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Dan
Special Text
Posts: 8453
Location: Brisbane, Queensland
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With a new release window of 2009 for "major console platforms and PC" and a new subtitle, Codemasters has released some new media for Operation Flashpoint 2: Dragon Rising. Originally set for a 2004 release under Czech developer Bohemia Interactive, the sequel to the popular realism-centric Operation Flashpoint has been completely restarted and is now being forged in-house at Codies. Today, they've released a new cinematic trailer and a set of 6 images referred to as "development target renders". A little odd but at least more honest than trying to pass them off as actual in-game screenshots. The video reveals the sheer scale of Operation Flashpoint 2: Dragon Rising’s battlefield – the 220km2 island of Skira, located off the eastern coast of Russia, north of Japan. This oil-rich Russian-controlled island stands on the brink of war. An airborne division of the People’s Liberation Army of China (PLA) lands to claim the island as the sovereign possession of the People’s Republic. Russia turns to the US for support aid and they’re quick to respond. Sending in the USS Iwo Jima, a battalion of US Marines launch an assault on the strung out but dug-in Chinese force. Can the situation be defused before this flashpoint turns white hot and an all-out global war between the superpowers erupts?Check out the complete press release for all the details. |
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| #0 03:45pm 14/07/08 |
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Carson
Posts: 22
Location: Gippsland, Victoria
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Needs more gameplay trailer. But hopefully it's as good as the first one, that game was tits. |
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| #1 05:13pm 14/07/08 |
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Le Infidel
Posts: 2079
Location: Netherlands
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is this pc only or going to be bastardised for consoles (hopefully not)
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| #2 06:08pm 14/07/08 |
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nF
Forum Hero
Posts: 14277
Location: Wynnum, Queensland
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the first one was the perfect example of a great idea ruined by the implementation.
cause it was s*** in everyway. |
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| #3 06:09pm 14/07/08 |
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Crakaveli
Posts: 2756
Location: USA
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get f***ed, first one rocks.
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| #4 07:32pm 14/07/08 |
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nF
Forum Hero
Posts: 14279
Location: Wynnum, Queensland
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not it wasn't.
it looked like anus, ran like anus and played like anus. seriously, what was great about it? |
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| #5 07:51pm 14/07/08 |
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ravn0s
Posts: 6694
Location: Brisbane, Queensland
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wtf nf. the first one rocked. one of the best sp games ive played.
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| #6 07:53pm 14/07/08 |
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Twisted
Posts: 10281
Location: Brisbane, Queensland
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Yeah OFP was awesome. |
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| #7 08:04pm 14/07/08 |
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3x0dus
Posts: 1040
Location: Townsville, Queensland
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wasnt OFP the game with almost everything as Sprite models, akak looked like poo.
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| #8 08:19pm 14/07/08 |
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Le Infidel
Posts: 2083
Location: Netherlands
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i dont know what sprites and poo you are talking about
http://images.google.com/images?q=operation%20flash%20point&ie=UTF-8&oe=utf-8&rls=org.mozilla:en-GB:official&client=firefox-a&um=1&sa=N&tab=wi |
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| #9 08:25pm 14/07/08 |
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Crakaveli
Posts: 2757
Location: USA
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not it wasn't. Coop over the net, custom missions, an awesome mission editor, realistic. Seriously playing over the net was some of the best gaming evar |
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| #10 09:17pm 14/07/08 |
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nF
Forum Hero
Posts: 14281
Location: Wynnum, Queensland
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yeah everything was 2D cutouts and smudges for textures, felt like a slightly improved version of archipelagos but without a bicycle.
the game was also horribly buggy, but if you could handle the rest of the s*** i guess a few bugs wouldn't have mattered. |
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| #11 09:28pm 14/07/08 |
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Viz
Posts: 2
Location: Brisbane, Queensland
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If that was realistic I'll be damned. Yanks might screw up, but they don't do stuff THAT badly... |
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| #12 10:37pm 14/07/08 |
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Crakaveli
Posts: 2760
Location: USA
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This isn't being done by the people who did the first one by the way.. The spiritual successor is ArmedAssault.
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| #13 01:19am 15/07/08 |
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3x0dus
Posts: 1041
Location: Townsville, Queensland
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lol
@ pix of old OFP, qlty gfx, im sure from what i remember the gameplay @ lans was not too bad. |
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| #14 08:32am 15/07/08 |
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