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Hemerage
Posts: 10276
Location: Brisbane, Queensland
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Control Freaks is giving you the chance to win Alias' "Maya 5.0 Complete" valued at over $4000 dollars.
We want you to design a 3D model for a "Need For Speed Underground" "Tuner Car"For more info, head on over to the website Winner of the competition gets their car used in the up and coming title "Need For Speed: Underground." The perfect way to your name out there, and your talent recognised! |
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| #0 11:05am 28/07/03 |
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system
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Pluck Me Dead
Posts: 862
Location: Brisbane, Queensland
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I know someone who would be bewy bwey intewested at stabbing that. He's designs 3d cars for fun.
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| #1 12:24am 28/07/03 |
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Cailean
Posts: 3237
Location: New South Wales
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Exactly what kind of car do they want? "Tuner Car"?
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| #2 08:31am 28/07/03 |
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The GuVna
Posts: 226
Location: Brisbane, Queensland
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Tech word for "rice" i believe :)
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| #3 09:15am 28/07/03 |
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trog
Posts: 12343
Location: Brisbane, Queensland
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so... almost..promotable!@#
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| #4 09:31am 28/07/03 |
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Blood Elf
Posts: 235
Location: Brisbane, Queensland
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trog just doesnt like you Hemerage :P
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| #5 09:51am 28/07/03 |
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FuKNuKle
Posts: 1155
Location: Brisbane, Queensland
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too much quote :P
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| #6 09:55am 28/07/03 |
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trog
Posts: 12344
Location: Brisbane, Queensland
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too much quote, too many uses of the word 'I', too many questions
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| #7 10:03am 28/07/03 |
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trog
Posts: 12345
Location: Brisbane, Queensland
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stupid all-flash websites
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| #8 11:06am 28/07/03 |
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Blood Elf
Posts: 239
Location: Brisbane, Queensland
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heeeyy!! he got it!!
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| #9 11:17am 28/07/03 |
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Gobo
Posts: 1352
Location: Sydney, New South Wales
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That's an awesome comp idea. Way more clued in than you'd expect.
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| #10 11:36am 28/07/03 |
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Hemerage
Posts: 10293
Location: Brisbane, Queensland
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iateababy,
I think they did a wc3 mapping contest .. close enuf to starcraft (just better) And theres a ut2k3 modding comp .. where u win phat lewt Which you could prolly search for somewhere on the forums |
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| #11 08:34pm 28/07/03 |
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Khel
Posts: 4927
Location: Brisbane, Queensland
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A riced up piece of s***.
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| #12 09:01pm 28/07/03 |
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Cailean
Posts: 3242
Location: New South Wales
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Like, so do we model a ficticious car or take an existing car and rice it up our own way?
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| #13 09:23pm 28/07/03 |
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dke
Posts: 1489
Location: Brisbane, Queensland
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just add some stickers.
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| #14 09:28pm 28/07/03 |
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Skitza
Posts: 3272
Location: Brisbane, Queensland
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yes, yes you are :P
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| #15 05:35pm 29/07/03 |
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Nidz
Posts: 164
Location:
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Maya's a but advanced for your average Joe home graphics designer who makes NFS models isn't it? You need a productions studio of people to make it worth while.. They used this program down at Pixar to make Toy Story didn't they?
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| #16 02:56pm 30/07/03 |
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sphox
Posts: 232
Location: Gold Coast, Queensland
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It definately is overkill for this ... but i wouldnt complain
If i enter ... its gonna be done in max, then imported into maya Mayas for high end, nurbs, animation ... Max, nice and good to poly-model in :) My pref atleast maya, pft! |
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| #17 03:04pm 30/07/03 |
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pARODY
Posts: 60
Location: Brisbane, Queensland
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Maya is making a name for itself with low-poly and sub-division surfaces, not just pure character animation as it was originally made for (ie power animator).
I know I am already looking at cars to model for this comp. :] Good Luck to all who are entering the comp :D |
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| #18 04:10pm 30/07/03 |
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comm.
Posts: 280
Location: Sunshine Coast, Queensland
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1.) Yes it does :) .. imo, eheh
2.) Thers an edit button, learn it |
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| #19 10:59pm 31/07/03 |
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comm.
Posts: 289
Location: Sunshine Coast, Queensland
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Well they have now ... and if your brain can take it, theres also a delete button to learn :p
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| #20 12:19am 01/08/03 |
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comm.
Posts: 292
Location: Sunshine Coast, Queensland
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Jesus, im joking!
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| #21 08:27am 01/08/03 |
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epi.
Posts: 2897
Location: Brisbane, Queensland
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hmm this new NFS is looking good :D
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| #22 09:30am 02/08/03 |
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Cailean
Posts: 3252
Location: New South Wales
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MAYA PLE is available from several other sources I believe. GA have it if memory serves.
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| #23 12:21pm 02/08/03 |
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phatmike
Posts: 33
Location: Brisbane, Queensland
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3DS Max 5.1 service pack..wtf
didn't v6 just come out last week.. keep up with it :P |
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| #24 08:52pm 02/08/03 |
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shothole
Posts: 1
Location: Perth, Western Australia
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so has anyone got anything to show yet ??? and are you guys using nurbs or polygons in maya ????? |
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| #25 06:58pm 12/08/03 |
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Taz
Posts: 26
Location: Brisbane, Queensland
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Heres what im doing. 350z w/ veilside kit1 Im using polygons. aiming around the 6k poly mark.
http://users.bigpond.net.au/taz/350z/wip01.jpg http://users.bigpond.net.au/taz/350z/wip02.jpg http://users.bigpond.net.au/taz/350z/wip03.jpg http://users.bigpond.net.au/taz/350z/wip04.jpg |
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| #26 12:35pm 21/08/03 |
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jmr
Posts: 1607
Location: Brisbane, Queensland
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Thats fkn sick man :D
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| #27 12:42pm 21/08/03 |
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Spook
Posts: 4082
Location: Brisbane, Queensland
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that looks sweet as Taz;
nice work; i lub the 350z shape though, its sexay plain, but can also be sexay flashy! |
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| #28 12:43pm 21/08/03 |
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Hemerage
Posts: 10728
Location: Brisbane, Queensland
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Taz, was there anything about polycount?
Do they want a game model, or a 5000000000 poly mesh? Id completely forgotten about this... |
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| #29 12:52pm 21/08/03 |
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Taz
Posts: 27
Location: Brisbane, Queensland
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They never said anything about polycout. so im keeping it around 10k just 2 be safe. |
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| #30 02:11pm 21/08/03 |
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Jman
Posts: 49
Location: Brisbane, Queensland
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you need bigger fart cans on the back
finish it off with a bonet scoop and zerg the sides with decals if possible :D |
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| #31 07:55pm 21/08/03 |
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shothole
Posts: 2
Location: Perth, Western Australia
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looking good taz here is what ive got so far "based" on a wrx trying to keep it clean loooking not to riced up http://home.iprimus.com.au/colmdoyle/wrx_side.jpg http://home.iprimus.com.au/colmdoyle/wrx_top.jpg cheers |
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| #32 02:33pm 28/08/03 |
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Deathwalker
Posts: 1368
Location: Brisbane, Queensland
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not too bad, Hemerage when are we going to see your efforts?
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| #33 02:59pm 28/08/03 |
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Hemerage
Posts: 10892
Location: Brisbane, Queensland
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When i start :)
I cant decide on any cars, since i know nothing about rice Tell me a car and some s*** on bodykits and stuff, and ill model it :) |
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| #34 03:17pm 28/08/03 |
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Eye
Posts: 374
Location: Adelaide, South Australia
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Datsun 120Y :D
Go for it.. you know you wanna ;) |
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| #35 04:40pm 28/08/03 |
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shothole
Posts: 3
Location: Perth, Western Australia
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So any of you other guys got any models to post up ???? |
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| #36 04:53pm 28/08/03 |
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shothole
Posts: 4
Location: Perth, Western Australia
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here is an update what do you guys think ??
http://home.iprimus.com.au/colmdoyle/wrx6.jpg something has gone wrong with the texture on the rims ill fix that later thanks |
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| #37 01:52pm 31/08/03 |
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Hemerage
Posts: 10941
Location: Brisbane, Queensland
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The whole reflective material sux .. ditch it and make a better one
(tricky, yes .. but you need to) Youve still got a giant seam down the middle ... i assume your gonna weld all the middle points (i would have before doing a render to show ppl..) The front wheel arch mesh looks messy .. or something, its shading weird Model the door seperately .. looks crap as one piece Top of the door .. shouldnt that smoothing carry on to the roof? You can definately improve it .. just a few unpolished things I wanna model now! As soon as i go home im gonna :) What prog u using? |
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| #38 02:01pm 31/08/03 |
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shothole
Posts: 5
Location: Perth, Western Australia
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cheers for the comments,
yah i still got a lot to do just using maya modeling in nurbs because i want to learn how to use them (cant get them to merge atm) may convert to polys later thanks |
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| #39 02:31pm 31/08/03 |
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Hemerage
Posts: 10944
Location: Brisbane, Queensland
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Ahh, NURBS, cant help ya .. never used them :)
Any chance of a flatshaded/wireframe pic? :p |
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| #40 02:40pm 31/08/03 |
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shothole
Posts: 6
Location: Perth, Western Australia
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hey hows everyone model coming along i seen the comp was extended till the 30th so ive not done much here is an small update and wireframe etc http://home.iprimus.com.au/colmdoyle/wrx.jpg http://home.iprimus.com.au/colmdoyle/wrx_2.jpg http://home.iprimus.com.au/colmdoyle/wrx_cool.jpg http://home.iprimus.com.au/colmdoyle/wrx_wire.jpg http://home.iprimus.com.au/colmdoyle/wrx_wire2.jpg thanks please comment still got alot to do but no time to do anything so dont know how much more i shall do. plz if anyone else has anything to show plz upload it !!!!!!!!!!!! im very intrested thanks alot Colm |
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| #41 12:39am 10/09/03 |
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Shotty
Posts: 3107
Location: Brisbane, Queensland
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Only Issues I can see is windscreen and above.
There is a line (where you used symmetry I suppose) connecting the two sides. You can see it because of the refraction/reflection in the windscreen. Might want to fix that up, and add some decals and stuff :D Textures! |
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| #42 12:43am 10/09/03 |
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linkin
Posts: 3464
Location: Brisbane, Queensland
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that's some nice work there shothole |
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| #43 12:45am 10/09/03 |
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Hemerage
Posts: 11181
Location: Brisbane, Queensland
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I started a car today actually ... extended to 30th, interesting :)
Might try finish it :P Fix that seam though, as ive said Connect ya windscreen nurbs up so it smooths lengthways (or simlifying to just 4 lines, a box) |
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| #44 12:49am 10/09/03 |
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shothole
Posts: 7
Location: Perth, Western Australia
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thanks heeps 4 the quick reply/ comments
yah i should really fix that seam down the middle will prob do that last and weld the to halfs together not sure if ill have time to texture ill give it a shot tho if i get time, never textured before and do you think they will want the model in polys or (i hope) it wont matter ??? cheers |
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| #45 01:54am 10/09/03 |
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Hemerage
Posts: 11188
Location: Brisbane, Queensland
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Who knows .. its silly
They should have a polylimit Someone might read "model goes into the game" and think they need a 3-5k car .. or 10k Others might do a fkn photoreal 1mil poly car... Bleh I dunno my target .. but im doing straight polys, no meshsmooth |
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| #46 02:02am 10/09/03 |
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GeNociDe
Posts: 1581
Location: Brisbane, Queensland
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i'll do a box with wheels. as unfortunetely thats as far as my tafe education with maya goes ... no wait thats not true. i'm just lazy.
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| #47 10:09am 10/09/03 |
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shothole
Posts: 8
Location: Perth, Western Australia
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has anyone got anything to show \??????????????????????????????????????????
plz post up pics ! cheers |
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| #48 12:42am 19/09/03 |
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epi.
Posts: 3361
Location: Brisbane, Queensland
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I want this game, looks soooo good.
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| #49 08:19am 19/09/03 |
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Taz
Posts: 29
Location: Brisbane, Queensland
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Hate 2 bring up an old thread, but the dead line is 2day, has anyone got theres finished? |
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| #50 01:16pm 30/09/03 |
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shothole
Posts: 9
Location: Perth, Western Australia
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yah sent what i had done in a few days ago, would have liked to done more but didnt have time
so here is what i sent http://home.iprimus.com.au/colmdoyle/WRX1.jpg http://home.iprimus.com.au/colmdoyle/WRX2.jpg http://home.iprimus.com.au/colmdoyle/WRX3.jpg |
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| #51 12:22am 01/10/03 |
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system
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