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Nathan
Posts: 776
Location: Canberra, Australian Capital Territory
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Before we start, I'd best mention that we've up'd the player registration limit to 400. This is the absolute highest we can go this LAN, so if you still wish to come and haven't registered, please do so now! http://lans.ausgamers.com/. Also, I just thought I'd mention that the Cisco gear has arrived in trog's sweaty little palms, so no problems like last LAN with half the gear getting stuck in transit :) For those who missed it earlier, this is the event schedule: Saturday - Counter-Strike 11am-7pm - Quake3 Duel 8-10pm - UT 2-6pm Sunday - Starcraft 12-6pm - DOD 12-6pm Console TBA on the day. Now onto the actual announcement, and its a biggie. QGL in co-operation with AusGamers is proud to announce that this weekend's QGL will be the official start of AusGamers League. Based partly off the successful season structure as employed by QGL the last two years, AusGamers League is a national gaming league being run by events in most Australian states and territories. AusGamers League consists of three different games for its first season: Counter-Strike, Quake3 Duel, and StarCraft. As you may have noticed, all three games are listed as competitions this weekend. In fact, these competitions will be the first round of three to be played during the season. After three rounds, State Finals will be held, from which the top teams will be flown* to the first AusGamers National Championships. Obviously, this is a huge development and one we're both proud and excited to be a part of. Unfortunately, we haven't yet had time to draw up formal rules (although they do match what was first announced in the QGL LAN announcement email). A website is being put together at http://www.ausgamersleague.com and I've been hurriedly writing up rules, league structure etc, during the last week but have yet to complete all the information necessary. Thankfully though, us QGL players in general are a smart lot and hopefully wont need too much hand-holding :) As I said, there's no formal rules written up yet (just stuff scratched down on paper from various meetings). However, I can give a rough overview and answer any specific questions you may have in forum. Counter-Strike will employ the same rules as described on the CPL-Pacific website, with the following changes: - 6 on 6 (not 5 on 5 as at CPL-P) - 40 min timelimit (not 32) - 10 round winlimit (not first to 8) - New (standard 1.1) de_ maps may be added to the selection Quake3 Duel will employ the same rules as CPL-Pacific, currently without exception. StarCraft will (as far as I know) use the rules as employed at the exhibition event at QGL Finals last year. When I say rules, I mean the in-game rules. For eg, the competition at CPL-P was double-elim; AusGamers League (somewhat obviously is not). AusGamers League employs the same basic structure as used during the QGL season last year; a detailed description of this structure will be up later this week. What you need to know right now: all competitors will play 3 matches per event (regardless of win/loss record), competitors may join/leave the league at any time (although not playing at all 3 events is a distinct disadvantage). League sign-up is "on the day". Once again, my apologies for not having detailed material up on the web yet about the league. I'll be available pretty much all week to answer any questions people may have, whether by email or on the forum. I'll also do my best to make myself available before play commences on Saturday to answer any questions you may have on the day. We're pretty excited about AusGamers League. In my opinion, it has the potential to revolutionise gaming in Australia: a well-organised, national gaming league could do wonders for the LAN scene and perhaps taking competitions to the next level. Now, we just need your support! Looks like we've got a pretty good registration number for this event, so this QGL should be a goodie :) * By flown, we mean players will receive $250/player contribution towards airfare. |
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| #0 05:05pm 28/05/01 |
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SuperBoss
Posts: 288
Location: Gold Coast, Queensland
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400! they can soon up to 500 they can.. |
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| #1 05:08pm 28/05/01 |
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Dogmatix Man
Posts: 269
Location: Brisbane, Queensland
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That's cool news. I don't stand a chance, but it's great to have something like this running in Australia. |
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| #2 05:11pm 28/05/01 |
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creepingdeath
Posts: 205
Location: Brisbane, Queensland
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but would that many ppl fit?? |
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| #3 05:12pm 28/05/01 |
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Warbear
Posts: 12
Location: Brisbane, Queensland
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I know if method goes he can have a few people in / on his lap. ;) I think this rocks - pity I suck. |
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| #4 05:18pm 28/05/01 |
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shock
Posts: 32
Location: Brisbane, Queensland
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Would ya fit 500 if everyone bought a laptop? ;-) |
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| #5 05:21pm 28/05/01 |
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trog
Posts: 2619
Location: Brisbane, Queensland
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We could fit 500 if we squooshed up all the CS players into one corner |
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| #6 05:21pm 28/05/01 |
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Mêssiah
Posts: 105
Location: Brisbane, Queensland
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Don't you play CS now trog? |
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| #7 05:23pm 28/05/01 |
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maxe
Posts: 2207
Location: Brisbane, Queensland
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ahh these crazy QGL visionaries and their hair-brained schemes. :) |
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| #8 05:23pm 28/05/01 |
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cycosis
Posts: 93
Location: Brisbane, Queensland
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...and burn them... gg ausgamers, gg :) |
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| #9 05:26pm 28/05/01 |
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Nathan
Posts: 777
Location: Brisbane, Queensland
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Part of the structure of AusGamers League (although I didn't mention it) is that all competitors can get a decent game, regardless of skill level. |
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| #10 05:27pm 28/05/01 |
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Mode2
Posts: 197
Location: Sydney, New South Wales
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Going to be using the new 'pro_maps' when the next point is released? Maybe give some life to the game. |
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| #11 05:38pm 28/05/01 |
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Nathan
Posts: 778
Location: Brisbane, Queensland
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I feel they _should_ be used, but there will probably be substantial discussion on it (eg, is changing maps mid-way through the league a good idea? How much time do players need to 'adjust' to the maps? etc) |
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| #12 05:41pm 28/05/01 |
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Genesis
Posts: 273
Location: New South Wales
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Hmmm i wonder what the site will look like ;) |
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| #13 05:51pm 28/05/01 |
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ÅcîdReîgn
Posts: 2447
Location: Brisbane, Queensland
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Leagues make baby jesus cry. a 6 month Q3 league? think there will still be enough interest in the game come the finals? |
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| #14 05:58pm 28/05/01 |
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Nathan
Posts: 779
Location: Brisbane, Queensland
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No one said the league was six months long.
which I hoped would indicate its a three round season (unlike last year, rounds are not split across two lans) |
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| #15 06:02pm 28/05/01 |
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Outklast
Posts: 98
Location: Brisbane, Queensland
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Congrats and thanks to all the QGL admins and associated ppl. This should be really good. It makes everything really competitive and it gives clans and individuals something to aim for. It is great that QGL events are growing so fast and that just means more competition for everyone. I am also a big fan of the 3 definite games. This means the least experienced/newbies a chance to play more than 1 competition war. Will there be a competition at each LAN as well as these league matches? Well Done Anyways, that is great news |
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| #16 06:33pm 28/05/01 |
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Shot_guN
Posts: 163
Location: Brisbane, Queensland
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I reckon ya could fit 500 ppl in, as for power... i'm not sure. Mind you, there is always the seating on the side? (i've ony seen the photos at the moment) |
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| #17 06:33pm 28/05/01 |
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shad
Posts: 160
Location: Brisbane, Queensland
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Acid was probably refering to last season, where 3 rounds would take 6 months to do. |
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| #18 06:38pm 28/05/01 |
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ÅcîdReîgn
Posts: 2449
Location: Brisbane, Queensland
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probably :) yeah, last season anyway which by the end of it q3 team games were starting to get boring (for me anyway). |
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| #19 06:39pm 28/05/01 |
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Cyph
Posts: 744
Location: Brisbane, Queensland
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500 people, i dont think you'd get 500 people in that hall, with tables, chairs, etc. |
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| #20 06:40pm 28/05/01 |
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Khel
Posts: 1229
Location: Brisbane, Queensland
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Stop arguing about 500 people!! You'll give Term ideas :| |
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| #21 06:50pm 28/05/01 |
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shad
Posts: 161
Location: Brisbane, Queensland
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I think last season is bad to go on, was about 9 months for 3 rounds and a finals |
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| #22 06:51pm 28/05/01 |
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Nathan
Posts: 780
Location: Brisbane, Queensland
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In terms of events, we're (QGL) far more organised this year. All events (including the state finals) are already booked. The 3 month break or whatever it was last year between the last round and the finals was obviously far from ideal. In retrospect, the split round thing was also kinda gay, since it caused the season to be a bit disjointed. |
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| #23 06:58pm 28/05/01 |
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MullaC
Posts: 137
Location: Brisbane, Queensland
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Well I think this is a pretty caw idea...I prefer the longer leagues, rather than the one day shams where if you lose, you're gone. Knockouts always seem to be a bit more fun... |
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| #24 07:00pm 28/05/01 |
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ÅcîdReîgn
Posts: 2453
Location: Brisbane, Queensland
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oh we are, are we |
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| #25 07:02pm 28/05/01 |
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Jim
Posts: 574
Location: Brisbane, Queensland
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Acid, you're a * N U K E D * with no * N U K E D * clue, what the * N U K E D * do you think you're * N U K E D * on about, * N U K E D *?!? Get a * N U K E D * life ya * N U K E D * * N U K E D * * N U K E D * * N U K E D * * N U K E D * * N U K E D * * N U K E D * * N U K E D * otherwise you're nothin but a * N U K E D * * N U K E D * * N U K E D * with no * N U K E D *, * N U K E D * |
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| #26 08:08pm 28/05/01 |
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Typodemon
Posts: 322
Location: Brisbane, Queensland
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And you didn't give a indication of how? |
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| #27 08:18pm 28/05/01 |
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trog
Posts: 2621
Location: Brisbane, Queensland
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Using magic, obviously. |
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| #28 08:31pm 28/05/01 |
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giririsss
Posts: 406
Location: Brisbane, Queensland
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if u look at hos past qgl leagues have been run u will understand |
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| #29 08:36pm 28/05/01 |
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Toll Booth Willy
Posts: 295
Location: Brisbane, Queensland
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Yeah, magic is what QGL is based on :p |
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| #30 08:37pm 28/05/01 |
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Flying Llama
Posts: 392
Location: Brisbane, Queensland
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trog hag 1000's of dollars worth of the netwrok gear.. by the time QGL is on trog will have Xperimatned with them alll |
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| #31 08:50pm 28/05/01 |
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Fade2Black
Posts: 43
Location: Brisbane, Queensland
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If u have booked the stadium for all 3 events could u please tell us those dates now so that people like me can get time off work to ensure we get to play all 3 LAN's due to notice I was damned lucky I could make it to this LAN oh and with the new maps, will they be present this weekend? Cause that only gives teams 6 days notice to learn strats and prep for the comp | mP | Replica |
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| #32 09:11pm 28/05/01 |
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Rubicon
Posts: 32
Location: Gold Coast, Queensland
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i reckon Rotterdamn and Inferno are good maps, but 6 days is not much time to draw up strats, (anyone made 2d maps????) heh, then to actually test those strats and make amendments wherever, then having to come to QGL and start the comp at 11am in the morning, it gives hardly any time..... tho, its your decision, but i fink u should listen to players b4 you do (im sure thats probably your way of thinking, i hope :P) anyway, put em in if you must, but helpme will rock uss on inferno :( |
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| #33 10:30pm 28/05/01 |
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trog
Posts: 2625
Location: Brisbane, Queensland
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You're not replica, look, it says right there, 'Fade2Black', liar! |
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| #34 10:35pm 28/05/01 |
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Superform
Posts: 610
Location: Cairns, Queensland
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f*** me... aussie gamers are getting serious... wooo hoooo.... FNQGL will ownz0rs j00!! |
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| #35 10:40pm 28/05/01 |
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SuperBoss
Posts: 291
Location: Gold Coast, Queensland
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who want to be Queensland Gaming League Millionaire :) *Hi, Im a "who want to be Queenlands Gaming League Millionaire" u will be 100 Question to win to 100 tickets to free in QGL lan on your life* MUAHAHAHAHAHAHAHAHHAHAHAHAHHAH |
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| #36 10:52pm 28/05/01 |
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DeePer
Posts: 926
Location: Brisbane, Queensland
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Well, it sounds like a f***ING s*** IDEA to me... What happens if next month I turn up to QGL, and I decide I want to play Starcraft instead - that's as stupid as Mirage on a bottle of southern comfort... :P |
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| #37 10:59pm 28/05/01 |
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trog
Posts: 2626
Location: Brisbane, Queensland
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deeper, ok, mP are no longer allowed to play because of your outburst |
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| #38 11:02pm 28/05/01 |
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Superform
Posts: 611
Location: Cairns, Queensland
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bitchslaped... |
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| #39 11:04pm 28/05/01 |
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rec
Posts: 254
Location: Darwin, Northern Territory
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"We could fit 500 if we squooshed up all the CS players into one corner" "Acid, you're a * N U K E D * with no * N U K E D * clue, what the * N U K E D * do you think you're * N U K E D * on about, * N U K E D *?!? Get a * N U K E D * life ya * N U K E D * * N U K E D * * N U K E D * * N U K E D * * N U K E D * * N U K E D * * N U K E D * * N U K E D * otherwise you're nothin but a * N U K E D * * N U K E D * * N U K E D * with no * N U K E D *, * N U K E D *" Sif this thread aint funny :) |
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| #40 11:11pm 28/05/01 |
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Frag Terminator
Posts: 1279
Location: Adelaide, South Australia
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nuked man |
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| #41 11:17pm 28/05/01 |
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LoveRat
Posts: 253
Location: Sydney, New South Wales
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Phat!!!! =) |
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| #42 11:38pm 28/05/01 |
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Outklast
Posts: 102
Location: Brisbane, Queensland
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Inferno will be more 1 sided than Assault...... And i believe everyone will get a fair go, coz even if they get raped straight up, they get to be raped 2 more times after that. They will love it. |
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| #43 12:13am 29/05/01 |
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trog
Posts: 2634
Location: Brisbane, Queensland
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I reckon inferno is one of the most balanced maps. Its actually my favourite, because its nice and small yet retains a wide variety of tactics. |
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| #44 12:28am 29/05/01 |
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lobsta
Posts: 44
Location: Sydney, New South Wales
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I beleive cs is gay.. oh and nice work ausgamers, a national league is where its at! |
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| #45 01:21am 29/05/01 |
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Administrator
Posts: 2
Location: Sunshine Coast, Queensland
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lobsta, I believe you are gay because you abuse a game that is obviously making further advances into progaming than your dead-end Q3 ever could. |
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| #46 01:45am 29/05/01 |
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Frag Terminator
Posts: 1287
Location: Adelaide, South Australia
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/me bows down to administrator |
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| #47 02:21am 29/05/01 |
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DeePer
Posts: 932
Location: Brisbane, Queensland
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trog, you're gonna hurt for owning me tonight. |
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| #48 02:49am 29/05/01 |
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lobsta
Posts: 45
Location: Sydney, New South Wales
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Fine administrator be like that.. Oh and How many "pro" comps for CS has there been in the last 18 months ? Hardly any.. In total prizemoney it doesnt come close to Quake3. Yes its finally getting some recognition but has it made the "advances" Quake3 has? Not even close. Quake3 started his whole "pro-gaming" era that we are entering into and dont you let your pussy little +attack +movedown ass forget it ! |
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| #49 03:19am 29/05/01 |
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Axis
Posts: 1695
Location: Brisbane, Queensland
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* N U K E D * By Jim |
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| #50 10:43am 31/05/01 |
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Axis
Posts: 1696
Location: Brisbane, Queensland
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* N U K E D * By Jim |
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| #51 10:43am 31/05/01 |
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Administrator
Posts: 3
Location: Sunshine Coast, Queensland
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Andrew, you are amusing. I was simply aggravating you. Although, CS will see Pro-Gaming enter a new era, and that you cannot deny. Anyway, enough of that. Queensland owns gaming in our nation. |
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| #52 03:43am 29/05/01 |
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saVage
Posts: 242
Location: Gold Coast, Queensland
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axis you are a f***ing legend. that is all. bye. |
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| #53 03:47am 29/05/01 |
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Obes
Posts: 43
Location: Brisbane, Queensland
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Tran ? |
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| #54 09:05am 29/05/01 |
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trog
Posts: 2639
Location: Brisbane, Queensland
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dont you let your pussy little +attack +movedown ass forget it !Lobsta 1, CS 0. |
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| #55 11:30am 29/05/01 |
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Fade2Black
Posts: 44
Location: Brisbane, Queensland
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Sif I'm not both trog :P | mP | Replica = | mP | Fade2Black |
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| #56 11:38am 29/05/01 |
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sKryBe
Posts: 198
Location: Brisbane, Queensland
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I agree with Fade2Black on the dates. I won't make this LAN before 6 - 7 on saturday night, and so far I haven't been able to talk my mates into going either (I know they read this - slack buggers!) Since my preference is CS I'd like to have known earlier that it'd be played day one, not day two. And if I know that the next one is scheduled for xx/July then I can plan around that. And maybe I can whip my firends into attending a Lan instead of remaining online only byatches (heh sorry guys). |
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| #57 12:33pm 29/05/01 |
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lobsta
Posts: 46
Location: Sydney, New South Wales
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Good to see all the quality replies from you Axis. Nice mature comments like "are a f*****" "omg f***gni shut up you d*******" really prove your point* I made a smartass remark about your game and you come back at me with this dribble? Yes I play Q3A for fun but incase you havent been reading this thread Administrator brought up the point about "pro-gaming" not "what we play for fun", so get it right. |
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| #58 01:45pm 29/05/01 |
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giririsss
Posts: 418
Location: Brisbane, Queensland
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to all those who are looking for the dates of the next few qgl's. look in ur email in box. it was sent to everyone on the qgl lan list. this was done about a month ago. the lack of preperation ehre is urs. it was also posted on qgl news. and in the forums several times. i don't have them at hand right now. but i'll see if i can find them when i get home.(i didn't need them as i have already taken these days off from work, os i mgihta deleted em) |
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| #59 01:57pm 29/05/01 |
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ÅcîdReîgn
Posts: 2457
Location: Brisbane, Queensland
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axis, you just came off sounding like a knob. If anything cs's jump to the top of programing is going to slow down the growth. When quake3 was the game to be played, it was all about the duels, now with cs you need at least a 5 man team to stick it together and win. Even with the popularity, it needs to be 5 times more popular to fund a tournament, and these 5 people all need to retain thier interest/practice/dedication to the game. I know I've said it a hundred times, but both games bore the f*** out of me and I wish there was something fresh to play .. but you cs players with hopes of grandure, you're the wannabees. Lob's skills will transfer straight over to the next big 1v1 game that hits the cpl charts .. anyone getting hardcore in cs will be left holding thier nutsaqs. |
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| #60 01:59pm 29/05/01 |
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giririsss
Posts: 419
Location: Brisbane, Queensland
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and thats the way it is! |
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| #61 02:04pm 29/05/01 |
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sKryBe
Posts: 205
Location: Brisbane, Queensland
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giririsss I hope you find that info and can post it here because I for one don't remember seeing it. It probably came through but I don't remember it :) |
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| #62 02:34pm 29/05/01 |
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ctfcomp
Posts: 1
Location: Queensland
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hey this is in response to the upcoming ausgamers league, i was wondering bout the chances for a ctf league for q3a? its becoming more and more popular, with leagues such as the ocql. This i reckon would also be more competitive as everyone knows that the quake duel comps r gonna come down to the big 3 in pyth, lobby and huma. This is just my 2c, but i believe that a ctf comp would breath some life back into the quake community and would be a more competitive and fun league alongside the duel comp. |
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| #63 02:45pm 29/05/01 |
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trog
Posts: 2645
Location: Brisbane, Queensland
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We considered this (especially me); I'd love to see a q3ctf comp but at the moment demand isn't high enough to warrant it. Remember its only going to be a short league, so if by the next season there's a lot more players getting into it, we'll happily include it. --trog |
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| #64 02:49pm 29/05/01 |
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trog
Posts: 2646
Location: Brisbane, Queensland
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I have no idea why I signed that last post |
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| #65 02:50pm 29/05/01 |
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Outklast
Posts: 104
Location: Brisbane, Queensland
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The Q in QGL represents the word Queensland..... Know your role. |
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| #66 03:38pm 29/05/01 |
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-=guitar*man=-
Posts: 6
Location: Canberra, Australian Capital Territory
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Unggh - not just Qld - this is part of AGL - a *national* league. Kick ass, man. Kick ass. |
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| #67 03:59pm 29/05/01 |
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Axis
Posts: 1697
Location: Brisbane, Queensland
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* N U K E D * By Jim |
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| #68 10:43am 31/05/01 |
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trog
Posts: 2650
Location: Brisbane, Queensland
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Acid's points are good though; as an event organiser, running CS is a zillion times harder than running duels due to the sheer logistics involved in organising 5-6 times as many people. Plus, the fact that CS and HL have such stupid interfaces and almost no match management stuff in it AT ALL makes it really hard. That said, I like team games more, but I think a focus on duel games could possibly be better for the 'industry' at least initially until it finds its feet. But, of course, 213,125,091 people are playing CS, which is probably more important to advertisers/sponsors. |
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| #69 05:27pm 29/05/01 |
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ctfcomp
Posts: 2
Location: Queensland
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fair enough trog, thanx for that, hopefully ctf gets enough demand to get off the ground next season =) |
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| #70 05:51pm 29/05/01 |
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log
Posts: 35
Location: Brisbane, Queensland
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nG! |
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| #71 06:33pm 29/05/01 |
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sKryBe
Posts: 207
Location: Brisbane, Queensland
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Hell! I'd love to see Q3 CTF back, it was my favourite online game awhile back but it seems to have died off lately. Only problem with CTF is the same one as CS suffers - you need a team. So for llamas like myself who have no friends (or friends who don't/can't go to the LAN) then it's not viable. Maybe there should be a poll about the games people would play? |
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| #72 10:48pm 29/05/01 |
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resilient
Posts: 1469
Location: Brisbane, Queensland
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sif you wouldn't make all your strats up as you went. |
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| #73 11:19pm 29/05/01 |
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cycosis
Posts: 96
Location: Brisbane, Queensland
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go the q3 ctf |
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| #74 01:07am 30/05/01 |
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Hunter
Posts: 772
Location: Brisbane, Queensland
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* N U K E D * By Jim |
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| #75 10:42am 31/05/01 |
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Typodemon
Posts: 323
Location: Brisbane, Queensland
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Trog said
QGL does this a lot. |
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| #76 04:04pm 30/05/01 |
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Fade2Black
Posts: 46
Location: Brisbane, Queensland
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TROG: Dates for next QGL's please dammit :-) |
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| #77 12:44am 31/05/01 |
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GreyMATr
Posts: 191
Location: Queensland
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yer, no interest in q3ctf, its obvious that yew need a q2ctf comp, thats where its at baby |
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| #78 04:58am 31/05/01 |
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axe
Posts: 298
Location: Brisbane, Queensland
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Roll on duke nukem forever, baby, yeah! |
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| #79 06:25am 31/05/01 |
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DeePer
Posts: 948
Location: Brisbane, Queensland
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* N U K E D * By Jim |
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| #80 10:44am 31/05/01 |
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f***pot
Posts: 1199
Location: Gold Coast, Queensland
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Yeah but isn't Lobsta some sort of gaming freak? (I mean that in a nice way, of course :) |
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| #81 10:09am 31/05/01 |
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SuperBoss
Posts: 295
Location: Gold Coast, Queensland
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500 ppl own j0r j00 |
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| #82 10:29am 31/05/01 |
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trog
Posts: 2695
Location: Brisbane, Queensland
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Using magic, obviouslyThat's why we're one of the biggest and best LANs in Australia, because we have m4d m4g1c sk1llz |
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| #83 10:34am 31/05/01 |
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Typodemon
Posts: 325
Location: Brisbane, Queensland
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Because you have managed to provide awesome lan venues and gear, and a bit of luck. |
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| #84 10:39am 31/05/01 |
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Nathan
Posts: 789
Location: Brisbane, Queensland
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I'm inclined to think its more likely due to the tireless work of the admin team, the wholehearted vocal support of Brisbane gamers, our honesty, great understanding of the community, our innovation (TM microsoft), but most of all a desire to dream and then make it a reality. Think back to QGL this time last year. Would you believe me if I said "QGL will have 400 players registered for its June event in 2001" ? |
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| #85 11:00am 31/05/01 |
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Jim
Posts: 584
Location: Brisbane, Queensland
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I would've said 'haha, you're gay' and maybe added 'hey where'd you get that cool mouse pad?' |
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| #86 11:15am 31/05/01 |
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Frag Terminator
Posts: 1320
Location: Adelaide, South Australia
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what mousepad? |
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| #87 11:29am 31/05/01 |
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Nathan
Posts: 790
Location: Brisbane, Queensland
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and, dongs |
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| #88 11:33am 31/05/01 |
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Typodemon
Posts: 326
Location: Brisbane, Queensland
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The success of QGl is undoubtly because of the work that has been put though by the admin team, don’t get me wrong I am not attacking you, or any other of the admin team in that regard I also believe that the gamers in Brisbane pretty much rock, and willing to support anything that is good for the gaming community. I have easily beleved that QGL could host hundreds of gamers, as the word of QGL got out, and QGL facilities got larger and larger. Assuming QGL can increase the size of its venue in the future I believe that QGL can go way past 400. I do believe that the power problems this weekend are going to be interesting to say the least. The vague references to luck was not in regard to being lucky to get all these gamers, and to have great lans (although you must admit that is a small part of it), but more along the lines of some of the behind the action point of view. With no real regard for some problems bought up, like the legal issues of the power boards at the LAN, no one (when I asked) knew the answer. Just assumed they where right. Same with cabling, and legal responsibility of minors (and the gear) at the LAN. I do not assume that the gamers are likely to sue if a huge power surge writes a $2000 dollar computer off, but I reckon the parents just might. No one knew of the answer, and no one really cared to do anything but assume. Only saying "well if you are interested go and find out"... Of course no one replied to my questions of "do we have anyone that we go to currently for legal questions", and can I get covered for the cost of asking a lawyer if QGL is indeed breaking the law by using non-professional power boards, the piggy backing of multiple power boards and ect. So, in regard to your point, yes you are right. But I think QGL has extreme amounts of luck in regard to the fact no one has checked your legality on many issues, and just assumed you have already checked. Also in the regard that no one has tried to sue you for little jonny falling down from the top of the grandstand at 2am in the morning smashing his face into every bench seat on the way down. |
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| #89 12:40pm 31/05/01 |
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Shot_guN
Posts: 193
Location: Brisbane, Queensland
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I was assuming that QGL had public liability insurance? Dont they? I'd hope so. :) |
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| #90 12:41pm 31/05/01 |
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Typodemon
Posts: 327
Location: Brisbane, Queensland
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They do ... However the name of the game is to try and not use it. The more you use it the more the premiums. In fact some activities that have used there public liablity to often can no longer get public liablitiy. Secondly there is a coverage range on most public liablities. Exactly what does it cover? Does it cover QGL if we don't strap a cable down properly. But my main problem wasn't with the public liablity section, it was mainly with the power legalities. |
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| #91 12:45pm 31/05/01 |
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Typodemon
Posts: 328
Location: Brisbane, Queensland
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Here are some things from my health and safty textbook for electrical engineering.
and this
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| #92 12:58pm 31/05/01 |
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Rubicon
Posts: 35
Location: Gold Coast, Queensland
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sorry to break the flow of flames here, but a serious question here... at the end of the three rounds, it just the top clan or top 2 or even top 3 that travel interstate would be kinda lame having 6 teams in the state champs... top 2 clans would then make state champs like 12 or so teams (in cs comp) if it were 6 teams (or thereabouts) it would be a pretty quick championships :P~ but yeah, will it be only the top clan, or top 2 clans or whatever? |
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| #93 01:46pm 31/05/01 |
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DeePer
Posts: 953
Location: Brisbane, Queensland
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Typodemon. By registering for the qgl event, you accept the terms of the agreement. I think. |
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| #94 02:55pm 31/05/01 |
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Typodemon
Posts: 329
Location: Brisbane, Queensland
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Firstly miniors can not legaly be bound to anything they sign ... and no one is making parents sign. Secondaly who cares about a few miniors hurting themselves ... I am more concerned about the other legal issues. Rubicon ... If that was your definition of flaming you have much to expericance in the online world, young grasshopper. |
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| #95 04:14pm 31/05/01 |
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DeePer
Posts: 957
Location: Brisbane, Queensland
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"sorry to break the flow of flames here" Feel free to read what he wrote again. I've replicated it above for you. ;) |
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| #96 05:36pm 31/05/01 |
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Toll Booth Willy
Posts: 304
Location: Brisbane, Queensland
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Hermmmm... Lobsta, Its true that Quake 3 kick started the whole comp thing. However, Counter Strike has driven it further then Quake 3 Arena did. And together they will push it even further... As for new games coming out, well its up to the Designers to design their game for competition play, games such as Halo dont seem to be compeition based... however a MOD could be made..... Anyway, GOOD LUCK to anyone compeating in Any Gameing Comp!!! and I guess Good Luck to those jolt sculling power houses :) |
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| #97 06:37pm 31/05/01 |
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Nathan
Posts: 791
Location: Brisbane, Queensland
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Rubicon; The state finals are held on a per-state basis - ie the top x (say 6) QGL finalists compete at QGL, etc. The National Championships are after that, and involve the top seated (say 2?) finalists from each state coming together in one location. |
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| #98 07:30pm 31/05/01 |
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SuperBoss
Posts: 296
Location: Gold Coast, Queensland
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100!!!! |
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| #99 07:31pm 31/05/01 |
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Superform
Posts: 673
Location: Cairns, Queensland
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damn i missed it... |
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| #100 07:34pm 31/05/01 |
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SuperBoss
Posts: 297
Location: Gold Coast, Queensland
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*NAKED* |
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| #101 07:36pm 31/05/01 |
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Superform
Posts: 674
Location: Cairns, Queensland
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what you do in your own house is your business |
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| #102 07:43pm 31/05/01 |
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MAYHEM
Posts: 43
Location: Brisbane, Queensland
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this aus leage will rock the gaming world of australia! And cant the argument of supremacy of QUAKE3 and CS just be droped??? I'm prodomantly a CS player but i can see the good points in QUAKE3 too!! (\___/) (='.'=) (")_(") "*SMILE*" |
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| #103 09:38pm 31/05/01 |
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MAYHEM
Posts: 44
Location: Brisbane, Queensland
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s***!!! (\__/) (='.'=) (")_(") *SMILE* it looked mong when i typed it firdt time! |
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| #104 09:41pm 31/05/01 |
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SuperBoss
Posts: 298
Location: Gold Coast, Queensland
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*UNNAKED* |
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| #105 09:43pm 31/05/01 |
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SuperBoss
Posts: 299
Location: Gold Coast, Queensland
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!""""! 0 0 ~` !"! |
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| #106 09:49pm 31/05/01 |
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SuperBoss
Posts: 300
Location: Gold Coast, Queensland
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(\__/) (='.'=) (")_(").......... |
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| #107 09:51pm 31/05/01 |
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Alian
Posts: 2
Location: Brisbane, Queensland
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I am thinking i dont stand a chance either but its fuken great that that many people are comin....next one in think the organisers should hire the footy field for the night so we can fit more people in :-) |
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| #108 10:03pm 31/05/01 |
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Superform
Posts: 683
Location: Cairns, Queensland
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1 4[\/] 4 L337 |-|4x0|2 |
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| #109 10:11pm 31/05/01 |
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power
Posts: 338
Location: Brisbane, Queensland
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legal schmegal...doesn't everyone remember that qgl is run by magic?? |
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| #110 10:26pm 31/05/01 |
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Hunter
Posts: 777
Location: Brisbane, Queensland
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Jim, quit nuking the posts eh? I mean you might want to go get yourself one of those elusive lives that everyone seems to tell everyone else to get? |
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| #111 03:31am 01/06/01 |
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ÅcîdReîgn
Posts: 2470
Location: Brisbane, Queensland
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| #112 05:26am 01/06/01 |
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Typodemon
Posts: 330
Location: Brisbane, Queensland
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I looked at the rules for q3 duel, and I still can not see how the average player could have a a dcent game (regardless of skill level) against hardcore Quake3 players. Maybe I just can't see it. Unless getting spanked like a bitch for 15 minutes is a decent game. |
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| #113 06:18pm 01/06/01 |
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system
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--
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| #113 |
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