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euphoria
Posts: 983
Location: Gold Coast, Queensland
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A whole new version of the classic time sink we've been playing lately!
Vector TDx Finally, something to distract me from the pain that is The Frog level in the original. |
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| #0 07:16pm 16/01/09 |
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system
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HERMITech
Posts: 5798
Location: Brisbane, Queensland
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Nice :)
Had fun with this ages ago. Nice distraction from the current head f*** I'm having atm |
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| #1 07:50pm 16/01/09 |
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darkjedi
Posts: 1525
Location: Brisbane, Queensland
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awesome. nice post!
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| #2 08:23pm 16/01/09 |
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infi
Posts: 10875
Location: Brisbane, Queensland
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awesomness! i am playing td right now.
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| #3 09:47pm 16/01/09 |
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DM
Posts: 813
Location: Gold Coast, Queensland
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highest i've made it is 27/50. a few levels before that it starts getting pretty insane.
EDIT - Tried like 5 times but cant pass 27. Regener's are just too damn tough for me to kill last edited by DM at 00:08:44 17/Jan/09 |
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| #4 12:08am 17/01/09 |
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infi
Posts: 10876
Location: Brisbane, Queensland
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i got to 30. so far.
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| #5 01:06am 17/01/09 |
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HeardY
Gaelic newb
Posts: 15926
Location: Ireland
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I can't get past the first few levels.... I suck!
I guess it's about the placement of the weapons |
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| #6 06:22am 17/01/09 |
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HeardY
Gaelic newb
Posts: 15927
Location: Ireland
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| #7 06:23am 17/01/09 |
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euphoria
Posts: 984
Location: Gold Coast, Queensland
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It seems I've replaced one frustration with another! It's much harder then the original. The Orange Spurts are a massive pain - I set up a nice defensive trap and they just speed right past! >.<
Nice HeardY! I didn't know there was yet another version. |
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| #8 08:02am 17/01/09 |
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herr uberpanzer
Posts: 63
Location: Gladstone, Queensland
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Died on 29, level 28 and 29 smashed me
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| #9 08:27am 17/01/09 |
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Zylox
Posts: 823
Location: Brisbane, Queensland
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great game
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| #10 12:52pm 17/01/09 |
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sheep_pimp
Posts: 621
Location: Brisbane, Queensland
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Finally got through 27 and got smashed by 28 :(
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| #11 12:56pm 17/01/09 |
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Zylox
Posts: 824
Location: Brisbane, Queensland
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how do you get past 27 nothing good enough fo rthem orange thngs
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| #12 08:10pm 17/01/09 |
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euphoria
Posts: 987
Location: Gold Coast, Queensland
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Yeah, the orange ones suck (as demonstrated by what ended my best attempt - see the other thread).
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| #13 09:00pm 17/01/09 |
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TiT
Posts: 1873
Location: Brisbane, Queensland
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failed at 29 totally pissed u doing something wrong
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| #14 10:05pm 17/01/09 |
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Pharcyde
Kilos
Posts: 4634
Location: Brisbane, Queensland
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Add me to the "Failed on level 29" team.
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| #15 10:40pm 17/01/09 |
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Bah
Posts: 3140
Location: Brisbane, Queensland
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Yeah those orange are c***s, i think a partial solution is setting your turrets to shoot at weak enemies, because if they are shooting at the strong ones the weak ones recharge and its a cycle of them losing half their health then recharging while your turrets switch targets.
Also 29. |
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| #16 10:48pm 17/01/09 |
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orbitor
Posts: 7862
Location: Brisbane, Queensland
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hmm level 29 defeated my first go at the game too
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| #17 11:07pm 17/01/09 |
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r_mazing
Posts: 1306
Location: Brisbane, Queensland
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Got up to 36, suck a bag of dicks noobs.
last edited by r_mazing at 00:47:10 18/Jan/09 |
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| #18 12:47am 18/01/09 |
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eXemplar
Posts: 2206
Location:
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I got up to 43, the trick is to use those new blue towers to put the vectors back through your main offensive.
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| #19 09:29am 18/01/09 |
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scooby
Posts: 3600
Location: Brisbane, Queensland
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screenshot plz exemp!
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| #20 09:51pm 19/01/09 |
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IncrEdible_vEgetable
Posts: 1392
Location: Brisbane, Queensland
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That is way too addictive.
Level 27 is my best so far. |
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| #21 11:40pm 19/01/09 |
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TiT
Posts: 1877
Location: Brisbane, Queensland
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anyone got screenies?
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| #22 11:28am 20/01/09 |
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infi
Posts: 10906
Location: Brisbane, Queensland
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eXemplar, PLS POST PICS, PLS PLS |
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| #23 11:46am 20/01/09 |
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euphoria
Posts: 992
Location: Gold Coast, Queensland
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I've tried those L3 blue ones but they don't seem to be worth their cost. Maybe I didn't have enough of them or something.
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| #24 01:10pm 20/01/09 |
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Fireblood
Posts: 9039
Location: Brisbane, Queensland
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How do the new blue ones work?
do they just teleport dudes in range back to the start? cus that'd be good at the end of the maps. What's the reload time on them? |
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| #25 01:23pm 20/01/09 |
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infi
Posts: 10912
Location: Brisbane, Queensland
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they only teleport back for a brief distance which increases as you upgrade but i am yet to find their usefulness.
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| #26 01:25pm 20/01/09 |
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Scorp
Posts: 286
Location: Brisbane, Queensland
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hey guys i just got off google and saw that some guy hacked his computers memory to give him 10000000000000000 gold and he build max level towers etc etc and couldnt get past a certain level, making vector tdx impossible to win - ever.
i demand this game be disqualified. |
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| #27 01:38pm 20/01/09 |
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infi
Posts: 10913
Location: Brisbane, Queensland
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i guessed as much. i reckon they should guarantee that every level can be completed before introducing them.
it's like an impossible sudoku puzzle. people wouldn't like that. |
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| #28 01:40pm 20/01/09 |
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Scorp
Posts: 288
Location: Brisbane, Queensland
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couldnt agree more infi... any game where they introduce level progression such as 1..2..3..4...5.. then at some point it gets impossible, even with unlimited money... is bloody stupid.
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| #29 02:23pm 20/01/09 |
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Pinky
Posts: 403
Location: Melbourne, Victoria
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i demand this game be disqualified. Done. Thanks everyone for playing. The end. Please delete this thread, trog, and we shall talk of it no more. |
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| #30 02:34pm 20/01/09 |
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trog
AGN Admin
Posts: 25894
Location: Brisbane, Queensland
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couldnt agree more infi... any game where they introduce level progression such as 1..2..3..4...5.. then at some point it gets impossible, even with unlimited money... is bloody stupid.surely then the challenge just becomes beating other people |
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| #31 03:48pm 20/01/09 |
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infi
Posts: 10914
Location: Brisbane, Queensland
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but if you know the game mechanics prohibit reaching a particular level why make that level?
i know it is equally arguable, because games like pac man and space invaders go forever, but i prefer the concept of everyone map being completable in theory. then it gets down to each individual player's efficiency as to how much money they have surplus at the end of the 50 levels thus boosting their score. |
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| #32 04:02pm 20/01/09 |
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Scorp
Posts: 292
Location: Brisbane, Queensland
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well watch this and see if you feel the same way trog
some where along the lines... this game reaches a point where no matter the money you're not able to progress. Would it not then just mean that eventually two people are going to get to that point and no furhter? like having a last level of a game... but chucking 6 impossible levels on and telling no one, it's pointless. you moss well just have the last level hard but do-able by 1337 players and not put on those last few levels. |
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| #33 09:17pm 20/01/09 |
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Jim
Posts: 9065
Location: Brisbane, Queensland
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billions of blue blistering barnacles this is a travesty, to be sure
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| #34 12:08am 21/01/09 |
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Agamemnon
Posts: 575
Location: Brisbane, Queensland
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well i just got to level 32 - dont know how u can go any further though
mind u i was stuck on lvl 27 for a while and thought that was my limit too :P |
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| #35 12:36am 21/01/09 |
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infi
Posts: 10919
Location: Brisbane, Queensland
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like the sub 9.90 100m. they thought it could never be done.
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| #36 12:38am 21/01/09 |
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maxe
Posts: 13613
Location: Brisbane, Queensland
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hey guys i beat the frog
turns out you just have to do this http://i182.photobucket.com/albums/x56/maxe1/thefrog.jpg |
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| #37 03:05am 21/01/09 |
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maxe
Posts: 13614
Location: Brisbane, Queensland
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| #38 04:54am 21/01/09 |
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infi
Posts: 10920
Location: Brisbane, Queensland
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well done maxe. (naughty boy.)
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| #39 08:03am 21/01/09 |
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sparrow
Posts: 136
Location: Brisbane, Queensland
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Am I really the only person who doesn't enjoy this game? |
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| #40 08:39am 21/01/09 |
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system
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| #40 |
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