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Nailbomb
Posts: 181
Location: Melbourne, Victoria
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This article is from http://www.3dchipset.com/ which i figued some here may be interested in.
note: article has since been removed from 3dchipset though. ------------- I've received some information regarding the NV30, NV31 and some insight of the NV40 Nvidia is working on. First off though, the NV30 is AGP 8X and it's still a go with 900MHz DDR memory. Also what is now known is that the NV30 is multi chip capable. The number of chips is an odd number. That's all I can say without giving out the exact number. I'll say this though. It's under 8. With regards to FSAA performance the NV30 has a zero (0) performance cost using 4X FSAA. Specifications have been discussed and the NV30 is able to churn out 16 textures/pixel per pass. The NV30 also uses a 4-1 colour compression technique. Nvidia has explained to us/me that the performance we all will see with the NV30 is about double the performance of the Xbox/GF Ti4600. Another feature that is not known to the public is the use of IEE 1394 or known as Firewire will be on NV30 video cards. What this feature is for wasn't discussed thoroughly and all we know is that it has to do with the hardware mpeg2 acceleration built into the chip. |
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| #0 02:42pm 10/07/02 |
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WarT
Posts: 8156
Location: Brisbane, Queensland
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lol he took it dwn
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| #1 03:22pm 10/07/02 |
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Swiss_Cheeseman
Posts: 354
Location: Gold Coast, Queensland
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jesus christ i want it
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| #2 04:14pm 10/07/02 |
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thRee_deE
Posts: 4
Location: Brisbane, Queensland
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That's bloody awesome! I'll be getting one of them...
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| #3 03:07pm 14/10/02 |
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sKryBe
Posts: 1481
Location: Brisbane, Queensland
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That sounds like the same "leaked" BS that hit the net months ago. The only thing new about that snippet is the bit about firewire. And honestly firewire support is no biggie.
I still look forward to seeing what the NV30 will do, but I don't put a lot of faith in these leaked reports. |
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| #4 03:25pm 14/10/02 |
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sKryBe
Posts: 1482
Location: Brisbane, Queensland
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Oh and I forgot... saying "Zero impact FSAA" is crap. There is always a penalty for FSAA no matter what. Even if they have a dedicated hardware processor JUST for FSAA it's still a performance hit because they could devote more circuitry for the main GPU. Not to mention the extra RAM necessary for FSAA(even with compression).
It's a pity the marketing buzzwords get in the way of reality. Just say "the most effective FSAA implementation to date" or something similar. It's at least true then. |
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| #5 03:29pm 14/10/02 |
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Ecs']['asy
Posts: 686
Location: Australian Capital Territory
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| #6 04:31pm 14/10/02 |
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