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Topic: ET: Quake Wars - Five Questions for id
trog
AGN Admin
Posts: 18491
Location: Brisbane, Queensland
We've been given the opportunity to ask 5 questions of id Software about the upcoming Enemy Territory: Quake Wars (for a GA interview). If anyone has any interesting suggestions about what to ask, post ahoy!
system
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TufNuT
I like eel pie
Posts: 2613
Location: Brisbane, Queensland
When is the game being released!!!!! and we dont want some stupid answer like "when its ready"
dice
Posts: 936
Location: Gold Coast, Queensland
"Is this going to be the final nail in the coffin of quake?"

or, if it hasn't been asked yet "Are you going to ignore the community as well?"

rephrased to be less of an attack: "How much have you relied on community input for the general structuring of this game?"
trog
AGN Admin
Posts: 18492
Location: Brisbane, Queensland
When is the game being released!!!!! and we dont want some stupid answer like "when its ready"
Then don't ask stupid questions

edit for clarity: because I'd rather have a PC game out when it's ready for release rather than have to wait a year for it to be patched (hi EA).

last edited by trog at 09:41:38 11/Apr/06
TufNuT
I like eel pie
Posts: 2614
Location: Brisbane, Queensland
hmm..im not sure if this has been addressed or not, cant remember, but how will the multi player be...i mean in BF2 for example you generally have to play in a team to win and evry one has the same mission. but in QW i read that players on the team can have different missions, how does that work?
Psycho!
Posts: 5568
Location: Brisbane, Queensland
What optomisations (if any) does the code cater for... ie..improved networking, dual core cpu's, SLI configurations? (HDR lighting and stuff?)
Dopefish
Posts: 36
Location: Other International
Does John Carmack really have the ability to shoot his load into space?
casa
Simes
Posts: 1615
Location: Brisbane, Queensland

"Can i get a free ferrari when i purchase a copy of ET?"
DirtyApe
Posts: 76
Location: Brisbane, Queensland
How long will this game be able to hold my attention?
Is this another game that has great graphics and crap gameplay?
Can I have a free copy? because games are overpriced and mostly garbage, for every 1 good game there is about 1000000000000000000000000000 really crap ones
How does this game compare to a Giraffe?
exo
Posts: 7680
Location: Brisbane, Queensland
What will the support for clans be like? EA's BF2 hyped huge clan-based portals including a clan insignia which could be worn on the player's model, as well as team-management from within the game itself - but none was included in the final release. Are there any plans to support and nurture clans within ET:QW?
SD Gundam
Posts: 3366
Location: Brisbane, Queensland
How long will this game be able to hold my attention?
Quoted for truth. The FPS genre is oversaturated and boring. I hope ET:QW is worht the wait.
infi
Posts: 3403
Location: Brisbane, Queensland
what game types will be in the initial release?

will we be required to buy "booster packs" to get the uber weapons?
Obes
Posts: 4294
Location: Brisbane, Queensland
"When are you going to make another awesome game like doom? or atleast an ok one like quake ?"
casa
Simes
Posts: 1616
Location: Brisbane, Queensland

"How long til the player goes back to WOW?"
demon
Posts: 2107
Location: Brisbane, Queensland
is qw:et gonna have really different classes? & if so... what are the strogg classes gonna be?
Python
Posts: 97
Location: Sydney, New South Wales
Dont know how to do quotes on this forum

edit for clarity: because I'd rather have a PC game out when it's ready for release rather than have to wait a year for it to be patched (hi EA).

Pretty sure you have played quake4 right?


last edited by Python at 11:20:33 11/Apr/06
trog
AGN Admin
Posts: 18496
Location: Brisbane, Queensland
Pretty sure you have played quake4 right?
that's a Raven game
Hashy
Posts: 2808
Location: New South Wales
that's a Raven game
This is a splash damage game
Dan
Posts: 7151
Location: Brisbane, Queensland
Q: "Why are we asking id Software questions when the developers at Splash Damage are supposedly the ones doing the game design related work and would presumably be better suited to answering community related questions?"

I guess another way of putting that would be, in what ways are the core id Software staff affecting developement of Quake Wars besides the obvious engine optimisations. Are they creating maps or models. Do they have creative control over any game balancing details etc or is the role just Doom engine technical support for Splash Damage.

I'm seconding dice's community input question because that's the number one reason nobody plays Quake 4 multiplayer. They didn't listen to what the community wanted until it was too late and now no ammount of patching is going to salvage it.
casa
Simes
Posts: 1617
Location: Brisbane, Queensland

iD software have what it takes to make good games, like obes said, doom/doom2 and quake were all f***en ownage games
casa
Simes
Posts: 1618
Location: Brisbane, Queensland

Oh heres a good question, "Considering every game you release has a f***ing railgun, we'll just prresume this one has one too. Our question to you is; How much damage will this one do?"
Python
Posts: 98
Location: Sydney, New South Wales
"that's a Raven game"

This isn't an id software game either.....

I guess I'm trolling, sorry
Hashy
Posts: 2809
Location: New South Wales
Beaten ^

"How will the gameplay features differentiate this from games in the genre like Battlefield 2, Battlezone 2 & Ut2k4? What's being done to set it apart from the competition in an oversaturated genre?"

"Are there any major plans for features in online play, such as rankings and mini-mmorpg gimmicks like earnable weapons? If there are, will these 'features' only be available on special servers?"

"Are there any plans to balance the importance of vehicle vs. infantry combat; if so, what?"

"If I were to say 'don't release 200 expansion packs and fragment the community and please make hosting servers easier on those who wish to and don't f***ing disbandon the game too hard if it doesnt end up the BF2 killer you're hoping for because not all of us like bf2 and we want something worth playing' would you consider this a question?"

"If you could say one sentence to the average f***** BF2 player to get them hyped about this s***, what would it be?"
iD software have what it takes to make good games, like obes said, doom/doom2 and quake were all f***en ownage games
They were fresh new games from a proven and well-known developer in a fresh new genre with practically no competition, naturally they were good for their time.

last edited by Hashy at 12:27:51 11/Apr/06
infi
Posts: 3410
Location: Brisbane, Queensland
"If you could say one sentence to the average f***** BF2 player to get them hyped about this s***, what would it be?"


answer: there will be stats
Hashy
Posts: 2810
Location: New South Wales
Oh heres a good question, "Considering every game you release has a f***ing railgun, we'll just prresume this one has one too. Our question to you is; How much damage will this one do?"
I'm guessing you're just bitter because you can't use the railgun :(
Crizane Tribal
Posts: 1112
Location: Brisbane, Queensland
I'd really like to know if it has bots, and if so what is the AI like?

I think bots are a great option for when you want to just play with a couple of mates or get a bit of practice. BF2 was teh gay. No multiplayer bots.
Chakas
Posts: 771
Location: Brisbane, Queensland
"For someone (like me) that rarely plays games never plays online games and has never liked these style games, why the hell would I bother with this one?"
typo
Posts: 4852
Location: Other International
In the past, iD software has been regarded as a powerhouse of innovation in First person Games. However, recently iD seems to be following the success of other franchises (valve and dice). How does “Quake Wars” attempt to innovate the tactical team based FPS?

“Quake Wars” seems to be directly competing against BattleField 2. What does iD feel makes “Quake Wars” the vastly superior game to Battlefield 2?

A percentage of players feel that many of Id softwares games have proven to be over-hyped and didn’t deliver many promises during development. How does iD software feel about this, and how has this attributed to the design of ‘Quake Wars”

#edited: avoiding band camp


last edited by typo at 18:20:59 11/Apr/06
trog
AGN Admin
Posts: 18500
Location: Brisbane, Queensland
If you can't resist jumping on the id bashing bandwagon, plz stay out of my thread
fpot
Posts: 12953
Location: Gold Coast, Queensland
Are you really the head of the Quik-e-Mart?
nF
Posts: 12230
Location: Wynnum, Queensland
I have a question in regards to the vehicles in the game. Can you drift it?
parabol
Posts: 2274
Location: Brisbane, Queensland
Question to id:

"What can the modding scene look forward to in terms of extending ET:Quake War's capabilities, considering the Doom3 SDK arguably was not accepted with open arms to the same extent and enthusiasm as previous id titles."
B@ssM@n
Posts: 965
Location: Brisbane, Queensland
* Will iD continue to support the linux/mac community with this release (we really appreciate it)?
flagger
Posts: 198
Location: Brisbane, Queensland
my question: Will the max_fps cap be raised to 100fps?
Insom
Posts: 865
Location: Brisbane, Queensland
how much is Quake Wars gonna get owned by the original Quake
bargain
Posts: 1252
Location: Brisbane, Queensland
edited for fpot:

Faster games are better.

Question:
"What will the speed of the multiplayer gameplay be like?"


last edited by bargain at 23:30:22 11/Apr/06
fpot
Posts: 12958
Location: Gold Coast, Queensland
Really?
partyhat
Posts: 1060
Location:
How about...

Want to see my nude patch?
dice
Posts: 937
Location: Gold Coast, Queensland
rail gun is for newbs
props casa


75 damage max. ta. it should be used as a finishing weapon after you've shown some skill.
also, del map 11 on ra3, that's also for newbs.
flagger
Posts: 199
Location: Brisbane, Queensland
lol dice
system
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