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Author
Topic: Neotokyo Released
DM
Posts: 1058
Location: Gold Coast, Queensland
I remember seeing this mod awhile ago and thinking "huh, should be interesting" and now it's been released today. Think of it as a cross between CS and Ghost In The Shell. 2 teams fighting to rescue a "ghost" which, when picked up, allows the user to see the entire team within a certain range. There are a few slightly annoying things like being able to die rather easy but for a first public release it's pretty god damn good. The level design is just amazingly good with it really seeming like a futuristic japan. Anyway heres the link

Here

EDIT - after a bit more playing i'll just make a quick list of things I like and don't like.

PROS
- Beautiful looking game. Some top notch graphics and everything
- Maps don't have 1 set spawn for each team, every round you switch team spawns it seems. If not every round, it's pretty common.
- Classes are simple and pretty cool
- Guns are funky looking
- Very high quality mod. Better than a lot of other games that get released
- Dismemberment when shot in certain body parts
- The whole "protect the ghost carrier while he calls out enemy positions" is pretty damn unique and is really cool. Think of it as CTF, only when you have the flag you can see the enemy within 50 - 75 meters

CONS
- When you are under fire chances are you will die. I've died from single shots.
- No damage indicator. When you get hit you just flinch and there is no way to tell where you got shot from. This leads to point 1.
- No team limits like on TF2. 1 side can have 10 while the other only 4. This sorta leads to my next dislike
- The team losing gets a small selection of guns compaired to the better team as guns are based on kills/winning
system
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skythra
Posts: 1269
Location: Brisbane, Queensland
The video on that page looked cool enough
Fish
Posts: 2729
Location: Brisbane, Queensland
Looks pretty cool. Soundtrack is nice too.
Ospi
Posts: 230
Location: Brisbane, Queensland
Hopefully they will add autobalancing soon to fix that issue.
Tollaz0r!
Posts: 9731
Location: Brisbane, Queensland
It looks okay. Any Aus servers for it?
DM
Posts: 1059
Location: Gold Coast, Queensland
Any Aus servers for it?

I'm not 100% but I just pick the servers with under 100 ping and I get around 45 - 60ish. There is a server with a name like "Saw gaming" that I mostly play on
Hashy
Posts: 277
Location:
    paedophilia is funny as heck!!!
     /
http://www.ausgamers.com/images/avatars/10021840.jpg
59fifty
Posts: 606
Location: Brisbane, Queensland
Gave this mod a bash last night, I am enjoying it!
d0mino
Posts: 4253
Location: Brisbane, Queensland
how do i play this ? through steam ?
DM
Posts: 1061
Location: Gold Coast, Queensland
Yeah, just install and add it to your games list
d0mino
Posts: 4254
Location: Brisbane, Queensland
i have installed it into sourcemods folder but now wut ?
d0mino
Posts: 4255
Location: Brisbane, Queensland
restarted steam. all good now.
Offset
Posts: 159
Location: Brisbane, Queensland
ive been playing this and its great!! It was hard to understand and play for the first hour but when you work it all out its awesome. very different! give it a go its worth the download.

there are 2 local aussi servers saw and a game arena one!

last edited by Offset at 22:37:08 05/Jul/09
Zylox
Posts: 1000
Location: Brisbane, Queensland
looks pretty sweet
Fish
Posts: 2730
Location: Brisbane, Queensland
Just had a quick bash with it.
No damage indicator. When you get hit you just flinch and there is no way to tell where you got shot from. This leads to point 1.

And this made it terribly fustrating at times.

Other than, I had fun.
Tollaz0r!
Posts: 9734
Location: Brisbane, Queensland
I played it.

I don't understand why the vision modes are different for each class. Modern day tech allows for multiple vision modes, so surly in the future it could still be the same.

Other then that it is kind of cool. I'm not happy with the shotgun though. :(
ctd
Posts: 7401
Location: Brisbane, Queensland
Gave it a quick go then. Seems pretty cool, looks great especially for a source mod.
system
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