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Term
Posts: 534
Location: Queensland
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Graeme from idsoftware has updated his plan with a heap of news on problems with the auth server, info on performance for Mac users and some other good stuff. Not sure how relevent this is to the Aussie gamer since we dont have Team Arena available here yet and by the time we do you wont be able to find this info:
In other news on the idsoftware front, Tim Wilits updated his plan with a challenge from idsoftware to all (North American) gamers in Team Arena on one of the id servers Id Challenge, Team Arena Sounds like fun, maybe I should point a qtv server at it. |
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| #0 10:31am 20/12/00 |
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Subarashii
Posts: 32
Location: Adelaide, South Australia
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I can't help wondering why they are so stupid about CDkeys. None of the other Quakes used online auth, nor did Doom, but they all became ferrari/viper driving millionaires outta those. They give themselves and many paying customers (that includes your truly) headaches over auth errors. BTW, I've emailed Devine over these but they are so temporary he's never been able to track them. Man I'm all for controlling piracy if it can be done without abusing the legit customer, but that isn't the case atm. I don't want to start a piracy debate tho, just wondering what others think about the use of auth keys. >Sounds like fun, maybe I should point a qtv server at it Er, won't we need TA to watch it tho? sif those id wouldn't be owned |
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| #1 01:33pm 20/12/00 |
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Term
Posts: 538
Location: Queensland
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It was worse for games using won's services at the start, they didnt even include options for lan, you had to bind the won servers in your hosts file. From memory you had to do that on the inital test of quake3 too. I dont think there really is an answer to this one, the technology behind this is still in its infancy. We just have to cop it sweet till they all get better at it. Or we could write our own and give it to them :) |
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| #2 02:40pm 20/12/00 |
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