top_left top_right
bottom_left
Next Event: Unknown | Forum Rules | QGL Website | Event Registration
openFolder AusForums.com
iconwatfolderLineopenFolder LANs
iconwatfolderLineopenFolder QGL
iconwatfolderLineopenFolder QGL Forum
Author
Topic: Counterstrike Netcode
sKryBe
Posts: 5
Location: Brisbane, Queensland

I've heard a bit lately about Counterstrike netcode, mainly people bitchin' that it makes CS unbalanced in favour of HPBs. What's the deal with this? All the games I've played online seem to favour the LPBs with Cable or ADSL.

Is this just another one of those excuses to whinge or is it a real feature that can be turned on or off?
system
--
Zoix
Posts: 607
Location: Queensland

cl_lw 0 is off and 1 is on.

but the netcode it lpb friendly, I'm a hpb and I know that it used to be HPB friendly before the big new netcode BS came out.

anyway the half-life engine was f***ed sideways.
Crunchy
Posts: 112
Location: Brisbane, Queensland

What do you mean was?..... :P
Cyph
Posts: 388
Location: Brisbane, Queensland

hahaha, Counterstrike netcode you say? ITS A MOD OF HALFLIFE. HENCE ITS HALFLIFE NETCODE

how can people be stupid enough to say cs has its own netcode :(
pLAGue
Posts: 484
Location: Brisbane, Queensland

Cyph am gay.
sKryBe
Posts: 6
Location: Brisbane, Queensland

Reading Zoix reply - there is definitely a server variable that can be set then. What does it do? Try to allow for the lag and calculate where you should have been aiming? And I take it from the response it doesn't really work...

Oh, and Cyph everyone lately has been debating what they call Counterstrike Netcode - hence the topic. Besides, some people actually bought the standalone version of CS - so to them it is CS Netcode.

Cyph
Posts: 389
Location: Brisbane, Queensland

i pity da fool who bought the retail copy.

its still HL netcode regardless.
sKryBe
Posts: 8
Location: Brisbane, Queensland

Fair enough, but what about the question? What does the [HL/CS] netcode actually do? How is it supposed to make it better for HPBs? Cos I haven't seen it give any benefit to HPBs.
cainer
Posts: 45
Location: Brisbane, Queensland

you want to know what makes half life netcode in general completely f***ed up. this question has been covered before, so ill just post a link proving how gay it is and explaining the constant bulls*** shots.

http://www.summerblue.net/games/counterstrike/index_only.html

i dont know htamel btw so i wont bother

[SFU]Cezar
Posts: 106
Location: Brisbane, Queensland

U PEOPLE r WANKERS , CYPH is RIGHT! Its The Same Netcode Used For TFC. It's Designed So That what a HPB sees and Does really happens , so if u walk past a HPB and he didnt see you , but on his screen he bummeled you with ak-47 fire , on ure screen you will die. Well thats the idea behind the HL netcode anyway :) And Don't Flame Me , I'm Right
sKryBe
Posts: 12
Location: Brisbane, Queensland

Thanks Cainer, I've actually seen that site before (and it scares me that the physics are that bad) I hadn't put it together that what people were calling netcode is what they called Client Side Prediction.

But as a HPB I find I'm often firing away at a person who (to me) hasn't even fired (hell, often they're facing the other way) then I suddenly drop dead because they've actually shot me.

But, it's almost always an LPB who frags me, not a HPB. If that Client Side prediction was running shouldn't we both end up dead, or the person I'm shooting at least be injured? Or do a lot of the servers (QGL included) play with CSP turned off?
Axis
Posts: 1441
Location: Brisbane, Queensland

well ill tell you this
i play fron tline force on usa server with a 250-300 ping.... feels fine, totalyl smooth, not laggy

playing cs on a local server with a 150 ping feels a s***load worse

somethign about cs seems to magnify lag if you ask me, its just gay.
cainer
Posts: 46
Location: Brisbane, Queensland

its the added *gayness factor* which attracts CS players to CS in the first place
EniGma
Posts: 253
Location: Brisbane, Queensland

cainer is a homo in denial
Koopz
Posts: 428
Location: Brisbane, Queensland

cl_gaybars 0

fixed :)
Nitro
Posts: 151
Location: Gold Coast, Queensland

Don't like client side prediction? Stop whinging, you can turn it off.

cl_nopred 1.

Now it will play like pre beta 6.5 (eg aim ahead of your targets).

Basically with the newer netcode instead of firing and movement being the target of lag hit registration lags instead.
[mercenary]
Posts: 52
Location: Brisbane, Queensland

IMHO the netcode has aided CS - every1 just blames "it" when they play s***..

i have played lots of CS in both HPB and LPB conditions and i play exactly the same (nearly).

i must admit tho, sometimes there is some BS kills, but not all that often ;)
Axis
Posts: 1444
Location: Brisbane, Queensland

pfft, you people are so ignorant, yes prediction is good, it is good netcode, the fact that you are all no skill f*****s who don't really understand how to play stops you fomr noticing how screwed this new version is with reguards to lag.
probably the fact that your tactics consist of croucha dn spray means the game plays exactly the same for YOU but those of us taht have learnt to move AND shoot at the same time (my god!) or even jump move and shoot at the same time (holy f***gi s***!) the new version is f***ign gay
you see there are 2 big things that are effectd by lag in cs
1. your ability to move when under fire: there is afreeze effect in cs where you get can't move for a small instant when you get hit by a bullet.... however the laggier it is, the longer this "instant is" and in this version for some reason ytou get stuck for muchlonger than before... what does this mean in terms of game play? example: i have an mp5, i see an aker crouched facing me, in previous version i would have zig zagged towards him while jumpign and firing and most often i would win, unless it was a really good player, i woudl take a littl edamage, but in that situation its to be expected. now however, when in this situation if he hits me with just ONE bullet, i get glued to the ground, even in mid air it will suck me straight to the ground, i will then be unable to move at all while he fires at me... what can i do? i have to courch and shoot back, the mp5 is useless in that situation, its advantage is supposed tobe that you can manouver while attacking. therefore the game is now very unbalanced to attackers, as all you need to do is crouch there and spam at them.
2. when you fire a burts from a rifle or in fact any gun, your crosshair expands, this represents the amount of control you have over your weapon, hwo much recoil, when the crosshair contracts to its original size after firing a burst you knwo that the gun is still agani and you can fire accurately, when its laggy the crosshair takes longer to contract, in this new versino of cs it takes AGGES to get small again, if you want to fire accurate bursts youhave to wait way too long between them, before it was quick, so an accurate player woudl just take a spammer down in 2 bursts,you had tobe skillful, now it takes so long that the spammer will kill you more quickly.

what we are left with is a game where the combat consists of this: 2 peopel face eachother crouched and spam, this is unexciting and boring, hence i have quit cs, no i ean i really have, before i have said i was gonna quit but kept playing regularly and adjusted, now i can't bring myself to play, i don't like the fact that i can win a map by using the most gay and boring playing style, btu then if i want to start playing aggressively and in a FUN and SKILLFUL way i get killed by newbies.
until this is fixed im playing front line force, which incidently i playon usa server with 250 ping and i feel no lag.... err, try playing cs under those conditions and it'll feel f***gin horrible, go figure.

no i hoep i have enlightened some of you skilless f***s who think you are so good becasue you can crouch and spam and can't play any other way. f*****s.
ÅcîdReîgn
Posts: 1791
Location: Brisbane, Queensland

geez, im gonna need a hot cup 'o cocoa before i even attempt the read that one :P
Pharcyde
Posts: 341
Location: Brisbane, Queensland

hey axis, can i be the executive editor of your new novel entitled "HL Netcode, the good, the bad and the ugly"

:D
Zoix
Posts: 619
Location: Queensland

he didnt play beta >6 I'm pretty sure, or little of.

anyway the new code for HL was f***ed when 1.0.0.1 came out. all LPB friendly, i know, I used(and still sometimes do) play with a 1000 ping, I still get kills but thatst because my reflexes are faster due to the fact that i have a 1 second disadvantage.

CS also is a "High detailed game" with the new 512x512 textures for the player, the lag increases since you have to render that to see it. such as the walls. in the old betas the textures for the maps were basic, d/l cs_mansion or cs_wepondepot(they spelt it) and look at the textures, maybe 5 a map :) so fps and load time was fast.

now that cheaters have to edit models to have barrel hacks, or spiked models, they had to program HL to make something to check the files and hitboxes. thats why HL loads 20 timesa faster than CS.

Anyway, since CS came out the HL engine got f***ed up, blame the CS team. If it werent for them, your games would still be fast.
Axis
Posts: 1445
Location: Brisbane, Queensland

well its been enough to make me going from a regular player to totalyl hatin gthe game, so yes, i am going to have a rant
cs can go f*** itself up the arse until they learn how to make a game where you don't have to just crouch and shoto at eachotehr

here is my official statement, cs NOW requires NO SKILL!!!!!!
it did up until version 1, and there are soem aspects that are still skillful, but generally they have systematicalyl removed all palying techniques the required skill. so GET f***ED!
ArcticRanger
Posts: 21
Location: Brisbane, Queensland

Hey axis you must have good eyesight i got a genetic f***up for my eyes :(
sKryBe
Posts: 16
Location: Brisbane, Queensland

Interesting comments... So what are the thoughts about CS on a LAN? Do you feel that the netcode (and general play tactics) of CS still suck as badly when everyone has 10 or 20 ping 'cos they're on a 100mbit network? Or is the consensus that CS just sucks in general?
Axis
Posts: 1447
Location: Brisbane, Queensland

oh and zoix
"he didnt play beta >6 I'm pretty sure, or little of." if your meaning me? then i played beta6 more than any other beta, i loved it, was f***ng awesome.
Taipan
Posts: 957
Location: Brisbane, Queensland

I gotta say I agree with Axis on the point he mentioned about the crosshair taking to long to return to it's normal size after you have just fired a short burst.It seems to take ages now.
Nitro
Posts: 153
Location: Gold Coast, Queensland

"U PEOPLE r WANKERS , CYPH is RIGHT! Its The Same Netcode Used For TFC. It's Designed So That what a HPB sees and Does really happens , so if u walk past a HPB and he didnt see you , but on his screen he bummeled you with ak-47 fire , on ure screen you will die. Well thats the idea behind the HL netcode anyway :) And Don't Flame Me , I'm Right"

HPB or LPB, it doesn't matter. The HPB is no more advantaged than the LPB. Let's say an LPB attempts to jump out with an MP5 and then jump back. The LPB jumps out, as he does the HPB sees him, fires, kills him but because of the HPB's latency the death will not register until it gets to the server. In this time it takes to register on the server the LPB jumps back behind his cover thinking what a lucky sonnofabitch he is, until ofcourse he suddenly dies.

This goes for those newbs that think that HPB's cheat by "AWPing through walls". Its just the lag. Its no advantage, and no disadvantage. The only disadvantage I've come to recognise with being a HPB is that sometimes hits do not register, hence you have to play a little aggressively against an LPB player in order to beat them.
Zoix
Posts: 623
Location: Queensland

I was talking about before beta 6.

because before that new netcode it was so smooth, now its so CRAP and jerky and s***. BTW i had a crappier machine then, and it ran better than it does now on my 375-450.

the only other answer could be that Telstra(telecom) lines were downgraded to make it laggy and s*** for 56k's for HL.
Zoix
Posts: 624
Location: Queensland

the only reason I'm good with the awp, is because it (was) 1shot-1kill(sometimes 2/3). with a 700 ping you need to make sure you hit your target. the only problem, is I'm used to the 600-700 ping lag, so I dont have much time to live on servers.

I wish i had cable to make the game more fun, since sniping bitches is getting boring.
[mercenary]
Posts: 70
Location: Brisbane, Queensland

lets all go to tribes 2 - cept 4 all the alem whinger ppl :)
Harry the Vegetable
Posts: 3
Location: Brisbane, Queensland

If you're a hpb and you're feeling the lag affecting your controls, you can set cl_latency -Urping in the console and it will make it a little more lanlike. a while ago I had played on zed's shed in a prac and my connection was absolutely crap: pinging 300-400 constantly and net_graph 1 showed lots of splintered green lines (ie-crap connection) instead of a normal steady flow of green lines (good connection)..

I set cl_latency -350 and managed to top the prac. But this wasn't due to my skillfulness, but more the fact that my knowledge of the netcode helped me. The only reason this happened was because the lpb's hit damage was lost in my connection's packetloss, but the hit damage I was dealing out was being recorded by the lpb's side and hence after lengthy firefights where it seemed like we were shooting blanks at each other.. I'd come out on top.

for lan games I recommend
cl_lc 0
cl_lw 0
cl_rate 12000

for bpa connection(what I use..which is alright but not as good as o@h cable) I recommend

cl_lc 1
cl_lw 1
cl_rate 8500
cl_latency -100 (on average this is what I use to play)

for dialup
cl_lc 1
cl_lw 1
cl_rate 3500
cl_latency -240

You're best bet is to tinker with the cl_latency and cl_rate values to suit ur own connection.

I hope this helps.
Axis
Posts: 1463
Location: Brisbane, Queensland

"lpb's hit damage was lost in my connection's packetloss"

thsi is so f***gin true, when a hpb lag's that means he doens't register the hit, some hpb's if they are getting packet loss literally take double the amount of bullets to kill, caue for half your bullets they don't register getting hit, i hate it when i complain about this on a server and some hpb goes "whinging lpb, you must suck cause you have cable" stupid f***wits don't understand that a laggy hpb'r can be f***gin impossibelto kill sometimes, not to metion hwo rather than run ina smooth line between 2 points they simplyappear at 3 different intevals bewtween them. making them sohard to shoot.

thsi is why i hav always wanted an lpb only ausgamers server, would make the game so much more fun.
trog
Posts: 1633
Location: Brisbane, Queensland

one thing I notice is that when I'm going around a corner, I'll be around the corner on my end, but I think if an HPB is shooting at me, he will actually kill me because the prediction weirdness works for him in this case - he fires, the server gets the message that he fired and kills me even though I've actually already gone around the corner

/me shrugs and accepts, as you have to do with asynchronous client/server network games
system
--
Not a new post since your last visit.
New Post Since your last visit
Back To Forum
Advertise with Us | Privacy Policy | Contact Us
© Copyright 2001-2026 AusGamers Pty Ltd. ACN 093 772 242.
Hosted by Mammoth Networks - Australian VPS Hosting
Web development by Mammoth Media.