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Topic: Quake 1 with per pixel lighting
Nailbomb
Posts: 268
Location: Melbourne, Victoria
This looks pretty damn cool, haven't had a chance to try it yet but apparently it's a framerate killer.

Download

Screenshots



system
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power
Posts: 3243
Location: Brisbane, Queensland
omg go quake
Pharcyde
Posts: 3097
Location: Brisbane, Queensland
I think we had this thread a few days ago... but holy f***ing s***, that resembles the screenies of doom3!
trog
Posts: 8297
Location: Brisbane, Queensland
mad
DecayingCorpse
Posts: 943
Location: Brisbane, Queensland
those models look a little better than the stick figures of q1
power
Posts: 3244
Location: Brisbane, Queensland
i wanna see it move
Nailbomb
Posts: 269
Location: Melbourne, Victoria
you can download and play it if you want, considering youve still got quake lying around.
power
Posts: 3245
Location: Brisbane, Queensland
nobody likes a smart arse
power
Posts: 3246
Location: Brisbane, Queensland
holy s***



Finally so you can compare to something here are some of my experiences with Tenebrae's speed.
Some times from my system: Geforce4 Ti 4200, PIII 900, 256 Mb Ram
Speeds measured by using "timedemo demo1"
The average speed in 320*240 is 26.4 fps
The average speed in 640*480 is 25.6 fps (update v1.01 runs at 33.5 fps)
The average speed in 1024*768 is 21.5 fps
Skitza
Posts: 749
Location: Brisbane, Queensland
holy f***
this thing is awesome
say bye bye to your frames... at 1280, 32bit gf2 gts.. it chugs in some areas with intense lighting hahaha thats awesome... im gonna doa time demo now
richter
Posts: 158
Location: Brisbane, Queensland
old but super kewl, i remember tryin it a while back before my upgrade, on an old p3 & gf1 & it was raping the system so hard the mouse input was delayed about 3 seconds...

i heard it was on slashdot a couple days ago does anybody know if carmack or anyone at id has commented on it? i'd be pretty f***ing amazed to see that someone had created that..
sKryBe
Posts: 1366
Location: Brisbane, Queensland
Make sure you post your framerates with the original quake as well just for comparisons sake.

The walls look nice, but I think the models like kinda blah.
Nailbomb
Posts: 270
Location: Melbourne, Victoria
yeah, the models do need to be worked on... but it is the quake engine so only so much can be done.
richter
Posts: 159
Location: Brisbane, Queensland
what can you expect the game pre-dates 3d acceleration... i thought it looked amazing, you can just imagine how sweet doom3 is going to be..
Skitza
Posts: 750
Location: Brisbane, Queensland
hmmm i didnt bother with timedemo
was gonna take 1 hour
hahaha
dais
Posts: 3830
Location: Brisbane, Queensland
Nothing can be done about the map/models/textures, unless the developers want to make new ones.
Stez
Posts: 758
Location: Brisbane, Queensland
heh u guys have no idea how far Quakeworld has come. It's on the verge of looking better than Q3, with more features, and a billion times better gameplay.

Project fuhquake is taking the best bits of every project ever made, putting them together, and then adding a busload of new awesome features. It's at the stage where Quakeworld's ability's surpass the current hardware available.

32bit textures are already being used by players. The next release is going to be even more amazing.

If he gets enough time to work on it, and some decent texture makers put their hands up and help out making new ones (or just steal q3 ones) then in a couple of months you'll barely recognize qw from the original released in 1996.

Fuh is a genius.

www.fuhquake.net
dais
Posts: 3831
Location: Brisbane, Queensland
Then why does his website look like crap.
Zekts
Posts: 507
Location: Brisbane, Queensland
they should do something similar to this for quake 2.. that would rock.. u may get better frames using the quake 2 engine but u cant be sure.
Denny
Posts: 1653
Location: Brisbane, Queensland
dais: maybe he's an idiot savant without the savant?
power
Posts: 3272
Location: Brisbane, Queensland
stupid question but how do i get quakeworld and all this other s*** to work i have quake but have never used qw b4...?
Shadow
Posts: 517
Location: Melbourne, Victoria

that looks f***in nice.

/me downloads mod
dRanged
Posts: 284
Location: Brisbane, Queensland
Looks good. Ahh, the glory days..

now wtf is my quake cd.. :)
Shadow
Posts: 519
Location: Melbourne, Victoria
now wtf is my quake cd.. :)
sifn't have quake installed already ;)
dRanged
Posts: 285
Location: Brisbane, Queensland

sifn't have quake installed already ;)

sif not doing any work :)
Stez
Posts: 759
Location: Brisbane, Queensland
soon as fuhquake 0.30 is released...all u people start playing it cos you'll have your eyekandy.

then i'll make a return to qgl and slaw all u fools.
dRanged
Posts: 286
Location: Brisbane, Queensland

Quake for DOS will not run on Windows NT

*sobs*
power
Posts: 3275
Location: Brisbane, Queensland
w0t aboot XP????
koopz
Posts: 3186
Location: Brisbane, Queensland
copied the quake dir from my lappy... works a treat in XP
dais
Posts: 3832
Location: Brisbane, Queensland
Er dRanged use glquake.exe
stick
Posts: 826
Location: Brisbane, Queensland
can someone post some more screenies for ppl like me who stupidly stopped playing q1 all those years ago?
koopz
Posts: 3189
Location: Brisbane, Queensland
I would if I could remember how to record a screenshot

:/




/me reads config
dRanged
Posts: 287
Location: Brisbane, Queensland

Er dRanged use glquake.exe


If you actually look at the quake cd all the game files are stored in some proprietry format which is split apart during setup, and then those files are decompressed using lzh.

That message was from setup bombing out.

I've tried the quake cd from the id anthology collectors edition pack as well, no joy.
*sigh*

For a screenshot it's one of the function keys. F12?
dais
Posts: 3834
Location: Brisbane, Queensland
sorry :)
orbitor
Posts: 2515
Location: Brisbane, Queensland
just tried it, looks sooooooooo nice :)

But it OWNS even my machine - GF4 Ti, P4 2.8GHz.......and about 20 fps when things get busy :o
Erik-the-Red
Posts: 178
Location: Brisbane, Queensland
that's wierd, cuz i'm playing it on my gf2mx 400 and getting only slightly less. but mind you, i've got a decent cpu, p4A 1.8 o/c 2ghz. and maybe the RDram helps :)
sKryBe
Posts: 1370
Location: Brisbane, Queensland
When I commented on the models, I really meant the original Quake models actually looked better. The per-pixel lighting makes the environment look better though. Or at least most of it. Unfortunately some areas don't look good with the extra features :( But hey it was not designed with this in mind.
demon
Posts: 727
Location: Brisbane, Queensland
I don't see the point of this at all ... except as a programming exercise maybe. I always thought quake looked tops ! Gritty, rusty, bloodsplattered textures that were so well done. Medieval styling & ambience with a demonic flavour without lots of red/green/purple lights ! ... thats where its at !!
But despite really liking the looks of it ... I never see it while playing the game multiplayer because the pace is just too fast for sightseeing !! The righteousness of Quake that keeps people playing it is it's fast paced gameplay not cheesy graphics. Q3 looks like anime in lollypopland with MrPuffPuff the rocketgun, to me ... I don't want Quake looking like that thx !!
I have mucked around with fuhquake quite a bit with mates & after heaps of games nearly everyone turned off all the kandy with the exception of the underwater effect which is very rikey & makes underwater look like .. under water.

P.S. on my ancient c300a w/tnt2 I get ~150fps in timedemo demo1. I know what client I'd rather use :/
dRanged
Posts: 288
Location: Brisbane, Queensland

phwooah, dem0n keepin' it real y0!
system
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