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Topic: Counter-Strike: Source Updates?
trog
AGN Admin
Posts: 19257
Location: Brisbane, Queensland

A new Steam update hints that the recent radar changes might not be all that Counter-Strike: Source gamers are going to see:
The changes coming to the Counter-Strike: Source weapon and equipment economy are still underway, but we're not quite ready to announce exactly what we have planned. The scope of the change involves changing the prices of every item in the game—some more significantly than others. But that's just the beginning. We'll have more info on what's in store, soon.
system
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samwise123
Posts: 211
Location: Sunshine Coast, Queensland
price of the shooty better not go up.
eK
Posts: 9942
Location: Brisbane, Queensland
As long as they don't f***up Zombie Horde i'll be happy.
Cl1nt
Posts: 345
Location: Gold Coast, Queensland

haha now i can laugh even more at my lhama friends who still think 1.6 is better...
Booyah
Posts: 6467
Location: Brisbane, Queensland
AWP better be 10G.
ccl
Posts: 33
Location: Sydney, New South Wales
Anyone remember the early days where you actually had to save up for a gun?

So it was like "omg j0r! he's got an awpzer!", then proceed to piss bolt at the start of the next round to pick it up (because you were 1337 enough to kill him/her/probably him).

p.s. let the record show I don't play cs now.
partyhat
Posts: 1117
Location:
that noob cannon (auto sniper thingy) needs to be 20g

also, zombie horde rocks
but my PC is broken:(

last edited by partyhat at 18:28:13 11/Sep/06
fpot
Posts: 13496
Location: Gold Coast, Queensland
You won't need it.
whoop
Posts: 10372
Location: Brisbane, Queensland
lets hope they don't add a riot shield and if they do don't make it as bloody stupid as the one in 1.6. I mean, the ability to stop every gun in the game but you're able to stab people through it? WHAT THE f***
rubba-chikin
Posts: 4933
Location: Brisbane, Queensland
Every now and then when another release comes out and I'm super bored I might check it out.

One thing I still don't understand is why they haven't added in sway for the scoped rifles... imo that would make the game so much better.
whoop
Posts: 10373
Location: Brisbane, Queensland
because then every cs noob on the planet would cry even more about being dead on and not hitting.
ctd
Posts: 4788
Location: Brisbane, Queensland
because its not meant to be a realistic game, it would be like putting fun into bf2 - not going to happen.
straw hat hippie
Posts: 49
Location: Brisbane, Queensland
precisely, stop trying to suck the dam fun out of games for the sake of realism, go to rifle school if you want that s***.
rubba-chikin
Posts: 4934
Location: Brisbane, Queensland
Suck the fun out? Personally I found with a only a little practice its incredibly easy to use the rifles. Woooo lets sit in the corner and pop anyone who walks out from that doorway... does noone enjoy a challenge anymore? I guess thats a reason I stopped playing, but hey whatever floats your boat and by all means if you like it then keep playing the game! I'm simply sharing my perspective from seeing it evolve from when I started way back in beta 3 of the original HL1 mod.

I swear the original CS was marketed as a realism based mod though...

Wiki seems to back up my memory -
Counter-Strike was originally conceived as a realistic shooter, and was novel in that respect. However, recently it has been criticized for its lack of realism in comparison to other games.
fpot
Posts: 13498
Location: Gold Coast, Queensland
Nice story.

It is easy to kill awpers. Anyone who complains about it can stfu and come back when they get the skillz.

(ps I don't play anymore :P)
rubba-chikin
Posts: 4936
Location: Brisbane, Queensland
2fort ftw :D
Booyah
Posts: 6470
Location: Brisbane, Queensland
Only a cs thread could create so much controversy.

Oh and nerds performing sex changes.
Hashy
Posts: 3389
Location: Netherlands
I suggest you give Counter-strike a go trog, it might be the ultra-realistic tacshooter you've been hoping TF2 to be.
whoop
Posts: 10376
Location: Brisbane, Queensland
cs probably was realistic compared to everything else when it first came out. Now not so much since all the better graphics/physics/gameplay games are out
infi
Posts: 4202
Location: Brisbane, Queensland
cod2 is where it's at
trog
AGN Admin
Posts: 19270
Location: Brisbane, Queensland
I suggest you give Counter-strike a go trog, it might be the ultra-realistic tacshooter you've been hoping TF2 to be.
Have more of a cry because I don't like your precious incredibles
Hashy
Posts: 3391
Location: Netherlands
I don't see how the graphical style has much to do with the very core of the gameplay :(
Loki
Posts: 7115
Location: Brisbane, Queensland
Hahahaha CS was fun as hell back in the 'gun running' days.
Whoever was left at the end would run around like mad spamming 'drop weapon' to carry all the guns over to their team's spawn area.
Now that was fun s***!

CS becae the biggest pile of s*** around beta 5-6, guns became spam spray-and-pray and required no skill pretty much.
The old AK used to have you bending over backwards if you fired more than 3 shots in a row, the recoil was killer but it did insane damage.
DeePer
Posts: 3090
Location: Brisbane, Queensland
whatever newbs
Fade2Black
Posts: 4255
Location: Brisbane, Queensland
you are
Captain America
Posts: 1226
Location: Gold Coast, Queensland

why dont you build a time machine and go back to those days loki ... seriously it was just a mod what do you expect from it
infi
Posts: 4208
Location: Brisbane, Queensland
yeah.
rubba-chikin
Posts: 4940
Location: Brisbane, Queensland
I beleive he means that back in the good ol days if you held down the trigger with the AK to spam away like you can now you would litereally be pointing at the roof after a few rounds. You HAD to use controlled bursts or you got no where. Generally that is considered a tad more difficult that jumping around the corner and letting rip :) This is all prior to beta 6 when they tightened the spread and lightened the recoil as far as memory serves. I'm not seeing the contradiction but anyhoo...

Most of the auto AP rifles were like that, the m4 has probably been changed the most, its insanely accurate with sfa recoil nowdays... It also had a scope back then ahhh the memories. The hard recoil is where the SMGs really dominated - when the less skilled people did spam you'd take them down no problems. Nowdays the SMG class seem pretty useless once eveyone is using AP weaps, when you start to hit them usually they'll panic and will still manage to kill you with random spray.

It will be interesting to see what they do with the weap cost revisions etc in the upcoming patch and if it will actually make a diff.
DeePer
Posts: 3091
Location: Brisbane, Queensland
Actually the beta after smoke grenades were introduced was when they changed the recoil and spread pattern to random. That was when CS turned crap

Prior to that the recoil might of been exteme so as rubba says you had to burst fire but I never did. I held the trigger down and adjusted aim to compensate for the recoil. Because it wasn't random, I have shown to people how it's possible to say which bullet in the clip will hit head. As an example on militia I rushed the front as terrorist with AK and told my friend I would headshot the first target I saw with the 5th bullet from my clip. I shot, drew a horizontal line with the first four bullets then connected with the 5th and dropped him.

This is why it used to be possible to take out entire teams of even good players. The game then turned into luck, a game based on whoever is the quickest to get the first shot off then teams to spam a target. Individual skill got minimised in the game in an effort to bring more of a team element to it.

That's my thoughts anyway - and brett, that you are was like perfect timing ;p
levels
Posts: 521
Location:
I dont know what you're all on about

i started in beta6 and it was fun as f*** then..and all you dudes used to play it right up to version1.0

I still play, but i play CZ (1.6 with updated graphics) and it's still heaps of fun
Tollaz0r!
Posts: 7472
Location: Brisbane, Queensland
Also remember that the Old CS was very broken, bullet puffs and whatnot didnt match the server.

The best example of this was when you fire a DEagle at a window, saw the big bullet puff on the wall next to the window, and have the window shatter. The server had the bullet hit the window, the client had it hit the wall.
I'm willing to bet many a Cheat accusation was caused by this discrepency.


I've found that in CS now, if your first shot dosnt get head, then it turns into luck, unless you give time for the weapon to reset. Using the AK, you would fire once, let it sit for a bit under a second and fire again for another perfectly accruate shot, anything faster is luck-based spam.
Do that for a few rounds and you get accused of cheating because you get heaps of headshots, without spamming.
Tollaz0r!
Posts: 7473
Location: Brisbane, Queensland
O, but at least the Auto Sniper weapons are fixed now.
In 1.6 the buggers were so broken, it was almost pure luck to use em. Kind of why no-one did. Now they are acurate and good, like they should have been. Now if you use them you get called an Auto-noob. I find they are good against awps. So if a server is using mostly awps, you whip out the auto-sniper, clean up, then get called a noob.

CS is really stupid for that sort of reason. If you do anything that cleans up, you get called a 'something'-noob. Instead of people saying 'wow, great shot dude, your really good. It seems people just want to bash you back down to their level :(
rubba-chikin
Posts: 4941
Location: Brisbane, Queensland
I held the trigger down and adjusted aim to compensate for the recoil. Because it wasn't random


I do remember someone telling me this, probably tried it too. Was so long ago I can't really remember for sure.
DeePer
Posts: 3092
Location: Brisbane, Queensland
yeah the AK formed a "7" pattern starting at the bottom and arcing up. The direction of this '7' be it as it looks there or reversed depending on your preference for which hand you configured your weapon to be held in.

Once it formed the "7" and got to the top - it crossed back over. So if you had an entire clip basically it formed a "T" pattern. Once the recoil was compensated for it was loosely a straight line that could be drawn.

It was when they changed it to random that the game turned crap for me - I played on because I had a group of friends that enjoyed it and I wanted to see things stay together. Eventually I came to realise that it was pointless and because I hated it so much really all i was doing was letting the team down anyway =p

I could never get used to the guns when they were changed, it frustrated me too much to learn it over if one even can when it's random =p

Heya toll ;p
StreX
Posts: 5272
Location: Brisbane, Queensland
sif youd bother learning patterns, just be a silenced-colt-spammer like me :P
trog
AGN Admin
Posts: 19291
Location: Brisbane, Queensland
sup deeps
casa
Simes
Posts: 1955
Location: Brisbane, Queensland

deeper trolls qgl!
Pharcyde
Posts: 4265
Location: Brisbane, Queensland
I'll sell you a Beta 5 AK47 for a couple of plat, mates rates.
dais
Posts: 7786
Location: Brisbane, Queensland
Just stopping by to remind you that Q3 is better than CS, which is gay.
ctd
Posts: 4793
Location: Brisbane, Queensland
yamums gay
DeePer
Posts: 3093
Location: Brisbane, Queensland
hey david, simon ;p

are qgl hosted sites down? Went to check dethon's site for the first time in years to see if he had any new material :)

hope things are gewd ;p
levels
Posts: 522
Location:
yeah the AK formed a "7" pattern starting at the bottom and arcing up


the AK still makes this exact pattern
casa
Simes
Posts: 1956
Location: Brisbane, Queensland

yeah deeper, things are good.

except for today when your mum came in and did a big s*** in our toilet
Pharcyde
Posts: 4266
Location: Brisbane, Queensland
Thread killer.
whoop
Posts: 10397
Location: Brisbane, Queensland
I heard the s*** killed more than the thread. hurrr

Lately I haven't been able to hit a damn thing. Whether I've just gotten crap at cs or whether valve has yet again messed with the weapons I don't know. I figure it's the former.
Anyway, I can be sitting dead still crosshair dead on some guy or a bottle or something else that also isn't moving & fire single shots at it and still not hit it. What the f*** is up with that? Usually only happens on certain servers though.
Spook
Posts: 16744
Location: Brisbane, Queensland
you are getting old

i regularly get pwned by juniors now and i used to be the man
Loki
Posts: 7121
Location: Brisbane, Queensland
Thanks for clarifying rubba :]

CS was pretty broken back in the old days, haha I remember in that open desert map (Can't remember the blooody name) you use to be able to get the barrel to take you into the sky and on the roof of the map, that was hilarious.

Ahhh my favourite was either Facility (Hardcore camping stand-off match, but aside from that I liked the map) and the aaaancient old one whereby CT's started in some weird vault-looking room and infiltrated a nuclear power-plant looking scene.
The towers/clock tower one was pretty cool too.

But yeah, more or less, the old CS used to be more about who got to shoot at who first, so people were a litle more tactical in their movement - which I don't see the problem with, in real life I imagine the first person to shoot is generally going to win.

Campers were annoying, but you learnt to deal with them by checking corners etc. proprely, kinda like I dunno, a real team/person might move.

But anyway, it's no longer a realism mod as it was intended to be and relies too much on luck imo.
Seriously, I've jumped on Rubba or eK's comp in the past afte rnot having played in years, picked up a rifle and cleaned up some of the maps and walked away with some stupid XX/0 score and I wasn't playing/aiming for s***, I don't like that...
Each to their own, clearly lots of people do like it this way (or they wouldn't be playing), I aint complaining about it.

last edited by Loki at 01:27:08 16/Sep/06
fpot
Posts: 13540
Location: Gold Coast, Queensland
omg it's moridin.

When is the next QGL comic coming out?
whoop
Posts: 10413
Location: Brisbane, Queensland
you mean de_dust loki? the most popular map EVAR.
rubba-chikin
Posts: 4947
Location: Brisbane, Queensland
This is before dusts time, I can't think of the name either.. cs_seige maybe?

If it is the one I am thinking of the CT's started at some APC then u could either go across a bridge or down into a ravine type thing and up a lift into a guardhouse thing that peeps sniped out then you could go into the sewers then into a parking garage where the T's spawned...

http://www.ggf-gaming.de/gfx/cs_maps/cs_siege_v16.jpg
lol I actually managed to find a pic!

Got some memories of that map :P


Other more likely possibilites de_nuke or de_prodigy cause now I can't remember seige having much to do with nukes :)

last edited by rubba-chikin at 23:49:38 18/Sep/06
fpot
Posts: 13543
Location: Gold Coast, Queensland
seige was awesome.
Bah
Posts: 2139
Location: Brisbane, Queensland
tarted in some weird vault-looking room and infiltrated a nuclear power-plant looking scene.

zoption
And the button... press it at end of round, cts died instantly at start of next, laughs all round on t side.

last edited by Bah at 00:28:01 19/Sep/06
ccl
Posts: 38
Location: Sydney, New South Wales
Was that the one where the CT's could go down a back area of the main room and someone could boost the other up over into the T area?
fpot
Posts: 13544
Location: Gold Coast, Queensland
If you are talking about the carpark and the boosting through the vent then yes.
Booyah
Posts: 6501
Location: Brisbane, Queensland
My fav map was inferno.

If you were ct you'd quickly buy awp and snipe unsuspected T's coming out straight ahead to sometimes climb the ladder and camp on top.

Worked almost everytime.

keke.
SCOGGEX
Posts: 564
Location: Brisbane, Queensland
cs_backalley was the bomb
step
Posts: 1208
Location: Brisbane, Queensland
Lightning server was the bomb
SCOGGEX
Posts: 566
Location: Brisbane, Queensland
being new was such fun then.

I remember wtfing to my mate over how some dude could bunnyhop around rapez0ring with a 'big shiny pistol' (deagle) when I like had an 'awesome rifle' I had saved up for after dieing 17 times. I swear the HE gren had tons more power then as well.

think that was beta 1.3ish era when OGC ruled all. autospinny mp5 headshots++ ftw.
Loki
Posts: 7123
Location: Brisbane, Queensland
Haha siege is the one rubba, and Zoption! omg, that's the one! I can't believe you remember the name Bah! :)
StreX
Posts: 5276
Location: Brisbane, Queensland
omg cs nostalgia thread.

better start some name dropping.. docks! mansion! oilrig!
infi
Posts: 4245
Location: Brisbane, Queensland
nostalgia

1. a wistful desire to return in thought or in fact to a former time in one's life, to one's home or homeland, or to one's family and friends; a sentimental yearning for the happiness of a former place or time: a nostalgia for his college days.


how can anyone have nostalgia for cs?
Booyah
Posts: 6508
Location: Brisbane, Queensland
The same nostalgia one may have for your mum BAM!
infi
Posts: 4246
Location: Brisbane, Queensland
ouch :'( i am gonna wait to get you.
rubba-chikin
Posts: 4948
Location: Brisbane, Queensland
Mmmmm cs_docks with scoped m4 ftw, I loved playing that map back in the old crappy d-up days :D
ctd
Posts: 4797
Location: Brisbane, Queensland
hahah seige was great when they got the APC in, roll up every CT c*** in the back of the APC and reverse it into a wall so they were all stuck, f***en massive lol.

MaD_CoW
Posts: 267
Location: Brisbane, Queensland
anyone remeber when you could change ur model to anything in the game using a console command ? lol running around map as a chopper / chicken from italy / hostage / other team
ccl
Posts: 39
Location: Sydney, New South Wales
gl_zmax 0 anyone?
Tung
Posts: 4242
Location: Brisbane, Queensland
what was the light command to make all models glow?

cs_747 ftw with that command
StreX
Posts: 5287
Location: Brisbane, Queensland
lambert :D
system
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