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Topic: Insurgency Mod: v1.1 Patch
parabol
Posts: 3446
Location: Brisbane, Queensland

The long-awaited Insurgency 1.1 patch has been released, offering team-kill detection, resolving several show-stopping bugs, and including many other animation/sound fixes.

http://www.insmod.net/downloads

File: Insurgency-Beta1.1-Patch.exe
MD5: 4d7f530a674d0db132a6ce826bc6abb8
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StreX
Posts: 5713
Location: Brisbane, Queensland

w00t!

loving this game lots.
parabol
Posts: 3447
Location: Brisbane, Queensland
Yeah cool, it's as unstable as v1.0

The 16 player dedicated server I'm running crashed within 15 minutes.
whoop
Posts: 11540
Location: Brisbane, Queensland
I love this mod, it's perfect for my "camp with the US autosniper" nature. The crashes really get to be a pain after a while though :(
rubba-chikin
Posts: 5336
Location: Brisbane, Queensland
Its awesome they are really embracing the mod, a patch out within a week is great.

Node had it set on 1 TK kicks when I played just before... people dropping left right and centre :)
whoop
Posts: 11541
Location: Brisbane, Queensland
yeah I think they need to up it just a little or maybe the mod needs to change the way it detects TK's.


edit: if anyone is playing this & sees "sam" that's probably me. I saw someone called hermiTECH which I figure is hermi from here playing just now
parabol
Posts: 3448
Location: Brisbane, Queensland
Yeah they just need to increase ins_tkremove to something like 4.

I think the admins mistakenly think that ins_tkremove means "remove TKing players", as opposed to it being the max number of TKs before kick, hence they just set it to [boolean] '1'.

last edited by parabol at 01:36:22 09/Jul/07
Tollaz0r!
Posts: 7866
Location: Brisbane, Queensland
I'd think it would need an upper limit, say 4, and your current TK amount should reduce slowly over time. That way if you pop a team mate by mistake you dont get punished for it 2 hours later.
parabol
Posts: 3449
Location: Brisbane, Queensland
^ There'll likely be a map change way before 2 hours time, resetting the TK count.

I reckon if you are TKing 4 times in a space of 30mins, you're doing it wrong.
TiT
Posts: 1174
Location: Brisbane, Queensland
iinet mirror?
HERMITech
Posts: 5160
Location: Brisbane, Queensland

I saw someone called hermiTECH HERMITech which I figure is hermi from here playing just now

Yup, that would be me

I think that it is boolean and that the variable is for different events. One server I was on where some idiot stayed in the doorway blocking everyone in for 5 mins so I shot him an was told "You will miss one reinforcement for TK" instead of being kicked
scooby
Posts: 3269
Location: Brisbane, Queensland
needs more teammate arrows like in quake 3
parabol
Posts: 3450
Location: Brisbane, Queensland
^ I'm sure the British soldiers getting TK'd by the trigger-happy Americans in Iraq all the time are thinking the same thing.
whoop
Posts: 11547
Location: Brisbane, Queensland
I could swear he (you?) had it capitalized the other way round, I kept asking if you were from qgl but got no response, you snob :(

so I shot him an was told "You will miss one reinforcement for TK" instead of being kicked

Maybe there's a limit of 1, so you can TK 1 person, 2nd one you get kicked. I also accidentally grenaded someone because seriously, they don't go anywhere near where you're aiming (as also noted by another person who also grenaded a bunch of his team mates).
HERMITech
Posts: 5162
Location: Brisbane, Queensland
Hrmmm...
mebe it was smoen trying to emulate my awesomeness!!
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