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trog
AGN Admin
Posts: 17392
Location: Brisbane, Queensland
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Konami have released a nine minute long trailer from the Tokyo Game Show showcasing the next Metal Gear Solid title. The trailer is only available for streaming, so you'll have to cop the usual sort of streaming quality that you've come to know and love. It is a pretty impressive trailer though, showing of some of the lush visuals we can expect to see on the PlayStation 3. |
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| #0 02:42pm 19/09/05 |
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Seven
Posts: 522
Location: Central Coast, New South Wales
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Sweet as
Also - mms://wm1.streaming.ne.jp/konami2/tgs2005_mgs4_lkef93dnks2s.asf 27mb http://www.filerush.com/torrents/tgs2005_mgs4_lkef93dnks2s.asf.torrent 27mb http://www.gametrailers.com/download.php?id=7654&type=wmv&f= 27mb http://www.gametrailers.com/download.php?id=7654&type=mov&f= 34mb last edited by Seven at 15:04:34 19/Sep/05 |
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| #1 03:04pm 19/09/05 |
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ravn0s
Posts: 3222
Location: Brisbane, Queensland
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gametrailers allows u to download it rather than stream
last edited by ravn0s at 14:47:01 19/Sep/05 |
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| #2 02:47pm 19/09/05 |
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Xy
Posts: 182
Location: Mackay, Queensland
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Yay another movie game!!!
I remember watching Operator play Metal Gear Solid 2 and this one section of the game he played 3, 5 minute long sections only to have them intersected by 10-15 minute cutscenes... and they weren't even a lead up to a boss battle or anything!!! Still a good sneaking game but damn long winded. |
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| #3 03:16pm 19/09/05 |
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Xy
Posts: 184
Location: Mackay, Queensland
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Haha love the advertising in that tralier too.
Was indeed sexy ... but drawn out and long winded with nothing happening yet again... Ah well it wouldn't be MGS if i didnt feel like falling asleep. |
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| #4 03:32pm 19/09/05 |
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Reverend Evil
Posts: 12275
Location: Wynnum, Queensland
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Is this the same trailer that has no gameplay, just a pre-rendered scene of Snake sneaking around?
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| #5 03:34pm 19/09/05 |
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trog
AGN Admin
Posts: 17393
Location: Brisbane, Queensland
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rev, yep
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| #6 03:35pm 19/09/05 |
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ravn0s
Posts: 3224
Location: Brisbane, Queensland
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its ingame footage
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| #7 03:51pm 19/09/05 |
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Dan
Posts: 7067
Location: Canada
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The jury is still out on whether it's pre-rendered or not, statements have been made but no worthy proof. Even if it is real-time, I still have my doubts on exactly how close to an end-spec consumer ps3 whatever machine it was running on is. If Sony can really push those kind of polys and textures out with that much stuff happening in the scene and keep 60fps, ill be very impressed.
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| #8 05:06pm 19/09/05 |
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LightAssassin
Posts: 538
Location: Brisbane, Queensland
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I'm just happy they are making a continuation on from MGS2.
MGS2 was my favourite. I sat there and took the story in something shocking... it's one of the few games I actually cared enough to listen to everything and take it in. And now it has a real continuation YAY! I recently installed MGS and MGS2 Substance on the PC. (I don't have MGS3, will be getting a ps2 and it soon, hopefully it will come out on PC maybe.... PS2 pad on PC with updated textures and higher res for the win!). Fanboy ahoy! I hardly care what the graphics are about, as long as it's more kick ass Snake action! I was very slow to get excited about the PS3 but hopefully these games will sway me ^_^ |
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| #9 05:21pm 19/09/05 |
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ravn0s
Posts: 3227
Location: Brisbane, Queensland
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some info for yas
After Kojima finished off his technical demonstration, Kojima explained why he decided to age his characters. "Old characters are better because their wrinkles can be used to show the rendering capabilities of the PS3," he said. "Young characters have silky skin, so it's not as challenging". last edited by ravn0s at 17:59:18 19/Sep/05 |
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| #10 05:59pm 19/09/05 |
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Khel
Posts: 10606
Location: Wynnum, Queensland
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Apparentely this is Hideo Kojima's last MGS Yeah, they said that after MGS2 as well. |
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| #11 06:16pm 19/09/05 |
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cs_master
Posts: 107
Location: Brisbane, Queensland
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If Sony can really push those kind of polys and textures out with that much stuff happening in the scene and keep 60fps, ill be very impressed. the eye can only see 30fps though |
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| #12 06:37pm 19/09/05 |
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trog
AGN Admin
Posts: 17399
Location: Brisbane, Queensland
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I overclocked my eyes, so I can see up to 120fps
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| #13 06:39pm 19/09/05 |
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Xy
Posts: 187
Location: Mackay, Queensland
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I've had a theory for a while that although we are only able to see up to 24 frames per second that we can catch the starts and ends of frames just above 24 being renedered on a monitor and therefore it can seem jerky even at 30ish frames sometimes.
I have no scientific proof for this but i can just "see" slight jerkyness sometimes in 30ish frames for some reason. It quickly becomes smooth above 40-50 for me though. |
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| #14 06:51pm 19/09/05 |
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fpot
Posts: 12046
Location: Gold Coast, Queensland
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the eye can only see 30fps thoughbanned and ruined arse kunt. |
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| #15 07:56pm 19/09/05 |
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0z
Posts: 1155
Location: Brisbane, Queensland
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lol the great 30fps thread debate all over again? last edited by 0z at 20:59:19 19/Sep/05 |
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| #16 08:59pm 19/09/05 |
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Khel
Posts: 10609
Location: Wynnum, Queensland
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Is this just an official version of the hand-cam trailer that was posted a few days ago?
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| #17 11:49pm 19/09/05 |
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dais
Posts: 7461
Location: Brisbane, Queensland
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yes
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| #18 12:00am 20/09/05 |
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0z
Posts: 1156
Location: Brisbane, Queensland
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they dont show the ps3 in action? how can they prove its not pre-rendered or acutal in game play?
Untill they show a goerge forman grill pumping the feed via hdmi i call bs and pre-rendered. |
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| #19 12:01am 20/09/05 |
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Booyah
Posts: 4485
Location: Brisbane, Queensland
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I dont like an old solid snake, i liked him when he was young and sexy picking up all the chix bro =(
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| #20 12:15am 20/09/05 |
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sprayNwipe
Posts: 1397
Location: Brisbane, Queensland
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they dont show the ps3 in action? how can they prove its not pre-rendered or acutal in game play? Read the thread - there's a quote that shows that they brought up a debug menu and changed settings around to prove that it was real time. |
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| #21 10:01am 20/09/05 |
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trog
AGN Admin
Posts: 17404
Location: Brisbane, Queensland
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Yeh, but how do you know the debug menu wasn't prerendered!
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| #22 10:22am 20/09/05 |
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qmass
Posts: 8255
Location: Queensland
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it was still just a stupid cutscene, no matter whether or not it was actually rendered in real time (which i doubt)what the f***. Thats as stupid as saying the eye can only see 30FPS... Whether the game is showing gameplay or a scripted sequence has NOTHING to do with whether its pre-rendered or real time. If its scripted it still relies on alot of the game mechanics to run it. AI and possibly physics aside. Graphically, its the same. |
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| #23 08:08pm 20/09/05 |
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Xy
Posts: 196
Location: Mackay, Queensland
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Sorry to revive this thread but it had to be done...
http://www.ctrlaltdel-online.com/images/comics/20050923.jpg |
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| #24 01:25am 24/09/05 |
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