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trog
AGN Admin
Posts: 20037
Location: Brisbane, Queensland
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A demo of Supreme Commander has been released! This anticipated RTS (often referred to casually as Total Annihilation 2) went through a lengthy beta period and is apparently shaping up to be pretty interesting. Download it now locally from AusGamers. (I'll make a torrent if it gets popular.) |
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| #0 05:08pm 07/02/07 |
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system
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step
Posts: 1278
Location: Brisbane, Queensland
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Swoit!
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| #1 10:05am 07/02/07 |
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icewyrm
Posts: 1729
Location: Brisbane, Queensland
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Was gonna think of something to type but i'm too busy downloading it.
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| #2 10:11am 07/02/07 |
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boba
Cainer
Posts: 2516
Location: Brisbane, Queensland
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single player only.....booo
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| #3 10:49am 07/02/07 |
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reload!
Posts: 3507
Location: Brisbane, Queensland
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boo
EDIT: Can't find the iinet mirror :( last edited by reload! at 12:40:38 07/Feb/07 |
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| #4 12:40pm 07/02/07 |
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sc00bs
Posts: 2203
Location: Brisbane, Queensland
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1gb demo's are retarted
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| #5 12:44pm 07/02/07 |
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trog
AGN Admin
Posts: 20039
Location: Brisbane, Queensland
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Someone tell me if it's better than Company of Heroes and I might have a look...
... if I can stop playing Company of Heroes :( |
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| #6 12:49pm 07/02/07 |
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Dan
Special text
Posts: 7384
Location: Brisbane, Queensland
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Didn't you see us playing the beta? They may both be RTS's but you really can't compare the two.
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| #7 12:51pm 07/02/07 |
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reload!
Posts: 3509
Location: Brisbane, Queensland
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spam more shermans!
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| #8 12:51pm 07/02/07 |
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infi
Posts: 5119
Location: Brisbane, Queensland
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i can't stop playing coh either!
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| #9 12:56pm 07/02/07 |
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Raven
Posts: 1793
Location: Melbourne, Victoria
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Danm. Gonna have to create a boot camp partition on the MBP.
Was wsiting for nVidia 8600s to get released before I upgrade my desktop so I can play this :( |
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| #10 01:12pm 07/02/07 |
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trog
AGN Admin
Posts: 20040
Location: Brisbane, Queensland
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Didn't you see us playing the beta? They may both be RTS's but you really can't compare the two.No I didn't; I glanced at it briefly though. Actually thought it looked sort of average visually :| |
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| #11 01:24pm 07/02/07 |
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sc00bs
Posts: 2204
Location: Brisbane, Queensland
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whats the min requirements for this?
i read somewhere that c&c3 min requirements needs a 7900 or better and this, at a quick look, looks better graphics than C&C3 |
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| #12 01:49pm 07/02/07 |
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dais
Posts: 7879
Location: Brisbane, Queensland
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| #13 08:25pm 07/02/07 |
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WetWired
Posts: 3080
Location: Brisbane, Queensland
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retarted?
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| #14 02:19pm 07/02/07 |
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trog
AGN Admin
Posts: 20041
Location: Brisbane, Queensland
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I have twice tried to download the demo from this link. Gets to 98% then says file does not exist.As per the download page, we use temporary links - just go back to the download page, get a new valid link, and resume your download from that. See here for a poor man's guide on resuming downloads. |
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| #15 02:38pm 07/02/07 |
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TiT
Posts: 1059
Location: Brisbane, Queensland
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| #16 03:18pm 07/02/07 |
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HERMITech
Posts: 4956
Location: Brisbane, Queensland
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Noice!!
Grabbed it down in ~ 30 mins :) Go you fat node connection goodness!!! Man, the scope of this game is going to KAIN!! Can't wait till I get a 2nd monitor so that I can see what the fuss is about - tactical on one screen and actual gameplay on another I heard |
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| #17 04:45pm 07/02/07 |
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dais
Posts: 7880
Location: Brisbane, Queensland
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Yep, if you press the Home key you can test it out anyway on your single monitor.
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| #18 04:59pm 07/02/07 |
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icewyrm
Posts: 1731
Location: Brisbane, Queensland
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Awesome so far. Runs slow on my old pc though.
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| #19 06:43pm 07/02/07 |
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natslovR
Posts: 5331
Location: Canberra, Australian Capital Territory
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reload,
just go here: http://iigh.iinet.net.au/ i've churned to node so can't direct link for you any more :-) |
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| #20 07:05pm 07/02/07 |
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ctd
Posts: 4996
Location: Brisbane, Queensland
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That mirror is tempohreally disabled
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| #21 07:14pm 07/02/07 |
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natslovR
Posts: 5332
Location: Canberra, Australian Capital Territory
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Haklin,
I pay for easynews.com and tried the node news server but having to use a client once again was a huge and horrible shock which i found very frustrating compared to easynews, so i've not bothered with it and am still a happy easynews subscriber. |
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| #22 07:43pm 07/02/07 |
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reload!
Posts: 3511
Location: Brisbane, Queensland
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haha thanks nats
dais that link you posted needs a password? :/ |
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| #23 08:22pm 07/02/07 |
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ctd
Posts: 4997
Location: Brisbane, Queensland
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Just had a quick whirl at it, didnt like the visuals that much. I prefer the up-close feeling you get with Company of heroes and dawn of war.
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| #24 09:22pm 07/02/07 |
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Lunch
Posts: 839
Location: Brisbane, Queensland
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| #25 09:27pm 07/02/07 |
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myWhiteWolf
Posts: 2548
Location: Brisbane, Queensland
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any vids for it?
1 gig is a lot to download when you can't get in free. |
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| #26 11:05pm 07/02/07 |
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Eds
Posts: 8152
Location: Brisbane, Queensland
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Okay, Played it for an hour and a half on skirmish, enjoyed it a lot, however I hope they are going to make some changes, such as
* Game speed (build time) needs to be adjustable * The ability to remap your controls * When you have selected multiple units, it doesnt display health for each unit like other RTSs. Thats all I can remember gripe wise, besides that it had a real TA feel too it and I loved it. |
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| #27 11:49pm 07/02/07 |
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TiT
Posts: 1060
Location: Brisbane, Queensland
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Yeh i enjoyed it, however battles were horrible laggy for me...
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| #28 12:14am 08/02/07 |
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StopShootingMe
Posts: 2769
Location: Brisbane, Queensland
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Commander upgraded with microwave laser is evil :) Just hoses down armies without breaking step.
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| #29 01:08am 08/02/07 |
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XandraX
Posts: 798
Location: Brisbane, Queensland
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numpad + and - controls game speed
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| #30 02:16am 08/02/07 |
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icewyrm
Posts: 1732
Location: Brisbane, Queensland
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Tried the campaign last night, played a couple of skirmishes this morning. Skirmish AI seems pretty weak, awfully prone to rushing. Easiest way to kill it seems to be pushing his forces back from the start, then building a line of 4 or 5 level 1 turrets just outside range of his base. Then you lure his commander in and kill him quick. If the computer built a turret or two early game it'd stop the rushes (AA tower especially, you can get a bomber out pretty damn fast and bombers are awesome in this demo).
You can't airlift your commander either (no more commander bombing, aw :p). I should probably have a longer skirmish where I let the cpu expand a bit more, and tech up. Still haven't had a good look at the level 3 and up attack units. Although during the campaign mode I did hit the unit cap; it doesn't seem to be all that high. Ended up building tons of resources then running out of cap for attack units (is the amount of used cap listed somewhere?) The dual screen support is good, didn't seem to slow the game down when I enabled the second display. I found myself locking the mouse to the primary window and just using the second as a tac map though, because losing your mouse scrolling functionality is annoying. |
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| #31 08:58am 08/02/07 |
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Raven
Posts: 1795
Location: Melbourne, Victoria
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What the hell are you scrolling with the mouse for?
Please don't tell me that you haven't figured out that the primary method of 'scrolling' in Supreme Commander is zooming out/zooming back in (The mouse zooms in and out on the cursor position, not the center of the view). This means you can go all the way across the map in ~1.5 seconds. |
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| #32 09:26am 08/02/07 |
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icewyrm
Posts: 1733
Location: Brisbane, Queensland
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I don't bother zooming out and back in just to queue something on the edge of my view area.
Come to think of it, this is one of the first DX10 compatible games so far, right? I wonder what difference it'll make. last edited by icewyrm at 10:47:00 08/Feb/07 |
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| #33 10:47am 08/02/07 |
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Eds
Posts: 8153
Location: Brisbane, Queensland
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is it just my install, or does it not actually tell you when your units get into fisty cuffs or your base is under attack?
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| #34 11:14am 08/02/07 |
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Lunch
Posts: 843
Location: Brisbane, Queensland
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is it just my install, or does it not actually tell you when your units get into fisty cuffs or your base is under attack? yeah that s***s me off, I'm always too busy doing other stuff and then notice the screen shaking and have to race off to where its happening. I can't believe how well it runs on my system after all the talk of it running like a dog, 1920x1200 high details smooth as silk :) |
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| #35 02:58am 09/02/07 |
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Tollaz0r!
Posts: 7647
Location: Brisbane, Queensland
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It runs very poorly on my machine. 2100+, 128meg 9600xt and 756 meg of ram.
O well. :( |
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| #36 02:47pm 09/02/07 |
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XandraX
Posts: 799
Location: Brisbane, Queensland
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You guys could try enabling the tactical map. There's a button on the bottom left that puts a little minimap on the build bar which should let you see the whole battlefield, though you could always just zoom out to check on things :)
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| #37 03:07pm 09/02/07 |
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cJay
Posts: 880
Location: Brisbane, Queensland
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Yeah thats great and all but I'm going back to TA Spring :/
http://spring.clan-sy.com/screenshots.php |
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| #38 04:26pm 09/02/07 |
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Storm
Posts: 144
Location: Brisbane, Queensland
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To be honest, I'm mighty disappointed by the demo. The hype promised "strategy, not tactics"; with tactics being pinged as rushing and/or zerging. In both the campaign and skirmish gameplay modes, I found the most effective way of winning was a simple rush and/or zerg. Patrolling units around enemy bases didn't respond to a probing attack (so they can't be drawn away to form a weak point; and tower placements vs units available (as cybrans at least) meant zerging was the way to go for campaign mode.
Game ran like a dream on my setup; 1680*1050 with pretty much every setting on; but with lax gameplay like that i'll be taking my $10 preorder elsewhere - if nothing else its another $10 I can save on PS3. |
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| #39 05:54pm 09/02/07 |
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rrrocket
Posts: 256
Location: Brisbane, Queensland
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Can anyone help how to enable second screen?
I have tried in span and clone mode. Doesnt work. Do you have to install it with 2nd screen enabled perhaps? |
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| #40 11:31am 10/02/07 |
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Tollaz0r!
Posts: 7649
Location: Brisbane, Queensland
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The hype promised "strategy, not tactics" I dont understand how they can seperate strategy and tactics, to me they are inseperable. For instance, your stratagy might be to piss off the other player so that he does stupid angry things. The way in which you do this is the tactics, such as repeatidly destroying a Radar tower so that the devots lots of time and resources over defending it, giving you a few priceless minuets trashing a much more important location. There is little point in having a stratagy and no tactics to make it work. It is kind of like having a thought and no action. The thought is useless without an action. |
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| #41 11:39am 10/02/07 |
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DeePer
Posts: 3098
Location: Brisbane, Queensland
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toll you own - i skipped to the last page and just read your comment =p
hi mate ;p but yeah, i downloaded this and not having too much time to devote to games these days (cept daoc lawl ;p) i was wondering what people thoguht of it i played it for 20 minutes and didn't think much of it at all, but i've heard only but great things about it from everyone who has commented on it |
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| #42 07:18pm 12/02/07 |
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Tollaz0r!
Posts: 7651
Location: Brisbane, Queensland
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Hiya Deeper, did you see my post earlier in the week? I'm going to be a Dad! :D
The game ran like crap on my dated machine so I cant really say anything. It did seem like just another RTS tho with bigger maps. I'm hoping it is more :D |
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| #43 03:05pm 13/02/07 |
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typo
Posts: 5501
Location: Other International
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I dont understand how they can seperate strategy and tactics, to me they are inseperable. Their basic logic is that most RTS games really don’t have a lot to do with strategy, if anything. They should really be RTT games, because the major focus is on the general tactical engagements. IIRC, the idea was that the tactical engagements of the game start getting so large that you spend most of your time worrying about the strategic consequences of what you are doing, and attempting to predict the consequences of your opponent’s individual tactics and perhaps even try and decide what their overall strategies are. The problem with tactics and strategies used in games is that most morons who exist on the internet, really don’t understand the difference between the two. The vast majority of “strat’s” are really tactics, but they are to stupid to realise it. |
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| #44 04:24pm 13/02/07 |
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icewyrm
Posts: 1737
Location: Brisbane, Queensland
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I think on smaller maps (such as the one provided with the demo) the utility of the theatre of war zooming capability is somewhat unwarranted. You can play the map much as you could play the original TA. What I'm especially looking forward to is fighting multiple opponents on multiple fronts over large distances, and even against multiple enemies. I think SC will really shine in this kind of scenario, especially with all the handy features TA is missing.
Those kinds of massive battles were great fun in the original TA (64x64 maps, 4-8 players, good times), although the scale was far smaller than is possible with SupCom, and there were so many engine limitations and problems (pathfinding, transportation, buggy stealth units, the massive superiority of air units over land units because of said pathfinding problems, etc) that games often became somewhat difficult to manage and often stalemated for long periods. Oh well, only 9 days left until the AU release. I'll make up my mind about the game after I've finished the single player and played through a few good skirmishes with mates. |
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| #45 08:46pm 13/02/07 |
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sc00bs
Posts: 2224
Location: Brisbane, Queensland
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chances of a torrent being created trog?
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| #46 08:59pm 13/02/07 |
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DeePer
Posts: 3099
Location: Brisbane, Queensland
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no i didn't, but congrats brendan :)
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| #47 09:57pm 14/02/07 |
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system
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