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Psycho!
Posts: 427
Location: Brisbane, Queensland
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How awesome does this game look set to be? That flamethrower is ubelievable, never seen such good looking flame in any game ever. One question though, I noticed that 'compressed textures' was on as a default in the setup and this is not so in Q3a. Is this because they have tweaked the engine for such? and does it make that much of a difference. Im running this on a GF3 card. |
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| #0 09:35pm 16/09/01 |
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system
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Pharcyde
Posts: 648
Location: Brisbane, Queensland
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so this is a q3 mod?? not a standalone game such as Red Faction Multiplayer test?? i always thought it was a game, not a mod |
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| #1 09:37pm 16/09/01 |
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Rodolphe
Posts: 2864
Location: Brisbane, Queensland
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It is a standalone as I don't have Quake installed and I have played it. |
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| #2 09:39pm 16/09/01 |
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eZekeil
Posts: 51
Location: Queensland
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it is a standalone game it just uses the q3 engine so yer it f***ing owns. |
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| #3 09:39pm 16/09/01 |
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RioT'uS
Posts: 563
Location: Brisbane, Queensland
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no, it is a game, but it uses the Q3A engine. |
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| #4 09:39pm 16/09/01 |
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The Satan Gundam
Posts: 463
Location: Brisbane, Queensland
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it uses the Q3 engine ya tool like Alice. |
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| #5 09:39pm 16/09/01 |
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Psycho!
Posts: 428
Location: Brisbane, Queensland
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sorry I dont follow your drift? |
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| #6 09:39pm 16/09/01 |
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eZekeil
Posts: 52
Location: Queensland
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holly f*** 3 of us posted in the same minute! |
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| #7 09:40pm 16/09/01 |
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dRanged
Posts: 58
Location: Brisbane, Queensland
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Yes. I think this game will go a fair way in dethrowning CS - until doom comes along and destroys any all in it's path. I'm looking forward to some serious Wolfenstien goodness :) |
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| #8 09:41pm 16/09/01 |
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Rodolphe
Posts: 2865
Location: Brisbane, Queensland
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I see 5... |
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| #9 09:41pm 16/09/01 |
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Hunter
Posts: 1687
Location: Brisbane, Queensland
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Yeah one might note that it DOESN'T USE HALFLIFE *SHOCK*. Stick that in your pipes CS fanboys. |
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| #10 09:43pm 16/09/01 |
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WarT
Posts: 5443
Location: Brisbane, Queensland
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hehe pipes i don't think that's where they'll stick it remember they are cs players |
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| #11 09:45pm 16/09/01 |
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Goa`uld!
Posts: 941
Location: Brisbane, Queensland
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| #12 09:45pm 16/09/01 |
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Scythe1o1
Posts: 1135
Location: Brisbane, Queensland
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Ok Hunter. |
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| #13 09:45pm 16/09/01 |
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The Satan Gundam
Posts: 464
Location: Brisbane, Queensland
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Yes. I think this game will go a fair way in dethrowning CS - until doom comes along and destroys any all in it's path. Lets hope so. |
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| #14 09:45pm 16/09/01 |
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Scythe1o1
Posts: 1136
Location: Brisbane, Queensland
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Ha ahahahaha :) |
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| #15 09:46pm 16/09/01 |
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WarT
Posts: 5445
Location: Brisbane, Queensland
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that pic owns |
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| #16 09:47pm 16/09/01 |
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tref
Posts: 130
Location: Brisbane, Queensland
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Scale of 1 to 10 the game is a 9 for fun value. A downer though, was Wireplay's inability to even maintain a cable player's ping below 100. The server's performace was nothing less than appalling. This took away any form of enjoyment the game it self offerred. 60/60 players is hardly a load even on 1 monster system. There is no excuese really - except for maybe the fact that they are part of and continue to associate with Telstra. |
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| #17 09:49pm 16/09/01 |
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Goa`uld!
Posts: 942
Location: Brisbane, Queensland
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yeah let's hope it "dethrownes" cs, and all the cheating fags go play wolvenstein. Then there will be goodness restored to cs. |
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| #18 09:48pm 16/09/01 |
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dRanged
Posts: 59
Location: Brisbane, Queensland
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And it's revenge time too - I'm sick of getting owned by camping sluts in CS. Now we can demonstrate what domination is all about *grin* |
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| #19 09:49pm 16/09/01 |
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Cailean
Posts: 552
Location: New South Wales
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rofl.. yeh it is completey awesome.. |
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| #20 09:49pm 16/09/01 |
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Scythe1o1
Posts: 1138
Location: Brisbane, Queensland
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It needs to say "How about a nice warm cup of" though :) |
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| #21 09:49pm 16/09/01 |
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maxe
Posts: 2931
Location: Brisbane, Queensland
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i didnt like it much. better play it a bit more in case im wrong. |
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| #22 09:49pm 16/09/01 |
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AcidReign
Posts: 3272
Location: Brisbane, Queensland
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that pic would be funny, if goauld didnt post it :P |
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| #23 09:51pm 16/09/01 |
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Goa`uld!
Posts: 945
Location: Brisbane, Queensland
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spell my name right homofag |
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| #24 09:55pm 16/09/01 |
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PeaceKeeper
Posts: 987
Location: Brisbane, Queensland
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haha goauld that'll never happen as long as ur playing. |
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| #25 09:57pm 16/09/01 |
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Goa`uld!
Posts: 946
Location: Brisbane, Queensland
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wtf |
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| #26 09:58pm 16/09/01 |
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RioT'uS
Posts: 565
Location: Brisbane, Queensland
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but the cheaters would get so owned if they all crossed to Wolf3d coz they wouldnt be able to cheat due to the good n sturdy Quake3 engine. |
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| #27 09:59pm 16/09/01 |
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dRanged
Posts: 60
Location: Brisbane, Queensland
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yeah but they'll make good fodder |
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| #28 10:04pm 16/09/01 |
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Psycho!
Posts: 429
Location: Brisbane, Queensland
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so how about the texture compression thing I asked in the first place guys and gals? curious thats all. I am impressed with how well it runs, very sweet. :) |
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| #29 10:05pm 16/09/01 |
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WarT
Posts: 5447
Location: Brisbane, Queensland
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mine runs fine at 800x600 with ur gf2 :P |
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| #30 10:07pm 16/09/01 |
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Scythe1o1
Posts: 1139
Location: Brisbane, Queensland
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I think it can be enabled in q3. |
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| #31 10:08pm 16/09/01 |
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dRanged
Posts: 61
Location: Brisbane, Queensland
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*shrug* The map(s) are considerably larger than Q3a. Large map == large memory Maybe because gfx cards are faster they can decompress the images on the fly and thus save valuable texture memory. anyone's guess |
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| #32 10:10pm 16/09/01 |
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AcidReign
Posts: 3273
Location: Brisbane, Queensland
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Goauld: nah, f*** that. |
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| #33 10:11pm 16/09/01 |
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AcidReign
Posts: 3274
Location: Brisbane, Queensland
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texture compression in stock q3 is disabled cause when you turn it on it increases performance but you get some artifacts with certain cards and systems. I would assume that if its enabled in wolf32 that they've done some engine tweakage and fixed the problem. |
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| #34 10:13pm 16/09/01 |
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TMWNN
Posts: 170
Location: Gold Coast, Queensland
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always enable tex compress if you can that is unless you like less detailed textures for no performance benefit. (on my sys anyway) |
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| #35 10:45pm 16/09/01 |
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Psycho!
Posts: 430
Location: Brisbane, Queensland
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great thanks for clearing that up for me chaps. |
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| #36 11:07pm 16/09/01 |
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b
Posts: 133
Location: Brisbane, Queensland
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hahahahhahahahaha, nice picture Goa`uld! |
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| #37 11:11pm 16/09/01 |
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Goa`uld!
Posts: 961
Location: Brisbane, Queensland
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omg it's like Day Of Defeat, but with sloppy netcode, and "zombies". |
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| #38 11:20pm 16/09/01 |
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Pharcyde
Posts: 651
Location: Brisbane, Queensland
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and 100 times better than DoD as well!! OMG!! |
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| #39 11:30pm 16/09/01 |
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PeaceKeeper
Posts: 988
Location: Brisbane, Queensland
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Goa`uld! i'm pretty sure Wolfenstein came out long before DoD did. |
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| #40 11:42pm 16/09/01 |
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Koopz
Posts: 1538
Location: Brisbane, Queensland
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and 100 times better than DoD as well!! OMG!! well... perception is everything. shame it only came with one map |
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| #41 12:00am 17/09/01 |
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Cailean
Posts: 553
Location: New South Wales
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_arguabley_ sloppy netcode. |
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| #42 12:19am 17/09/01 |
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PeaceKeeper
Posts: 989
Location: Brisbane, Queensland
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stop winging! :P it is a TEST. |
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| #43 12:27am 17/09/01 |
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Mick
Posts: 843
Location: Brisbane, Queensland
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omg it's like Day Of Defeat, but with sloppy netcode, and "zombies". Goa`uld! I f***ing hate you!!!!! I can't believe you would ever compare something as good as this to DoD and have anything better to say about DoD. Wolf is about 1 million times better and unless you are fuken tard you will also realise this. HL is so outdated and I find it hard to believe anyone would even play something made for the poor engine. |
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| #44 12:33am 17/09/01 |
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Mick
Posts: 844
Location: Brisbane, Queensland
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oh oh oh... did I mention you are a tard.... Wolf Demo rocks.. i can't wait for the game.. gg Grey Matter and ID... go q3 engine... |
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| #45 12:34am 17/09/01 |
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Shot_guN
Posts: 1215
Location: Brisbane, Queensland
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Haha, yeah, its only a test, so its hard to tell completely, but yeah, i really like it. Also, it runs absolutely awesome on my P3-500 with TNT-U, so im not complaining. |
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| #46 12:35am 17/09/01 |
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GeNociDe
Posts: 1013
Location: Brisbane, Queensland
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i get the feeling hunter doesnt like half-life based games cause hes s*** at em. but then ... hes prolly s*** at all games. o. and his social skillz r rather lacking. if u hadnt noticed i hate hunter. |
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| #47 01:55am 17/09/01 |
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fpot
Posts: 2730
Location: Gold Coast, Queensland
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Wait a minute, I don't think you like Hunter! |
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| #48 01:57am 17/09/01 |
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PeaceKeeper
Posts: 991
Location: Brisbane, Queensland
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all our luvin goes to u fp we have to hate everyone else :D |
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| #49 02:08am 17/09/01 |
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Hunter
Posts: 1690
Location: Brisbane, Queensland
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Genocide, come play a little Q3UT you spanker. You may talk the talk, but I doubt you walk the walk f00. |
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| #50 02:26am 17/09/01 |
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Goa`uld!
Posts: 963
Location: Brisbane, Queensland
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I think I'll stick with the classic Wolf3d |
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| #51 07:33am 17/09/01 |
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Axis
Posts: 2304
Location: Brisbane, Queensland
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hmm, i realyl foudn it practically impossible to judge hwo good this game is due to the shockign lag, it was realyl really f***ed when i was playing it at like 5am. it seems pretty cool, but like i said, i realyl can't judge at all while its so god damn laggy, i'm keen to play it on lan. i think the wounding and medic system is really really cool, its great when you get healed and can keep fighting if you've been doing really well at a position. i didn't play it for long... but where are the light infantry weapons from dod??? i wan't to see them, i think that mini gun is stupid, and i'd liek it better if the two teams had all different weapons. the sniping system was realyl cool and different, it made sniping a lot ahrder, but at the same time, not being able to move while zoomed doens't really have any justification except to make sniping harder, there is no real world excuse for it. i hope when its done all text and all messages and everything do NOT look like they are ripped straight from quake3, i have no reall reason for saying that except i just don't like them. oh yeah, one more thing, i was runnign it in the lowest detail and 640x480, so this may be different with high detail, but i found that unless shooting at dirst and stuff it was generally pretty hard to tell where your bullets were impacting, one thing that is good about cs reguardless of what you think of the game, its really easy to tell where your bullets are going. anyhow, that's my thoughts, until i can play i in a lag free enviroment i'll stick to dod though, plus, i'm bored of that map already =] |
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| #52 08:04am 17/09/01 |
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Boxhead
Posts: 688
Location: Brisbane, Queensland
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again for anyone that missed it, IT IS A TEST, one level, limited weponary and cut a down engine, I think for what it is (quite similar to q3test), its a good indication that when Wolf is ready its going to be a rather fun game |
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| #53 08:30am 17/09/01 |
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Doober
Posts: 778
Location: Brisbane, Queensland
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a few points. The minigun is VERY useful, a few times i've faced a well placed defender with one and it just stopped half our team advancing because anyone that ran out was immediately cut down. It's hard to make judgement on the netcode when your ping is consistently over 250ms. It does seem to have prediction, which is EXCELLENT (i hate the totally non-intuitive non-prediction system). Sniping is pretty good. It all seems much more toned down and realistic (although i'm no fan of realism). Not being able to move is a good thing, it stops people zooming then creeping up to ledges for quick shots. The 'bump' when you fire, throwing out your aim, is a good hinderance also. At least in the one map we got, despite it being VERY open, snipers were not a particularly strong class. Damage was pretty balanced too i think, one shot kills from every weapon are kinda stupid in some other games. It takes a bit of a beating to kill someone (unless you've got a minigun :) ). The flame thrower did quite much rock. It has it's place in combat and doesn't supersede guns - they can still kill you before you get a chance to fry them. I guess it's main use is in clearing rooms or causing a bit of panic (hehe i know i escaped with the docs a few times by spraying flames all over the place then sprinting away). Sprinting is balanced well too, you get enough to be useful (handy to rush to the sea wall at the start to plant dynamite) but not enough, and it recharges slowly enough, that people just zip all over the place. One thing i noticed is that strangely spam doesn't work so well. Despite the awesome airstrikes, it does require some degree of targetting to hit people - which is good. MEDICS ABSOLUTELY ROCK!!! OMG how handy are they? It's just such a nice feeling when you are lying there dying and think 'fark i'm gonna have to wait 40sec to play again' then some nice medic comes and heals you back to half health immediately. Heh, one time i remember a fight in the front bunker with about 4 axis medics and 2 allied soldiers. The medics ran outta ammo pretty quick so were pretty screwed and the soldiers were chopping in to them, but whenever they 'killed' a medic, one of the other ones rushed over and revived him. I think i revived about 4 people in that fight, it was like we were indestructable :) Anyway, i absolutely love it and once everyone works out the objectives and how to play a bit better as a team (in general), it'll be an awesomely fun game. The big annoyances were TK's, everyone playing soldier, lack of engineers on 1st section of allies' assault, lieutenants not dropping ammo (medics get only 32 bullets [1 clip] to start with!), the huge nasty lag, the time it takes you to learn how to manage your deaths better (ie. if reinforcements come in 3 seconds it's probably better to die than wait for a medic), people not knowing how to defend the radio room, people OBVIOUSLY going for frags (*ahem* to a few snipers out there) rather than things that give them good scores. Much of it is to be expected from a new game and i look forward to the full game. They didn't actually plan wolf to be a multiplayer game did they? They certainly did a damn good job though. |
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| #54 09:45am 17/09/01 |
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trog
Posts: 4152
Location: Brisbane, Queensland
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also, wolfenstein rocks |
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| #55 09:56am 17/09/01 |
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JaC
Posts: 176
Location: Brisbane, Queensland
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it was damn funny yesterday morning when i ran servers everyone that joined was called 'player' lol still a few 'player's on WP now...lol |
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| #56 09:59am 17/09/01 |
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Doober
Posts: 779
Location: Brisbane, Queensland
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A few recommendations though - GET RID OF THE Q3 CROSSHAIR NOW (perhaps the biggest give away that it's Q3 based and causes everyone to scream 'lame q3 mod!'), perhaps make dynamite quicker to defuse (allies weren't even defending it properly and i still only ever managed to defuse it ONCE out of many attempts). |
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| #57 10:03am 17/09/01 |
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Toll Booth Willy
Posts: 1226
Location: Brisbane, Queensland
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yer the pistols are a bit weak though :p Flame Thrower rocks, all though I hvnt used it. And the mingun is great fun (hint walk around with the moter constintly going but not firing...) The sniper rifle is kinda s***ty, bu thay could be because of uber-lag. Well I know the map back the front now and it could make for some interesting fights. 1 Smart medic, 1 Leutenit and 2 or 3 soldiers makes for a VERY tought team. But the medic must stay alive (this is the important part medics, stay alive!!) The rounds are a bit short though :/ Its REALLY easy to tell the differance betweer teams too. All that tking is just stupid. FF ROCKS! gg |
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| #58 10:09am 17/09/01 |
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cainer
Posts: 176
Location: Brisbane, Queensland
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if someone screams 'lame q3 mod' then they have mental issues. if it were a little less laggy, itd be f***en awesome. is the lag due to too many ppl using flame throwers? |
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| #59 10:27am 17/09/01 |
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Scuzzy
Posts: 807
Location: Brisbane, Queensland
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the flame thrower makes insane amounts of computer lag, displaying all those sprites, i belive it will be much faster in the final, cus at present 10 people flaming is pretty bad :) from the readme.. The use of a flamethrower can impact the performance of the game at this time. If more than 2 players per team use the flamethrower at the same time, players may experience various performance issues. |
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| #60 10:34am 17/09/01 |
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Doober
Posts: 780
Location: Brisbane, Queensland
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It's so cool to be watching from the top of the base and see the big rings of flame from allies on the beach just spraying all over the place. |
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| #61 11:26am 17/09/01 |
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Psycho!
Posts: 431
Location: Brisbane, Queensland
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hmm i donno but i must have set up my rates and snaps and such as I havent got any bithces about the leg or networking. I gad to jump on a distant server last night because all you bums were hogging WP . I was sitting on a ping of abut 190-200 and it played very well indeed. Lucky I guess. I have noticed that BPA has been somewhat gay the last couple of nights playing Q3UT with pkt loss appearing to be the main culprit. Normaly Q3UT plays very well also and I never use to get Pkt loss at all previously. I think these might be issues that affected most in the RTCW test last night, give it a day or two for BPA to improve and I think you might find its fine. P.S That flamethrower rocks. And I reckon the single player game will own. Lets hope MOH has a demo soon too hey. |
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| #62 11:31am 17/09/01 |
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Koopz
Posts: 1541
Location: Brisbane, Queensland
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you're on adsl aren't ya Psycho? that aside... I kinda expected some cooler looking graphics thru the GF3... it looks the same on a GF2.... just smoother =( |
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| #63 12:20pm 17/09/01 |
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Koopz
Posts: 1542
Location: Brisbane, Queensland
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not to sound ungrateful.. the game looks good. I'm just not as exited about it as I thought I'd be |
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| #64 12:23pm 17/09/01 |
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Scuzzy
Posts: 808
Location: Brisbane, Queensland
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Im just waiting for excelent SP, screw multiplayer, Since quake2 i have only enjoyed one other FPS SP game max payne, And i hope to all hell that SP RtCW will be good. |
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| #65 12:32pm 17/09/01 |
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Psycho!
Posts: 432
Location: Brisbane, Queensland
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Yeh Koopz im on adsl. As for graphics I suppose the only thing the gf3 does is higher res and smoother like you say plus, the FSAA improves textures and such too. Just had a bash again just now for a while on a server with 150+ pings and it was pretty good. some models jumping about a bit i guess, had trouble sniping. On a better connection and definately lannage it will rock i reckon. I cant wait to see some of the daytime maps as well to really get a good look at what Greymater have done with the engine. |
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| #66 12:55pm 17/09/01 |
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Koopz
Posts: 1544
Location: Brisbane, Queensland
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/me on Optus... pings to WP seem to be pretty sucky. At least they blessed us with a test eh? =) |
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| #67 12:58pm 17/09/01 |
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AcidReign
Posts: 3289
Location: Brisbane, Queensland
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one thing that is good about cs reguardless of what you think of the game, its really easy to tell where your bullets are going. lol, yeah anywhere that's not your crosshair :P omg it's like Day Of Defeat, but with sloppy netcode, and "zombies". heh sloppy netcode, you're a fool nuff said. |
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| #68 01:32pm 17/09/01 |
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Harry the Vegetable
Posts: 27
Location: Brisbane, Queensland
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Once they sort out the lag problems it will be excellent in my opinion :) But I hate the peeps who rush spawn so they can kill you just as u spawn. arr |
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| #69 01:46pm 17/09/01 |
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WarT
Posts: 5451
Location: Brisbane, Queensland
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if you were playing on wireplay there was lag problems cause the servers would have been getting smacked big time with all those people on them |
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| #70 01:55pm 17/09/01 |
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Nitro
Posts: 304
Location: Gold Coast, Queensland
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Genocide, come play a little Q3UT you spanker. You may talk the talk, but I doubt you walk the walk f00. 100% GAY |
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| #71 02:15pm 17/09/01 |
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Rodolphe
Posts: 2868
Location: Brisbane, Queensland
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Just had a bash at it for a couple hours, was great fun. Last night it was seriously arse because of the 300+ pings wireplay was dishing out. Today I was getting about 50-100 so it was very playable. It is lots of fun when the team actually plays as a team too. It was even better when people got over the flamthrower, sure it is a kick arse weapon but when every man and his dog has one team killing is rampant. Also I found that it really is quite crap when 100% of your team are soldiers, perhaps it should force you to be medic or engineer or something if there are none. Perhaps when the final version is released they could limit the number of certain weapons ?? Maybe that would ruin it a bit, I dunno. It still rocks a lot. Very nice game. |
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| #72 02:27pm 17/09/01 |
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...
Posts: 247
Location: Brisbane, Queensland
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medics are awsome |
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| #73 04:24pm 17/09/01 |
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Cailean
Posts: 554
Location: New South Wales
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yeh, being a medic is fun. for some reason to me the classes just make soo much sense. |
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| #74 04:34pm 17/09/01 |
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PiR8
Posts: 329
Location: Brisbane, Queensland
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f***ing hell i love this game cant wait for the final one anyone know when its due out ? |
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| #75 07:12pm 17/09/01 |
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Axis
Posts: 2307
Location: Brisbane, Queensland
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Acid, and other quakers who hate cs, the thing is that wolf has very similar recoil and accuracy to cs from what 've seen, it even has the expanding crosshair thing from cs. but somehow the features you hated in cs when appearing on the quake engine will suddenly be good not bad in your opinion. anyhow, i what i really wanted to comment on was this post by scuzzy "Im just waiting for excelent SP, screw multiplayer, Since quake2 i have only enjoyed one other FPS SP game max payne, And i hope to all hell that SP RtCW will be good." OMG!!! YOU MORON!!! you think that quake2 and max payne were the bes single playere fps games?!?!? ffs how boring was quake2? it was s*** single player game, compare it to half-life or unrael that actually had atmosphere and storyline, there is no competition!!!! ok you might have liked max payne, it looked ok, but ffs man, quake2 omg, and i think half-life and unrela were much better than max payne, and i hear system shock2 was pretty awesome and in depth, your a fool, a complete fool, you must have the smallest most limited mind if that your idea of top single palyer games. |
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| #76 08:54pm 17/09/01 |
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Doober
Posts: 781
Location: Brisbane, Queensland
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very similar recoil and accuracy huh? As in: it HAS recoil and accuracy loss when firing constantly. Wow that is so similar! |
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| #77 09:11pm 17/09/01 |
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Scythe1o1
Posts: 1148
Location: Brisbane, Queensland
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Awesome singleplayer FPSes, in order: Thief System Shock Unreal Half-Life |
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| #78 09:19pm 17/09/01 |
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Cailean
Posts: 566
Location: New South Wales
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* N U K E D * By Cailean |
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| #79 11:45pm 17/09/01 |
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Cailean
Posts: 567
Location: New South Wales
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Q2 had mad Sp. so did Hl, unreal, MP. ummmm forget others. hell i liked Q3 Sp, even UT SP. |
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| #80 11:45pm 17/09/01 |
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Goa`uld!
Posts: 976
Location: Brisbane, Queensland
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well when I get a supercomputer I'll actually be able to run this game on my own machine... |
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| #81 12:40am 18/09/01 |
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Koopz
Posts: 1556
Location: Brisbane, Queensland
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just get a GF2mx... 32mb Vanilla variety starts @ 120 buck, and does a nice job at it too. Wolf2 test looks schweet even on Powers's cel 300a |
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| #82 08:01am 18/09/01 |
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Boxhead
Posts: 692
Location: Brisbane, Queensland
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rofl funniest thing i have seen in this is Axis Engineers denying all the allies attempts to place bombs at the two entries...for the whole 7 minutes the allies were stuck on the beach while they were trying to place bombs, but on the other side were like 4 engineers happily defusing them all |
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| #83 12:54am 18/09/01 |
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PeaceKeeper
Posts: 998
Location: Brisbane, Queensland
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haha at least they were placing the bombs, i just played a game, and was on axis, for at least the first 4-5 mins., no joke, they never even had anyone laying it. we were just fkng around in teh bunkers ;) btw, Lieutenant + Sten Gun + his air-strike flares, and ammo packs = much goodness. |
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| #84 01:28am 18/09/01 |
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<>rb|+<>r
Posts: 41
Location: Brisbane, Queensland
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Ever seen how people complain that CS has sloppy netcode AND that the Q3 engine has sloppy netcode? Interesting, considering that both of these games have some of the BEST netcode EVER. If you feel the netcode isn't good enough, feel free to recommend the changes to Valve and Id as to how they can reduce your ping and packet loss. (hahaha) |
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| #85 07:15am 18/09/01 |
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Scuzzy
Posts: 809
Location: Brisbane, Queensland
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RE:Axis Scrap the Max Payne bit, but Quake2 was just one of my long term favorite Single Player games, and theres nothing to chage my point of view. Quake2 had a awsome feel to it, the map design was incredible compared to past games. and it realy had a dept to the game, you felt like you were there. I have yet to have a SP experience such as Q2's, sure HL is awsome, with its plot and detail, but it never got me addicted asmuch as Quake 2 did. |
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| #86 07:30am 18/09/01 |
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<>rb|+<>r
Posts: 44
Location: Brisbane, Queensland
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I thought Q2 SP was pretty good when i was playing it, but then I got Unreal and Half-life and it really is boring compared with those two. Then there are a multitude of SP FPSs that are even BETTER: System Shock 2 Thief 1/2 No One Lives Forever Deus Ex Soldier of Fortune Serious Sam Daikatana (HAHAHAHAHAHAHA) Of course, these games came out much later, so if they weren't better, it'd be pretty sad. |
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| #87 07:40am 18/09/01 |
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trog
Posts: 4170
Location: Brisbane, Queensland
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Q2 SP was great for the time, but it quickly paled when Half-Life came out. Haha, Unreal single player, asif you'd enjoy that. |
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| #88 08:54am 18/09/01 |
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Rodolphe
Posts: 2872
Location: Brisbane, Queensland
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I am getting really bored of that one level :o( I have noticed a few issues with the game: * Flamethrower works UNDER water * People who are on fire continue to burn under water * You can run straight through the barbed wire fences, sure you get hurt but you should get hurt and still not be able to just run through them |
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| #89 09:06am 18/09/01 |
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cainer
Posts: 179
Location: Brisbane, Queensland
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q3 players hate CS coz its based on half life, which looks like a turd, plays like a turd, in fact, it is a turd. q3 on the other hand is a slick engine, that can be adapted to suit whatever the developer wants, and still looks and plays a s***load better then HL/CS. i know youre gonna jump on me for drawing comparisons between 2 engines developed years apart but who cares, smart ppl dont live in the middle ages (ie taliban/CS players) i for one still dont understand how my frames are absolute s*** in CS, while they never drop below 120 in q3. anyway, i have a bitch about the players playing wolf, it seems most are CS players because alot of them have the mentality of a 14 year doing their own thing. *some* people dont understand that u _need_ and engineer to blow up the walls, u _need_ liutenants to give out ammo(its annoying when youre a medic and have no ammo and a lieutenant just walks past u not giving a f***) and direct air strikes, u _need_ a medic to heal people(which can be quite annoying when u have to wait for a minute to play again). as well as the people who dont have a clue, who dont understand theres an objective to the map, or they get the objective and run down the beach, ive shot some dick in the back and taken them to the correct place once coz he obviously didnt have a clue. |
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| #90 09:23am 18/09/01 |
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Cailean
Posts: 572
Location: New South Wales
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You can run straight through the barbed wire fences, sure you get hurt but you should get hurt and still not be able to just run through them I think it is good. it doesn't limit the player, but still players will stay away from the fences. hella annoying though when you are low on health and you walk back onto one.. |
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| #91 10:09am 18/09/01 |
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Cailean
Posts: 573
Location: New South Wales
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haha and sif unreal didn't have atleast decent single player. sif people didn't s*** their pants when that first skaarj revealed itself. |
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| #92 10:11am 18/09/01 |
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Doober
Posts: 782
Location: Brisbane, Queensland
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i guess the wire is there for exactly that purpose, just to get in your road and be annoying :) What ABSOLUTELY s***S ME is the servers with FF off. What axis then do is camp the war room with 4 people with flame throwers and there's not a thing you can really do to stop them. It seems flame damage is accumulative? As in, if 2 ppl flame you, you get double the damage rate as from one person - including the lingering flame damage. From 4 people it is pretty much you = dead in less than a second and they can't hurt each other. Not to mention the gratuitous grenades in close quarter combat, since it wont hurt your own team. Sure tk'ers are annoying but i've only ever seen one that was doing it deliberately and i sorted him out after a short while. Wolf was obviously designed with FF on in mind. |
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| #93 10:32am 18/09/01 |
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GreyMATr
Posts: 269
Location: Queensland
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thanx mick, gg to yew too |
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| #94 10:45am 18/09/01 |
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<>rb|+<>r
Posts: 47
Location: Brisbane, Queensland
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everyone should give No One Lives Forever a bash - I was quite surprised at how much fun it was! You get to do cool spy-type missions and the levels are extremely varied. I'd have to say the free-falling parachute level just rocked. You have to fight off bad dudes who are parachuting down while you are free-falling........it was awesome. |
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| #95 08:55pm 18/09/01 |
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Psycho!
Posts: 442
Location: Brisbane, Queensland
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Yep correct Cainer and Randolphe...a lot of people trying out RTCW at the mo have zero idea about 'team work'. Many just going off gung-ho and trying to win the map themselves. I think some of the old school HL TFC players might do well in this game as it did encourage people to work together as a unit. Attackers, defenders, engineers securing points ect.. I would love to see the final game of RTCW allow the enginner to lay mines in fields or areas ect.. or perhaps even be able to rig booby traps like the ol trip mines in TFC. s*** even the Nazis use to booby trap or mine defences once they deserted them and dropped back to further defensive positions. Also the leutennants are great for distibuting ammo 'in the field' but I think an armoury of some sorts in the installations might be another good idea as well, even if the armoury only had a limited amount of supplies. Plus an enemy discovering and armoury (especially and engineer) would be able to blow that sucker to devastating effect. |
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| #96 10:05pm 18/09/01 |
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system
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