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trog
AGN Admin
Posts: 19640
Location: Brisbane, Queensland
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Activision have released a new trailer for Enemy Territory: Quake Wars, showing off footage that was seen at the launch of nVidia's new GeForce 8800 video card. Download ahoy! |
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| #0 11:24am 11/11/06 |
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Reverend Evil
Posts: 14079
Location: Wynnum, Queensland
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Looks nice although I hope the maps aren't stupidly huge.
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| #1 12:06pm 11/11/06 |
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demon
Posts: 2473
Location: Brisbane, Queensland
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h8 quicktime... sez i don't have the right codec... so like you'd assume that they have a newer better codec... but NO~! a 4min clip is ~200mb wtf!? at least vlc played it without having to dl some new codec.
looks kinda confusing :/ |
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| #2 12:30pm 11/11/06 |
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ravn0s
Posts: 4615
Location: Brisbane, Queensland
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looks great cept needed more players.
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| #3 01:10pm 11/11/06 |
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BoBa
Cainer
Posts: 2407
Location: Brisbane, Queensland
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I was really unimpressed with this vid
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| #4 03:32pm 11/11/06 |
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ctd
Posts: 4880
Location: Brisbane, Queensland
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cant say I was excited after watching that.
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| #5 03:56pm 11/11/06 |
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Le Cock
Posts: 3654
Location: Brisbane, Queensland
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Definately needs a s***load more players.
And that gun was gay. And it was kinda hard to make out the other soldiers. But I'm still looking forward to it. |
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| #6 03:57pm 11/11/06 |
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parabol
Posts: 2717
Location: Brisbane, Queensland
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Yeah it looks like it could do with a bit more work.
But if you consider how absolutely s*** the Quake multi-player test was when it was released, and how much they improved it before the Retail release .. there is hope! |
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| #7 04:40pm 11/11/06 |
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Reverend Evil
Posts: 14092
Location: Wynnum, Queensland
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It reminds me heaps of BF2 but as long as the movement and gameplay is better than I don't care. There's something weird about the BF2 movement that I really hate. Just seems like the animations are jerky when doing stuff like going prone or changing weps. Or maybe it's just me.
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| #8 05:04pm 11/11/06 |
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Tanaka Khan
Posts: 3730
Location: Brisbane, Queensland
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It's you...noob
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| #9 05:37pm 11/11/06 |
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parabol
Posts: 2718
Location: Brisbane, Queensland
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There's something weird about the BF2 movement that I really hate Battlefield movement and animations are all gumby. They always have been. |
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| #10 05:38pm 11/11/06 |
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simple
Posts: 15
Location: Brisbane, Queensland
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The engine already looks ALOT better than any of the bf series; it also appears to be more arcadey and fast paced which is what makes quake so popular and fun to play.
BF has always been a bit slow and like rev said, it just doesnt feel right, and still doesnt - which is why its still considered a bit of a nub game, cause u are so limited in what you can do (not just from the scissor paper rock gameplay, but also by the engine/netcode itself). See how fast the player moves in the clip, how he is not getting stuck on terrain, going from crouched to stand instantly (no gay delay), changing weapons instantly, having a chance to run away and strafe effectively will make inf combat much more fun to play. Yeah there isnt too much "WOW OMG PWN" in the clip, i think they have got the small gameplay things right, which is what matters in the long run. This will be alot better than any of the bf series imo |
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| #11 05:41pm 11/11/06 |
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Tim Tibbetts
Posts: 1685
Location: Brisbane, Queensland
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The BF games were fun, but the engine was so s*** that it really made it hard to just get in and have a quick game.
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| #12 05:45pm 11/11/06 |
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Twisted
Posts: 9744
Location: Brisbane, Queensland
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Hmmmm....I found that a bit lacking. I haven't played BF2 or BF2142 or whatever the hell it is. But from what people have told me, it sounds similar to BF2142. |
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| #13 10:40pm 11/11/06 |
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reso
I can't read
Posts: 3935
Location: Brisbane, Queensland
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shame that splash damage is doing it, you can tell they love their spam weapons after what they did to ET
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| #14 02:20am 12/11/06 |
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Twisted
Posts: 9745
Location: Brisbane, Queensland
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LOL/
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| #15 01:30pm 12/11/06 |
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ccl
Posts: 63
Location: Sydney, New South Wales
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Quake engine games have been the only games to get that 'solid' feeling done right IMO.
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| #16 07:25pm 12/11/06 |
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BoBa
Cainer
Posts: 2408
Location: Brisbane, Queensland
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where is the mp demo/beta imo
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| #17 08:42pm 12/11/06 |
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E.T.
Posts: 413
Location: Queensland
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God I hope they use a better variety of sounds in the final release. The balloon popping explosion sound is farkin annoying. They used the same sound for the tank firing as the tank blowing up as the nuke blowing up ect ect.
Pfft. Fingers crossed. |
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| #18 09:44pm 12/11/06 |
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parabol
Posts: 2724
Location: Brisbane, Queensland
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If anyone is wondering why the tank's gun is so jerky ...
id's game servers usually convert direction vectors from floating-point format to integers when sending them to network clients to reduce the amount of data sent. This ends up quantising the numbers and hence you see jerky movement. Valve and other licensees have added interpolation over the years to hide this, but it seems id hasn't caught up :/ Also, I hope they add some more ... vegetation? After playing Farcry and the sort, you sort of expect slightly more complex terrain than just flat surfaces. |
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| #19 10:02pm 12/11/06 |
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Strange Rash
Posts: 108
Location:
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looks like more of the same...
i blame WOW |
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| #20 11:19pm 12/11/06 |
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dais
Posts: 7816
Location: Brisbane, Queensland
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I think that was a poor choice of gameplay demo, but I also think we have seen more than enough before to know this game is going to be awesome. They should have shown us something with more action.
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| #21 11:30pm 12/11/06 |
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trog
AGN Admin
Posts: 19644
Location: Brisbane, Queensland
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shame that splash damage is doing it, you can tell they love their spam weapons after what they did to ETWhat, made it the best game ever for pub server play? Yeh they're real jerks. |
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| #22 09:44am 13/11/06 |
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fpot
Posts: 13666
Location: Gold Coast, Queensland
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Quake engine games have been the only games to get that 'solid' feeling done right IMO.The source engine is better than anything id has ever made. |
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| #23 04:56pm 13/11/06 |
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parabol
Posts: 2732
Location: Brisbane, Queensland
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The source engine is better than anything id has ever made. They needed id's engine to build Source from in the first place. Imagine if id had a complete, packaged engine pre-made every-time they began a new game! |
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| #24 05:16pm 13/11/06 |
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Marty
Posts: 956
Location: Brisbane, Queensland
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2142 is just a mod for bf2, and they expect you to think it's a whole new game.. what a f***ing joke. even the same bugs are in 2142 from bf2.
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| #25 12:30am 14/11/06 |
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Booyah
Posts: 6724
Location: Indonesia
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See how fast the player moves in the clip, how he is not getting stuck on terrain, going from crouched to stand instantly (no gay delay), changing weapons instantly, having a chance to run away and strafe effectively will make inf combat much more fun to playAll of which cs accomplished 10 years ago. |
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| #26 01:09am 14/11/06 |
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Marty
Posts: 957
Location: Brisbane, Queensland
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omg, just watched the vid, it's 2142!! :/
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| #27 07:47am 14/11/06 |
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demon
Posts: 2482
Location: Brisbane, Queensland
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All of which cs accomplished 10 years ago. cs wasn't even thought of in 1996 & the only thing it 'accomplished' from what you quoted was the crouching part. heh, cs. |
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| #28 12:40pm 14/11/06 |
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Booyah
Posts: 6726
Location: Indonesia
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and what about the changing of weapons instantly? and strafe running? even commander keen could strafe run and shoot.
heh, commander keen. |
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| #29 12:45pm 14/11/06 |
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demon
Posts: 2483
Location: Brisbane, Queensland
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cs had a delay on weapon change & sure you could strafe, but the quote was 'run & strafe effectively' & cs was incapable of doing anything effectively. just admit you were wrong noob & accept it. heh,cs. last edited by demon at 13:05:23 14/Nov/06 |
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| #30 01:05pm 14/11/06 |
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Olaf
Posts: 1
Location: Brisbane, Queensland
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I thought it looked pretty good. I wouldn't call it a gameplay trailer though, it seemed more like a lets show off this sexy card on our sexy game kinda thing..
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| #31 02:02pm 14/11/06 |
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simple
Posts: 16
Location: Brisbane, Queensland
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Yeah i was comparing it too other large scale battlefield style games, where the movement is just gumby. Looks like it might have a solid feel on a large scale battlefield environment, something that has never really been done. Tho i guess we will never no till its released, its looking promising though :)
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| #32 02:15pm 14/11/06 |
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Jim
Posts: 5091
Location: Brisbane, Queensland
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hehe cs
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| #33 02:49pm 14/11/06 |
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infi
Posts: 4557
Location: Brisbane, Queensland
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cs lol
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| #34 03:16pm 14/11/06 |
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Psycho!
Posts: 5735
Location: Brisbane, Queensland
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QUAKE!! 4 EV AR!!!!
:p |
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| #35 06:42pm 14/11/06 |
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Dan
Posts: 7296
Location: Brisbane, Queensland
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The developers of the original Quake's expansion packs were Hipnotic and Rogue Software
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| #36 02:25pm 17/11/06 |
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demon
Posts: 2494
Location: Brisbane, Queensland
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Goodwork demon, making fun of CS while using CS terminology to describe Booyah...irony son, irony. what cs terminology? another damn noob. heh, cs & noobs. if anyone ever played their first quake 1 expansion, ugliest thing ever, even back in those days. f*** off. hipnotic was the best expansion pack. evah. & it looked no different to the unexpanded quake... same fukn texture sets (apart from a couple extras) ya noob. hipnotic included one of the best free for all maps... E V A H ! :D ching ching hipdm1 only one thing sucked about hipnotic... footsteps. a sign of suckiness to come. |
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| #37 02:37pm 17/11/06 |
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TufNuT
I like eel pie
Posts: 3112
Location: Brisbane, Queensland
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All of which cs accomplished 10 years ago stfu noob that look fkn awesome i think most people seem to be forgetting that this is just a PRE-BETA demo. the final release will be awesome and i will be pre-ordering this when its available. hopfully ill be able to afford upgrading my PC by then. last edited by TufNuT at 15:46:37 17/Nov/06 |
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| #38 03:46pm 17/11/06 |
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Booyah
Posts: 6740
Location: Indonesia
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Get over it, noobs.
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| #39 01:38am 18/11/06 |
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