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trog
Posts: 12350
Location: Brisbane, Queensland
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Another Half-Life 2 movie, Trap Town. Again, nothing that hasn't been seen before but worth a look - shows off the scene from the E3 presentation where Gordon is using the magic picker-upper device and throwing stuff around.
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| #0 10:55am 29/07/03 |
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bantumi
Posts: 108
Location: Brisbane, Queensland
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cool, cant wait to see this game. nfi when it will be out though, not this year i bet
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| #1 12:27pm 29/07/03 |
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parabol
Posts: 235
Location: Brisbane, Queensland
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Last I heard it was September 30th of this year.
When someone confronted a member of Valve asking why some stores are advertising a release date of December, he mentioned that he had no idea where stores get their release dates from, and that Valve has not changed their release plans. So yeah :) [Edit]: I would have put the link to my source, but the site can't be resolved at the moment. |
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| #2 01:17pm 29/07/03 |
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TheGomo!
Posts: 3
Location: Brisbane, Queensland
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here's somthing :D
i fished it up snooping around on the hl2 forums :D http://www.halflife2.net/forums/showthread.php?s=&threadid=3071 A recent post in the Half-Life 2 forums questioning the possibility of full screen anti aliasing with Half-Life 2, especially on Nvidia GeForce FX graphics cards, has caused many gamer's a headache. Gabe Newell, Valve Software's managing director, now posted more details on the matter: Since people seem to be hyperventilating over the anti-aliasing issue, I thought I'd update everyone. 1) How bad is the problem? With current multi-sample implementations of anti-aliasing, you may sample texels outside of the polygon boundary, which may result in sampling light maps from other polygons. This has always been a problem. This is a problem with Quake 1, Quake 2, Quake 3, Daikatana, Sin, Elite Force, Half-Life, Counter-Strike on the X-Box, or any game that uses packed lightmaps with multi-sample anti-aliasing. You would see these artifacts on polygon boundaries where the wrong lightmap is being sampled. It will look like a bright or dark line on the edge of a polygon. Gary McTaggart brought this up in an email because he is being pretty hardcore about graphics quality right now. This is not a new problem. If you've run a game that uses lightmaps with anti-aliasing turned on, then you've been seeing these artifacts the whole time. Artifacts may show up more frequently in Half-Life 2 simply because we've eliminated lots of other artifacts, and because we have a lot of variation in scene lighting due to our art direction. To put this in perspective, not doing tri-linear filtering on mipmaps is a lot worse. |
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| #3 01:26pm 29/07/03 |
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Thundercracker
Posts: 125
Location: Brisbane, Queensland
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You forgot to mention
Between these two approaches, multi-sample anti-aliasing artifacts should be a non-issue for any DX9-level hardware running Pixel Shader 2.0. Meaning if you got a geforce FX you got no problemo! |
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| #4 08:55pm 29/07/03 |
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Einstein
Posts: 2596
Location: Brisbane, Queensland
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omg buy a radeon so doom3 runs better
omg buy an fx so hl2 runs better omg bah |
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| #5 09:12pm 29/07/03 |
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HeardY
Posts: 8007
Location: Sydney, New South Wales
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back on track!
the movie rocks HL2 is going to be a CAINER game, can't wait!! |
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| #6 09:45pm 29/07/03 |
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Khel
Posts: 4929
Location: Brisbane, Queensland
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omg buy an fx so hl2 runs better I'm confused now, wasn't it the nvidia cards that were going to have problems and the ati cards were going to run it fine? Either way, its all gay. |
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| #7 09:48pm 29/07/03 |
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HeardY
Posts: 8008
Location: Sydney, New South Wales
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did you not read the bit Thundercracker quoted!!
dx9 IS FINE (apparently) |
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| #8 09:51pm 29/07/03 |
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Excruci@ting
Posts: 3418
Location: Brisbane, Queensland
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cool, cant wait to see this game. nfi when it will be out though, not this year i betyeah, i heard it was in sep too! |
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| #9 10:33pm 29/07/03 |
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skz
Posts: 341
Location: Brisbane, Queensland
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they porbly dont know if they can hit all these christmas dates.. its like Anti-trust GOOOOO MILOOOOO cept dont kill nvidea :\
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| #10 10:44am 30/07/03 |
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Dopefis
Posts: 146
Location: Brisbane, Queensland
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What were the machines that it was running on for that video?
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| #11 11:25am 30/07/03 |
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linkin
Posts: 3240
Location: Brisbane, Queensland
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dont know, maybe dual cpu setups??
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| #12 11:51am 30/07/03 |
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