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Steve Farrelly
Posts: 1290
Location: Sydney, New South Wales
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We were recently granted a phone interview with X-Men Origins: Wolverine Project Lead, Dan Vondrack, of Raven Software to find out what their philosophy was behind developing such a beloved character into a solid action gaming experience, and to also know just how hard it is to manifest an iconic, violent character into a viable product without too much censorship. It's also no lie pretty much all comic book, and specifically, Wolverine, games thus far have sucked uber-bad. But that, apparently, is Vondrack and co's strength with this new Wolvie, and it's their grounding reason to get people to check out the game, because they're more aware of the former fact and used it to pitch the game in the first place. It's a great insight into the development process and their passion for Wolverine comes through in spades. Check out the full interview here. For more trailers, screens and info, check out our game page. |
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| #0 11:15pm 16/04/09 |
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Khel
Posts: 13276
Location: Melbourne, Victoria
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We had a lot of experience with Marvel games having worked on Marvel Ultimate Alliance I and II and whatever Curious, I wonder what the "whatever" is :) |
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| #1 12:00am 17/04/09 |
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Steve Farrelly
Posts: 1291
Location: Sydney, New South Wales
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X-Men Legends I'd presume... |
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| #2 12:58am 17/04/09 |
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