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Topic: Team Fortress 2 Updated
trog
AGN Admin
Posts: 21969
Location: Brisbane, Queensland

Valve have pushed out a new update for Team Fortress 2. From the changelog:
* Changed some networking code to help alleviate the lagouts some clients are experiencing
* Added sv_pure to the server, currently defaults to off. Type "sv_pure" in the console to get the full description
* Added DoAskConnect command to serverplugin sample
* Added server log entries for: Round_Start, Round_Setup_Begin, Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate, Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start, Mini_Round_Win, and Mini_Round_Length
* Server log entries for Round_Win and level changes will now detail the team scores and player counts
* Updated server log entries for flag captures to detail the number of captures and the tf_flag_caps_per_round value
* Removed some legacy math convars for turning off SSE/MMX
* Fixed terrain collision bug that allowed players to get under the terrain in some maps
* Fixed jump/taunt exploit
* Fixed Windows dedicated server running in -console mode moves its window to the front instead of the back upon startup
* Fixed Windows dedicated server bug (in -console mode) where typing anything in the console window was slow and tedious
* Fixed an error when updating name of 32nd player on server
* Fixed extra ascii 0x01 character at the beginning of " connected" console spew
* Fixed a bug that could cause a slight delay on engine startup
As always, you need to update through Steam.
system
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Denny
Posts: 3172
Location: Brisbane, Queensland
I'm waiting for them to add the medic velcro feature by which medics find it difficult to pussy out on their heavies and soldiers in the line of fire.
Midda
Posts: 1274
Location: Brisbane, Queensland
I haven't played a medic that much, but when I have, there are times where you know the person you're healing will die in a few seconds regardless, so you can either stay there, and die yourself when they come after you next, or abandon them and help someone else who can finish what your soon-to-be-dead partner started. It's a necessary evil. Though having said that, there are just losers who run away.
Le Infidel
Posts: 1591
Location: Gold Coast, Queensland
no new maps thats cool


NOT
Denny
Posts: 3173
Location: Brisbane, Queensland
... there are just losers who run away.


You said it! I know what you mean, sometimes it's the heavy/sollies fault for being a dufus. Also nothing pisses me off more as medic then a guy who gets invuln and then stands around holding their junk rather than rushing forward to kill some s***.
reso
I can't read
Posts: 4138
Location: Brisbane, Queensland

Any news about competition modes/features?
Denny
Posts: 3174
Location: Brisbane, Queensland
no new maps thats cool


NOT


There are some pretty sweet custom maps out there. Nothing that's as great as say dustbowl or gravelpit but solid maps that deserve more attention. I suspect over the next month or so people will port over some of the sweeter TFC maps like avanti.
ctd
Posts: 5663
Location: Brisbane, Queensland
Apparently rock2 and cz2 or whatever it was called are in the works from valve.
boba
Cainer
Posts: 2833
Location: Brisbane, Queensland
Apparently rock2 and cz2 or whatever it was called are in the works from valve.
holy f***ing s*** yeah! rock and canal zone pwned!
ravn0s
Posts: 5765
Location: Brisbane, Queensland
You said it! I know what you mean, sometimes it's the heavy/sollies fault for being a dufus. Also nothing pisses me off more as medic then a guy who gets invuln and then stands around holding their junk rather than rushing forward to kill some s***.


you could always switch to the syringe gun so you dont waste the invul...
Denny
Posts: 3175
Location: Brisbane, Queensland
rock was awesome, cz2 was pretty terrible and boba must be on crack or something. the only fun thing about cz2 was running around drunk as medic and giving people the aids.
StreX
Posts: 5937
Location: Brisbane, Queensland
rock was the alcatraz style prison right? that s*** was my fav!

cz will add a whole new play style of having to plant the flags. i used to love spying on that map, go into the central sewer area and feign death so you were underwater and wait for a whole bunch to pass you then stabby mcstab stab :D

Fixed jump/taunt exploit
wtf was that?
ravn0s
Posts: 5766
Location: Brisbane, Queensland
why is there no feign death in tf2? valve say why they left it out?
ctd
Posts: 5664
Location: Brisbane, Queensland
replaced it with cloak which is far more effective? Spy was pretty useless in TFC imo
Midda
Posts: 1276
Location: Brisbane, Queensland
Maybe WoW made it too lame?
rubba-chikin
Posts: 5591
Location: Brisbane, Queensland
Rofl that brings back memories of spy nubes just running up near you and suddenly keeling over "dead"
Tollaz0r!
Posts: 8208
Location: Brisbane, Queensland
I'm liking TF2.

Add me, Tollaz0r!

Soldat and Medic FTW! With occasional HW Guy or Pyro. Still haven't got the hang of spy. Can usually take out 1-2 people then get horribly mangled, I just suck at getting behind people..

I hate ubering someone and they dont rush in and take out turrets and lots of people.

Do medic heals stack on a single target?
Alize`
Posts: 910
Location: Brisbane, Queensland
Tollaz0r can't find you in steam community. I just searched for Strex and found QGL clan in his friends list hehe.
shad
Posts: 2117
Location: Brisbane, Queensland
Any heads up when they will make alt+tab not complete ass?
Tollaz0r!
Posts: 8209
Location: Brisbane, Queensland
Tollaz0r! with the 0 not O and ! at the end. complicated I know. It didn't matter when I made the account :(
Fews
Posts: 4
Location: Perth, Western Australia
I suspect over the next month or so people will port over some of the sweeter TFC maps like avanti.


OH GOD YES!

The current port of 2mach is also pretty good.
Jum
Posts: 409
Location: Brisbane, Queensland
rock2 should be pretty sweet, canal zone was a pile of s***
ara
Posts: 1689
Location: Sydney, New South Wales

i noticed that it only plays up in xp. in vista alt+tab is as per normal.
trillion
Posts: 382
Location: Brisbane, Queensland
the only reason to alt-tab would be for the steam friends chat console hey? unless you just have to be doing something else other than watching the next map load...

ideally steam friends chat would be made available in one of those forms like you get when you open the can 'o worms that is the developer console imho
ravn0s
Posts: 5767
Location: Brisbane, Queensland
you can open your steam friends in game without alt tabbing. its shift + some other key.
StreX
Posts: 5940
Location: Brisbane, Queensland
shift+tab
trog
AGN Admin
Posts: 21974
Location: Brisbane, Queensland
f***, you can't alt tab? What are you supposed to do for the 10-30% of the time when you're in the game and waiting to spawn?
Jum
Posts: 410
Location: Brisbane, Queensland
huh...i run windows xp and can alt tab fine. although it takes like 5-10 seconds for the game to come back up

i have never had any problems with hl2 based games ?
StreX
Posts: 5941
Location: Brisbane, Queensland
of course you can alt+tab.. it works fine for me and i have nfi what peeps are crying about.
i even did it in a war tonight (which we raped at btw).
Saint
Cainer
Posts: 1926
Location: Brisbane, Queensland
I run windowed and alt-tab is snappy. When I ran full screen it would take about 10 seconds after tabbing back in before I could do anything in game.

last edited by Saint at 11:23:35 22/Nov/07
Spook
Posts: 20108
Location: Brisbane, Queensland
f***, you can't alt tab? What are you supposed to do for the 10-30% of the time when you're in the game and waiting to spawn?

have you tried dying less?
cerb
Posts: 3176
Location: Brisbane, Queensland
alt tab doesn't work on my macbook pro (X1600), but it does on my machine at work (FX 5700LE). so maybe it's an nvidia vs ati thing

well, when i say alt tab doesn't work, it does work but I can't get back into tf2. i haven't tried it for a fortnight or so, so maybe newer patches have fixed it.
giririsss
Posts: 2678
Location: Brisbane, Queensland
Alt Tab sucks on my home pc and it's nvidia.

sucks so much the game won't load back up at all, just dies.
Tollaz0r!
Posts: 8210
Location: Brisbane, Queensland
For the people that can't alt-tab, how much stuff do you have running in the background/foreground and how much ram do you have?
StreX
Posts: 5943
Location: Brisbane, Queensland
maybe pressing esc before alt-tabbing would help peeps having problems? it used to back in the old cs days..
giririsss
Posts: 2679
Location: Brisbane, Queensland
I usually have nothing running in the back ground, or, just winamp. And i'm usually trying to do something with winamp when alt tabing (haven't enabled the media keys on my G15). It's not a matter of RAM or anything, i have ~4gig in my pc. So i'm really not sure what it is but as tf2 is the first valve game i've ever played/bought it hasn't surprised me.

I'll give that a go next time, thanks streckers.
shad
Posts: 2118
Location: Brisbane, Queensland
Usually just email / msn / firefox running in the background. 4 gigs of ram. It's not excessivly long to alt tab. Just annoying that every other game made can do it within a reasonable time.
E.T.
Posts: 919
Location: Queensland
f***, you can't alt tab? What are you supposed to do for the 10-30% of the time when you're in the game and waiting to spawn?


Try not to die so often Trog. Ratio fixed.
Tollaz0r!
Posts: 8211
Location: Brisbane, Queensland
Oooo, my freinds nick is

Tollazor

:/
trog
AGN Admin
Posts: 21976
Location: Brisbane, Queensland
I run windowed and alt-tab is snappy. When I ran windowed it would take about 10 seconds after tabbing back in before I could do anything in game.
That sounds broken, not snappy - any other game I've ever played works quite happily in windowed mode when you alt tab out.
have you tried dying less?
Do the math, 15 seconds out from every round when you die + 10 seconds to get out of spawn == large percentage of not playing, unless you're fortunate enough to be in a team without newbs
Midda
Posts: 1278
Location: Brisbane, Queensland
I dunno, dying less works great for me.
Spook
Posts: 20110
Location: Brisbane, Queensland
also, i use dying time for thinking about what ive done, that resulted in me dying, and then thinking about ways to avoid doing that next time

although i was playing on the same side as boba the other day, so coudlnt avoid dying lots

Saint
Cainer
Posts: 1927
Location: Brisbane, Queensland

I run windowed and alt-tab is snappy. When I ran windowed it would take about 10 seconds after tabbing back in before I could do anything in game.

That sounds broken, not snappy - any other game I've ever played works quite happily in windowed mode when you alt tab out.


Whoops, I meant windowed was snappy, but full-screen wasn't. That'll teach me for posting when I'm half asleep
Obes
Posts: 5566
Location: Brisbane, Queensland
I crash on full screen alt-tab

Worked fine in beta... ever since I lost alt tab ability I haven't played it much. Silly I know but its the truth.
trog
AGN Admin
Posts: 21977
Location: Brisbane, Queensland
I dunno, dying less works great for me.
AHAHAHAHJ YTEH YOU SHOWEWD ME I MUST BE A f***ING UELSSS GAME PLAYA! I bet you spend more time dead than I do as a percentage. I must just have a short attention span or something because I find it so slow and boring.
also, i use dying time for thinking about what ive done, that resulted in me dying, and then thinking about ways to avoid doing that next time
oh yeh, me too

1) randomly sniped by some camping sniping douche that my team's snipers are too f***ing useless to take out (or my team has 80% heavies because THE BIG GUN MUST BE BETTER AMIRITE?)

2) playing heavy or soldier and there's no medics on my team (see above re: class distribution), or the medics are trying to shoot people with the needle gun

3) stabbed in the back of the brain by strex because he's a spy. (I dunno how you can counter spies, haven't played enough but I figure there must be a way?)

4) walked around a corner into an engy turret that the rest of my team refuses to take out, or provide cover for me while I switch to a class better to take it out

Basically all my complaints are about pub play with random newbs; I can see how it'd be heaps more fun if you're playing a ladder match or something with people that know what they're doing.
StreX
Posts: 5944
Location: Brisbane, Queensland
wow i never have such drama on pubs. real skilled teamwork is rare, so i just develope an attack style that doesnt rely on nubs. if there's a problem, yo, i'll solve it - with whatever class is necessary.

spy rocks because he can basically take care of anything if youre smart. trigger happy pyros are my only worry.

trog maybe you should jump on for a QGL clan match/scrim. we had an awesome ladder war last night with supreme team work going on. we pwnd.
boba
Cainer
Posts: 2835
Location: Brisbane, Queensland
although i was playing on the same side as boba the other day, so coudlnt avoid dying lots
don't you mean opposite side cause I was schooling you?
Spook
Posts: 20111
Location: Brisbane, Queensland
strexy is right, its near impossible to get any team work happening on pubs, so dont play like its gonna happen

look after number one, or find a like minded player, and work as a team with them

don't you mean opposite side cause I was schooling you?


haha, no, we were copping a pounding for most of the arvo

last edited by Spook at 12:15:04 22/Nov/07
boba
Cainer
Posts: 2836
Location: Brisbane, Queensland
haha, no, we were copping a pounding for most of the arvo
if that was last night yeah, our f***ing team sucked!
Spook
Posts: 20112
Location: Brisbane, Queensland
tuesday arvo

dave.broughton: "hi, im dave.broughton"
Saint
Cainer
Posts: 1928
Location: Brisbane, Queensland
wow i never have such drama on pubs. real skilled teamwork is rare, so i just develope an attack style that doesnt rely on nubs. if there's a problem, yo, i'll solve it - with whatever class is necessary.

Yeah I do the same. If I'm on a pub server by myself I'll usually go scout or pyro, if there's a sentry and my team suck I'll switch to demo to take it out.

As for spies, it isn't often they annoy me, especially as pyro heh.
trog
AGN Admin
Posts: 21978
Location: Brisbane, Queensland
Man trog is really miffed at dying so often
I just stopped playing it cuz its so boring anyway. The sitting around twiddling my thumbs waiting to respawn is only a small part of why I don't like it - the absolute noob focus and slow gameplay is way worse (haha no clipping on other players, SOFT)
Spook
Posts: 20113
Location: Brisbane, Queensland
yer, thats on purpose i think

you cant run through bad guy spys, good way to find them out

i dunno, the gameplay is what ive been missing
i love the physics, the maps and the classes

i love it when you actually get some teamwork happening, and you start owning from it, but im also happy to just do my own thing with a soldier

last edited by Spook at 12:42:21 22/Nov/07
Alize`
Posts: 912
Location: Brisbane, Queensland
Boba i see you in game and ask if you're from QGL but you say nothing to me you whore. haha you're pretty good though.
StreX
Posts: 5946
Location: Brisbane, Queensland
a big fat ASSSSEEEEFFFF goes to that comment trog.

its noob friendly, not focussed. but it obviously has the depth to keep the majority of us other jaded gamers on this forum happy.
sounds like you're playing it like a noob and havent learnt the idiosyncrasies of the classes. sure the soldier is slow, thats why i dont bother with him on the larger maps. go scout or demoman and uberjump your way across the map in 1.5 seconds.

no clippin on teammates is great. otherwise there would be wankers with their heavys blocking doorways. like spook said, you cant walk through spies.

if i have to respawn in 12 seconds, i dont cry, i skull a beer.

anyway, i'm not going to try and convince you to play it. i already have more than enough nubs to stab.
giririsss
Posts: 2680
Location: Brisbane, Queensland
pyros are the anti spy trog. because once they're set on fire, even if they cloak, you can still see the flames.

I agree that most classes could be made "faster".

But the control zone maps (not 2fort, 2fort in a pub is just horrible), are usually fun, and usually require people to play fairly aggressively.
Le Infidel
Posts: 1592
Location: Gold Coast, Queensland
if i have to respawn in 12 seconds, i dont cry, i skull a beer.
nastro azzuro peroni i highly recommend!
StreX
Posts: 5949
Location: Brisbane, Queensland
sif drink wog froth!

hahn superdry is my current fav :D
trog
AGN Admin
Posts: 21981
Location: Brisbane, Queensland
its noob friendly, not focussed. but it obviously has the depth to keep the majority of us other jaded gamers on this forum happy.
sounds like you're playing it like a noob and havent learnt the idiosyncrasies of the classes. sure the soldier is slow, thats why i dont bother with him on the larger maps. go scout or demoman and uberjump your way across the map in 1.5 seconds.
I tried them all; towards the end I was just staying with scout because it was the only one that didn't put me to sleep playing. It got a little depressing after I killed about 30 heavies in a row because they couldn't turn around fast enough.. haha it was like playing a console gamer.
no clippin on teammates is great. otherwise there would be wankers with their heavys blocking doorways. like spook said, you cant walk through spies.
I dunno, it just reeks of newb friendliness. I'm sure it was a really conscious design decision and I have to say it makes pub play better because you don't have (as you say) f***ing retards blocking doorways intentionally, but I dunno, it just gives me the creeps.
if i have to respawn in 12 seconds, i dont cry, i skull a beer.
I applaud this idea and certainly when I have played TF2 with MY hahn superdrys (hi5) it has made it much more entertaining.
anyway, i'm not going to try and convince you to play it. i already have more than enough nubs to stab.
yeh, the game doesn't need me running around getting backstabbed
ctd
Posts: 5670
Location: Brisbane, Queensland
had a really fun game with the 8 QGL guys last night where we dominated some c***s on 2fort. It pretty much summed up why I'm loving this game, BL if you don't like it.
Much better result compared with last week (damn scouts!).
Midda
Posts: 1284
Location: Brisbane, Queensland
I dunno, it just reeks of newb friendliness.

Games that aren't friendly to new players can f*** off and die. There's a fine balance that needs to be struck, between giving new players a chance to actually enjoy the game and get better at it, and being involved enough to let the more skilled audience enjoy it, and I (along with many others) feel that TF2 has hit the mark perfectly. If you're new, you can pick up a support class and stay back to lend a hand, while still being very helpful to the overall performance of the team, and if you're good, you can pick a more offensive class and take the front-lines. I really can't see any reason to think this is a bad thing.
Pharcyde
Kilos
Posts: 4459
Location: Brisbane, Queensland
Im a veteran TFCer (2002~2004/5) and I did a bit of Quakeworld TF in 1998 but not enough to get fully into Robin's creation. I always said Robin Walker and John Cook (don't listen to that Charlie Brown Valve promoter he has nothing to do with Robin's and John's TF -- he's a communist! HEHE!)


Even I can't even drop that many names in quick succession. Well done.
Tollaz0r!
Posts: 8213
Location: Brisbane, Queensland
I've picked up on my spying abilities now. Picking your targets based on what your team is doing ftw. A heavy/medic combo about to lay havok on your team. Backstab dat heavy, even if it means a quick death afterwards. Chances are that heavy was gunna pound your team. Taking out a sentry just before your team assaults the a cap is great too.

Unfortunately I find playing a spy to support your team gives average scores. Sure you could kill a lot of people and generally cause a ruccus and get lots of points however that doesn't support your team very well, unless you are keeping the enemy near their spawn and not advancing. I've seen servers where the top player is a spy with 80 or so points, yet that team is losing to turrets and heavies. The spy basically doing diddly squat for the team.

I play around 9pmish at night. Tends to be more players that are willing to play as a team. Scout rushes, heavy/medic combos, balance of defend/attack. The good stuff.
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