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LoveRat
Posts: 515
Location: Sydney, New South Wales
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Little tidbits seeping thru - Gooseman had this to say on PlanetCS.gamigo.de: "I can't say much about CS2 .. All I can say is , everything is being done from scratch. There will be new guns but at the same time we'll be keeping some old ones. I'd say half new ones, and half old ones. We're also working on some new scenarios as well."NO mention of them building it on a REAL game engine tho ;) |
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| #0 09:50am 30/08/01 |
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WarT
Posts: 5015
Location: Brisbane, Queensland
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god i hope not |
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| #1 09:53am 30/08/01 |
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Koopz
Posts: 1371
Location: Brisbane, Queensland
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please gawd don't let it be the hl engine |
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| #2 09:59am 30/08/01 |
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sprayNwipe
Posts: 756
Location: Brisbane, Queensland
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They are building it on a "real engine" - it's being done on the engine being built in house by Gary McTaggart and Charlie Brown that's powering TF2 (and rumoured HL2) |
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| #3 10:30am 30/08/01 |
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Toll Booth Willy
Posts: 1020
Location: Brisbane, Queensland
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On id's engine licensing page it lists games on there that used the quake technologies. Half-Life, Soldier Of Fortune are among some listed, but TF2 is also listed there? |
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| #4 10:44am 30/08/01 |
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WarT
Posts: 5019
Location: Brisbane, Queensland
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i don't see it there |
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| #5 10:56am 30/08/01 |
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WarT
Posts: 5020
Location: Brisbane, Queensland
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oh wait this More titles utilizing groundbreaking id technology are coming in Return to Castle Wolfenstein, Anachronox, Team Fortress II, James Bond: The World is Not Enough and American McGees Alice |
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| #6 11:01am 30/08/01 |
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Silent-bob
Posts: 467
Location: Brisbane, Queensland
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toll :D how you dooin ? :P have you finished that quake3 mod you were doing? |
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| #7 11:01am 30/08/01 |
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Primal ear
Posts: 458
Location: Brisbane, Queensland
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so its a modified q2 or q3 engine? |
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| #8 11:03am 30/08/01 |
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aawis
Posts: 18
Location: Brisbane, Queensland
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TF2 was originally based on a modified HL engine. But they changed later(well they better have because theyve been working on that thing for 4 years now!) aawis |
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| #9 11:05am 30/08/01 |
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Toll Booth Willy
Posts: 1022
Location: Brisbane, Queensland
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Yer we sorta finsihed work on it, But it was for graduation, so I'm not sure what is going to happen with it now :/ Yer I do remember TF2 Team sayign they were going to do a new engine from scratch. Which I think is a silly thing to do, as building your own engine from scratch can be a very costly afair. And besides 4 years is a long time to make a game. And in those 4 years its been hyped up by the comunity (the developers dont say much). Lets hope they can deviler above expectation, because that is what we expect :p |
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| #10 11:09am 30/08/01 |
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Silent-bob
Posts: 468
Location: Brisbane, Queensland
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yer i wish they woulda just used the Q3 engine or something. i dunno, modified it atleast. it should be out by now. if its anything like TFC1 it will suck so hears to hoping its not like TFC1 |
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| #11 11:14am 30/08/01 |
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sprayNwipe
Posts: 757
Location: Brisbane, Queensland
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but TF2 is also listed there? They were originally using Q3 tech, but they swapped to their own engine... Which I think is a silly thing to do, as building your own engine from scratch can be a very costly afair. |
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| #12 11:40am 30/08/01 |
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Leon Trotsky
Posts: 126
Location: Brisbane, Queensland
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I know a friend who worked on models/animations for TF2 (for those of you who have gone to quantm to do that animation course, his name was Allan Mackay) He said they finished it back years ago, but they were redoing it. In that thing cliffe said "I can say much..... but we're doin things from scratch" I'm pretty sure scratch would include a new/different engine, just his not allowed to say? |
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| #13 02:53pm 30/08/01 |
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Doober
Posts: 707
Location: Brisbane, Queensland
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They realized that the silly DOD way that TF2 was heading was pretty crap? Screw that stuff, it's all fine and good to make a very team based game (much more so than CS or anything else) but who the hell is gonna play it as a team? Clan matches might be but that must be less than 1% of the games i've ever played, no-one cooperates on public servers and i can't see that changing anytime. |
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| #14 03:00pm 30/08/01 |
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...
Posts: 141
Location: Brisbane, Queensland
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tf2 = daikatana |
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| #15 03:02pm 30/08/01 |
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Frag Terminator
Posts: 2655
Location: Adelaide, South Australia
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i sure hope not D: |
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| #16 03:26pm 30/08/01 |
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sKryBe
Posts: 479
Location: Brisbane, Queensland
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That's actually a good point Doober. In all the CS I've played online there is maybe 5% teamplay. The rest of the time it's basically CS deathmatch. There needs to be some better system that rewards real teamplay. I think FLF gives bonuses when you are close to your teammates doesn't it? I hope the new games coming out can do something to improve this aspect of the game. The only problem with penalties/rewards for bad/good teamplay is you will always get people who deliberately stuff up a team for their own twisted reasons. |
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| #17 05:30pm 30/08/01 |
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Draffa
Posts: 219
Location: Sunshine Coast, Queensland
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NO mention of them building it on a REAL game engine tho Give it a break! Sheesh. |
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| #18 09:17pm 30/08/01 |
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power
Posts: 1192
Location: Brisbane, Queensland
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CS em ghey |
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| #19 09:27pm 30/08/01 |
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Hunter
Posts: 1513
Location: Brisbane, Queensland
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No... not ANOTHER CS. Quite a few people might give up gaming if another CS rears its fugly head. I hate the CS creators EVEN MORE now. *walks away in utter disgust* |
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| #20 09:33pm 30/08/01 |
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LoveRat
Posts: 517
Location: Sydney, New South Wales
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Why give it a break - the engine sucks phat assss..I'm not going to pretend it is a good engine or not mention its patheticness just because people are stupid enough to think it is a good game for this day and age =) And in fact now you mention it I'm going to post deragatory things about CS everyday for a week =) |
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| #21 10:18pm 30/08/01 |
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Goa`uld!
Posts: 524
Location: Brisbane, Queensland
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Well it's not like you NEED everyone's cooperation in CS to play it. That's the beauty of the game, you can own as a team, or you can own in seperate units. Gooseman said that even though it's a team game, the primary focus in designing it is that anyone can log on and be part of the action without having a meeting with their team mates before hand. |
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| #22 10:26pm 30/08/01 |
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fpot
Posts: 2513
Location: Auckland, New Zealand
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hahahaha sif teamwork on public servers. |
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| #23 10:27pm 30/08/01 |
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Goa`uld!
Posts: 525
Location: Brisbane, Queensland
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It's a shame there isn't more of it, but I'm glad the game isn't so dependant on team work, like, tribes 2, for example. If you aren't coordinated in that game you're screwed. |
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| #24 10:30pm 30/08/01 |
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Draffa
Posts: 229
Location: Sunshine Coast, Queensland
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LoveRat: So even if it is the fav game on the net, it sucks? Using that logic, that makes Diakatana the best game engine EVER! Just play your game, and leave other people's alone. You've made your opinion on CS quite clear before. |
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| #25 10:40pm 30/08/01 |
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BOB the Fruit
Posts: 2415
Location: Brisbane, Queensland
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Due to budget cuts, Sierra will be using a modified Quake1 engine for CS2. |
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| #26 10:40pm 30/08/01 |
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Hunter
Posts: 1519
Location: Brisbane, Queensland
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Gooseman was the man on the grassy thingy...! |
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| #27 10:42pm 30/08/01 |
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Axis
Posts: 2127
Location: Brisbane, Queensland
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yeah cs has rreally good team work balance, because the fact is taht most palyers are ofbelow average skill and beow average intellignce, so this is compensated by making it so that you can if your good enough own by yourself, i generalyl find on 12-14 player servers if i just have one other good palyer to work with that is enough, and even if i don't i will still end up top frags even if my team doesn't win all the time. so its good. someone mentioned FLF, god i wish that game got the recognition it deserves, it is a fantastic game and the teamwork aspect of it is superb, you really need teamwork to win, but the game kind of forces people into it, so its sweet. as for cs2, pfft, they havn't added a single featuer to improve counter-strike since beta6 so i don't see that a sequel is going to be any better than its current state. that said it will still probably be the best thing out there and so i'll still play it, just like cs now. |
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| #28 05:53am 31/08/01 |
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Hunter
Posts: 1522
Location: Brisbane, Queensland
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Axis, up until your last sentence you were making perfect logical sense. But you had to go and ruin it. FLF is good... not THAT good, it does need work. Urban Terror is a very polished mod for only its second beta, though it needs work too, but not as much as CS or FLF. UT has it all: eye candy, gameplay, weapons, etc... Oh, and DoD is a pile of dongs or something. |
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| #29 11:45am 31/08/01 |
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Decane
Posts: 115
Location: Brisbane, Queensland
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cs is WELL overdue for a complete rewrite. There's only one problem with cs... Gooseman! if he didn't make it wouldn't it be soo much better! |
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| #30 12:58pm 31/08/01 |
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SuiCid3
Posts: 1
Location: Sydney, New South Wales
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just a note to all the guys out there disrespectin the developers and programmers out there. don't go dissin games that ppl have made just coz u don't like em. at least they have the skills to produce something like that. no hate here, just disgust. peace. |
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| #31 03:38pm 03/09/01 |
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Goa`uld!
Posts: 624
Location: Brisbane, Queensland
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Considering Gooseman doesn't make cs anymore, I dunno wtf you are on about.... |
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| #32 04:13pm 03/09/01 |
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Cailean
Posts: 454
Location: New South Wales
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no one has said he deosn't flat out not make it. even if he did, it wouldn't make much difference. and why on earth do people bash gooseman? jstu wondering cause frankly, I cna't think of one reason to not like him if you like CS. |
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| #33 04:43pm 03/09/01 |
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