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AnaRoT
Posts: 3246
Location: Queensland
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I heard that Q3 runs heaps faster if you play it in Dos - how do I do this? Will Dos support surround sound on my SB16? |
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| #0 02:49pm 27/03/01 |
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system
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trog
Posts: 1604
Location: Brisbane, Queensland
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that would be a neat trick, seeing its a win32 application |
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| #1 02:50pm 27/03/01 |
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WarT
Posts: 1996
Location: Brisbane, Queensland
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yeah sure i think someone is taking you for a ride anarot |
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| #2 03:00pm 27/03/01 |
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Zoix
Posts: 585
Location: Queensland
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your PCI sb16 working well? |
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| #3 03:14pm 27/03/01 |
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Jim
Posts: 298
Location: Brisbane, Queensland
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haha |
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| #4 03:17pm 27/03/01 |
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Frag Terminator
Posts: 605
Location: Adelaide, South Australia
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rofl |
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| #5 03:18pm 27/03/01 |
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Aussie[Fella]
Posts: 18
Location: Brisbane, Queensland
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Heheh go back to Quake1 anarot! It werks fine in dos :) |
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| #6 03:24pm 27/03/01 |
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J
Posts: 22
Location: Brisbane, Queensland
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I dont know where to start with why that statement is wrong! quake3 is a win32 app, and an sb16 cant do surround for s***! :P |
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| #7 04:10pm 27/03/01 |
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sprayNwipe
Posts: 137
Location: Brisbane, Queensland
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It's possible, but to do it you have to set your SB16 card to the surround sound "format" manually in dos (I believe surround sound option is C). You also have to give it the first two letters of the game you're running, with slashes before each letter. For example, Unreal is /u/n and Half-Life is /h/a. So, the *exact* command you have to type to get Quake 3 to work is: format c: /q/u |
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| #8 04:25pm 27/03/01 |
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WarT
Posts: 1999
Location: Brisbane, Queensland
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hahah nice try |
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| #9 04:28pm 27/03/01 |
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Zoix
Posts: 591
Location: Queensland
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umm t4t d1d nNuFf1n. |
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| #10 04:49pm 27/03/01 |
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WarT
Posts: 2005
Location: Brisbane, Queensland
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sure it did |
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| #11 07:06pm 27/03/01 |
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máxe
Posts: 1608
Location: Brisbane, Queensland
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my quake 3 runs in does. its made up entirely of ascii. railguns are an @ symbol. |
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| #12 07:09pm 27/03/01 |
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WarT
Posts: 2006
Location: Brisbane, Queensland
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wow you are so l337 maxe did you write it yourself? |
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| #13 07:17pm 27/03/01 |
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máxe
Posts: 1609
Location: Brisbane, Queensland
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#include [iostream] using namespace std; int main() { cout [[ "WarT am gay/a/a/a/a/a"; return 0; } |
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| #14 07:37pm 27/03/01 |
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WarT
Posts: 2008
Location: Brisbane, Queensland
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OMG THATS.......... stupid |
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| #15 07:25pm 27/03/01 |
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máxe
Posts: 1610
Location: Brisbane, Queensland
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-=-=-=- |
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| #16 07:38pm 27/03/01 |
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Chaos-Warrior
Posts: 62
Location: Brisbane, Queensland
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c++ :) finsz those c++ tutorials on his hardrive full of warez wif bookz oopz |
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| #17 08:10pm 27/03/01 |
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WarT
Posts: 2009
Location: Brisbane, Queensland
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uh you said warez |
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| #18 08:25pm 27/03/01 |
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rubber_band
Posts: 472
Location: Brisbane, Queensland
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Yeah I saw an article about that too. |
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| #19 09:14pm 27/03/01 |
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Lyco
Posts: 307
Location: Brisbane, Queensland
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Good job maxe, assuming you knew to replace the square brackets with angle ones, that'd probably work :) though you'd probably like to put an endl on the end to make it nice and neat... Oh, and how about an infinite loop? they are fun |
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| #20 09:22pm 27/03/01 |
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system
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