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Topic: Open Source CS: Good or Bad?
trog
AGN Admin
Posts: 1038
Location: Brisbane, Queensland

Nathan has done an awesome feature article over at AusCStrike.com (because you probably haven't heard about that yet, AusCStrike.com AusCStrike.com), discussing the pros and cons of opening up the source code to Counter-Strike. Its based on a thread that appeared over at CS Crossfire, and is an interesting overview (from both a technical perspective and a competition organiser perspective) of the advantages of an open source CS. Go and read it and understand why a lot of people would love to see it opened up.
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ineffable
Posts: 839
Location: Brisbane, Queensland

CS is such a badly written mod

sif anyone would want its source
gomer
Posts: 108
Location: Brisbane, Queensland

open source cs would be good, alot of gay s*** could be fixed.. but you'd end up with a whole stack of conflicting version like you did when they open sourced quake.. plus you'd get cheat0rs galore...
=(

generaly not a good idea to os a game nowadays.. pity!

Nathan
Posts: 510
Location: Brisbane, Queensland

Gomer; I think you should actually read my article, as it (at least tries) to correct many of those mistruths.

Open sourcing the Quake engine allowed the user to do wall hacks and other stuff; opening the CS source does not allow you to do any of that stuff.

You would be getting the source to the CS server-side gameplay component. Modifying this source doesn't allow you to cheat, although it could potentially reveal (and allow the fixing) of current problems in the source. Its no worse than open-sourcing the gameplay component to Quake3 or Half-life.
ineffable
Posts: 841
Location: Brisbane, Queensland

did they say it was specifically the server side code?

cause i would have thought that there would be a lot of shared code between the client side and server side

and open sourcing the client side shiz would allow you to write aimbots or whatnot
Rukh
Posts: 56
Location: Brisbane, Queensland

CS already has aimbots out there.
And wallhacks and a heap of other ghey cheats.
Nathan is right though. The game source wouldn't allow for new cheats (unless the admin's run a special cheat-enabled version).
It would allow for fixing some cheats however. And yes, it would allow adding in all those extra features.
As for splitting the community...Has OSP really split the Quake 3 community? If a mod limits itself to bug/cheat fixing and adding in admin type stuff then it's still going to be compatiable with the existing client code and it won't matter that the server is running a different version.
Even if it does require some client side modding too, then it'll only split the community if the mod is a *lot* better than the default. And if it is, then good :)
I'm all for the code being released.
gomer
Posts: 112
Location: Brisbane, Queensland

nathan, read an article. no way ! :)
okay i'll read it, but i still say no matter what cheat0rs ahoy.
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