|
![]() |
|
| Author |
|
|||||||
|
trog
AGN Admin
Posts: 18704
Location: Brisbane, Queensland
|
A GameSpot wrapup of an EA press conference includes mention of the long-awaited, almost-forgotten Team Fortress 2: TEAM FORTRESS 2. WHERE DID THIS COME FROM? Hey, they're still making it! It's got a totally exaggerated, crazy art style now. Looks a little like Spy vs. Spy or No One Lives Forever, kind of a '60s spy feel. It's going to be the included multiplayer mode in Episode 2! Class-based, etc. You know the drill. Great news for shooter fans. We all thought this game was dead years ago.Not a lot else about it just yet but I'm sure there'll be more info floating around soon. Edit: It's official. Check out the concept image for an idea of what to expect. A video will be released next week. |
|||||||
| #0 02:39am 22/07/06 |
|
|||||||
|
system
|
--
|
|||||||
| #0 |
|
|||||||
|
groydis
Posts: 843
Location: Brisbane, Queensland
|
lol that really is out of no where.
next thing 3drealms will be saying dnf almost done. |
|||||||
| #1 09:27am 14/07/06 |
|
|||||||
|
Psycho!
Posts: 5606
Location: Brisbane, Queensland
|
Team Fortress was responsible for some of the most Lan/online fun I have ever had, absolutely awesome with a bunch of people working together.
|
|||||||
| #2 11:06am 14/07/06 |
|
|||||||
|
scuzzy
Posts: 12281
Location: Brisbane, Queensland
|
What the hell, that small paragraph about it made no sense.
|
|||||||
| #3 11:10am 14/07/06 |
|
|||||||
|
RockitMan
Posts: 3240
Location: Brisbane, Queensland
|
The original TF was sweet. With QW lookin all lush now with the new packages I'd play it nowadays if there was a server and actually enough people to play it. It's still sic.
|
|||||||
| #4 11:19am 14/07/06 |
|
|||||||
|
StreX
Posts: 5164
Location: Brisbane, Queensland
|
thats awesome.
tfc was one of the first games to really get me into online gaming. fkn loved it. spy ftw |
|||||||
| #5 11:24am 14/07/06 |
|
|||||||
|
casa
Thimes
Posts: 1857
Location: Brisbane, Queensland
|
oh my... GOD Team fortress is where I also started, but it was on QW. So many fond memories. I even got back into QWTF at one point a year or 2 back, the community is still there. last edited by casa at 11:56:24 14/Jul/06 |
|||||||
| #6 11:56am 14/07/06 |
|
|||||||
|
Haklin
Posts: 932
Location: Adelaide, South Australia
|
yeh tfc was awesome..... though could tf2 become the next duke nukem forever.....? |
|||||||
| #7 04:22pm 14/07/06 |
|
|||||||
|
Haklin
Posts: 933
Location: Adelaide, South Australia
|
And heres an indepth look into the EA news.. http://www.gamespot.com/xbox360/action/halflife2episode2/news.html?sid=6154006 |
|||||||
| #8 04:26pm 14/07/06 |
|
|||||||
|
casa
Thimes
Posts: 1860
Location: Brisbane, Queensland
|
what do you mean by could it? TF2 was announced like a day after DNF |
|||||||
| #9 04:30pm 14/07/06 |
|
|||||||
|
Tollaz0r!
Posts: 7407
Location: Brisbane, Queensland
|
QW TF, definatly spent alot of time playing that. Scout for the win!
|
|||||||
| #10 05:02pm 14/07/06 |
|
|||||||
|
trog
AGN Admin
Posts: 18710
Location: Brisbane, Queensland
|
Newell explained that Valve wanted to make this action game distinct, so the graphics (which use the Source engine) look like a Pixar animated movie. To reinforce this, the carious character classes in the game look like cartoon caricatures. These include the Medic with the huge needle or the Demoman with the sticks of explosives.hahaha. TF2 has gone from one of the games I was most looking forward to, to perpetual vaporware, to a lame kids game. I'm sure it'll still be fun, but I wanted to see a badass tacshooter that had been in development for years, used the best tech Valve could come up with, and had incredible visuals and hardcore environments. Now it sounds like we're getting a Nintendo-style FPS with bobblehead graphics. A far cry from what we were promised back in '99. |
|||||||
| #11 05:09pm 14/07/06 |
|
|||||||
|
Snakeman
Posts: 355
Location: Queensland
|
I remember the old clips and pics of Team Fortress when half life first came out. But from memory I think they used the leftover maps and modles for Front Line Force which was an awsem mod for HL.
|
|||||||
| #12 06:03pm 14/07/06 |
|
|||||||
|
ctd
Posts: 4678
Location: Brisbane, Queensland
|
From that quote sounds like theyve come up with some stupid bulls*** and slapped TF2 on as the title to sell it.
|
|||||||
| #13 06:07pm 14/07/06 |
|
|||||||
|
ccl
Posts: 3
Location: Sydney, New South Wales
|
http://www.planethalflife.com/images/screensnew/tf2_20060714_01.jpg
That looks much better then I thought it would. last edited by ccl at 09:24:49 15/Jul/06 last edited by ccl at 09:24:55 15/Jul/06 |
|||||||
| #14 09:24am 15/07/06 |
|
|||||||
|
RockitMan
Posts: 3242
Location: Brisbane, Queensland
|
reminds me of "the incredibles" movie.
im sure some random team will re-do all the skins etc to make it look badass anyway. |
|||||||
| #15 10:27am 15/07/06 |
|
|||||||
|
ravn0s
Posts: 4458
Location: Brisbane, Queensland
|
looks freaken sweet imo.
last edited by ravn0s at 10:30:14 15/Jul/06 |
|||||||
| #16 10:30am 15/07/06 |
|
|||||||
|
StreX
Posts: 5166
Location: Brisbane, Queensland
|
holy s***! thats heaps better than i expected.
lolling at the badass texan sniper, all he needs is a fat stoogie. when's this game due? |
|||||||
| #17 11:05am 15/07/06 |
|
|||||||
|
Hashy
Posts: 3019
Location: Netherlands
|
It looks really f***ing good - great style
Trog, you've forever lost my respect for your "lame kids game" post |
|||||||
| #18 01:21pm 15/07/06 |
|
|||||||
|
ctd
Posts: 4679
Location: Brisbane, Queensland
|
I have to say that pic is cool, just different then what I thought TF2 was going to be all about.
I was expecting hardcore teamplay game. |
|||||||
| #19 01:49pm 15/07/06 |
|
|||||||
|
Two&Eight
Posts: 110
Location: UK
|
TFC was possibly the best clan based game i've ever played. The sense of achievenment and unity as a team when you kicked another clans ass, or the tension as a match comes down to the last cap I have not experienced since.
Bring it. |
|||||||
| #20 01:56pm 15/07/06 |
|
|||||||
|
Kimbo
Posts: 202
Location: Melbourne, Victoria
|
Nice to see our Melbournian Robin Walker has kicked and ampted it up. Lets give Crapper Strike Source a run for its money. GO TF2! GO! |
|||||||
| #21 04:31pm 15/07/06 |
|
|||||||
|
Hashy
Posts: 3020
Location: Netherlands
|
Crapper Strike Source.BURN! |
|||||||
| #22 04:55pm 15/07/06 |
|
|||||||
|
fraxyl
Posts: 89
Location: Wollongong, New South Wales
|
I don't see why cartoon immediately screams kiddy to people. Have you not seen Ghost in the shell or the animatrix or Ninja Scroll? You may retort with "They're going for the pixar look!" and that may be true, but that doesn't scream kiddy to me. Pixar aren't about making something kiddy, they're about crafting a quality visual style. They just happen to make family movies, which makes sense because that's where you make money, by appealing to a wide audience with a quality production. The cartoon can be just as bad-ass as anything else, with a possiblity to portray a distinct style seperating from everything else. Exhibit A: the team lineup shot they have is wicked. It'll still be a hardcore teamplay game, irrespective of whatever graphic style it has. Though hardcore teamplay games tend to require teams to play it hardcore. |
|||||||
| #23 05:23pm 15/07/06 |
|
|||||||
|
trog
AGN Admin
Posts: 18712
Location: Brisbane, Queensland
|
I don't mean kiddy as in 'aimed at children'. Just kiddy in look and feel. I wanted what they told me TF2 was going to be - a modern tacshooter.
Of course, this was in 99; I guess we're lucky to get anythign at all. Also, in that image (omg, Incredibles) - what are the things in the background? They look like power sockets or something. Are they miniature men?! |
|||||||
| #24 05:33pm 15/07/06 |
|
|||||||
|
agro
Posts: 480
Location: Queensland
|
judging from that picture, i like it
looks great, works well with the theme of the game |
|||||||
| #25 06:08pm 15/07/06 |
|
|||||||
|
Hashy
Posts: 3021
Location: Netherlands
|
Once again, it looks fantastic and the fact that they're not trying to do another CS:S or DoD:S only makes me more interested in the game.
The plugs etc in the background just look like exaggeratedly large industrial-type plugs or something for me, but the overuse of depth of field does kinda've suggest they're meant to be small. Who knows? It'd be kinda neat to have an miniature themed levels! |
|||||||
| #26 08:42pm 15/07/06 |
|
|||||||
|
Jim
Posts: 4512
Location: Brisbane, Queensland
|
it's too late trog, you've already lost hashy's respect
|
|||||||
| #27 08:58pm 15/07/06 |
|
|||||||
|
trog
AGN Admin
Posts: 18713
Location: Brisbane, Queensland
|
I am thinking Small Soldiers
|
|||||||
| #28 09:39pm 15/07/06 |
|
|||||||
|
Tollaz0r!
Posts: 7410
Location: Brisbane, Queensland
|
The game has an exaggerated feel to it. The models guns are very big, various bits n pieces are out of proportion. That is the style.
There are plugs in the background, a little higher up on the wall is an intercom and a little higher still is an alarm. Having the alarm and intercom in the same pic as the plugs suggests that it is not a 'mini map or shrunken people' ala small soldiers, just that the size of these things are out of proportion. I'm hoping that the plugs signify a new element to the game, such as providing power for an engineers doohikky or whatumacallit. YAY! |
|||||||
| #29 10:25pm 15/07/06 |
|
|||||||
|
fpot
Posts: 13254
Location: Gold Coast, Queensland
|
Looks f***ing s***.
|
|||||||
| #30 07:02am 16/07/06 |
|
|||||||
|
Tepid
Posts: 439
Location:
|
what the hell. i preferred qwtf style over tfc style... and the incredibles didnt do it for me. this looks gay. |
|||||||
| #31 10:21am 16/07/06 |
|
|||||||
|
Hashy
Posts: 3022
Location: Netherlands
|
Looks f***ing s***.fpot doesn't appreciate something that isn't in-his-face realism or bleakness NEWS AT f***ING 11 |
|||||||
| #32 10:42am 16/07/06 |
|
|||||||
|
trog
AGN Admin
Posts: 18714
Location: Brisbane, Queensland
|
I don't think its possible to determine how good or bad it is from the one image that they've posted, which is some weird melange of screenshot/concept art/character renders. The only thing you can say about it is that it's not what TF2 was originally going to be. If you like the new style, then you're in luck. If not, then you're boned.
|
|||||||
| #33 10:59am 16/07/06 |
|
|||||||
|
dais
Posts: 7745
Location: Brisbane, Queensland
|
trog you have earnt my respect, with your objective defusal of the argument
|
|||||||
| #34 11:12am 16/07/06 |
|
|||||||
|
peacekeeper
Posts: 2633
Location: Brisbane, Queensland
|
looks fun
|
|||||||
| #35 11:44am 16/07/06 |
|
|||||||
|
Haklin
Posts: 934
Location: Adelaide, South Australia
|
....cartoon style i wouldnt mind....picture looks nice but always just a basic impression until we see some video footage. this all being said....a gf2 32meg aint going to cut it:P might look at upgrading.. |
|||||||
| #36 12:43pm 16/07/06 |
|
|||||||
|
Reverend Evil™
Posts: 13773
Location: Wynnum, Queensland
|
That looks awesome. So much better going in that direction then the standard look you always see with these shooters.
|
|||||||
| #37 12:56pm 16/07/06 |
|
|||||||
|
Hogfather
Posts: 963
Location: Cairns, Queensland
|
Like the art, hope the gameplay has depth. |
|||||||
| #38 01:02pm 16/07/06 |
|
|||||||
|
Privateer
Posts: 339
Location: Melbourne, Victoria
|
Serious tactical shooter was the last thing I wanted tf2 to be, tfc and qwtf was about fun and doing mad rocket jumps, concing, and GIBS! and capping that flag and been a very fast paced game :) not another bf2/DoD clone..... but looking at the pic.....gibbs may not be there :) |
|||||||
| #39 08:53pm 16/07/06 |
|
|||||||
|
WetWired
Posts: 2800
Location: Brisbane, Queensland
|
remembering back to the early screenshots of what TF2 was going to be, it's pretty much what the battlefield series is now, so there's no point trying to make a game the same as something else on the market. I don't care what the art style is as long as it's fun to play.
|
|||||||
| #40 10:21pm 16/07/06 |
|
|||||||
|
taggs
Posts: 913
Location: Brisbane, Queensland
|
couldn't give a s*** about how it looks. if it is half as much fun as TFC was then i'll play it
|
|||||||
| #41 10:22pm 16/07/06 |
|
|||||||
|
ravn0s
Posts: 4462
Location: Brisbane, Queensland
|
Edit: It's official. Check out the concept image for an idea of what to expect. A video will be released next week. a bit slow. the vid should be interesting to see. |
|||||||
| #42 02:01pm 17/07/06 |
|
|||||||
|
infi
Posts: 3830
Location: Brisbane, Queensland
|
that looks like a dirty hairy crap infested ass.
|
|||||||
| #43 02:05pm 17/07/06 |
|
|||||||
|
trog
AGN Admin
Posts: 18725
Location: Brisbane, Queensland
|
a bit slow. the vid should be interesting to see.Pardon? I wrote that edit first thing Saturday morning after the official release. I think you're the one that's slow. |
|||||||
| #44 02:07pm 17/07/06 |
|
|||||||
|
ravn0s
Posts: 4463
Location: Brisbane, Queensland
|
well something screwed up cause it showed that u had only recently posted and since there was no new post by u and only the 1 edit i figured it was that.
|
|||||||
| #45 02:26pm 17/07/06 |
|
|||||||
|
LightAssassin
Posts: 623
Location: Brisbane, Queensland
|
The style reminds me of "Evil Genius".
It's a interesting style, but I don't think it suits team fortress. Sure Team Fortress is over the top as it is (big HW guy taking 100 bullets to die), but that seems to go too far for me. I don't think realistic would suit, but that has become too cheesey. One really does need to see how the game plays out, the animations and weapons in action to truly judge. Chances are you'll see a 50/50 divide in the older community for this style. I can't say it will come down to gameplay.. because what you see on your screen does effect how you play. I'm just wondering... will there be any blood? HL2 has bearly any.. in the past with QWTF there was little due to the engine abilities of the time. But now after years, you'd think they would add some blood... but instead we get cartoons. It does seem to be one of those "cool" things to do (cell shaded graphics, cartoony graphics etc..) when a company is trying to be "different". I know I've only used that picture and made assumptions... So I'll reserve final judgement for it's release. |
|||||||
| #46 03:50pm 17/07/06 |
|
|||||||
|
Nidz
Posts: 247
Location: Melbourne, Victoria
|
Oh Cmon and release this... I've been playing TF since it came out after the release of HL1 back in 1998. Brings back memory of rocket jumps and flash bombing up the elivator shaft.. Hanging to see how the Engineer will go with the new sentry guns.. Wonder if it will go up more than 3 levels.
|
|||||||
| #47 07:35pm 20/07/06 |
|
|||||||
|
DrFrag
Posts: 1785
Location: Adelaide, South Australia
|
Around 5 or 6 years ago, when Valve realised that TF2 was going to be vaporware, they locked Jason Mitchell in the basement and assigned him to work on it. That way, they could keep the project "on the books" and in good competition with DNF. He was given a 286.
Half way through this year, Valve were moving some crates around and stumbled upon the basement door. To their surprise, Jason Mitchell was still there and working on the project. He had only survived by licking coffee off the pipes that had run down from the leaky coffee machine upstairs. When asked how the project was going, Jason smashed his fist into the keyboard and demanded better resources. To everyone's surprise, the screen flickered and up came the completed game. When Ken Birdwell asked him what key he pressed, Jason responded that he didn't know. Everyone put it down to another stroke of luck, and Gabe Newell threw it in with the press release of Episode 2. last edited by DrFrag at 02:40:28 22/Jul/06 |
|||||||
| #48 02:40am 22/07/06 |
|
|||||||
|
system
|
--
|
|||||||
| #48 |
|
|||||||
|
| ||||||||