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Topic: Modern Warfare 2 to not have dedicated server support ~*LOL*...
Hashy
Posts: 16
Location: Newcastle, New South Wales
Trog is gunna be mad as h*ck

Modern Warfare 2, in favor of weird Steam s*** and a matchmaking service, will not allow dedicated servers.

http://www.ustream.tv/recorded/2369799 ~ skip to like 1hr 40 if u do'nt believe me (f*** you too)

http://img199.imageshack.us/img199/6459/tombstonex.jpg
system
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whoop
Posts: 14732
Location: Brisbane, Queensland
I thought mw2 had some kind of peer2peer server bs so really there is no server it's all hosted up in the clouds where jesus lives therefore mw2 is heavenly and will smite you f*****.
FraktuRe
Posts: 1369
Location: Gold Coast, Queensland
As if I'd ever believe anything posted by hashy, the f***wit.
Hashy
Posts: 17
Location: Newcastle, New South Wales
This is effectively confirmed

and still funny as f*** over 18000 seconds later

EDIT: yo listen to the podcast, s***beaks. It's the community manager of infinity ward speaking definitively on this on a podcast that isn't even 24 hours old. The only thing that could be more definitive is the press release we probably won't ever get.

EDITTT:
HEY LOOK http://kotaku.com/5384057/new-modern-warfare-matchmaking-service-will-definitely-reshape-pc-community
Here's the score: by building up its own matchmaking service riding shotgun with Steam, "you can get in and play with players your same rank," Bowling said. However, "You're completely reliant on IWNet and there is no dedicated server or server list. You rely on IW Net for matchmaking and your games, but you still have your private matches."


last edited by HashBrown at 14:23:31 18/Oct/09
Twisted
Posts: 10785
Location: Brisbane, Queensland

What the f*** is this facebook gayness...
infi
Posts: 13881
Location: Brisbane, Queensland
Pretty sure you're wrong dude, but good try.
qmass
Posts: 9522
Location: Queensland
this is actually looking like its true, first broken on QGL by hashy or not.
FraktuRe
Posts: 1371
Location: Gold Coast, Queensland
It's probably for conslols only, which is the case for pretty much all conslols games anyway.
Hashy
Posts: 18
Location: Newcastle, New South Wales
Holy christ you lot are dense
qmass
Posts: 9523
Location: Queensland
It's probably for conslols only, which is the case for pretty much all conslols games anyway.
At least f***ing read the articles posted. This is specifically for the PC version and was stated by the game makers community manager in a podcast.
FraktuRe
Posts: 1372
Location: Gold Coast, Queensland

HAHA DISREGARD THAT, I SUCK COCKS
qmass
Posts: 9524
Location: Queensland
frakture you spastic. you forgot to change your sig and avatar...
FraktuRe
Posts: 1373
Location: Gold Coast, Queensland
yeah I know, but you posting in the middle ruined it anyway.
Gabby
Posts: 196
Location: Sydney, New South Wales
i love you.
FraktuRe
Posts: 1377
Location: Gold Coast, Queensland
love you too hun. :)
HurricaneJim
Posts: 66
Location: Brisbane, Queensland

Pre-order canceled.
TiT
Posts: 2495
Location: Brisbane, Queensland
its confirm they trying to keep pc gamers in line with console version gay but lol
paveway
Posts: 10715
Location: Brisbane, Queensland
i'd be all for this if we could play against conslol players

that would be rad
ravn0s
Posts: 8487
Location: Brisbane, Queensland
i'd be all for this if we could play against conslol players

that would be rad


youre skill rating will always be higher than console players so you will never get to play with them.
HERMITech
Posts: 6460
Location: Brisbane, Queensland
i'd be all for this if we could play against conslol players

that would be rad

Be as about as challenging as taking candy from a quadraplegic baby...
infi
Posts: 13884
Location: Brisbane, Queensland
so where are the servers actually hosted then? does this make it more like the L4D match-up system?
Mass
Posts: 724
Location: Brisbane, Queensland
That's be hilarious, I'd actually buy this game just to teach consolers that FPS doesn't belong on their machines.
ravn0s
Posts: 8488
Location: Brisbane, Queensland
so where are the servers actually hosted then?


IWnet servers will host multiplayer
infi
Posts: 13886
Location: Brisbane, Queensland

so they want to host all that bandwidth just to control the users? they could cut their running costs so much by just allowing authentication model. what's in it for IWnet?
koopz
Posts: 8112
Location: New Zealand
<a href="http://www.grapheine.com">agence communication Paris Lyon Graphéine</a>
Hashy
Posts: 19
Location: Newcastle, New South Wales
The games are gunna be peer to peer, like Xbox Live matchmaking. Enjoy your effectively 10 player capped games on Australian broadband connections and 300ms pings to America.
MatchFixa
Posts: 1468
Location: Brisbane, Queensland
It sounds really bad when you put it like that :/
re so
I can't read
Posts: 4832
Location: Brisbane, Queensland
IT IS REALLY BAD. IDIOT.
FraktuRe
Posts: 1386
Location: Gold Coast, Queensland
Why the f*** do companies keep adding these retarded console things to PC games.. WE DONT f***ING WANT THEM.
Raider
Posts: 2767
Location: Brisbane, Queensland
nothing kills my enjoyment of sf4 more then the match making system.
Mantra
Crusty old man
Posts: 2482
Location: Brisbane, Queensland
Blizzard tried the whole match making thing...
http://mantra.qgl.org/pics/wc3search.gif
... didn't work for them either.
Hashy
Posts: 20
Location: Newcastle, New South Wales
Not only is that the antithesis of comedy it's not even very relevant. Thanks for posting.
Trauma
Posts: 196
Location: Melbourne, Victoria

hahahaha I knew there was a reason I just didn't give a s*** about this game. Might play through the single player at someones place at some point... perhaps.
skythra
Posts: 1593
Location: Brisbane, Queensland
I knew there was a reason
This is the definition of you not knowing the reason and instead finding a reason.
Midda
Posts: 4185
Location: Brisbane, Queensland
I'll reserve judgment until I play the game. If it's fine, then I don't care where the games are hosted.
ravn0s
Posts: 8507
Location: Brisbane, Queensland
Matchmaking & Smoother Gameplay: When you want to player a multiplayer game on PC, in the past. You’d have to scroll through a Server Browser which listed every available server which was hosted by individual server admins. Each had their own private rules, mods, or ways of playing the game. Most players would also use the server browser to find just the best quality game (based on PING). With IWNET matchmaking, it takes all that into account for you. All you have to do is select the playlist (pre-set gametypes with custom rules) that fits the style of play you are in the mood for. When you do, it will automatically find you a game with the best performance, ping, and preferences based on your location and individual connection as well as matching you with players of your same SKILL. So you’re always guaranteed the best game performance for where you are and what connection you’re playing on as well as an equal game with other players of your same skill level, not rank, but skill level. It doesn’t mean you’ll just be thrown into a random game! It will put you in the game that will give you the smoothest gameplay possible without you having to manually find a server with the best ping.


stolen from gamearena
Hashy
Posts: 21
Location: Newcastle, New South Wales
That's the modern definition of the word "matchmaking" right there, yes. Thanks.
FraktuRe
Posts: 1399
Location: Gold Coast, Queensland
I heard that it will still have dedicated servers, but you have to buy them from IW.
Bah
Posts: 3361
Location: Brisbane, Queensland
So you’re always guaranteed the best game performance for where you are and what connection you’re playing on
But that bar for "best" has been lowered a heap by the lack of dedicated servers.
`ViPER`
Posts: 1651
Location: Brisbane, Queensland
Yeah but alot of PC gamers dont want to just jump onto any server based on ping etc, they will have a particular server or a few servers they hang out on becuase they know other people that regularly go on that same server, or becuase they know that server is always good because its on there isp.

Why not just have an automatic system for the people that dont care and let the other people pick manually like they always have.

I just dont remember PC gamers jumping up and down for an automatic match making system? Why make a change that no one has asked for.
HyperJ
Posts: 165
Location: Brisbane, Queensland

Maybe I dont want to play against people of my skill level, you tend to learn faster playing against better players?

Out of interest, whats the maximum player size on a map? surely it cant be less than 16....
Tollaz0r!
Posts: 9940
Location: Brisbane, Queensland

When you do, it will automatically find you a game with the best performance, ping, and preferences based on your location and individual connection as well as matching you with players of your same SKILL



That is crap. What that ends up doing is skipping over the servers with low ping in order to match up your skill. So if your good and there are lots of noobs on low ping servers (to you) you'll get dumped on a server on the moon because their 'skill' matches yours (and vice versa).

That is crap, I'd rather choose the server that has the best ping, regardless of the skill level of the people playing it, as people come and go pretty often on a public server.

Hashy
Posts: 22
Location: Newcastle, New South Wales
f***ing where have they said IW are going to be hosting servers, paid or not?

*~You guys are f***ing unbelievably stupid. Time for an aspergian list-based arguement~*

They're doing it because:

  • It homogenizes development. This is how the console games work. They no longer have to support modding or the entire dedicated server program.
  • It actually is a positive for a large amount of players. It makes it possible to pretty quickly jump into a game if you live in America and Europe and get matched with other low-skill players.
  • It's a small step against piracy. It'll take longer for the matchmaking system to get reverse engineered, if it ever does.
  • No custom maps means they can actually sell paid DLC. The guy in the podcast expressed this as one of the key reasons.

  • It's f***ing awful because:

  • You can expect a genuinely less stable, laggy experience. IW are leaders in console multiplayer and matchmaking, and MW2 on the console at least is going to include server migration and other subtle improvements, but your games are still often going to be hosted by people on $29 "unlimited" 512kbit TPG connections. Even if the server duties migrate to the fastest connection every time, Australian internet is still awful.
  • Australians and other countries with third world internet and associated upload speeds are not going to be able to play games with a large amount of players.
  • Host advantage. Heh.
  • Imagine trying to run a competitive clan league for a second
  • Quota. No more quota-free ISP hosted servers, and you're on an ISP that counts both uploads and downloads your 5gb monthly plan isn't going to very far when you're randomly stuck hosting.
  • No more custom maps, intense server modifications (weapon bans, custom weapon damage), etc.
  • Less community. Outside of private matches you'll be paired with randoms instead of server regulars.
  • As Toll said, don't expect it to be halfway decent and or even match you with Australians every time. For example, as the game grows older, the majority of players are going to be very skilled and very high-ranked. As a new player you're going to be dumped on a server full of scandinavians with a 900 ping.
  • Expect the problem where only one or two game modes or maps are played to be exasperated as people get sick to f*** of waiting around during the matchmaking process and select HC TDM every single f***ing time.
  • It's still going to sell like a motherf***er, mostly because everyone will be ignorant of it and even more mostly because it's f***ing Call of Duty. This will mean more games in the future going down exactly this line.
  • So we'll see a gradual decline towards console levels of player caps, until internet technology catches up. Hope you never really enjoyed 32v32 BF2 matches or anything lmao

  • ~* Don't buy this game *~
    ctd
    Posts: 7715
    Location: Brisbane, Queensland
    cod6?
    Trauma
    Posts: 197
    Location: Melbourne, Victoria

    I knew there was a reason
    This is the definition of you not knowing the reason and instead finding a reason.



    And that's you being an arrogant c*** in an attempt to win the interwebz.

    Matchmaking & Smoother Gameplay: When you want to player a multiplayer game on PC, in the past. You’d have to scroll through a Server Browser which listed every available server which was hosted by individual server admins. Each had their own private rules, mods, or ways of playing the game. Most players would also use the server browser to find just the best quality game (based on PING). With IWNET matchmaking, it takes all that into account for you. All you have to do is select the playlist (pre-set gametypes with custom rules) that fits the style of play you are in the mood for. When you do, it will automatically find you a game with the best performance, ping, and preferences based on your location and individual connection as well as matching you with players of your same SKILL. So you’re always guaranteed the best game performance for where you are and what connection you’re playing on as well as an equal game with other players of your same skill level, not rank, but skill level. It doesn’t mean you’ll just be thrown into a random game! It will put you in the game that will give you the smoothest gameplay possible without you having to manually find a server with the best ping.
    stolen from gamearena


    I doubt the best posible match for aussies will be worth the time of day. I sure as hell wont host one, both because my connection is not good enough and logic says it will use more of my download quota.

    Americans however wont ahve to worry about this so much.
    HurricaneJim
    Posts: 68
    Location: Brisbane, Queensland

    Americans however wont ahve to worry about this so much.


    I've heard that US ISPs are migrating to download/upload quota system on the "user pays" concept. I don't know if it will take but I've heard it.

    To that extent the MMOFPS Huxley uses a similar Peer to Peer system, 8 player games use 2g in 8 minutes. Net effect for a 25g Telstra account is 1.75 hours of play before your bandwidth is limited.
    whoop
    Posts: 14742
    Location: Brisbane, Queensland
    Yeah but alot of PC gamers dont want to just jump onto any server based on ping etc, they will have a particular server or a few servers they hang out on becuase they know other people that regularly go on that same server, or becuase they know that server is always good because its on there isp.

    This. I only play on Internode 4,7 & 24 because the people on there are (mostly) awesome and there are some good people and some noobs so I get a good variety of owning and getting owned.

    I was looking forward to this game but now I think I'll just find a friend with it, definitely won't be buying my own copy.
    RUSTA
    Posts: 97
    Location: Brisbane, Queensland
    To that extent the MMOFPS Huxley uses a similar Peer to Peer system, 8 player games use 2g in 8 minutes. Net effect for a 25g Telstra account is 1.75 hours of play before your bandwidth is limited.


    That can't be right. Where is this info from? According to those figures you would need around 1.7MB/sec download speed to play with 8 people.
    whoop
    Posts: 14745
    Location: Brisbane, Queensland
    Telstra cable goes up to what 2MB/s? I'm on the basic one and I get 1-1.2MB/s from really good websites. s***house upload speed though.
    Psychoe
    Posts: 1
    Location:

    http://www.petitiononline.com/dedis4mw/petition.html
    HurricaneJim
    Posts: 69
    Location: Brisbane, Queensland

    To that extent the MMOFPS Huxley uses a similar Peer to Peer system, 8 player games use 2g in 8 minutes. Net effect for a 25g Telstra account is 1.75 hours of play before your bandwidth is limited.
    That can't be right. Where is this info from? According to those figures you would need around 1.7MB/sec download speed to play with 8 people.


    The figures are correct, I can attain 1.9mb/sec (down) on my connection and its what I recorded during Huxley closed beta. This is if you are the host, if you aren't then expect normal usage. I believe, in both systems, the actual host is the one with the best connection to "listen server" (for want of a better name). In the case of Huxley I've seen the game hang and startup again with a new host. All because an American joined an Aussie host. Of course we all left when that happened.

    Don't worry though Huxley has three systems; Skirmish (mentioned above and purely FPS), PVE (solo or you host the mission FPS), Battlegrounds (4 types, all on dedicated servers and the best pvp experience). Lastly there is a city for both factions where you do crafting and some socialising including cruising on your hoverbike.


    There is a distinct lack of detail when it comes to how IWnet sorts the hosts etc. No info about usage which should sound a big warning for Aussies and Kiwis. Perhaps Trog could give us an idea of how much an 8 player server uses.

    and now a vid about Hitlers reaction to no dedicated servers;

    http://www.youtube.com/watch?v=Ya9eEqEttU0&feature=related
    Khel
    Posts: 13701
    Location: Melbourne, Victoria
    If any game, with 8 players, is generating 1.7MB/sec of traffic then its the worst made multiplayer game EVER. Those people should find other jobs instead of making games, or maybe shoot themselves. I guess this is the reason Huxley never actually gets finished.
    Mantra
    Crusty old man
    Posts: 2484
    Location: Brisbane, Queensland
    Maybe they should find other jobs instead of making games AND THEN shoot themselves. Their new employer will be "WTF?", but we'll all know they were old Huxley network devs.

    stewart
    Posts: 2
    Location:

    guys we have an official petetion over at ausforces that i'm going to link its a push for this game to be reigion locked so far we have 250 people but its not enough so i urge you to please sign away and we might get something done right this time

    www.petitiononline.com/

    thanks
    re so
    I can't read
    Posts: 4895
    Location: Brisbane, Queensland
    This is from one of the devs twitter accounts. Might be from 402.

    # @Lamby_1992 We're always improving on matchmaking (game search)
    and the request for a forced local search is heard & passed on to
    the team about 4 hours ago from web in reply to Lamby_1992


    I imagine that's what your petition was regarding Stewart so it might not be required.

    Hopefully PC receives this update as well.
    system
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