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swat0r
Posts: 1201
Location: Brisbane, Queensland
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Does anyone have this?
I have the original transport tycoon but unfortunately the number of vehicles you can build is limited. I was wondering of the deluxe version changed this, and what else it changes... |
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| #0 01:30pm 29/12/02 |
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system
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SquarkyD
Posts: 3728
Location: Brisbane, Queensland
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contact your nearest ICQ vendor
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| #1 01:32pm 29/12/02 |
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swat0r
Posts: 1202
Location: Brisbane, Queensland
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huh?
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| #2 01:35pm 29/12/02 |
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SquarkyD
Posts: 3732
Location: Brisbane, Queensland
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it ment ICQ me, however i have since discovered that i cant find my copy of TTD :(
oh well |
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| #3 01:36pm 29/12/02 |
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swat0r
Posts: 1203
Location: Brisbane, Queensland
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can you tell me about it at least?
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| #4 01:37pm 29/12/02 |
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SquarkyD
Posts: 3734
Location: Brisbane, Queensland
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yeah deluxe has more vehicles, and more services as well.
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| #5 01:39pm 29/12/02 |
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swat0r
Posts: 1204
Location: Brisbane, Queensland
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is the vehicle limit gone? or at least increased?
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| #6 01:39pm 29/12/02 |
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Scuzzy
Posts: 7792
Location: Brisbane, Queensland
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| #7 01:43pm 29/12/02 |
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SquarkyD
Posts: 3735
Location: Brisbane, Queensland
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question: have u guys got this running under XP?
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| #8 01:44pm 29/12/02 |
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Scuzzy
Posts: 7793
Location: Brisbane, Queensland
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no, but i will in a seccond once i re-install it, i have had it running under 2k, let me sort out what files you need.
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| #9 01:46pm 29/12/02 |
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SquarkyD
Posts: 3737
Location: Brisbane, Queensland
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OOOOOHHHH
I WUB JOO SCUZZY |
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| #10 01:47pm 29/12/02 |
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CaPt0
Posts: 2737
Location: Brisbane, Queensland
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i have it running under 2k, you have to install ttd win95 edition, then activate compatibility mode in win2k then make a shortcut to the exe and run it in win95 mode.
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| #11 01:48pm 29/12/02 |
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Scuzzy
Posts: 7794
Location: Brisbane, Queensland
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| #12 01:53pm 29/12/02 |
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swat0r
Posts: 1205
Location: Brisbane, Queensland
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it'd be nice if you could auth me, or even reply to my msg.
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| #13 04:19pm 29/12/02 |
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Morax
Posts: 519
Location: Brisbane, Queensland
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I've been playing it heaps the last few weeks, yeah it works under XP and the game f'n owns!
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| #14 07:40pm 29/12/02 |
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Ember
Posts: 1684
Location: Brisbane, Queensland
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you can get it from www.abandongames.com or get my ICQ from scorch
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| #15 09:12pm 29/12/02 |
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Blackout
Posts: 26
Location: Brisbane, Queensland
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mum dragged me to one of those vinnie type stores about a year ago and after playing TTD for years there was an org copy sitting on the shelf for $3!!!!!! PHWOR!!!
so now i have an org copy :D :D :D |
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| #16 11:11am 31/12/02 |
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swat0r
Posts: 1209
Location: Brisbane, Queensland
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lol
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| #17 11:13am 31/12/02 |
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Morax
Posts: 520
Location: Brisbane, Queensland
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Post some screenies of your best transport setups :D
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| #18 11:15am 31/12/02 |
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swat0r
Posts: 1210
Location: Brisbane, Queensland
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ill have to start playing it again then.
All my saves were from original TT and I dont have them nemore neways. |
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| #19 11:20am 31/12/02 |
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Toilet Duck
Posts: 7490
Location: Brisbane, Queensland
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then activate compatibility mode in win2kSince when does Windows 2000 have "compatibility mode" ? The only thing remotely close to that is the dongs tool on the install CD which simply fools the program into thinking it's Win95 (but does not actually emulate any of the Win95 stuff which is what Windows XP compatibility mode does). |
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| #20 12:02pm 31/12/02 |
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swat0r
Posts: 1213
Location: Brisbane, Queensland
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TTD keeps crashing on me:(
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| #21 12:11pm 31/12/02 |
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ex0dus
Posts: 549
Location: Brisbane, Queensland
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since SP2
Start | RUN | copy + paste this %%%%%%%%%%%%%%%%%%%%%%%%% regsvr32 %systemroot%\apppatch\slayerui.dll %%%%%%%%%%%%%%%%%%%%%%%%% hit enter. and you now have application compatability option in right click menu of program shortcuts. =) |
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| #22 09:05pm 31/12/02 |
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swat0r
Posts: 1220
Location: Brisbane, Queensland
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| #23 08:09pm 01/01/03 |
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Morax
Posts: 521
Location: Brisbane, Queensland
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| #24 08:39pm 01/01/03 |
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dke
Posts: 1279
Location: Brisbane, Queensland
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whats the facsination with bridges/tunnel/multiple trains on one track?
it seriously reduces train speeds and decreases income. all i remember from my TT days was the straightest is always the best. and that handy $4 billion i had was good money. |
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| #25 08:51pm 01/01/03 |
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Morax
Posts: 522
Location: Brisbane, Queensland
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If you build your network efficiently enough it's much easier adding new routes to it, just put a bit of track so that it joins to your backbone and make a new train, no need for thousands of km of new track..
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| #26 08:51pm 01/01/03 |
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dke
Posts: 1280
Location: Brisbane, Queensland
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maybe, but i really hated watching my trains slow down. :)
plus thousands of km of tracks rock. :p |
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| #27 08:58pm 01/01/03 |
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Morax
Posts: 523
Location: Brisbane, Queensland
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Hahah.. watching lots of trains use heaps of cool junctions is cool too :P
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| #28 09:05pm 01/01/03 |
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swat0r
Posts: 1221
Location: Brisbane, Queensland
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it seriously reduces train speeds and decreases income. its different than transport tycoon dude. TTD adds a whole new signal system, which morax has obviously used to the max. My screenshots are of using the new system as well. You may have 2 tracks but you have 6 trains running on those tracks WITHOUT slowdown. You add sections of signals in and as long as only 1 train is in that section there is no slowdown. In my setup, I have a twin track with 6 trains on it going to a distant farm with uber output. The track section is like this: ==-\/-+->---+-----+---->-+-\/-== ==-/\-+-<---+-----+----<-+-/\-== = station -/\ track > one way + signals/sections you can have 3 trains going each way without slowdown. It is in fact the most efficient way of doing a track setup. You either need a consistent supply at one end to set your trains to full load tho, otherwise they need to have that disabled. In morax's example its basically a highway, with on/off ramps. |
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| #29 10:13pm 01/01/03 |
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Morax
Posts: 525
Location: Brisbane, Queensland
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^^ What Swat said :D
Also if you do have 6 trains on one route (with a very good producing mine), it's not efficient cost-wise to build 6 seperate tracks each for its own train. Building 2 tracks (each one way) is heaps better :) |
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| #30 10:14pm 01/01/03 |
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dke
Posts: 1281
Location: Brisbane, Queensland
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i had like $4 billion....wtf did i need cost effective track laying for? :p
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| #31 10:33pm 01/01/03 |
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Scuzzy
Posts: 7817
Location: Brisbane, Queensland
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thought I'd post some screenies of some of the more busy areas in my gameBusy? get some mag lev trains. |
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| #32 12:24am 02/01/03 |
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ex0dus
Posts: 551
Location: Brisbane, Queensland
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is there a money cheat ?? ^_^
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| #33 09:52am 02/01/03 |
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Morax
Posts: 526
Location: Brisbane, Queensland
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I think there is one but you don't need it, build 2 trains to start with and you're set for the rest of the game if you keep building :P
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| #34 10:19am 02/01/03 |
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Scuzzy
Posts: 7818
Location: Brisbane, Queensland
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is there a money cheat ?? ^_^http://www.ttdpatch.com/ use that as your TTDX front end, and then place a sign (under the tree menu) with "cht:money 999999" you can also adjust the year with "cht:year 2050" then just remove the sign once the cheat activates. |
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| #35 10:24am 02/01/03 |
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SquarkyD
Posts: 3745
Location: Brisbane, Queensland
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how do u guys go about setting directions on tracks? just loop out of the back of the station?
also what is RORO? i'm curious |
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| #36 02:12pm 02/01/03 |
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Morax
Posts: 527
Location: Brisbane, Queensland
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You set directions on a track by using one-way signals.
RO-RO is "roll-on-roll-out", so a train would enter on one side of the station and continue out the other side, instead of turning on the spot and heading back the way it came. |
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| #37 06:12pm 02/01/03 |
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Morax
Posts: 531
Location: Brisbane, Queensland
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BTW just got maglevs on my game, as soon as I've converted all the track i'll upload some more screenies :)
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| #38 10:50pm 02/01/03 |
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system
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