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Khel
Posts: 4055
Location: Brisbane, Queensland
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Shamelessly ripped from Penny Arcade, a list of features to be included in the new Battlefield 1942 version 1.3 patch. More sound and memory optimisations, balance tweaks, new gun models and a new Forgive/Punish system for dealing with TK'ers are a few of the changes being made.
Read the whole lot here. |
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| #0 05:21pm 28/01/03 |
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system
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Erik-the-Red
Posts: 549
Location: Brisbane, Queensland
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These problems can be avoided by enabling HARDWARE ACCELERATION in the sound options menui thought a lot of problems were solved by disabling this option |
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| #1 05:23pm 28/01/03 |
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swat0r
Posts: 1312
Location: Brisbane, Queensland
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same
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| #2 05:58pm 28/01/03 |
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eYe_kAnDy
Posts: 4233
Location: Brisbane, Queensland
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Finally! fixed gun damage.
Took them long enough |
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| #3 05:59pm 28/01/03 |
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StreX
Posts: 3091
Location: Brisbane, Queensland
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sounds good. go bf!! |
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| #4 06:13pm 28/01/03 |
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Space Ninja
Posts: 1696
Location: Brisbane, Queensland
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I kept your seat warm at QGL strex and still got no love :(
Also - I hope the fix up the assault rifle which does 32895294357 damage from half a map away. |
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| #5 06:13pm 28/01/03 |
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mraltz
Posts: 332
Location: Brisbane, Queensland
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omg sifn't patch.. features sound cool.. woot radio block!
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| #6 06:16pm 28/01/03 |
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Denny
Posts: 2640
Location: Brisbane, Queensland
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did they add a feature where everyone you play with isn't completely retarded?
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| #7 06:40pm 28/01/03 |
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Erik-the-Red
Posts: 559
Location: Brisbane, Queensland
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no denny, it needs to be "your team isn't full of 12 year old retards"
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| #8 06:41pm 28/01/03 |
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Denny
Posts: 2641
Location: Brisbane, Queensland
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:/
i've never had any huge issues with the game, it obviously needed tweeking, but for me it was always playable my problem was always that i had to play it with other people |
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| #9 06:44pm 28/01/03 |
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Erik-the-Red
Posts: 560
Location: Brisbane, Queensland
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my problem was always that i had to play it with other peopleisn't that the problem with CS? |
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| #10 06:45pm 28/01/03 |
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Denny
Posts: 2642
Location: Brisbane, Queensland
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it would be if i played normal cs
i play CS funmaps where the objectives and maps are so tiny that people can't possibly act like f*****s |
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| #11 06:46pm 28/01/03 |
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Malthius
Posts: 528
Location: Brisbane, Queensland
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Erik: turning hardware sound off fixes lots of sound problems on SBlive cards. However, if you have the hacked down audigy 2 drivers, or in fact install the new 1.3 patch, those problems are fixed. I'm running hardware on at the moment with the new drivers, and it's really sweet. Creative just don't want them used on Live cards because they want people to have to upgrade.
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| #12 06:56pm 28/01/03 |
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Mr X
Posts: 214
Location: Brisbane, Queensland
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hardware sound = should be enabled?
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| #13 06:59pm 28/01/03 |
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Denny
Posts: 2644
Location: Brisbane, Queensland
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Mr X, not if you have an SBLive and are using standard SBLive drivers
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| #14 07:04pm 28/01/03 |
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doober
Posts: 91
Location: Brisbane, Queensland
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I don't know why it took them so long to get a proper voting system in place, it's an ESSENTIAL part of any game where ff might be on.
Nice to see the fixes on getting shot in the cockpits too, i was getting rather sick of being killed without a scratch on my plane (or even hearing or seeing the bullets). |
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| #15 07:30pm 28/01/03 |
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mraltz
Posts: 335
Location: Brisbane, Queensland
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i play CS funmaps where the objectives and maps are so tiny that people can't possibly act like f*****s cs funmaps are.. fun! i like glasswars :P |
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| #16 07:37pm 28/01/03 |
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Tollaz0r!
Posts: 5342
Location: Brisbane, Queensland
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I like how the reduced the AA damage vs Planes. Now they are compleatly useless, might as well use the Basooka.
:D |
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| #17 08:28pm 28/01/03 |
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doober
Posts: 92
Location: Brisbane, Queensland
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AA rips up planes something bad (provided you can use them of course) and you can't just repair your plane as easily as a tank. Assault guns vs planes was a bit overpowered too, you take alot of damage trying to swoop them.
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| #18 09:39pm 28/01/03 |
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Erik-the-Red
Posts: 568
Location: Brisbane, Queensland
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ermm...i'm guessing if a shell with exploding shrapnel hit a real plane, it would f*** it up. a lot. so why'd they lower the damage :(
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| #19 09:47pm 28/01/03 |
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sn00p71
Posts: 1
Location: Queensland
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* N U K E D *
By Khel |
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| #20 04:37pm 30/01/03 |
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Erik-the-Red
Posts: 571
Location: Brisbane, Queensland
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actually, you're the fag, as only little CS kiddies talk like that and have their name like that, thinking they're cool
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| #21 09:51pm 28/01/03 |
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Rommel
Posts: 2630
Location: Brisbane, Queensland
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once again, another threads decends into a flame war..
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| #22 09:54pm 28/01/03 |
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Erik-the-Red
Posts: 572
Location: Brisbane, Queensland
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true. my apologies. doesn't change that he's a little CS kiddie though :P
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| #23 10:18pm 28/01/03 |
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mraltz
Posts: 337
Location: Brisbane, Queensland
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ALtz ur a Fag, I ownz j00 all k. |
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| #24 10:27pm 28/01/03 |
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HERMITech
Posts: 303
Location: Brisbane, Queensland
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I ownz j00 Err, dude, it's illegal to own people & the nazis lost, so no one owns any jews... |
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| #25 10:39pm 28/01/03 |
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sn00p71
Posts: 2
Location: Queensland
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* N U K E D *
By Khel |
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| #26 04:37pm 30/01/03 |
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Gavmo
Posts: 3435
Location: Brisbane, Queensland
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what?
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| #27 08:02pm 29/01/03 |
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mraltz
Posts: 342
Location: Brisbane, Queensland
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the?
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| #28 08:06pm 29/01/03 |
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Excruci@ting
Posts: 1848
Location: Brisbane, Queensland
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Thank god for the improvments on kicking tk'ers.
Ever played CoralSea? TK'ERS EVERYWHERE! They kill you if you take there plane. But they dont realise that 10sec later another spawns. And while they are killing you, they miss out on the next spawning plane, and then the kill that person. Its a never ending cycle! |
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| #29 08:53pm 29/01/03 |
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Excruci@ting
Posts: 1849
Location: Brisbane, Queensland
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Possibility to tag specific players as a 'buddy' and make them more visible in the minimap Sounds good sn00p71 Another new person acting like a ... I dunno, we should make a word for someone like that. Idiot will do for now. |
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| #30 09:06pm 29/01/03 |
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Psycho!
Posts: 1751
Location: Brisbane, Queensland
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patch changes look good, I was hoping for some f/feedback support for joysticks in there but pfft...ah well
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| #31 09:31pm 29/01/03 |
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Tollaz0r!
Posts: 5348
Location: Brisbane, Queensland
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gees Phyco, soon you will want it to be a full on flight sim :p
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| #32 11:27pm 29/01/03 |
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Psycho!
Posts: 1755
Location: Brisbane, Queensland
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heh yeh Toll..maybe. :P But I would like some kind of in game calibration for sticks, even if its to set pitch/roll paramters for sticks differently.
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| #33 11:39pm 29/01/03 |
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Skyhawk
Posts: 681
Location: Brisbane, Queensland
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Hmm, I might try and get someone to code it for Blackhawk Down psycho, I would love some force feedback.
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| #34 11:49pm 29/01/03 |
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Psycho!
Posts: 1758
Location: Brisbane, Queensland
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cool mate, not only would it be great for planes but I am sure a lot would love the rumble and recoil of a big arse tank when she lets loose a slug. Hell AA recoil would be good via a stick, adds to the immersion.
:) |
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| #35 02:03am 30/01/03 |
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teen
Posts: 8926
Location: Brisbane, Queensland
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| #36 09:31am 30/01/03 |
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system
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