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Topic: CS: Source 2 new maps released
rubba-chikin
Posts: 4482
Location: Brisbane, Queensland
Well seeing there was noone in any of the local HL2 DM servers I thought I'd fire up CS to alleviate a little boredom.

Appears theres 2 new maps out, I guess this is very recent or something as theres no threads in here, its currently coming down the pipe through steam.

New map cs_compound and a port of de_train, also comes with a bunch of other tweaks and fixes for the bots and other misc things.

Full list of update.
New hostage resuce map cs_compound
Added Source version of de_train
Upgraded version of the CT player model
Location names are shown in radio/team chat, and under the radar
Server tickrate can be specified with -tickrate
Added radio command aliases
Added mp_humanteam cvar [any | ct | t] (forces human players onto specified team – useful for humans vs bots)
Added new “match” mode for bot_quota -- If bot_quota_mode = “match”, bot count = (human count) * bot_quota
Bots no longer automatically follow humans (bot_auto_follow now defaults to 0)
Bots are balanced before humans with mp_autoteambalance
Bots can open simple +use doors
Bots change their names to match the prefix when bot_prefix changes
Several improvements to bot behavior when paths become blocked -- solves problems specific to cs_havana
Bots won’t throw grenades if something is blocking their throw
Bots are better at only breaking objects that are in their way
Fixed bug where a bot occasionally “dithered” rapidly between two or more targets without firing
bot_kick and bot_kill console commands use the bot's base name without the bot_prefix
de_piranesi - bots avoid the breakable crates better.
A bomb exploding just as the round restarts no longer kills players at the start of the next round
Grenades being thrown when the player dies no longer disappear
Increased mp_limitteams bounds to 0-30, where 0 will disable this functionality
Players’ arms and hands can be hit by bullets now
Target ID font is proportional, and it doesn't become resize incorrectly after a resolution change
Overviews don't show player locations when mp_fadetoblack is on
Players with spaces in their names can be selected in the spectator GUI
Observers can change their name at round restart
Throwing a grenade right at round restart no longer results in holding a “ghost” grenade viewmodel at respawn


I'm interested for one to see the new look de_train cause that was a pretty cool map back in the old days, and with the new source engine it should look purdy.
system
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XandraX
Posts: 571
Location: Brisbane, Queensland
It also breaks CS:S.

Majority of people cannot join CS:S servers anymore (even updated ones) with the message "Bad challenge". Apparently its a bug in the engine and they're working on a fix now.

Makes you wonder if they have any testers at all.
chawpa
Posts: 1575
Location: Melbourne, Victoria
You dont need testers with steam - the whole world is.
eXemplar
Posts: 912
Location: Brisbane, Queensland
Valve have been (not too successfully) trying to crack down own cheaters by introducing ticket checks and a few other little catches that associate themselves with the clientregistry file and/or the way servers authenticate.

My guess is that anyone having problems should logout and exit of steam, remove the clientregistry.blob file from the steam folder, and try again.
Erik-the-Red
Posts: 1770
Location: Brisbane, Queensland
yeah, i'm keen to see train as well. one of my favourite maps
nF
Posts: 9419
Location: Wynnum, Queensland
My guess is that anyone having problems should logout and exit of steam, remove the clientregistry.blob file from the steam folder, and try again.


Leave the cheaty packs and bots in place though?
ravn0s
Posts: 2448
Location: Brisbane, Queensland
train looks very nice. havent played compound yet.
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