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qmass
Posts: 9357
Location: Queensland
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British gaming blog/site RPS have a sort of preview for the new codemasters racing game fuel. The guys goal was to circumnavigate the game world to get an idea of whether or not fuel lives up to the hyped size of 14,400 km². This sounds really boring until you learn just how long it took him, plus its kind of funny that he tried to do it in one sitting... here is a map of his adventure complete with drive time between locations:
http://img7.imageshack.us/img7/2135/map2jgm.jpg Driving at the in game speed of ~70MPH. (in the starting car) EIGHT f***ING HOURS @(*&$#. I cant think of any other game that comes even close, aside from flight sims, which have a fraction of the topographical detail. The full article is here - http://www.rockpapershotgun.com/2009/06/22/fuel-around-the-world-in-eight-hours/ I haven't really heard much about this game but this has certainly piqued my interest. Pretty good video showing off graphics/the map available from trogdor's cave. |
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| #0 01:43am 23/06/09 |
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Superform
Posts: 5672
Location: Netherlands
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thats a pretty sweet looking world.. the mod community must be going nuts...
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| #1 04:22am 23/06/09 |
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Spook
Posts: 25398
Location: Brisbane, Queensland
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wow, that is really impressive!
not sure if the car/bike visuals are that crash hot, but ill be checking this out |
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| #2 05:26am 23/06/09 |
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Chakas
Posts: 2803
Location: Brisbane, Queensland
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| #3 07:32am 23/06/09 |
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sparrow
Posts: 425
Location: Brisbane, Queensland
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Holy s*** this game looks cool. Whens it released? Also, f*** that game Chakas :| |
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| #4 08:13am 23/06/09 |
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koopz
Posts: 7774
Location: Brisbane, Queensland
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wow... it's like someone took a copy of Motorcross Madness and Google Maps and went crazy with some super glue.
definately will buy..! |
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| #5 08:25am 23/06/09 |
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Mephz
Posts: 67
Location: Brisbane, Queensland
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Reviews are rating it poorly.
-One example IGN review 4.0 Presentation |
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| #6 09:53am 23/06/09 |
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Twisted
Posts: 10678
Location: Brisbane, Queensland
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Looks terrible... |
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| #7 01:33pm 23/06/09 |
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Pinky
Posts: 1755
Location: Melbourne, Victoria
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Söldner: Secret Wars map size was 6500 x 3500 km (made from topological maps of the Bering sea area) - and look where that got 'em! (Answer: nowhere). They also had destructive terrain which caused a laughable drain on the server. The detail wasn't as nice as Fuel, but for its day it was well up there with decent gfx. The one single advantage of having such a ridiculous map size is that you only have to load the level once ;-) Then each level is just played in a different area of the map = zero loading time. |
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| #8 02:15pm 23/06/09 |
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