanna play... if you can send me the cd keys... i'll be thankful
minrix
Posts: 1
Location: Perth, Western Australia
This is the dumbest things ive eva herd have a us server only for aussy umm only thing with that is ull have like 200 players compaired to the us servers with 1000+
and also haveing a local server it will probly been evan less im gunna try every way possible to play on a proper us server
Superform
Posts: 2797
Location: Cairns, Queensland
ZMOG and i thought i coundnt construct a sentence
verticalseafoodtaco
Posts: 3614
Location: Brisbane, Queensland
ZMOG and i thought i coundnt construct a sentence
Hail the new new king baby ;)
system
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