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Steve Farrelly
Posts: 2229
Location: Sydney, New South Wales
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RTS fans will be happy with today's Command & Conquer 4 video, which shows the game's changed nature through management of Tiberium, thanks to key members of the dev team divulging the design decisions behind the game's changed nature of resource management. As a controlled resource now, and not just scattered wherever, Tiberium management becomes a key strategic point of difference in the game, especially during multiplayer, as explained in this five minute video. Click here to check it out, or just watch the embed below. |
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| #0 12:38pm 23/12/09 |
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infi
Posts: 14744
Location: Brisbane, Queensland
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:0 looks interesting! <3 c&c
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| #1 12:45pm 23/12/09 |
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ctd
Posts: 8044
Location: Brisbane, Queensland
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It only took them a few years/games to realise that no one likes resource harvesting any more.
OMG infi but cnc3 and ra3 were not good. |
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| #2 12:46pm 23/12/09 |
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Seven
Posts: 1089
Location: Wollongong, New South Wales
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Seth Green? :P
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| #3 01:03pm 23/12/09 |
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Khel
Posts: 14056
Location: Melbourne, Victoria
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I feel like I should maybe finish c&c3 and play the expansion, just to get up to date on the story if nothing else, since this seems to be following directly on from it. I only ever finished c&c3 as GDI, not as NOD, so missed out on a lot of Kane awesomeness :(
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| #4 02:01pm 23/12/09 |
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FraktuRe
Posts: 1627
Location: Gold Coast, Queensland
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The units in this game seem pretty s***.
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| #5 02:06pm 23/12/09 |
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konstie
Posts: 291
Location: Melbourne, Victoria
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is it just me, or does harvesting tiberium seem redundant if the whole planet is overwhelmed by it? (i haven't seen the video yet- still at work) |
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| #6 03:45pm 23/12/09 |
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simul
Posts: 663
Location: Brisbane, Queensland
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That first guy has been smoking way too much tiberium
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| #7 06:14pm 23/12/09 |
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Deano
Posts: 8
Location:
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This is simply one of the reasons why this is the first CNC game I will not buy or play. BOOOOO!! |
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| #8 06:51pm 23/12/09 |
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