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Topic: Battlefield 2 Beta Patch
trog
AGN Admin
Posts: 18623
Location: Brisbane, Queensland

Another Battlefield 2 patch has been released, though this one is a 'beta', so you'll be doing the testing for EA this time. The changelog (somewhat hilariously) includes:
Another attempt at fixing the Red/Blue nametag bug.
There are a few other less funny things in there too - full patch notes are in the comments. If you're brave enough to try to upgrade, grab the full patch or the incremental patch locally from AusGamers.
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trog
AGN Admin
Posts: 18625
Location: Brisbane, Queensland
There's no server version available (yet, at least as far as I can see, though I am still getting back into the groove and don't have all systems operational yet so I'm a bit out of the loop) so no servers in the immediate future seems likely.

And yeh, if it is actually MARKED beta you gotta assume its even dodgier than the regular patches.
Captain America
Posts: 1039
Location: Gold Coast, Queensland
its funny how every other random version they introduce server/client crashing ... 1.3 at the moment is pretty unplayable where randomly either the server or your own client crashes so hopefully 1.4 will fix it? hopeful is a big word though, knowing them a whole bunch of other stuff will get broken
niklaos
Posts: 473
Location: Gold Coast, Queensland
trog any link to the full patch notes? cant find them
trog
AGN Admin
Posts: 18627
Location: Brisbane, Queensland
================================================== ==============================
Battlefield 2™: V1.4
ReadMe File
June 30, 2006
================================================== ==============================


================================================== ==============================
Patch v1.4
================================================== ==============================


GAMEPLAY TWEAKS

- The vehicle drop has been modified to help prevent exploits such as blocking
enemy vehicles, destroying vehicles and commander assets, or as an alternative
to artillery.
- C4 tossing distance has been reduced.
- A prone->crouch delay has been added.


BUG FIXES

- Fixed the Linux server hangs when trying to load a Special Forces Co-Op map.
- Another attempt at fixing the Red/Blue nametag bug.
- Fixed the missing server info on the map briefing screen.
- Fixed the server browser issues with updating info.
- Fixed the filter by maps size option in the server browser.
- Fixed a low reproducibility crash bug related to the vehicle drop.
- Fixed a crash in Co-op after a player is revived without a kit.
- Fixed a server crash on Linux 32 when trying to rotate maps in Coop Mode.
- Fixed the occasionnal red distance marker appearing on the ground.
- Fixed the bug that caused the player's arms to become invisible when switching
weapons.
- Co-Op bot console commands now function on local servers.
- Fixed the excessive damage taken by the Muscle Car.
- Adjusted the minimum number of players to start the round
on ranked servers.
- Re-enabled unlocks on unranked servers.
- Commander options are no longer available whilst commander is dead.
- Fixed bug where a spawn point is shown as selected when it is not if player has
spawned in during the preview round.
- Co-Op (Local Server) - Fixed the issue where no other players may join the server
if the server host is kicked and banned.
- Ranked Servers now force unlocks.
- Added support for multiple gamemodes in single maplist for mods
niklaos
Posts: 475
Location: Gold Coast, Queensland
cool thanks

infi
Posts: 3822
Location: Brisbane, Queensland
have to see if i can remember how to play. it's been a while...
Cl1nt
Posts: 264
Location: Gold Coast, Queensland
crap, i only just got 1.3 to work...
infi
Posts: 3823
Location: Brisbane, Queensland
seems to be quite a high level of interest in this mod. but i would have to buy another *&^kn game.
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