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trog
AGN Admin
Posts: 18623
Location: Brisbane, Queensland
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Another Battlefield 2 patch has been released, though this one is a 'beta', so you'll be doing the testing for EA this time. The changelog (somewhat hilariously) includes: Another attempt at fixing the Red/Blue nametag bug.There are a few other less funny things in there too - full patch notes are in the comments. If you're brave enough to try to upgrade, grab the full patch or the incremental patch locally from AusGamers. |
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| #0 10:26am 06/07/06 |
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trog
AGN Admin
Posts: 18625
Location: Brisbane, Queensland
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There's no server version available (yet, at least as far as I can see, though I am still getting back into the groove and don't have all systems operational yet so I'm a bit out of the loop) so no servers in the immediate future seems likely.
And yeh, if it is actually MARKED beta you gotta assume its even dodgier than the regular patches. |
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| #1 09:51am 06/07/06 |
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Captain America
Posts: 1039
Location: Gold Coast, Queensland
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its funny how every other random version they introduce server/client crashing ... 1.3 at the moment is pretty unplayable where randomly either the server or your own client crashes so hopefully 1.4 will fix it? hopeful is a big word though, knowing them a whole bunch of other stuff will get broken
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| #2 10:21am 06/07/06 |
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niklaos
Posts: 473
Location: Gold Coast, Queensland
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trog any link to the full patch notes? cant find them
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| #3 10:24am 06/07/06 |
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trog
AGN Admin
Posts: 18627
Location: Brisbane, Queensland
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================================================== ==============================
Battlefield 2™: V1.4 ReadMe File June 30, 2006 ================================================== ============================== ================================================== ============================== Patch v1.4 ================================================== ============================== GAMEPLAY TWEAKS - The vehicle drop has been modified to help prevent exploits such as blocking enemy vehicles, destroying vehicles and commander assets, or as an alternative to artillery. - C4 tossing distance has been reduced. - A prone->crouch delay has been added. BUG FIXES - Fixed the Linux server hangs when trying to load a Special Forces Co-Op map. - Another attempt at fixing the Red/Blue nametag bug. - Fixed the missing server info on the map briefing screen. - Fixed the server browser issues with updating info. - Fixed the filter by maps size option in the server browser. - Fixed a low reproducibility crash bug related to the vehicle drop. - Fixed a crash in Co-op after a player is revived without a kit. - Fixed a server crash on Linux 32 when trying to rotate maps in Coop Mode. - Fixed the occasionnal red distance marker appearing on the ground. - Fixed the bug that caused the player's arms to become invisible when switching weapons. - Co-Op bot console commands now function on local servers. - Fixed the excessive damage taken by the Muscle Car. - Adjusted the minimum number of players to start the round on ranked servers. - Re-enabled unlocks on unranked servers. - Commander options are no longer available whilst commander is dead. - Fixed bug where a spawn point is shown as selected when it is not if player has spawned in during the preview round. - Co-Op (Local Server) - Fixed the issue where no other players may join the server if the server host is kicked and banned. - Ranked Servers now force unlocks. - Added support for multiple gamemodes in single maplist for mods |
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| #4 10:26am 06/07/06 |
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niklaos
Posts: 475
Location: Gold Coast, Queensland
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cool thanks
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| #5 10:36am 06/07/06 |
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infi
Posts: 3822
Location: Brisbane, Queensland
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have to see if i can remember how to play. it's been a while...
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| #6 04:13pm 06/07/06 |
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Cl1nt
Posts: 264
Location: Gold Coast, Queensland
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crap, i only just got 1.3 to work...
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| #7 06:56pm 06/07/06 |
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infi
Posts: 3823
Location: Brisbane, Queensland
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seems to be quite a high level of interest in this mod. but i would have to buy another *&^kn game.
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| #8 03:15pm 07/07/06 |
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