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darkjedi
Posts: 353
Location: Brisbane, Queensland
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The world's number one vapourware title (perhaps better known as "when-it's-done ware") gets bumped back even further...
No Duke Nukem Forever 'til 2005?You can read the original article here. promoted/edited forum item |
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| #0 10:51am 19/12/03 |
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system
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scuzzy
Posts: 9800
Location: Brisbane, Queensland
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BAHAHAHAHAHA
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| #1 10:41am 19/12/03 |
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verticalseafoodtaco
Posts: 2037
Location: Brisbane, Queensland
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I wonder if it will ever be released, funny if it is or isnt either way
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| #2 10:46am 19/12/03 |
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trog
Posts: 13693
Location: Brisbane, Queensland
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This is pretty sad news; despite not being interested in the original Duke Nukem I've been really looking forward to this, as I've always thought it was going to be one of the few FPS games to really push the genre to new places. I've always been telling people that this is definitely one game to keep an eye out for.
Now though, the screenshots (while still impressive) are starting to look a little dated. So many other games have come out since they started working on it, you have to wonder how many new tricks they're going to be able to pull that haven't been covered already. I guess the other thing is just how many people are actually going to even remember Duke Nukem by the time it comes out? I wonder what percentage of gamers that played the original Duke Nukem will still be avid game players 10 years (or whatever) later and will be lining up to get this game? How many of the new generation will be interested? |
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| #3 10:59am 19/12/03 |
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verticalseafoodtaco
Posts: 2039
Location: Brisbane, Queensland
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I guess the other thing is just how many people are actually going to even remember Duke Nukem by the time it comes out? I wonder what percentage of gamers that played the original Duke Nukem will still be avid game players 10 years (or whatever) later and will be lining up to get this game? How many of the new generation will be interested?Don't worry trog, I'll tell my grandkids about the original, so they can tell their children when Duke Nukem Forever is released. |
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| #4 11:01am 19/12/03 |
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scuzzy
Posts: 9803
Location: Brisbane, Queensland
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I wonder how they are keeping this project alive with the lact of any results over the many yaers.
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| #5 11:01am 19/12/03 |
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trog
Posts: 13694
Location: Brisbane, Queensland
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I wonder how they are keeping this project alive with the lact of any results over the many yaers.It says somewhere in that GameSpot article that 3dgamers are funding the development entirely themselves. |
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| #6 11:02am 19/12/03 |
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Khel
Posts: 6237
Location: Brisbane, Queensland
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What the hell are they even doing with all this development time? They aren't even making their own engine so really, what are they spending all the time on?
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| #7 11:15am 19/12/03 |
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Erik-the-Red
Posts: 948
Location: Brisbane, Queensland
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first of all - there's a f***ing surprise!
second - first they were using the quake 2 engine, then they decided to use the unreal engine. no idea whatsoever if they plan on upgrading from that antiquated engine or not |
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| #8 11:23am 19/12/03 |
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Cailean
Posts: 3528
Location: New South Wales
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Maybe they have made their own engine. Infact ten bucks says they have switched engines again, Doom, or HL2, or upgraded Unreal maybe. It just does not take this amount of time to finish PC FPS game. Unles they are bringing drastic new stuff to the table.
I feel sorry for them though, it could be the best game ever and that would still not live up to the expectations people have set for the game. Seriously, unless it takes the dog for a walk, washes the dishes and cures cancer, what could it bring that will satisfy peoples hunger that has built up for this game? I would love to be a fly on the wall of their offices. Just to find out exactly why it has been taking so long. |
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| #9 11:35am 19/12/03 |
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Deadly-Fly
Posts: 896
Location: Brisbane, Queensland
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Broussard has also been outspoken about his displeasure with Take Two's public announcements about the game. Most famously, he responded to Lapin's May statement with a post on Shacknews.com saying, "Take Two needs to STFU IMO." heh :) Sounds like one of the biggest causes of the delay has been corporate/finacial woes. I do hope they get this game done, even if the graphics are out-dated by the time they are finished it will still be a lot of fun. |
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| #10 11:28am 19/12/03 |
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RhOmEL
Posts: 251
Location: Brisbane, Queensland
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Looks like its going to where "Prey" did.
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| #11 11:37am 19/12/03 |
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Khel
Posts: 6240
Location: Brisbane, Queensland
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I just watched the video of the game that was shown at E3 (on the Quake 2 engine) and it looked like a pretty complete game, and it looked like it would have been a lot of fun. Instead of switching engines I dont understand why they didn't just release that game, then start a whole new game on the Unreal engine, then they'd at least be making some money in between.
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| #12 11:51am 19/12/03 |
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natslovR
Posts: 139
Location: Canberra, Australian Capital Territory
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Duke Nukem will still get market share through T&A and foul language.
COME GET SOME |
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| #13 11:59am 19/12/03 |
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12inch
Posts: 1250
Location: Brisbane, Queensland
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"duke nukem forever now delayed till 2010 due to staff stupidity
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| #14 12:08pm 19/12/03 |
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darkjedi
Posts: 354
Location: Brisbane, Queensland
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second - first they were using the quake 2 engine, then they decided to use the unreal engine. no idea whatsoever if they plan on upgrading from that antiquated engine or not I thought I heard someone comment that the reason they chose the Unreal engine, was because of how easy it is to port to each new version of the engine as it comes out.. or something to that effect... |
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| #15 12:10pm 19/12/03 |
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nF
Posts: 4829
Location: Brisbane, Queensland
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There was an article out earlier this year talking about how the staff turn over is massive at 3drealms, something like average time spent there is 6-7 months. And considering the game is now 7 years into its development that means they've gone through 10+ complete effective staff replacements.
Either there is no development happening at all, or the director has no clue, or both. Feature creep could not explain 7+ years of development. Even an engine change wouldn't have added more than a year i doubt. |
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| #16 12:12pm 19/12/03 |
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thrax
Posts: 2372
Location: Brisbane, Queensland
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Man, I remeber watching the E3 video with the Unreal engine, it looks so compeleted it wasn't funny, this is going beyond a joke.
But yeah if they move to the Soruce engine it's going to look pretty smick :) |
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| #17 12:42pm 19/12/03 |
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Skitza
Posts: 4659
Location: Brisbane, Queensland
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I thought they had just dropped it cause its taking so long. Oh well.. more waiting.
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| #18 01:32pm 19/12/03 |
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LightAssassin
Posts: 221
Location: Brisbane, Queensland
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Just Screams Dakitana to me....
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| #19 01:57pm 19/12/03 |
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Dan
Posts: 6333
Location: Brisbane, Queensland
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Broussard has also been outspoken about his displeasure with Take Two's public announcements about the game. Most famously, he responded to Lapin's May statement with a post on Shacknews.com saying, "Take Two needs to STFU IMO." Hahaha I love it. Obviously, 3D realms arent working on a game, games dont take that long silly. My guess is that they're building a rocket ship to travel to the moon. |
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| #20 02:03pm 19/12/03 |
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Kaygen
Posts: 3719
Location: Brisbane, Queensland
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Why do you think they dubeed it "Forever" as its taking forever to come out.
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| #21 02:40pm 19/12/03 |
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neimad
Posts: 248
Location: Brisbane, Queensland
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Maybe they'll pay the Evil Dead creators some royalties this time.
Must be difficult to find some original dialogue. |
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| #22 03:15pm 19/12/03 |
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Cailean
Posts: 3529
Location: New South Wales
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Those saying the video looked compelete. That really has nothing to do with it. There not going to show a video that looks half assed. They would have laboured for hours and hours to make that video look as schmick as they possibly can.
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| #23 03:20pm 19/12/03 |
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GumbyNoTalent
Posts: 3465
Location: Brisbane, Queensland
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clicky 2003 Wired Vapour Awards Submission, perhaps a good contender...
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| #24 03:54pm 19/12/03 |
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Protius-X
Posts: 965
Location: Brisbane, Queensland
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It's done when it's done. Straight from the mouth of 3dRealms.
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| #25 05:20pm 19/12/03 |
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Bah
Posts: 460
Location: Brisbane, Queensland
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I saw on voodooextreme someone mention that 3drealms was behind prey, i had forgotten about that one.
That was another "when it's done" game... how did that turn out again? |
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| #26 05:47pm 19/12/03 |
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Superform
Posts: 1061
Location: Cairns, Queensland
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by the time it comes out little kiddies will be saying... "whats a duke nukem"
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| #27 06:15pm 19/12/03 |
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WhoopAss
Posts: 4627
Location: Brisbane, Queensland
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I guess the other thing is just how many people are actually going to even remember Duke Nukem by the time it comes out? I wonder what percentage of gamers that played the original Duke Nukem will still be avid game players 10 years (or whatever) later and will be lining up to get this game? How many of the new generation will be interested? I used to have lan games of duke nukem with mates coz they all had s*** computers & couldn't run quake (yes that's right QUAKE). We also used to play shadow warrior, it was way better than duke nukem. They should remake that game. |
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| #28 07:14pm 19/12/03 |
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Reverend Evil
Posts: 6622
Location: Brisbane, Queensland
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Awesome!
Not too long to wait now and we'll be able to play it. Can't wait. |
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| #29 07:16pm 19/12/03 |
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typo
Posts: 2839
Location: Brisbane, Queensland
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Just Screams Dakitana to me.... The thing that made Daikatana truly the most suck game ever, wasn't the long development cycle, it wasn't the fact that John Romero said that he was going to make every gamer his bitch and then proceed to hype the living s*** out of it a billion years before release, it wasn't the fact that John Romero said that 'design is king', it wasn't the fact that Ion Storm hemeraged money like it was going out of style, it wasn't the fact that they had half a dozen development teams, each team had totaly different members in them when they all got fired as when that entire team got hired, it wasn't that they so poorly designed the product, or poorly engineered it, it wasn't that they badly marketed it, or even that made a s***ty game that made diakatana that bad ... It was because all of that happened (and more). With the exception of the long development time, Duke Nukem 3D doesn't seem to releate to anything else. So I don't know it can scream anything to you ... unless you have some sort of mental condition, which isn't publicly known, where stupid things just scream at you for no real apparent reason. |
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| #30 07:39pm 19/12/03 |
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HeardY
Posts: 9494
Location: Sydney, New South Wales
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awww maens, I guess its nothing new.
When it comes out it better be kick ass!! |
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| #31 07:43pm 19/12/03 |
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Khel
Posts: 6255
Location: Brisbane, Queensland
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We also used to play shadow warrior, it was way better than duke nukem. They should remake that game. Confuscious say, man who stand on toilet, is high on pot! |
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| #32 01:36am 20/12/03 |
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Psycho!
Posts: 3540
Location: Brisbane, Queensland
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What a joke. 3D realms are fast becoming the industry jerk offs.
I said it before and I'll say it again...they should have released what they had done on the Unreal engine they had tweaked and then moved on. Talk about feature creep. By the time they release it, it will still be old tech compared to the vid cards that will be around at that point in time. sheesh. |
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| #33 01:53am 20/12/03 |
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sharkuul
Posts: 307
Location: Brisbane, Queensland
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i say ditch duke nukem and make a shadow warrior remake that game rocked!!
"Sticky bomb Rike YOU !!!" |
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| #34 02:06am 20/12/03 |
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nF
Posts: 4843
Location: Brisbane, Queensland
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Daikatana > Duke Nukem : Forever Delayed
Me and Dan played it coop for atleast an hour once, and it was PROBABLY not the worst gaming experience. The patching system was more annoying than the giant flys. And we spent atleast 15 minutes trying to get passed a retarded map bug. Yeah that kinda makes the game gay, but the fact we continued to jump and circle jump to our deaths for 15 minutes shows that it wasn't as hideously repugnant as most people would have you believe. Crap game, crap programming, yes. But worst game ever, not a chance. |
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| #35 03:09am 20/12/03 |
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DG
Posts: 295
Location: Brisbane, Queensland
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Duke Nukem Forever! LOL i get ! it's taking FOREVER to make! LOL
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| #36 05:18pm 20/12/03 |
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Khel
Posts: 6266
Location: Brisbane, Queensland
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long development time is silly Dude, long development time is 3 or 4 years, 7 is just retarded. |
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| #37 08:50pm 20/12/03 |
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Bah
Posts: 461
Location: Brisbane, Queensland
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long development time is silly, they know this, they have admitted their mistakes and say they will learn from them Like they learnt from prey? |
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| #38 09:36pm 20/12/03 |
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reload!
Posts: 307
Location: Brisbane, Queensland
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perhaps they never intended to release a game and just used forever all this time as one giant publicity stunt.its sure as s*** bin more than they woulda gotten if they hadnt released anything anyway
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| #39 01:33am 21/12/03 |
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fpot
Posts: 8551
Location: Gold Coast, Queensland
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Duke Nukem: Whenever.
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| #40 10:42am 22/12/03 |
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Dan
Posts: 6355
Location: Brisbane, Queensland
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f***, do you want a burger with those cries?
Im sure everyone in this thread realises they're talking about Duke3d, the instant they mention multiplayer. Damn. |
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| #41 02:46pm 30/12/03 |
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