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Nailbomb
Posts: 268
Location: Melbourne, Victoria
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This looks pretty damn cool, haven't had a chance to try it yet but apparently it's a framerate killer.
Download Screenshots |
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| #0 04:26pm 28/08/02 |
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system
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power
Posts: 3243
Location: Brisbane, Queensland
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omg go quake
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| #1 04:26pm 28/08/02 |
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Pharcyde
Posts: 3097
Location: Brisbane, Queensland
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I think we had this thread a few days ago... but holy f***ing s***, that resembles the screenies of doom3!
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| #2 04:27pm 28/08/02 |
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trog
Posts: 8297
Location: Brisbane, Queensland
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mad
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| #3 04:46pm 28/08/02 |
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DecayingCorpse
Posts: 943
Location: Brisbane, Queensland
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those models look a little better than the stick figures of q1
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| #4 04:52pm 28/08/02 |
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power
Posts: 3244
Location: Brisbane, Queensland
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i wanna see it move
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| #5 04:54pm 28/08/02 |
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Nailbomb
Posts: 269
Location: Melbourne, Victoria
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you can download and play it if you want, considering youve still got quake lying around.
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| #6 04:56pm 28/08/02 |
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power
Posts: 3245
Location: Brisbane, Queensland
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nobody likes a smart arse
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| #7 04:57pm 28/08/02 |
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power
Posts: 3246
Location: Brisbane, Queensland
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holy s***
Finally so you can compare to something here are some of my experiences with Tenebrae's speed. |
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| #8 04:58pm 28/08/02 |
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Skitza
Posts: 749
Location: Brisbane, Queensland
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holy f***
this thing is awesome say bye bye to your frames... at 1280, 32bit gf2 gts.. it chugs in some areas with intense lighting hahaha thats awesome... im gonna doa time demo now |
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| #9 05:09pm 28/08/02 |
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richter
Posts: 158
Location: Brisbane, Queensland
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old but super kewl, i remember tryin it a while back before my upgrade, on an old p3 & gf1 & it was raping the system so hard the mouse input was delayed about 3 seconds...
i heard it was on slashdot a couple days ago does anybody know if carmack or anyone at id has commented on it? i'd be pretty f***ing amazed to see that someone had created that.. |
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| #10 05:47pm 28/08/02 |
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sKryBe
Posts: 1366
Location: Brisbane, Queensland
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Make sure you post your framerates with the original quake as well just for comparisons sake.
The walls look nice, but I think the models like kinda blah. |
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| #11 05:53pm 28/08/02 |
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Nailbomb
Posts: 270
Location: Melbourne, Victoria
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yeah, the models do need to be worked on... but it is the quake engine so only so much can be done.
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| #12 05:58pm 28/08/02 |
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richter
Posts: 159
Location: Brisbane, Queensland
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what can you expect the game pre-dates 3d acceleration... i thought it looked amazing, you can just imagine how sweet doom3 is going to be..
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| #13 05:59pm 28/08/02 |
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Skitza
Posts: 750
Location: Brisbane, Queensland
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hmmm i didnt bother with timedemo
was gonna take 1 hour hahaha |
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| #14 07:59pm 28/08/02 |
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dais
Posts: 3830
Location: Brisbane, Queensland
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Nothing can be done about the map/models/textures, unless the developers want to make new ones.
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| #15 08:20pm 28/08/02 |
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Stez
Posts: 758
Location: Brisbane, Queensland
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heh u guys have no idea how far Quakeworld has come. It's on the verge of looking better than Q3, with more features, and a billion times better gameplay.
Project fuhquake is taking the best bits of every project ever made, putting them together, and then adding a busload of new awesome features. It's at the stage where Quakeworld's ability's surpass the current hardware available. 32bit textures are already being used by players. The next release is going to be even more amazing. If he gets enough time to work on it, and some decent texture makers put their hands up and help out making new ones (or just steal q3 ones) then in a couple of months you'll barely recognize qw from the original released in 1996. Fuh is a genius. www.fuhquake.net |
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| #16 08:56pm 28/08/02 |
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dais
Posts: 3831
Location: Brisbane, Queensland
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Then why does his website look like crap.
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| #17 09:09pm 28/08/02 |
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Zekts
Posts: 507
Location: Brisbane, Queensland
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they should do something similar to this for quake 2.. that would rock.. u may get better frames using the quake 2 engine but u cant be sure.
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| #18 09:10pm 28/08/02 |
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Denny
Posts: 1653
Location: Brisbane, Queensland
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dais: maybe he's an idiot savant without the savant?
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| #19 09:11pm 28/08/02 |
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power
Posts: 3272
Location: Brisbane, Queensland
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stupid question but how do i get quakeworld and all this other s*** to work i have quake but have never used qw b4...?
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| #20 09:28pm 28/08/02 |
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Shadow
Posts: 517
Location: Melbourne, Victoria
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that looks f***in nice. /me downloads mod |
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| #21 09:32pm 28/08/02 |
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dRanged
Posts: 284
Location: Brisbane, Queensland
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Looks good. Ahh, the glory days..
now wtf is my quake cd.. :) |
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| #22 09:37pm 28/08/02 |
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Shadow
Posts: 519
Location: Melbourne, Victoria
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now wtf is my quake cd.. :)sifn't have quake installed already ;) |
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| #23 09:39pm 28/08/02 |
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dRanged
Posts: 285
Location: Brisbane, Queensland
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sif not doing any work :) |
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| #24 09:42pm 28/08/02 |
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Stez
Posts: 759
Location: Brisbane, Queensland
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soon as fuhquake 0.30 is released...all u people start playing it cos you'll have your eyekandy.
then i'll make a return to qgl and slaw all u fools. |
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| #25 09:44pm 28/08/02 |
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dRanged
Posts: 286
Location: Brisbane, Queensland
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| #26 09:45pm 28/08/02 |
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power
Posts: 3275
Location: Brisbane, Queensland
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w0t aboot XP????
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| #27 09:46pm 28/08/02 |
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koopz
Posts: 3186
Location: Brisbane, Queensland
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copied the quake dir from my lappy... works a treat in XP
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| #28 10:25pm 28/08/02 |
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dais
Posts: 3832
Location: Brisbane, Queensland
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Er dRanged use glquake.exe
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| #29 10:32pm 28/08/02 |
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stick
Posts: 826
Location: Brisbane, Queensland
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can someone post some more screenies for ppl like me who stupidly stopped playing q1 all those years ago?
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| #30 11:09pm 28/08/02 |
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koopz
Posts: 3189
Location: Brisbane, Queensland
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I would if I could remember how to record a screenshot
:/ /me reads config |
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| #31 12:39am 29/08/02 |
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dRanged
Posts: 287
Location: Brisbane, Queensland
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If you actually look at the quake cd all the game files are stored in some proprietry format which is split apart during setup, and then those files are decompressed using lzh. That message was from setup bombing out. I've tried the quake cd from the id anthology collectors edition pack as well, no joy. *sigh* For a screenshot it's one of the function keys. F12? |
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| #32 12:03am 29/08/02 |
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dais
Posts: 3834
Location: Brisbane, Queensland
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sorry :)
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| #33 12:11am 29/08/02 |
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orbitor
Posts: 2515
Location: Brisbane, Queensland
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just tried it, looks sooooooooo nice :)
But it OWNS even my machine - GF4 Ti, P4 2.8GHz.......and about 20 fps when things get busy :o |
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| #34 02:35pm 29/08/02 |
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Erik-the-Red
Posts: 178
Location: Brisbane, Queensland
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that's wierd, cuz i'm playing it on my gf2mx 400 and getting only slightly less. but mind you, i've got a decent cpu, p4A 1.8 o/c 2ghz. and maybe the RDram helps :)
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| #35 04:15pm 29/08/02 |
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sKryBe
Posts: 1370
Location: Brisbane, Queensland
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When I commented on the models, I really meant the original Quake models actually looked better. The per-pixel lighting makes the environment look better though. Or at least most of it. Unfortunately some areas don't look good with the extra features :( But hey it was not designed with this in mind.
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| #36 06:00pm 29/08/02 |
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demon
Posts: 727
Location: Brisbane, Queensland
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I don't see the point of this at all ... except as a programming exercise maybe. I always thought quake looked tops ! Gritty, rusty, bloodsplattered textures that were so well done. Medieval styling & ambience with a demonic flavour without lots of red/green/purple lights ! ... thats where its at !!
But despite really liking the looks of it ... I never see it while playing the game multiplayer because the pace is just too fast for sightseeing !! The righteousness of Quake that keeps people playing it is it's fast paced gameplay not cheesy graphics. Q3 looks like anime in lollypopland with MrPuffPuff the rocketgun, to me ... I don't want Quake looking like that thx !! I have mucked around with fuhquake quite a bit with mates & after heaps of games nearly everyone turned off all the kandy with the exception of the underwater effect which is very rikey & makes underwater look like .. under water. P.S. on my ancient c300a w/tnt2 I get ~150fps in timedemo demo1. I know what client I'd rather use :/ |
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| #37 06:11pm 29/08/02 |
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dRanged
Posts: 288
Location: Brisbane, Queensland
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phwooah, dem0n keepin' it real y0! |
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| #38 06:14pm 29/08/02 |
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system
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