|
![]() |
|
| Author |
|
|||||||
|
Steve Farrelly
Posts: 1905
Location: Sydney, New South Wales
|
The US and EU versions of Borderlands for PC have reportedly slipped by a week, putting the game's desktop arrival a week back after the console versions. The reason has apparently come down to optimisation, which is in line with the sort of things Gearbox's Randy Pitchford was telling me just over a week ago about the team working on the game right up to the last minute, so it's most definitely likely this will be the case on Australia as well. In case you missed our local coverage after 2K Games Australia graciously brought the enigmatic Gearbox CEO over to our shores (which are currently your shores given Dan and I are in Japan), you can check out our interview with him here, and even more on the game from our game page here. |
|||||||
| #0 11:59pm 23/09/09 |
|
|||||||
|
system
|
--
|
|||||||
| #0 |
|
|||||||
|
Trauma
Posts: 164
Location: Melbourne, Victoria
|
I don't like the sound of them working 'right upto the last minute' seems like they are rushing it. Wait and see I guess. |
|||||||
| #1 01:59pm 24/09/09 |
|
|||||||
|
Eds
Posts: 9092
Location: Brisbane, Queensland
|
The majority of games are worked on right up until the last min, I dont know what you are worried about.
|
|||||||
| #2 03:36pm 24/09/09 |
|
|||||||
|
Trauma
Posts: 166
Location: Melbourne, Victoria
|
And the majority of games are buggy pieces of s*** on release. |
|||||||
| #3 03:42pm 24/09/09 |
|
|||||||
|
darkjedi
Posts: 1901
Location: Brisbane, Queensland
|
I'm willing to accept this, as long as the game is decent upon release.
|
|||||||
| #4 03:44pm 24/09/09 |
|
|||||||
|
Khel
Posts: 13603
Location: Melbourne, Victoria
|
The majority of games are worked on right up until the last min, I dont know what you are worried about. Yeah, I remember working till about 3 in the morning the night before Looney Tunes was due to be submitted to Microsoft, completely re-writing the level loading code because we found out at the last minute that one of the levels was too big and didn't load properly when played in multiplayer. I'd like to think the bigger, more established, more organised companies don't fly by the seat of their pants like that, but I can imagine the same sort of thing (if maybe on a smaller scale) still happens everywhere. Still, even though I can understand it, I'm annoyed I have to wait another week for my Borderlands fix :( And resist the temptation to buy it on console in the meantime. |
|||||||
| #5 04:22pm 24/09/09 |
|
|||||||
|
darkjedi
Posts: 1902
Location: Brisbane, Queensland
|
I just use the justification that "FPS style games on console controller = s***" and that's enough for me to hold off & wait.
|
|||||||
| #6 04:40pm 24/09/09 |
|
|||||||
|
Trauma
Posts: 167
Location: Melbourne, Victoria
|
So true. |
|||||||
| #7 04:57pm 24/09/09 |
|
|||||||
|
Dazhel
Posts: 397
Location: Gold Coast, Queensland
|
I'd like to think the bigger, more established, more organised companies don't fly by the seat of their pants like that, but I can imagine the same sort of thing (if maybe on a smaller scale) still happens everywhere. I have this thought every single time I get on a plane. Gee, if deep down the air travel business is implementing the same dodgy cost cutting measures or making stupid mistakes that I see on a daily basis in other companies is the plane going to stay in the sky long enough to reach the destination? |
|||||||
| #8 12:41am 25/09/09 |
|
|||||||
|
Eds
Posts: 9093
Location: Brisbane, Queensland
|
I'd like to think the bigger, more established, more organised companies don't fly by the seat of their pants like that, but I can imagine the same sort of thing (if maybe on a smaller scale) still happens everywhere. Bigger, more established companies like EA? :P It happens almost everywhere |
|||||||
| #9 09:09am 25/09/09 |
|
|||||||
|
system
|
--
|
|||||||
| #9 |
|
|||||||
|
| ||||||||