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Topic: New Half-Life 2 Speed Record
trog
AGN Admin
Posts: 15858
Location: Brisbane, Queensland

A new Half-Life 2 speed record has been set - 2 hours, 14 minutes. Download the 1.1gb movie showcasing the record; at the moment we only have a BitTorrent download but you should get decent speeds (please leave your torrent open for a while after downloading!).
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ravn0s
Posts: 2132
Location: Brisbane, Queensland
wow took 45 mins off the previous record.
Murderer
Posts: 1174
Location: Tasmania
Quake Done Quick was the s***!

13-15-17 mins or so was the one :P

nightmare, all levels.

Now hl ey???? well... how gay.
fpot
Posts: 10536
Location: Gold Coast, Queensland
Pity quake was a s*** game.
Murderer
Posts: 1176
Location: Tasmania
Bulls***, the original quake is still the best FPS game ever made.

And it always will be too :).

fpot
Posts: 10537
Location: Gold Coast, Queensland
Yeh, that complete and utter sterility mixed in with a palette of brown and browner was great!
Murderer
Posts: 1177
Location: Tasmania
thats why u use clients which have 32bit textures!!!.

:P

or u can be hardcore and go software :D
sLaps_Forehead
Posts: 1457
Location: Brisbane, Queensland
preferred quake2 mehself
XandraX
Posts: 519
Location: Brisbane, Queensland
Q2DM1 for the win
parabol
Posts: 769
Location: Brisbane, Queensland
Doom 2 Nightmare in 49 minutes, 49 seconds in one go. Now that was something special.
ravn0s
Posts: 2134
Location: Brisbane, Queensland
is there any duke nukem 3d speed runs?
WetWired
Posts: 1333
Location: Brisbane, Queensland
quake 1 was overrated in my opinion
Steele
Posts: 35
Location: Brisbane, Queensland
You have way to much time on your hands if you can sit through one of these. Get a haircut and get a real job ;)
trog
Posts: 15862
Location: Canada
reckon, who wants to sit and watch 2 hours of someone playing. They need a "cool speed tricks" edit version where they just show off the highlights. I remember some of the awesome grenadejump tricks from QDQ that were particularly cool, but I wouldn't want to have to sit through 2 hours to find them again :)
Astroboy
Posts: 1604
Location: Brisbane, Queensland
But I dont have the game, so i think it would be interesting for a bit to see how it plays. I have no plans to buy it at the moment so I dont care if it ruins the "storyline", just would like to see what all the hype "was" about
ravn0s
Posts: 2147
Location: Brisbane, Queensland
anyone got a link to a quake2 speed run? i can only find demos
Booyah
Posts: 2633
Location: Brisbane, Queensland
Mario bros speed run was the s***.
Jacknife
Posts: 23
Location: Brisbane, Queensland
You can't compare Quake to current games. You have to compare it to what was out at the time. They were limited by the technology of the time. It was a milestone in gaming.

Back on topic, it will be good to see how much the time for HalfLife2 can be reduced as people learn a few more tricks and holes in the maps.
Hashy
Posts: 1712
Location: New South Wales
You could pull off some damn fancy stunts in HL2 just by adjusting cl_timescale then speeding up the video accordingly.
Stez
Posts: 2404
Location: Brisbane, Queensland
Agreed, Q1 is still the best multiplayer FPS ever made, and I doubt it will ever be exceeded.
reload!
Posts: 1341
Location: Brisbane, Queensland
cry more that someone said they didn't like a game you liked Hakin
ravn0s
Posts: 2150
Location: Brisbane, Queensland
I Belive my SPEED DEMON LINK COVERED THAT!!


they are demos, i dont want that. plus they are fileplanet.
DrFrag
Posts: 1592
Location: Adelaide, South Australia
That Doom 2 demo was awesome.

I'd like to see a Hitchhikers Guide To The Galaxy speed demo. Or Zork. ;-)
Psycho!
Posts: 4855
Location: Brisbane, Queensland
Just read a bit of the latest John Carmack plan update he made recently, what surprised me was this quote from him.

There are still bits of early Quake code in Half Life 2


I would have thought that the Source engine was a completley 'new' engine..guess I was wrong.
ravn0s
Posts: 2232
Location: Brisbane, Queensland
its supposed to be a completely new engine.
DrFrag
Posts: 1593
Location: Adelaide, South Australia
Carmack:
Quake 3 Source

I intended to release the Q3 source under the GPL by the end of 2004, but we had another large technology licensing deal go through, and it would be poor form to make the source public a few months after a company paid hundreds of thousands of dollars for full rights to it. True, being public under the GPL isn’t the same as having a royalty free license without the need to disclose the source, but I’m pretty sure there would be some hard feelings.

Previous source code releases were held up until the last commercial license of the technology shipped, but with the evolving nature of game engines today, it is a lot less clear. There are still bits of early Quake code in Half Life 2, and the remaining licensees of Q3 technology intend to continue their internal developments along similar lines, so there probably won’t be nearly as sharp a cutoff as before. I am still committed to making as much source public as I can, and I won’t wait until the titles from the latest deal have actually shipped, but it is still going to be a little while before I feel comfortable doing the release.

full blog

I guess at some levels of code it's simply easier for Valve to pay royalties to Id rather than develop it themselves.

last edited by DrFrag at 02:51:06 04/Jan/05
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