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parabol
Posts: 3446
Location: Brisbane, Queensland
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The long-awaited Insurgency 1.1 patch has been released, offering team-kill detection, resolving several show-stopping bugs, and including many other animation/sound fixes. http://www.insmod.net/downloads File: Insurgency-Beta1.1-Patch.exe MD5: 4d7f530a674d0db132a6ce826bc6abb8 |
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| #0 09:29pm 08/07/07 |
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StreX
Posts: 5713
Location: Brisbane, Queensland
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w00t! loving this game lots. |
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| #1 09:34pm 08/07/07 |
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parabol
Posts: 3447
Location: Brisbane, Queensland
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Yeah cool, it's as unstable as v1.0
The 16 player dedicated server I'm running crashed within 15 minutes. |
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| #2 10:19pm 08/07/07 |
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whoop
Posts: 11540
Location: Brisbane, Queensland
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I love this mod, it's perfect for my "camp with the US autosniper" nature. The crashes really get to be a pain after a while though :(
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| #3 10:35pm 08/07/07 |
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rubba-chikin
Posts: 5336
Location: Brisbane, Queensland
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Its awesome they are really embracing the mod, a patch out within a week is great.
Node had it set on 1 TK kicks when I played just before... people dropping left right and centre :) |
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| #4 11:40pm 08/07/07 |
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whoop
Posts: 11541
Location: Brisbane, Queensland
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yeah I think they need to up it just a little or maybe the mod needs to change the way it detects TK's.
edit: if anyone is playing this & sees "sam" that's probably me. I saw someone called hermiTECH which I figure is hermi from here playing just now |
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| #5 12:48am 09/07/07 |
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parabol
Posts: 3448
Location: Brisbane, Queensland
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Yeah they just need to increase ins_tkremove to something like 4.
I think the admins mistakenly think that ins_tkremove means "remove TKing players", as opposed to it being the max number of TKs before kick, hence they just set it to [boolean] '1'. last edited by parabol at 01:36:22 09/Jul/07 |
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| #6 01:36am 09/07/07 |
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Tollaz0r!
Posts: 7866
Location: Brisbane, Queensland
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I'd think it would need an upper limit, say 4, and your current TK amount should reduce slowly over time. That way if you pop a team mate by mistake you dont get punished for it 2 hours later.
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| #7 10:20am 09/07/07 |
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parabol
Posts: 3449
Location: Brisbane, Queensland
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^ There'll likely be a map change way before 2 hours time, resetting the TK count.
I reckon if you are TKing 4 times in a space of 30mins, you're doing it wrong. |
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| #8 12:14pm 09/07/07 |
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TiT
Posts: 1174
Location: Brisbane, Queensland
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iinet mirror?
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| #9 12:23pm 09/07/07 |
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HERMITech
Posts: 5160
Location: Brisbane, Queensland
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I saw someone called Yup, that would be me I think that it is boolean and that the variable is for different events. One server I was on where some idiot stayed in the doorway blocking everyone in for 5 mins so I shot him an was told "You will miss one reinforcement for TK" instead of being kicked |
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| #10 02:16pm 09/07/07 |
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scooby
Posts: 3269
Location: Brisbane, Queensland
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needs more teammate arrows like in quake 3
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| #11 03:53pm 09/07/07 |
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parabol
Posts: 3450
Location: Brisbane, Queensland
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^ I'm sure the British soldiers getting TK'd by the trigger-happy Americans in Iraq all the time are thinking the same thing.
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| #12 05:06pm 09/07/07 |
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whoop
Posts: 11547
Location: Brisbane, Queensland
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I could swear he (you?) had it capitalized the other way round, I kept asking if you were from qgl but got no response, you snob :(
so I shot him an was told "You will miss one reinforcement for TK" instead of being kicked Maybe there's a limit of 1, so you can TK 1 person, 2nd one you get kicked. I also accidentally grenaded someone because seriously, they don't go anywhere near where you're aiming (as also noted by another person who also grenaded a bunch of his team mates). |
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| #13 07:22pm 09/07/07 |
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HERMITech
Posts: 5162
Location: Brisbane, Queensland
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Hrmmm...
mebe it was smoen trying to emulate my awesomeness!! |
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| #14 08:09pm 09/07/07 |
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