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Topic: From Concept to Screen – World of Warcraft's Rise of Azsha...
KostaAndreadis
Posts: 5837
Location: Melbourne, Victoria

With the release of the latest major content update for World of Warfraft, Rise of Azshara, we sat down with Blizzard to discuss the creation of its visually striking new zones – Nazjatar and Mechagon.

“The real question is, and the thing that we ask ourselves often is, “Does it break the story?”, Ely continues. “And if it doesn't, then how can we make all these awesome ideas and concepts that each individual person has, come together. We see a lot of that in Nazjatar, when we were inventing their architectural kit there really wasn't a reference. This is an underwater space that's now been exposed to the air. The buildings wouldn't be on the ground, they'd be swimming up to these conical structures that we see on the underside of these overhangs. And that, that was really an evolution, or an invention out of the necessity of telling the story of what this place was before. An interesting way to not only get more of the Naga civilisation into a much smaller space, but also support the fact that this was once an underwater area.”


Click Here to Read From Concept to Screen – World of Warcraft's Rise of Azshara
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