top_left top_right
bottom_left
Next Event: Unknown | Forum Rules | QGL Website | Event Registration
openFolder AusForums.com
iconwatfolderLineopenFolder LANs
iconwatfolderLineopenFolder QGL
iconwatfolderLineopenFolder QGL Forum
Author
Topic: Quake3 CTF server
Nathan
Posts: 382
Location: Canberra, Australian Capital Territory

We've upgraded the Quake3 CTF server to the 1.27g release; the Duel server will probably get done later today.

Unfortunately OSP currently isn't working for us under Linux with 1.27g; and RA3 doesn't have a 1.27g Linux release yet, so we're running the stock game for now.

There's a few things you'll probably want to know about 1.27; firstly, a server-side cvar can enable the '125hz' client sampling. Secondly, the 50ms delay on firing has been removed - rails are closer to instantaneous now on a good ping. Finally, the much discussed 'floor bug/feature' has been removed.

You can check it out at games01.qgl.org:27970 - I'll probably jump on tonight for a while.

Finally, I know a lot of people wont want to upgrade to 1.27 as there's very few servers online running it yet (for a variety of reasons). So here's a quick rundown on how to use both.

Run the 1.27g point release executable, but extract it to a new directory. There are three files that you need to take from the 1.27 release and place in your Quake3 directory:
- quake3.exe (put it in your Quake3 dir as Quake3-127.exe or something)
- baseq3pak4.pk3 (put in regular Quake3aseq3)
- baseq3pak5.pk3 (put in regular Quake3aseq3)

Run quake3-127.exe (which should now be in your regular Quake3 directory) and you should be able to connect to the AusGamers CTF server.

When you want to go back to 1.17; simply remove the pak4.pk3 and pak5.pk3 from your baseq3 directory.

The clueier users out there will probably realise this could be handled neatly with a batch file.
system
--
GreyMATr
Posts: 170
Location: Queensland

In the interest of starting a big flame war, removing the floor bug/feature is gay and way too late to be doing now. Please spam away and lag this server bitches.
AcidReign
Posts: 561
Location: Brisbane, Queensland

all the bitching happened when 1.25 was released, they didnt change it back then they arent gonna change it back now.

ra3 has left it in.

deal.
resilient
Posts: 346
Location: Brisbane, Queensland

OSP also has an option for it


GreyMATr
Posts: 171
Location: Queensland

ok then, theres options for it, so do we want it on or not ;)
Avalon
Posts: 7
Location: Brisbane, Queensland

Without it a lot of maps will turn into rail wars. The threat of rockets through the floors stopped a lot of rail camping.

And in ctf it will increase the chance of the flagger getting away.

I definately dont like it.
resilient
Posts: 350
Location: Brisbane, Queensland

its pretty simple, we have thrufloors 1 on


problems fixed
GreyMATr
Posts: 172
Location: Queensland

im sure theres at least 1 faget who wants thrufloors 0
resilient
Posts: 351
Location: Brisbane, Queensland

well isnt he a faget
system
--
Not a new post since your last visit.
New Post Since your last visit
Back To Forum
Advertise with Us | Privacy Policy | Contact Us
© Copyright 2001-2026 AusGamers Pty Ltd. ACN 093 772 242.
Hosted by Mammoth Networks - Australian VPS Hosting
Web development by Mammoth Media.