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trog
AGN Admin
Posts: 17355
Location: Brisbane, Queensland
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A demo of the home-grown Half-Life 2 modification Dystopia has been released! Download it locally from AusGamers. There are a bunch of servers up and running on GameArena and there will no doubt be more servers around during the day, some jump online to check it out. |
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| #0 09:52am 10/09/05 |
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system
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HeardY
Posts: 12653
Location: Sydney, New South Wales
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awesome :)
Its only 90mb too edit: is ausgamers getting hammered? Download won't start for me :/ last edited by HeardY at 10:05:55 10/Sep/05 edit edit - its working now :) last edited by HeardY at 10:06:51 10/Sep/05 |
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| #1 10:06am 10/09/05 |
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Trin
Posts: 2228
Location: Brisbane, Queensland
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noob heardy
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| #2 10:09am 10/09/05 |
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Qmass
Posts: 8243
Location: Queensland
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awesome. This looks amazing.
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| #3 10:37am 10/09/05 |
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Tollaz0r!
Posts: 6765
Location: Brisbane, Queensland
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I'm downloading it now, and reinstalling hL2, better be worth it OR ELSE!
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| #4 10:47am 10/09/05 |
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XandraX
Posts: 697
Location: Brisbane, Queensland
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Its not bad... 7/10
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| #5 11:34am 10/09/05 |
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Tollaz0r!
Posts: 6766
Location: Brisbane, Queensland
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I'm playing the decrypting game. La la la. I will play it eventually for sure :D
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| #6 11:51am 10/09/05 |
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Tollaz0r!
Posts: 6767
Location: Brisbane, Queensland
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Just finished having a lengthy bash at it.
There is only the one map, which makes it a bit easier to learn. Unfortunatly one map gets a bit boring after a while, 2 would have been great. The models and textures are really good. The cyberspace stuff is fun, sorta feels a bit like cyberspace in System Shock. There are a nice choice of weapons, differnt for each class and the implants give the game a nice twist. Hopefully another map will be released shortly. |
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| #7 02:55pm 10/09/05 |
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darius
Posts: 223
Location: Gold Coast, Queensland
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brisbane made mod, the full version has vehicles and 8 - 12 maps, theyre not sure if they will commerciall release it yet, sounds interesting
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| #8 03:06pm 10/09/05 |
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Tollaz0r!
Posts: 6771
Location: Brisbane, Queensland
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A person with a cyberdeck implant can hook into the terminals, 1 person per terminal. They then proceed to the data centers and open doors/take control of turrents. They can also put passwords and encrypt the terminals to slow down the other hacker if they arrive.
If your not sure what to do just stand in front of the screen while someone else is hacking and you can pick it up real quick. |
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| #9 10:02am 11/09/05 |
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Butopia
Posts: 4
Location: Brisbane, Queensland
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Yeah the hacking bit is a bit strange, I'm not really into it. I'm more interested in racking up kills and securing stuff while the hacker gets abused for doing a crap job :)
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| #10 11:37am 11/09/05 |
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Hunter
Posts: 2210
Location: Brisbane, Queensland
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An interesting game. Has a very Natural Selectionish feel to it, along with hints of Deus Ex, SS2, etc... I like the hacking stuff myself, I think its cool to have some sort of sub-game to break up the usual team dm affair.
Does anyone else experience an odd jerking every so often? Its not like lag and my FPS are fine but sometimes you get this elastic-band effect while walking. |
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| #11 11:47am 11/09/05 |
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President Dick
Posts: 7
Location: Gold Coast, Queensland
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Yeah i get that elastic band feel as well, and my fps and ping are fine
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| #12 12:35pm 11/09/05 |
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scooby
Posts: 2816
Location: Brisbane, Queensland
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great fun so far
the snappy door sound gets a bit tedious after a while tho |
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| #13 01:42pm 11/09/05 |
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Trin
Posts: 2231
Location: Brisbane, Queensland
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that medium class rifle reminds me of early DoD days
last edited by Trin at 20:21:51 11/Sep/05 |
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| #14 08:21pm 11/09/05 |
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darius
Posts: 230
Location: Gold Coast, Queensland
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wasnt natural selection an aussie mod as well?
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| #15 12:11am 12/09/05 |
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Qmass
Posts: 8246
Location: Queensland
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Finally got decking fully sussed out, loads of fun as soon as you remember where the locations for the doors/turrets/coredefense. Its a bitch at first because people whinge if you are trying to learn how to do it but fun once you do.
The best thing is that they have implemented it in a usefull way. Most mods would have this as a gimick that might assist the team but in dystopia its IMPOSSIBLE to win unless the right objectives are hacked. Very cool. (as long as you have somone that knows what they are doing heh) |
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| #16 04:43am 12/09/05 |
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Jerds
Posts: 707
Location: Brisbane, Queensland
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Indeed it is awesome.
If you haven't checked it yet, do eet! |
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| #17 05:45pm 12/09/05 |
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ctd
Posts: 4164
Location: Brisbane, Queensland
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Negative on that. |
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| #18 06:10pm 12/09/05 |
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President Dick
Posts: 8
Location: Gold Coast, Queensland
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Qmass, i was on the optus server about 2ish and you were a constant thorn in my side, you seemed to take a whole clip and still kill me :)
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| #19 06:21pm 12/09/05 |
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darius
Posts: 233
Location: Gold Coast, Queensland
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yeah i was playing it to and Qmass was being a smart ass as well :|
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| #20 06:39pm 12/09/05 |
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Qmass
Posts: 8247
Location: Queensland
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haha. I absolutely LOVE the katana. Light with stealth and katana is total pwnage. Hopefully Ill see you guys again tonight :)
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| #21 08:12pm 12/09/05 |
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Khel
Posts: 10552
Location: Wynnum, Queensland
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Cyberpunk, hacking, AND katanas? Sounds like Snow Crash :)
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| #22 08:43pm 12/09/05 |
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Tollaz0r!
Posts: 6776
Location: Brisbane, Queensland
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The best counter to a stealthed katana ninja is Heavy with thermal vision and a dirty great big fist... So much splattering :D
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| #23 09:42pm 12/09/05 |
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Tael
Posts: 2688
Location: Brisbane, Queensland
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Cyberpunk, hacking, AND katanas? Sounds like Snow Crash :)Actually, it's a lot like the RPG "Shadowrun" (originally from FASA, now owned by Wizkids and licensed out to Fantasy Productions). There's a few rumours saying FASA Interactive is making a Shadowrun FPS for the Xbox 360. last edited by Tael at 22:04:24 12/Sep/05 |
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| #24 10:04pm 12/09/05 |
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Tollaz0r!
Posts: 6778
Location: Brisbane, Queensland
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Actually it isnt all that much like Shadowrun, because it has no Elves, Dwarves and so on.
Shadowrun burrows alot of its terminoligy from various cyberpunk sources. Words like Decker, cyberdeck and so on are used everywhere. So there isnt all that much, if any, taken from shadowrun itself.. |
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| #25 10:20pm 12/09/05 |
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Obes
Posts: 3517
Location: Brisbane, Queensland
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I used to like shadow run, I doubt anything on the soruce engine would be that fun.
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| #26 11:10am 13/09/05 |
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darius
Posts: 235
Location: Gold Coast, Queensland
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ok, this mod's pretty damn good now that ive gotten to play it a bit, at first my impression of it wasnt good but becuase of the hype i played it a bit more, you then discover how fun it is ... need more maps now
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| #27 11:31am 13/09/05 |
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Qmass
Posts: 8248
Location: Queensland
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ok, this mod's pretty damn good now that ive gotten to play it a bit, at first my impression of it wasnt good but becuase of the hype i played it a bit more, you then discover how fun it is ... need more maps nowThis man does not lie. The game is pretty much UNFUN until you learn how it all works. |
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| #28 02:06pm 13/09/05 |
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masta_blasta
Posts: 564
Location: Brisbane, Queensland
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If they bought out a decent shadowrun FPS on just about any system I'd probably pony up the cash for it. Of course, they'd better port it to PC.
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| #29 02:24pm 13/09/05 |
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Tiny
Posts: 507
Location: Brisbane, Queensland
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Agreed, once i finally figured out my favourite weapon/class setup and how everything worked, it was a pretty fun game. Its better than your average action fps, you have objectives and the hacker has to help the team.
IT would make for an excellent matches between clans. The spider nades are awesome, i just sneak up, open the door throw 2 in and bam, garuteneed a kill or 2. I am pretty impressed with the game. Providing the iron out a few bugs, like some people can see the stelathys anyway because the cards are old c and cannot render the stealthed model. It crashed twice on me today, i am hoping there just bugs there going to iron out. could have something to do with my card though. |
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| #30 03:53pm 13/09/05 |
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Tollaz0r!
Posts: 6782
Location: Brisbane, Queensland
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It crashed twice on me on the first day I played it, hasnt crashed since.
I was playing a round or 4 where the defending team all camped the Spawn Room at stage 1. I was standing directly in front of the door button, bouncer stylz. Had to kill me before pushing it. Our team just camped and camped, TAC'ed and camped and won the round. So very, very hard for public games to bust the uber heavy camped spawn room. Clan matches would be much easier for that. |
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| #31 04:00pm 13/09/05 |
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Tollaz0r!
Posts: 6792
Location: Brisbane, Queensland
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They did a couple of mistakes that really shouldnt have been made.
1. Spawning rooms can be blocked by one person if they stand in the door. 2. No auto team swap means team stacking occures alot, allthough the current community climate evens it out pretty quickly, allthough not always. 3. Voice-command spamming, how many times must we hear 'I dont think so, sister' from the same person over and over.. 4. Not really a flaw, just 1 map can get boring pretty quick. 2 would have been awsome. True it would probably be heaps harder to understand the game with 2 maps, as 1 map allows constant replaying to quickly learn it. Those are about the only obvious flaws that I have noticed. The second may have a good reason for not having the auto team swap though. That means these guys get massive props because of a good solid first release. I hope they continue to build on the game and fix those few problems. |
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| #32 10:50pm 14/09/05 |
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Tiny
Posts: 515
Location: Brisbane, Queensland
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Tollazor, you nailed it. My thoughts exactly.
Although i would like to add, apart from those flaws, the units seem pretty balanced to me, based on what you can and cannot use and carry. I saw the photo of the developers and im guessing the one girl would have put in the "I dont think so sister" line. Just a quick question. Alot of discussion over wether or not its a free mod. At first i thought it was, then i went to website, under the FAQ they answered this question simply with "The demo is free". Which leads me to believe their going to release a full version for retail sale, assuming valves cut has already been organised?...will it be available for online purchase only or in retail stores? Someone clear this issue up for me. |
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| #33 12:07am 15/09/05 |
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darius
Posts: 240
Location: Gold Coast, Queensland
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i was playing on one of the internode servers, one of the devs happened to be playing there and i told him to charge for it so they can hoard some loot, they deserve it mean come on .. retail games these days dont give as much value as this would
(well it would probably have to sell cheap) |
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| #34 01:20am 15/09/05 |
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StreX
Posts: 4742
Location: Brisbane, Queensland
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yeah i would buy it if they charged, its a great game.
sifnt support aussies too. ps. heavy + ion cannon + thermals = pwn last edited by StreX at 09:27:57 15/Sep/05 |
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| #35 09:27am 15/09/05 |
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StreX
Posts: 4743
Location: Brisbane, Queensland
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| #36 09:33am 15/09/05 |
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