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Steve Farrelly
Posts: 1750
Location: Sydney, New South Wales
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QuakeCon is behind us now, but the news is still resonating. Two key points to emerge from the event, and the lips of CEO John Carmack include id's decidedly strong support behind the iPhone (which is still kind of weird being that it's Apple) where he revealed the studio would be creating three lines of id releases which include "classic", "role-playing" and finally "exclusive". This means you'll be seeing original titles such as Wolf 3D in the classic line, a Wolfenstein RPG in the role-playing line and all-new IP in the exclusive line. The other key point sees id's new bank balance, as invested by Zenimax, allowing them to craft three specific internal teams only dedicated to crafting Triple A titles. Say what you will about their games of late, but it really seems like they're stepping up their game for the coming generation. |
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| #0 01:16pm 17/08/09 |
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ara
Posts: 2744
Location: Sydney, New South Wales
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Tripe A indeed! |
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| #1 12:35pm 17/08/09 |
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BillyHardball
Posts: 9592
Location: Brisbane, Queensland
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Why is it weird that they are supporting Apple platforms? Hasn't Carmack been an Apple fanboy since before it was cool?
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| #2 12:41pm 17/08/09 |
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Steve Farrelly
Posts: 1751
Location: Sydney, New South Wales
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It's not, but I guess id as a developer has always been for the hardcore PC crowd |
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| #3 12:42pm 17/08/09 |
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parabol
Posts: 5350
Location: Brisbane, Queensland
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which is still kind of weird being that it's Apple They do the majority of their programming and design on Macs. |
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| #4 01:16pm 17/08/09 |
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rec
Posts: 2878
Location: Brisbane, Queensland
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It may be weird that they're developing for a mobile platform, but it's no less weird than them now putting great emphasis on console development. On the flipside, what's -not- weird is that they're supporting Apple platforms. id have been releasing games on the Mac ever since I can remember. |
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| #5 02:32pm 17/08/09 |
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giririsss
Posts: 3231
Location: Brisbane, Queensland
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what IS weird is that they'd do an iphone exclusive.
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| #6 04:36pm 17/08/09 |
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TicMan
Posts: 4939
Location: Melbourne, Victoria
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What is even WEIRDER is that Hogfather and 3dee haven't posted in this thread yet.
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| #7 04:40pm 17/08/09 |
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qmass
Posts: 9448
Location: Queensland
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what IS weird is that they'd do an iphone exclusive.Its not weird at all. The iphone app store market is huge, it makes as much sense as developing for any of the portable systems because the market is only going to get bigger and the development cycle is months instead of years. |
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| #8 05:26pm 17/08/09 |
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Hogfather
Posts: 3449
Location: Cairns, Queensland
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What is even WEIRDER is that Hogfather and 3dee haven't posted in this thread yet. Eh, more games for my phone? I'll take em, no time to play em tho! |
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| #9 05:26pm 17/08/09 |
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JamesBlunt
Posts: 99
Location: Toowoomba, Queensland
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what is wierd is iphone users
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| #10 05:26pm 17/08/09 |
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Hogfather
Posts: 3450
Location: Cairns, Queensland
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What's really wierd is someone who chooses a name like Blunty picking on the Apple people.
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| #11 05:30pm 17/08/09 |
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3dee
Posts: 4250
Location: Brisbane, Queensland
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Hai guys. Nice thread. No dragons though.
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| #12 06:04pm 17/08/09 |
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greazy
Posts: 1481
Location: Brisbane, Queensland
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| #13 06:50pm 17/08/09 |
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giririsss
Posts: 3232
Location: Brisbane, Queensland
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Its not weird at all. The iphone app store market is huge, it makes as much sense as developing for any of the portable systems because the market is only going to get bigger and the development cycle is months instead of years. you missed the point. it's not about mobile development, it's about, why make it iphone exclusive? the winmo market is not unconsiderable either. |
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| #14 07:38am 18/08/09 |
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ravn0s
Posts: 8141
Location: Brisbane, Queensland
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why make it iphone exclusive? why make any games exclusive? |
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| #15 07:44am 18/08/09 |
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Nathan
Posts: 3223
Location: Canberra, Australian Capital Territory
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why make it iphone exclusive? Here's two: 1. Each phone is different to develop on then WinMo which is different to Palm etc. To do more phones, is really just doing new versions. 2. Many other phones (particularly your winmo example) dont have a substantive market for selling applications. Combine this with point 1, and you have to show that the cost of making each additional version will be recouped. These are the same reasons that Linux has no games. |
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| #16 08:06am 18/08/09 |
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giririsss
Posts: 3233
Location: Brisbane, Queensland
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Winmo mightn't have a store system setup yet, but i'm sure you could buy the games online quite easily and get them on your winmo.
Android will shortly have an app store, if its not up already, and most people who dont want an iphone, seem to be relatively into android based phones. Though i have no figures for comparisons. I know palm and other such have their own OS's, but i'd have thought that for the most part, the winmo market would be a fairly viable one. why make any games exclusive? most console exclusives come with dump trucks full of cash. I'm not sure mobile developers get the same consideration. I dunno, just seems an odd choice to me. If id have been able to release concurrent mac/pc versions of their desktop games, i would've thought handhelds would be similar. |
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| #17 08:44am 18/08/09 |
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3dee
Posts: 4281
Location: Brisbane, Queensland
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I dunno, just seems an odd choice to me. The App Store has been much more successful at bringing mobile apps (iPhone apps that is) to the limelight. Before the App Store, getting apps for mobiles was a pretty mediocre experience and often you couldn't find much decent stuff other than some games and maybe opera browser (this comes from using various Nokias and Motorolas). You seem to underestimate how commercially viable the App Store has become. |
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| #18 08:49am 18/08/09 |
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Nathan
Posts: 3224
Location: Canberra, Australian Capital Territory
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Winmo mightn't have a store system setup yet, but i'm sure you could buy the games online quite easily and get them on your winmo. I wasn't saying its not possible, I was trying to say that iPhone is really the only phone with a sizable market for 3rd party games. If Android or whatever actually gains a lot of users buying stuff, then I'm sure you will see games turn up. In that I dont thinkthey are iPhone "exclusive", there's just (currently) no other handset worth bothering with due to the lack of a market to sell the product to. I dunno, just seems an odd choice to me. If id have been able to release concurrent mac/pc versions of their desktop games, i would've thought handhelds would be similar. Mac and PC are actually far more similar to develop for than mobile phones, if you decide upfront to support both platforms its not much extra work to do so. |
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| #19 08:57am 18/08/09 |
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3dee
Posts: 4283
Location: Brisbane, Queensland
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Mac and PC are actually far more similar to develop for than mobile phones, if you decide upfront to support both platforms its not much extra work to do so. Precisely. A lot of code libraries and APIs are cross-platform (the most obvious being OpenGL). A large portion of game code has almost nothing to do with the platform its actually running on due to this. OpenGL 2.0 code on Mac will work the same on PC (as far as I can tell). |
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| #20 09:14am 18/08/09 |
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Hogfather
Posts: 3451
Location: Cairns, Queensland
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Its not really an unusual choice.
The iPhone has a standard OS and hardware environment - at worst id need to develop and test against 3 versions of the phone, and a single version of the OS. The phone also has decent 3D hardware and standard control mechanisms. There are a good number of iPhones out there and a centralised, controlled application distribution network exists. Piracy seems to be relatively low, and the price point of most iPhone software doesn't make it that appealing to jailbreak the device just to get free s***. Developing games on the iPhone seems more like console development than anything else. At the moment the competition doesn't present as appealing a platform to develop games on imo, but no doubt they are working on it. |
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| #21 09:14am 18/08/09 |
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Nathan
Posts: 3225
Location: Canberra, Australian Capital Territory
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Developing games on the iPhone seems more like console development than anything else. +1 to this - to be honest the question "why iPhone exclusive" to me makes more sense in the context of say, why not release on PSP? Instead of why not WinMo. |
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| #22 09:43am 18/08/09 |
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