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Topic: Command & Conquer 4 "Tiberium Harvesting" Dev Diary
Steve Farrelly
Posts: 2229
Location: Sydney, New South Wales

RTS fans will be happy with today's Command & Conquer 4 video, which shows the game's changed nature through management of Tiberium, thanks to key members of the dev team divulging the design decisions behind the game's changed nature of resource management.

As a controlled resource now, and not just scattered wherever, Tiberium management becomes a key strategic point of difference in the game, especially during multiplayer, as explained in this five minute video.

Click here to check it out, or just watch the embed below.


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infi
Posts: 14744
Location: Brisbane, Queensland
:0 looks interesting! <3 c&c
ctd
Posts: 8044
Location: Brisbane, Queensland
It only took them a few years/games to realise that no one likes resource harvesting any more.

OMG infi but cnc3 and ra3 were not good.
Seven
Posts: 1089
Location: Wollongong, New South Wales
Seth Green? :P
Khel
Posts: 14056
Location: Melbourne, Victoria
I feel like I should maybe finish c&c3 and play the expansion, just to get up to date on the story if nothing else, since this seems to be following directly on from it. I only ever finished c&c3 as GDI, not as NOD, so missed out on a lot of Kane awesomeness :(
FraktuRe
Posts: 1627
Location: Gold Coast, Queensland
The units in this game seem pretty s***.
konstie
Posts: 291
Location: Melbourne, Victoria

is it just me, or does harvesting tiberium seem redundant if the whole planet is overwhelmed by it?

(i haven't seen the video yet- still at work)
simul
Posts: 663
Location: Brisbane, Queensland
That first guy has been smoking way too much tiberium
Deano
Posts: 8
Location:

This is simply one of the reasons why this is the first CNC game I will not buy or play.


BOOOOO!!
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