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trog
AGN Admin
Posts: 18275
Location: Brisbane, Queensland
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Slashdot points out (by way of GamaSutra) that the MMO Shadowbane is now apparently subscription free. Ubisoft, publisher of the Wolfpack Studios-developed MMORPG Shadowbane, has announced, via the site's official news page, that the title is now available to play for free without subscription fees. The game joins a growing number of MMORPGs that are experimenting with alternate revenue streams.Anyone interested can nab the client locally from AusGamers and jump on to give it a go. I believe that all you need is a trial key which you can get from the official site. We've also got a few screenshots if you want to check out the goods. |
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| #0 06:11pm 17/03/06 |
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PhantomLord
Posts: 21
Location: Sydney, New South Wales
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Play at no cost for 15 days, then pony up.
Pfft... |
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| #1 08:38pm 17/03/06 |
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nF
Posts: 12117
Location: Wynnum, Queensland
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The game joins a growing number of MMORPGs that are experimenting with alternate revenue streams. i think the companies behind these half arsed mmos should just forget making games and farm in wow full time |
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| #2 08:53pm 17/03/06 |
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typo
Posts: 4803
Location: Other International
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even free is too much for shadowbane.
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| #3 12:58am 18/03/06 |
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parabol
Posts: 2209
Location: Brisbane, Queensland
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Is it just me or do all MMORPGs look chunky and like dongs?
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| #4 01:02am 18/03/06 |
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typo
Posts: 4805
Location: Other International
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Is it just me or do all MMORPGs look chunky and like dongs? It's to lower the load on the render engine. |
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| #5 01:11am 18/03/06 |
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Jim
Posts: 4108
Location: Brisbane, Queensland
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it's just you
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| #6 06:58am 18/03/06 |
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Tim Tibbetts
Posts: 1489
Location: Brisbane, Queensland
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One thing I actually liked about WOW is that it didn't feel empty...even when there was no one around even the Barrens actually looked good, there was always something there, and the ground was textured well.
Some of those screenshots just look so bland, dull and boring! YUCK! |
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| #7 07:32am 18/03/06 |
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peacekeeper
Posts: 2571
Location: Brisbane, Queensland
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Look at that lush grass in pic 3
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| #8 07:37am 18/03/06 |
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parabol
Posts: 2210
Location: Brisbane, Queensland
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It's to lower the load on the render engine So why don't id, Epic and Valve modify their graphics engines to show just wireframes to "lower the load"? It's like a trip back to 1998. |
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| #9 10:46am 18/03/06 |
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WetWired
Posts: 2621
Location: Brisbane, Queensland
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MMOs are the new coloured lighting
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| #10 11:11am 18/03/06 |
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typo
Posts: 4806
Location: Other International
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So why don't id, Epic and Valve modify their graphics engines to show just wireframes to "lower the load"? 1. Id, Epic and Valve use their games as a marketing platform for other game developers to purchase their engine to develop on. 2. Id. Epic and Valve haven't designed their game to have dozens, perhaps hundreds of objects interacting with each other. |
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| #11 12:29pm 18/03/06 |
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trog
AGN Admin
Posts: 18276
Location: Brisbane, Queensland
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* N U K E D *
Reason: Inappropriate |
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#12 12:41pm 18/03/06
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parabol
Posts: 2212
Location: Brisbane, Queensland
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1. Id, Epic and Valve use their games as a marketing platform for other game developers to purchase their engine to develop on. That's irrelevant to my question, since MMORPG developers have to market the game to sell to consumers. 2. Id. Epic and Valve haven't designed their game to have dozens, perhaps hundreds of objects interacting with each other Object interaction is also irrelevant. Why? 1. Many people have systems fast enough to render a large number of characters on screen at once. 2. "Interaction" is CPU-bound and is not affected by the graphical representation of a character. 3. The interaction is done on the developer's servers anyway, not on your home PC. People with beefy systems can try to crank up the graphics all they like and their game will run freaking fast but still look like s***. Obviously there is plenty of room for more graphical detail with today's graphics cards. Then again, I know that people will get addicted to MMORPGs regardless of the graphical quality, so my comments make no difference. It still doesn't change the fact that the games look like crap and have room for improvement. I'm not the kind of person who would go out and buy a game by Epic just for more eye-candy, but I also don't find it appealing to go backwards with graphics technology either. I've made my point and I'm done here. last edited by parabol at 14:56:35 18/Mar/06 |
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| #13 02:56pm 18/03/06 |
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DeathwinG
Posts: 380
Location: Adelaide, South Australia
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i dont think people realise this game is 3 years old now, it has had its time.
At least it had better PvP than the s*** in WoW. battlegrounds lol! |
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| #14 06:17pm 18/03/06 |
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Tollaz0r!
Posts: 7296
Location: Brisbane, Queensland
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Lets see, MMO games have several thousand square meter to build objects on, texture and detail, a map for doom, half life 2 and unreal have much less area to cover, that probably has something to do with it..
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| #15 11:10am 19/03/06 |
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parabol
Posts: 2217
Location: Brisbane, Queensland
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Lets see, MMO games have several thousand square meter to build objects on, texture and detail, a map for doom, half life 2 and unreal have much less area to cover, that probably has something to do with it.. Flawed comment. 1. MMO games have significantly less detail per square metre than FPS games. They almost have a console-game-like simplification of geometric detail, when there is plenty of unused graphics card power to utilise. They don't even have to waste man-hours hand-crafting terrain detail. Procedural detail generation works. 2. Secondly MMO's do seemless loading/LOD on the fly, which some outdoor FPSs actually do too, hence not limited to your precious MMOs. As an example, look at Farcry. Some of the islands in that game are freaking HUGE and they have an enormous amount of detail when you look at the terrain up close. It wouldn't be difficult chaining islands together and loading them progressively to mimick what an MMO would do. So stop pretending that MMOs have some special quality that justifies the fact that they look like s***. |
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| #16 03:58pm 19/03/06 |
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