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N-Dude
Posts: 483
Location: USA
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In Soviet Russia, update site finds you. It seems they're taking a slightly different approach - releasing more and more details every day about the looming update. I predict his new weapon will be a Spartan Laser.
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| #0 06:56am 13/08/08 |
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system
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CHUB
Posts: 4461
Location: Brisbane, Queensland
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CP_STEEL, f*** YEAH!!!
This update rocks already. /waits for qmass to reply |
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| #1 07:52am 13/08/08 |
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Tollaz0r!
Posts: 8922
Location: Brisbane, Queensland
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Servers full of heavies, that will be a sight. :D
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| #2 10:19am 13/08/08 |
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Phooks
Posts: 803
Location: Brisbane, Queensland
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It's spy time!
Hi5! I'm going to have this song playing non stop while playing TF2 during the heavy and sniper updates. last edited by Phooks at 11:05:17 13/Aug/08 |
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| #3 11:05am 13/08/08 |
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ravn0s
Posts: 6846
Location: Brisbane, Queensland
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^^ yer but rumour has it that the heavy gets something that makes spies almost useless
another rumour is that they are introducing a new game type and thats why the update is taking so long. |
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| #4 11:02am 13/08/08 |
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Midda
Posts: 2588
Location: Brisbane, Queensland
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They said they're also going to be releasing a map set in a new type of environment too, yeah? Or was that for the following update?
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| #5 11:03am 13/08/08 |
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ravn0s
Posts: 6847
Location: Brisbane, Queensland
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i think that map goes along with the new game type
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| #6 11:06am 13/08/08 |
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rubba-chikin
Posts: 6058
Location: Brisbane, Queensland
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They really do have some funny bastards developing TF2. It really is a refreshing change to most games post release development cycles.
Awesome to see them taking suggestions on board from the community as well. Too much stuff! must click little links! f***ing gold. Also new map looks sweet!! |
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| #7 11:09am 13/08/08 |
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Phooks
Posts: 804
Location: Brisbane, Queensland
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In addition to the three unlockable weapons and thirty-five achievements for the Heavy, we've got a new game mode with five new arenas for it, a new Payload map focusing on more open spaces than Goldrush, and another popular community-made map. Throughout the rest of the week we'll be giving you the details on all this, and if all goes well, you'll have your hands on it shortly afterwards. So we're getting a new game mode with five new "arenas", and two new maps. @ravn0s, I doubt valve would do something to make spy useless. They just don't roll that way. |
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| #8 11:14am 13/08/08 |
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Midda
Posts: 2590
Location: Brisbane, Queensland
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Holy s***:
Steel, a capture map, was created by Jamie "Fishbus" Manson. It will join a new map for the Payload game mode and five new maps for the unnamed new game mode. They said that this is the biggest update TF2 has had since release. f*** yeah! |
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| #9 11:13am 13/08/08 |
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ravn0s
Posts: 6848
Location: Brisbane, Queensland
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tf2 blog updated with more info
@ravn0s, I doubt valve would do something to make spy useless. They just don't roll that way. well i hope not but its just a rumour going around. last edited by ravn0s at 11:19:39 13/Aug/08 |
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| #10 11:19am 13/08/08 |
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Tollaz0r!
Posts: 8924
Location: Brisbane, Queensland
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Spy's will have a tough time with a server full of heavies, there will be A LOT of random minugun fire around the place showing the hidden spy silhouette.
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| #11 11:24am 13/08/08 |
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CHUB
Posts: 4462
Location: Brisbane, Queensland
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Holy s***:We're getting Steel, a new PL map and FIVE! new maps for a new game mode... along with Heavy update. This update is going to rock. Wonder if they will offer a free weekend again? |
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| #12 11:58am 13/08/08 |
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d0mino
Posts: 3359
Location: Brisbane, Queensland
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i hope they do offer the free weekend, cause i want to get my bros all up in this.
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| #13 12:00pm 13/08/08 |
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parabol
Posts: 4638
Location: Brisbane, Queensland
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i hope they do offer the free weekend I hope they don't. It's bad for newbies, since the gameplay will be retarded with 8+ heavies per team -> a crap first impression of the game. It's also bad for regulars, as you'll also have heaps of temporary newbies join at once .. though I guess the newbies would give you targets to help you grind through your achievements :) |
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| #14 12:08pm 13/08/08 |
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Lynx
Posts: 1094
Location: Brisbane, Queensland
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Just started playing TF2 a few days ago and I'm having heaps of fun. I still get lost in some of the maps, but they're becoming more familiar. I'm finding myself in the same place as I usually do in multiplayer fps; above the newbs, below the leet.
I'll be running around the servers under the name of IRL2P or Lynx. If you see me please don't shoot me *begs* |
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| #15 01:02pm 13/08/08 |
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FraktuRe
Posts: 346
Location: Gold Coast, Queensland
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Lynx you should see most of the qgl guys in the node servers, usually in goldrush ;)
Also, this update is the sex. |
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| #16 03:21pm 13/08/08 |
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Lynx
Posts: 1095
Location: Brisbane, Queensland
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What are your names? Your all probably been my nemesis once or twice.
I usually play the Medic as I find it is easiest to rack up major points. |
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| #17 04:10pm 13/08/08 |
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parabol
Posts: 4640
Location: Brisbane, Queensland
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^ My names are usually one to three letters long. Basically what I can spam on the keyboard between joining servers after abusing players in the server for being d*******s.
If you get face-stabbed lots or stabbed from above -somehow-, it is probably me: last edited by parabol at 16:17:33 13/Aug/08 |
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| #18 04:17pm 13/08/08 |
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Lynx
Posts: 1096
Location: Brisbane, Queensland
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Ha love the second vid.
I hate getting back stabbed in the face. Last time I had my back against the wall between some barrels and another wall, so there was no way a spy could even sidestab me. Yet even as I unloaded a clip from the snipers Uzi into a spy that was uncloaked and not disguised right in front of me he still some how back stabbed me dead. Needs better hit detection. How do you get your videos, is there a ingame replay/recorder that I haven't heard of or do you fraps everything you play? |
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| #19 05:02pm 13/08/08 |
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Phooks
Posts: 806
Location: Brisbane, Queensland
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Hit up QGL on steam, we're all there.
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| #20 05:04pm 13/08/08 |
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Fireblood
Posts: 8474
Location: Brisbane, Queensland
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Holy f*** this looks like fun!
Must...finish...studying. |
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| #21 05:11pm 13/08/08 |
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ravn0s
Posts: 6850
Location: Brisbane, Queensland
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i love it when it when i backstab someone in the face but hate it when im on the receiving end
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| #22 05:18pm 13/08/08 |
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FraktuRe
Posts: 348
Location: Gold Coast, Queensland
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I took 6 stabs at a soldier the other day, not one of them registered. I was pissed off as f***.
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| #23 05:29pm 13/08/08 |
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parabol
Posts: 4642
Location: Brisbane, Queensland
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How do you get your videos, is there a ingame replay/recorder that I haven't heard of I use the in-game demo recorder every time I join a server, in the event I do something ridiculous and want to put it on youtube. Then it's just a matter of playing back the demo with uncompressed avi output on. Import into VirtualDub, compress to xvid. Problem is the demos don't often survive a game update (demo files often change significantly between versions), so if you want to save a special moment, make sure you don't delay more than a day or two. I might write a guide up in a couple weeks. |
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| #24 06:51pm 13/08/08 |
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FraktuRe
Posts: 349
Location: Gold Coast, Queensland
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Wow I didn't even know there was a demo recorder built in.
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| #25 07:18pm 13/08/08 |
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ctd
Posts: 6363
Location: Brisbane, Queensland
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Yeah drop console 'record blabla' when finished 'stop'.
So awesome they included steel. I was one of the ones saying 'why the f*** no steel with the pyro update'. Love valve atm. tf2! What other game gets seven maps and all this other s*** for free? Compare that with cod4 console players paying for like 3 maps. |
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| #26 08:38pm 13/08/08 |
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thermite
Posts: 124
Location: Brisbane, Queensland
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Hmm boxing gloves to give you 5 seconds of crits.
I remember when this Steel map came up on a server once. Our team didn't even defend, we figured the faster we lost the faster we'd get to play on a proper map. Worse than Hydro. |
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| #27 07:08am 14/08/08 |
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The GuVna
Posts: 736
Location: Brisbane, Queensland
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Having to kill an enemy with them though to receive the 5 seconds will be tough I reckon.
Still it will be humorous to see all these flailing punches on the servers :) |
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| #28 07:39am 14/08/08 |
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ravn0s
Posts: 6852
Location: Brisbane, Queensland
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not too surprised with the gloves. they were pretty much a given. i think pretty much everyone will be using them.
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| #29 07:48am 14/08/08 |
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CHUB
Posts: 4463
Location: Brisbane, Queensland
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I don't think the 5 seconds will be useful unless they other unlocks are quicker then the minigun.
By the time you switch and spin up that's 2 - 3 seconds gone. |
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| #30 07:53am 14/08/08 |
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thermite
Posts: 125
Location: Brisbane, Queensland
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I imagine if the heavy was defending, and all the enemies in the area had been killed, he could wait with his gloves for the first pyro or whatever to come rushing out by himself, give him a punch, and hope that a few more of the enemy are more than 2 seconds but less than 5 seconds away. Maybe if during your spin up time you could pop out from behind a wall where you could cover a little more area with your minigun. Still would probably get owned if trying to do this without any backup.
last edited by thermite at 08:03:48 14/Aug/08 |
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| #31 08:03am 14/08/08 |
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ravn0s
Posts: 6853
Location: Brisbane, Queensland
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wonder if it carries over to the next round. i can see heavies meleeing the other team once they have won a round for the crit at the beginning of the next.
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| #32 08:04am 14/08/08 |
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thermite
Posts: 126
Location: Brisbane, Queensland
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There's actually an achievement there which looks like it will be about owning in the first 5 seconds after spawning. Doesn't actually say that but it's called "5 second plan" and the icon is a teleporter.
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| #33 08:07am 14/08/08 |
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rubba-chikin
Posts: 6060
Location: Brisbane, Queensland
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ROFL @ some of the achievement names
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| #34 08:12am 14/08/08 |
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ravn0s
Posts: 6854
Location: Brisbane, Queensland
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most guess would be, kill (number of players) within 5 seconds of teleporting.
or kill (number of players) within 5 seconds of them teleporting last edited by ravn0s at 08:16:08 14/Aug/08 |
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| #35 08:16am 14/08/08 |
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Tollaz0r!
Posts: 8926
Location: Brisbane, Queensland
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I'm hoping the 5 seconds of crit is the from the start of the next attack. So you get the hit. Then you have as long as you want to switch weapons. Once you starting firing (not spinning) the 5 seconds starts. That would be worth while.
AAAAAHHHHH SOOOO MMUUCCCHHH BLLOOOOOOOOOODDDDDD |
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| #36 10:16am 14/08/08 |
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ravn0s
Posts: 6856
Location: Brisbane, Queensland
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^^thats my take on it. the 5 seconds start when the first bullet flies.
also a hint at the next class that will get unlocks? http://i33.tinypic.com/2ptcew3.png silenced pistol for spy? last edited by ravn0s at 13:02:56 14/Aug/08 |
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| #37 01:02pm 14/08/08 |
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ctd
Posts: 6366
Location: Brisbane, Queensland
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Been reading through a few comments on various gaming forums.
Few rumours: - Heavy now has a lethal taunt similar to the pyro ryu move - unlock 2 is a chain gun that decereases opponents speed with damage sacrifice - unlock 3 is a sandwich that gives you a health bonus (wtf) - New payload map will have a cart that you can build SG's on - New mode will use smaller versions of existing maps that will appeal more to the competitive community - heavy will be able to remove stickies a lot better Anyway I guess we will know in 5-6 days. Best 20 bucks you'll spend this game. |
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| #38 01:16pm 14/08/08 |
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ravn0s
Posts: 6858
Location: Brisbane, Queensland
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- unlock 2 is a chain gun that decereases opponents speed with damage sacrifice im hearing 25% less damage for a 50% speed decrease - unlock 3 is a sandwich that gives you a health bonus (wtf) like that popeye rumour that was going around. apparently will give 100 health - New payload map will have a cart that you can build SG's on when gr came out valve talked about a payload map like this. hopefully its true. - New mode will use smaller versions of existing maps that will appeal more to the competitive community 5vs5 arena battles apparently - heavy will be able to remove stickies a lot better stickies destroyed when the heavy shoots them. own the means of production looks like an achievement centered on this. crock block achievement = survive a crit rocket if you right click the achievement piccies and read their file name you can pretty much work out what you need to do for each one. last edited by ravn0s at 13:39:22 14/Aug/08 |
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| #39 01:39pm 14/08/08 |
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thermite
Posts: 127
Location: Brisbane, Queensland
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Do you think they will change the model animations at all? It seems to me for the Medic and Pyro they picked new weapons which the player model could hold and taunt with exactly the same way. Looks like they're going down the same route with the boxing gloves. So whatever the other weapons are, he will hold them in the same way he holds the minigun and shotgun.
If they don't change the taunts then I bet the heavy will be able to do damage with his 'finger gun' draw. |
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| #40 04:39pm 14/08/08 |
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ravn0s
Posts: 6862
Location: Brisbane, Queensland
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If they don't change the taunts then I bet the heavy will be able to do damage with his 'finger gun' draw. he does: http://www.steampowered.com/tf2/heavy/images/AchievementIcons/tf_heavy_kill_taunt.pngShow Trial: tf_heavy_kill_taunt.png |
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| #41 04:43pm 14/08/08 |
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rubba-chikin
Posts: 6061
Location: Brisbane, Queensland
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If one of the scout achievements is not "kill a sandwich taunting heavy with your bat" I will be extremely dissapointed.
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| #42 04:51pm 14/08/08 |
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The GuVna
Posts: 737
Location: Brisbane, Queensland
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I wonder if the spy can sap the sandwich
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| #43 06:06pm 14/08/08 |
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cerb
Posts: 3286
Location: Brisbane, Queensland
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if you right click the achievement piccies and read their file name you can pretty much work out what you need to do for each one. Here's the list taken from the page source code: Iron Kurtain - damage taken Party Loyalty - defend medic Division of Labor - assist medic large Red Oktoberfest - earn medic domination Show Trial - kill taunt Crime and Punishment - kill flag carriers Class Struggle - kill medic pair Soviet Block - block invuln heavy Stalin the Kart - block cart Supreme Soviet - receive uber grind Factory Worker - stand near dispenser Soviet Union - assist heavy grind 0wn the Means of Production - clear stickybombs Krazy Ivan - kill underwater Rasputin - take multi damage Icing on the Cake - kill dominated Crock Block - survive crocket Kollectivization - assist grind Spyalectical Materialism - uncover spies Permanent Revolution - kill while spunup Heavy Industry - fire lots Communist Mani-Fisto - kill crit punch Redistribution of Health - heal medikits Rationing - kill shotgun Vanguard Party - first to cap Pushkin the Kart - payload cap grind Marxman - kill midair minigun Gorky Parked - defend control point Purge - kill capping enemies Lenin A Hand - revenge assist Five Second Plan - teleport fast kill Photostroika - freezecam taunt Konspicuous Konsumption - eat sandwiches Don't Touch Sandvich - kill scouts Borscht Belt - kill heavies gloves |
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| #44 07:03pm 14/08/08 |
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59fifty
Posts: 526
Location: Brisbane, Queensland
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Crime and Punishment - kill flag carriers
^^^ Possibly hinting at new gametype? (then again, flag could just be the intelligence....) |
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| #45 07:14pm 14/08/08 |
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Tollaz0r!
Posts: 8928
Location: Brisbane, Queensland
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There must be at least one new animation, I can't think of any current ones that will let the Heavy eat a sandwich.
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| #46 07:27pm 14/08/08 |
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CHUB
Posts: 4467
Location: Brisbane, Queensland
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NEW PL MAP!
Sounds awesome, giant map with no seperate stages. Looks like absolute scout/sniper heaven (but at the same time suck for demo). |
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| #47 07:19am 15/08/08 |
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ravn0s
Posts: 6867
Location: Brisbane, Queensland
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cant wait for the new payload map. it sounds awsome.
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| #48 07:50am 15/08/08 |
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Tollaz0r!
Posts: 8929
Location: Brisbane, Queensland
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Spy's will probably enjoy the new map, opene spaces means less chances for people to bump into you.
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| #49 09:27am 15/08/08 |
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rubba-chikin
Posts: 6062
Location: Brisbane, Queensland
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winrar!
Problem with goldrush is there are several chokepoints in the 3 stages that are like playing russian roulette when running cloaked as spy. I am really starting to look forward to the update, the teaser site is working on me :P |
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| #50 11:26am 15/08/08 |
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FraktuRe
Posts: 364
Location: Gold Coast, Queensland
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This looks good, though f***tards are already complaining about it... FFS it's not even out yet!
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| #51 03:04pm 15/08/08 |
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parabol
Posts: 4645
Location: Brisbane, Queensland
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though f***tards are already complaining about it... If the last wide map (Fastlane) was anything to go by, there isn't much hope for an even bigger map. God Fastlane sucks so much >_< |
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| #52 03:09pm 15/08/08 |
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ctd
Posts: 6372
Location: Brisbane, Queensland
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I don't mind fastlane. Though it seems to be in the same category as every single map besides goldrush/2fort/dustbowl. That is the 'no one f***en plays them' category.
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| #53 03:14pm 15/08/08 |
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Midda
Posts: 2603
Location: Brisbane, Queensland
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Fastlane and Turbine are s***.
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| #54 03:15pm 15/08/08 |
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FraktuRe
Posts: 368
Location: Gold Coast, Queensland
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That's because they weren't made by valve.
Steel is the only decent non valve map I've seen yet. |
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| #55 03:17pm 15/08/08 |
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thermite
Posts: 133
Location: Brisbane, Queensland
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I can't even tell half the maps apart they look like the same map to me. I have trouble telling hydro apart from other maps - how much trouble do you think I have telling apart the different stages of hydro?
The TF people really are clueless about how to visually distinguish things. Originally every class looked almost identical, then someone had to school them on how to make characters look different. Unfortunatly they use the same buildings, prefabs, and textures in every level. You can't say to a mate "I was playing the map with the warehouse" cos they all have a bloody warehouse. |
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| #56 03:30pm 15/08/08 |
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ctd
Posts: 6374
Location: Brisbane, Queensland
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I can tell exactly what map I am playing. I agree some different terrains would be good (jungle, snow, whatever) but:
Game play and map balance > terrain variety |
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| #57 03:35pm 15/08/08 |
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rubba-chikin
Posts: 6063
Location: Brisbane, Queensland
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I didn't mind fastlane, turbine sucked many wangs.
I pretty much only play dust or bowl on pub these days. |
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| #58 03:53pm 15/08/08 |
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FraktuRe
Posts: 371
Location: Gold Coast, Queensland
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Dust or bowl eh? :P
Also, thermite you're a moron. |
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| #59 03:56pm 15/08/08 |
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ravn0s
Posts: 6869
Location: Brisbane, Queensland
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they do need to introduce new settings. the desert setting has got so boring.
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| #60 03:57pm 15/08/08 |
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rubba-chikin
Posts: 6064
Location: Brisbane, Queensland
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Oops dust or gold what was I meant to say :P
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| #61 03:59pm 15/08/08 |
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Phooks
Posts: 809
Location: Brisbane, Queensland
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That new map looks pretty bulls*** hard for blue team. gonna be demospam like hell. Also looks like scouts, pyros and heavies will be useless.
But we'll see. |
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| #62 04:14pm 15/08/08 |
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thermite
Posts: 134
Location: Brisbane, Queensland
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That's a very constructive argument Farkturd. Maybe I'm not a moron, maybe I'm someone who has spent 6 years studying design psychology, virtual environments, interfaces, etc..., and feels very passionately about making things intuitive to our monkey brains.
last edited by thermite at 16:16:28 15/Aug/08 |
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| #63 04:16pm 15/08/08 |
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cerb
Posts: 3287
Location: Brisbane, Queensland
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why should they make it intuitive?
I thought getting to know the maps inside out was part of the challenge of the game. I have mixed feelings about them even having the big signs that say "INTELLIGENCE -->" and "<-- BATTLEMENTS" etc and the big arrows telling you which way to the next capture point. You should expect to get owned if you don't know how to get to the intel or where the health/ammo packs are or where to put your sentry or where the nearest capture point is or etc etc etc Having a map that is balanced for each of the classes and provides some sort of challenge to the attacking/defending team (depending on the situation) is much more of a priority than having them each having a unique initial impression. |
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| #64 04:34pm 15/08/08 |
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Tollaz0r!
Posts: 8932
Location: Brisbane, Queensland
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One of the reasons why they can pump out new maps, game play styles, achievements and weapons like they do for no cost is that they reuse a lot of what they have. Pre-fab buildings and textures. Being someone who has studied this sort of thing before, you would know how long it takes to produce quality textures/structures/animations and so forth. I'd rather the new terrain and game play and weapons, then have half of it and a maps worth of new textures. A lot of other TF2 players probably have similar feelings and Valve give us what we want. Also, the Heavy update asks for people who aren't happy, to email in and let them know of what they would like to see. Perhaps you should fire a nice email their way. Also 6 years? You finishing honours/masters? |
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| #65 04:40pm 15/08/08 |
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thermite
Posts: 135
Location: Brisbane, Queensland
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Good point Cerb, it is meant to be challenging, but the reality is that everything only looks so samey because it's a game and not a real environment. I don't think there is an intentional challenge given to new players to learn similar looking maps - it's an unintentional problem. The premise of the game is that the characters live/work in those places so they should have no problems finding their way around, right? :P
Being someone who has studied this sort of thing before, you would know how long it takes to produce quality textures/structures/animations and so forth. Yeah 5 minutes :P That's our competition timelimit for creating game textures. It's good sport. And using the same prefabs over and over tends to be frowned upon, for the very reason that everything starts to look the same. I don't think the textures need to be anything special either. I'd say the reason they are doing so much negative stuff is that the developers come from a Quake / Half-Life background which are notorious for reusing textures and prefabs.
No, I finished 2 years ago. |
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| #66 05:02pm 15/08/08 |
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Tollaz0r!
Posts: 8933
Location: Brisbane, Queensland
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Then make a game that has more options then TF2, sell it for slightly cheaper and profit.
Or perhaps reusing the same environment gives the game a certain feel that they don't want to stray from. |
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| #67 05:05pm 15/08/08 |
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ctd
Posts: 6375
Location: Brisbane, Queensland
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They said one of the reasons they used the same textures is to keep the downloads down. They use textures from cs and hl2 as well so your steam folder isn't 20000 years big.
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| #68 07:09pm 15/08/08 |
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Phooks
Posts: 812
Location: Brisbane, Queensland
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Thermite, the majority of the TF2 community don't care.
Sorry to put it so bluntly. |
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| #69 11:32pm 15/08/08 |
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N-Dude
Posts: 484
Location: USA
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So the rumor about a new minigun that slows opponents was right - meet Natascha. Good call.
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| #70 04:32am 16/08/08 |
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rubba-chikin
Posts: 6065
Location: Brisbane, Queensland
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It's becoming less of a big deal with I'd say almost the entire community having broadband connections.
They should do a Christmas special or something and throw in some snow textures :) |
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| #71 10:51am 16/08/08 |
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ravn0s
Posts: 6871
Location: Brisbane, Queensland
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holy s*** 100% slowdown? gonna be hard to kill and run away from them heavies now.
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| #72 11:06am 16/08/08 |
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Sc00bs
Posts: 3098
Location: Brisbane, Queensland
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yer its goin to be impossible for scouts to kill heavies now :(
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| #73 11:07am 16/08/08 |
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ravn0s
Posts: 6873
Location: Brisbane, Queensland
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bah just realised i read it wrong. its not 100% slowdown, its 100% chance to slowdown on hit. so the slowdown could be anything.
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| #74 11:13am 16/08/08 |
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FraktuRe
Posts: 375
Location: Gold Coast, Queensland
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Notice the background is a forest environment also ;)
And the achievement descriptions have been updated: Konspicuous Konsumption: Eat 100 sandviches. |
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| #75 12:09pm 16/08/08 |
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ctd
Posts: 6378
Location: Brisbane, Queensland
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what? These achievements look hard compared with the pyro achievements. Not impossible though. last edited by ctd at 12:23:47 16/Aug/08 |
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| #76 12:23pm 16/08/08 |
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parabol
Posts: 4647
Location: Brisbane, Queensland
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Party Loyalty: Kill 50 enemies within 3 seconds of them attacking your Medic For a sec I thought this was a late April Fools attempt or something. How about: "Kill an enemy within 3 seconds of them attacking your medic, 50 times" last edited by parabol at 12:44:30 16/Aug/08 |
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| #77 12:44pm 16/08/08 |
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ravn0s
Posts: 6874
Location: Brisbane, Queensland
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Heavy Industry: Fire $200,000 worth of minigun rounds in a single life. please dont tell me we have to start buying ammo edit: actually might have something to do with the meet the heavy vid where he says each round costs $200. that means only 1000 rounds need to be fired last edited by ravn0s at 12:52:04 16/Aug/08 |
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| #78 12:52pm 16/08/08 |
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Tollaz0r!
Posts: 8936
Location: Brisbane, Queensland
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I can see a bunch of people letting rip 1000 rounds in spawn while eating sandviches, just for the achievements.
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| #79 04:52pm 16/08/08 |
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CHUB
Posts: 4470
Location: Brisbane, Queensland
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I can see a bunch of people letting rip 1000 rounds in spawn while eating sandviches, just for the achievements.I can see me using the unlocker and getting the 3 unlocks in 5 seconds. What douche farms these days? I got nearly all the achievements (~95%), legit, through random play... but it took weeks... in the meantime I enjoyed the unlocks. |
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| #80 07:27pm 16/08/08 |
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ctd
Posts: 6379
Location: Brisbane, Queensland
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God among men chub
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| #81 07:32pm 16/08/08 |
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CHUB
Posts: 4471
Location: Brisbane, Queensland
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You got problems ctd.
I like the achievements, they're fun when they pop up from time to time... lots of people don't know about the unlocker. Unlock the 3 milestones now so you're not at a disadvantage, then enjoy getting the achievements properly at your own pace. It's the best of both worlds. |
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| #82 07:35pm 16/08/08 |
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Phooks
Posts: 814
Location: Brisbane, Queensland
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Descriptions added to achievement icons.
Konspicuous Konsumption: Eat 100 sandviches. $20 says replacement for shotgun has something to do with sandwiches. |
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| #83 08:35pm 16/08/08 |
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ravn0s
Posts: 6876
Location: Brisbane, Queensland
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the rumour is that you eat the sandvich and gain 100hp
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| #84 08:51pm 16/08/08 |
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eighty-eight
Posts: 861
Location: Brisbane, Queensland
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do you have difficulty getting in and out of cars CHUB? I thought head size may be an issue for you.
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| #85 09:14pm 16/08/08 |
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Tollaz0r!
Posts: 8939
Location: Brisbane, Queensland
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Sif use an unlocker, I felt super dirty setting up the pyro taunt kill with someone. You have to get them normally.
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| #86 08:54am 17/08/08 |
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ravn0s
Posts: 6893
Location: Brisbane, Queensland
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this is cool. feign death plug in for the spy
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| #87 11:07am 18/08/08 |
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d0mino
Posts: 3370
Location: Brisbane, Queensland
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that is pretty rad, but i find its already a bit confusing with all the s*** the the spy has already. lots of buttons to press cloak, disguise, sap and stab an engie already.
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| #88 11:46am 18/08/08 |
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thermite
Posts: 142
Location: Brisbane, Queensland
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That's pretty cool. Wasn't feigning death a standard spy feature in previous TF incarnations?
I play sometimes on a server called "Ultimate Party", Engies can build 2 sentries each, and also everyone has a jetpack - so the heavier classes can move around pretty quickly, and also the spy can do flyby stab and sap. Lots of fun, if you don't care to have a serious game, because you can also talk to the enemy on voice chat. |
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| #89 11:58am 18/08/08 |
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ravn0s
Posts: 6895
Location: Brisbane, Queensland
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That's pretty cool. Wasn't feigning death a standard spy feature in previous TF incarnations? yer there was feign death instead of cloaking in tfc. |
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| #90 12:01pm 18/08/08 |
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ctd
Posts: 6386
Location: Brisbane, Queensland
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I think the spy already has enough tricks. I would like to see an ammo count on the sap. Maybe like 6 saps and then he has to get ammo.
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| #91 12:14pm 18/08/08 |
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ravn0s
Posts: 6896
Location: Brisbane, Queensland
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I would like to see an ammo count on the sap. Maybe like 6 saps and then he has to get ammo. hell no thats a terrible idea. |
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| #92 12:19pm 18/08/08 |
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ctd
Posts: 6387
Location: Brisbane, Queensland
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nope its a good idea. ur a terrible idea.
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| #93 12:34pm 18/08/08 |
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thermite
Posts: 143
Location: Brisbane, Queensland
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It's an OK idea. Thing is you can already stop the spy from sapping too much by, you know, killing him rather easily.
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| #94 01:00pm 18/08/08 |
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FraktuRe
Posts: 378
Location: Gold Coast, Queensland
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IF you put a limit on sappers, all you'd find is that a spy only saps the sentry at first, then just gets more from the dispenser of the engineer.
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| #95 05:02pm 18/08/08 |
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parabol
Posts: 4655
Location: Brisbane, Queensland
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all you'd find is that a spy only saps the sentry at first, then just gets more from the dispenser Which is perfectly acceptable and expected. It means you have to pick your targets carefully instead of insta-sapping a million things continuously. |
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| #96 06:32pm 18/08/08 |
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Tollaz0r!
Posts: 8942
Location: Brisbane, Queensland
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When I play engy, I try to build with the spy in mind. I'll put the dispenser in the way that a spy is most likely to come, if any of my team mates jump over the dispenser they are very likely a spy.
I try and put Tele in places that are away from my dispenser/sentry set-up. A lot of noobish spies try and sap the tele, alerting me to their presence. |
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| #97 06:35pm 18/08/08 |
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N-Dude
Posts: 485
Location: USA
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Valve have now announced Arena mode. Seems like a bit of senseless fun, with more emphasis on single-person heroics. It sounds like this mode will become popular for clan matches, but less-so for pub games.
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| #98 10:58am 19/08/08 |
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ravn0s
Posts: 6902
Location: Brisbane, Queensland
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arena mode revealed. sounds cool and comes with a new alpine setting.
edit: bah beaten by a minute last edited by ravn0s at 12:03:00 19/Aug/08 |
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| #99 12:03pm 19/08/08 |
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StreX
Posts: 6259
Location: Brisbane, Queensland
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that is all. |
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| #100 11:45am 19/08/08 |
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Andrew
Posts: 1
Location: Canada
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Shotgun replacement predictions!!!!!
Place your bets: Super-shotgun - more damage, less ammo per clip/slower shooting speed Grapple - grapples enemies (brings them towards you) Sandwich - heals 100 health Lame shotgun variation - same as shotgun, but has some speacial crit thingy or something None of the above |
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| #101 12:38pm 19/08/08 |
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thermite
Posts: 146
Location: Brisbane, Queensland
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Grapple - grapples enemies (brings them towards you) And one where you do like a fireball of ice and FREEZE the enemy for a few seconds allowing you to walk over and uppercut them with your gloves. |
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| #102 01:02pm 19/08/08 |
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`ViPER`
Posts: 484
Location: Brisbane, Queensland
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or one were you throw a hat and it cuts someones head off.
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| #103 01:18pm 19/08/08 |
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Merky007
Posts: 157
Location: Brisbane, Queensland
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eye laser beams anyone?
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| #104 01:19pm 19/08/08 |
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ravn0s
Posts: 6903
Location: Brisbane, Queensland
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sandvich in one hand, shotty in the other. sandvich gives 100 hp and shotty is less accurate and does less damage because he isnt holding it with two hands like he usually does.
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| #105 01:49pm 19/08/08 |
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d0mino
Posts: 3372
Location: Brisbane, Queensland
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arena looks like s***, a bit too much influence from the cs team i think.
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| #106 01:51pm 19/08/08 |
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`ViPER`
Posts: 485
Location: Brisbane, Queensland
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I was thinking the exact opposite, I think the arena setup sounds awesome, I love when it gets to sudden death, not sure if the novelty will wear off though.
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| #107 02:13pm 19/08/08 |
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d0mino
Posts: 3373
Location: Brisbane, Queensland
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sudden death s***s me to tears, i'm more of an offensive player.
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| #108 02:34pm 19/08/08 |
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ctd
Posts: 6390
Location: Brisbane, Queensland
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Arena sounds like my type of game. f*** yeah tf2.
tf2 has had like at least 5 zillion content updates for free. Shows that there is still hope for free updates. |
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| #109 03:53pm 19/08/08 |
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`ViPER`
Posts: 486
Location: Brisbane, Queensland
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dont see why you cant be offensive when it is sudden death, you just have to be good.
I think it promotes team play more, the medic means more when you cant get health any other way, including dying and coming back in 15 seconds. Engineers are needed more for he dispensers and defence from the sentrys. |
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| #110 04:09pm 19/08/08 |
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Tollaz0r!
Posts: 8943
Location: Brisbane, Queensland
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Arena mode sounds great, and thermite should be happy with one of the new maps.
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| #111 05:04pm 19/08/08 |
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XandraX
Posts: 883
Location: Brisbane, Queensland
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It's only had content upgrades because they released it with bugger all content. They've been able to get everyone's money from the start, while gradually releasing the actual game. Good business model, but wouldn't work if the game wasn't so good.
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| #112 06:16pm 19/08/08 |
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Phooks
Posts: 819
Location: Brisbane, Queensland
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I can't figure out if XandraX is complimenting valve or trolling them.
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| #113 06:21pm 19/08/08 |
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Tollaz0r!
Posts: 8945
Location: Brisbane, Queensland
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A little from column A and a little from column B.
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| #114 06:46pm 19/08/08 |
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`ViPER`
Posts: 488
Location: Brisbane, Queensland
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so when does the actual update come out?
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| #115 06:48pm 19/08/08 |
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parabol
Posts: 4657
Location: Brisbane, Queensland
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It's only had content upgrades because they released it with bugger all content The game costs what, $20US? How much content were you expecting? |
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| #116 06:49pm 19/08/08 |
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ravn0s
Posts: 6905
Location: Brisbane, Queensland
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so when does the actual update come out? tomorrow i think |
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| #117 07:16pm 19/08/08 |
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ctd
Posts: 6391
Location: Brisbane, Queensland
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So they will give the last announcement along with the update? I thought it would be out wednesday american time.
I hope it is tomorrow though woot |
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| #118 09:00pm 19/08/08 |
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CHUB
Posts: 4476
Location: Brisbane, Queensland
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Who cares about Arena... I'll give it a bash, no doubt it will be fun.
Basin is where it's at though, payload maps are f***ing awesome... if it's anywhere near the quality of Goldrush I'll be extremely happy. Plus people will be playing CP_Steel, WIN! |
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| #119 09:01pm 19/08/08 |
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`ViPER`
Posts: 489
Location: Brisbane, Queensland
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Plus i can get heaps of points by just whoring the cart right chub?
I Do agree though, gold rush is aswesome and this new payload based map looks pretty cool. |
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| #120 09:03pm 19/08/08 |
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ctd
Posts: 6392
Location: Brisbane, Queensland
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Plus people will be playing CP_Steel, WIN! Agreed, awesome map. Best tf2 custom map. |
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| #121 09:04pm 19/08/08 |
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CHUB
Posts: 4477
Location: Brisbane, Queensland
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Plus i can get heaps of points by just whoring the cart right chub?If that's how you like to get your points, of course you can. I prefer to kill people instead ;) /bait Steel will be awesome I reckon after people get used to it, I think some better strategies will evolve to get E early instead of just going through the A - D progression which is how 99% of the games ended. |
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| #122 09:09pm 19/08/08 |
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TiT
Posts: 1602
Location: Brisbane, Queensland
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when is the heavy update going to be released?
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| #123 10:01pm 19/08/08 |
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ctd
Posts: 6393
Location: Brisbane, Queensland
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Tomorrow day apparently.
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| #124 10:21pm 19/08/08 |
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Tollaz0r!
Posts: 8948
Location: Brisbane, Queensland
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I was playing Goldrush as Demoman today, holy crap is it easy to rack up the points on that map.
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| #125 12:27am 20/08/08 |
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d0mino
Posts: 3374
Location: Brisbane, Queensland
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the sandwich is out, heals 120hp, which is a good chunk, nearly half?
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| #126 08:20am 20/08/08 |
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thermite
Posts: 150
Location: Brisbane, Queensland
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Now all you need is a hotdog that gives you ammo somehow
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| #127 08:54am 20/08/08 |
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Tollaz0r!
Posts: 8949
Location: Brisbane, Queensland
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HE PUNCHED A HOLE IN MY BLOOD!
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| #128 09:19am 20/08/08 |
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Tollaz0r!
Posts: 8950
Location: Brisbane, Queensland
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Also, the update is out now.
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| #129 09:44am 20/08/08 |
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ravn0s
Posts: 6906
Location: Brisbane, Queensland
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HE PUNCHED A HOLE IN MY BLOOD! sounded more like "he punched out all my blood" |
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| #130 10:30am 20/08/08 |
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N-Dude
Posts: 486
Location: USA
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thermite.Newsletter.Subscribe(me);
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| #131 11:03am 20/08/08 |
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Tollaz0r!
Posts: 8951
Location: Brisbane, Queensland
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I had a quick bash of the arena mode, it was fun. Not too many Heavies around yet.
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| #132 11:24am 20/08/08 |
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ctd
Posts: 6394
Location: Brisbane, Queensland
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Everyone is playing the new PL map on interode and I am banned from internode. Go gamearena.
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| #133 11:44am 20/08/08 |
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Tollaz0r!
Posts: 8952
Location: Brisbane, Queensland
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Your fault for being BANNED!
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| #134 12:10pm 20/08/08 |
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ravn0s
Posts: 6907
Location: Brisbane, Queensland
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arena is alright. not as much fun as normal maps.
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| #135 12:18pm 20/08/08 |
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CHUB
Posts: 4479
Location: Brisbane, Queensland
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Anyone notice this?
Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25%That's awesome, I really enjoy the krizt and now that it charges substantially faster I think it's balanced against the regular medigun. |
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| #136 02:34pm 20/08/08 |
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rubba-chikin
Posts: 6069
Location: Brisbane, Queensland
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Sandvich... f***ing LOL
om nom nom nom... om nom I was just spamming away to reach my 100 sandvich achievement and there was random heavy speak in there along the way. Something about the sandvich telling him to kill everyone hehe http://steamgames.com/v/index.php?area=app&AppId=5073 Meet The Sandvich video last edited by rubba-chikin at 16:01:36 20/Aug/08 |
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| #137 04:01pm 20/08/08 |
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FraktuRe
Posts: 382
Location: Gold Coast, Queensland
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Can't wait to get in game now.
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| #138 04:14pm 20/08/08 |
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TiT
Posts: 1604
Location: Brisbane, Queensland
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tis amazing game!
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| #139 04:22pm 20/08/08 |
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icewyrm
Posts: 2023
Location: Brisbane, Queensland
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Loving the update |
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| #140 06:09pm 20/08/08 |
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FraktuRe
Posts: 383
Location: Gold Coast, Queensland
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Got my 3 unlocks already.
So far natasha has left me underwhelmed, sandvich is funny, but pretty useless. KGB are lol too, but swing really slowly. New arena mode seems ok. Badwater was good fun. New environment is good. |
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| #141 06:39pm 20/08/08 |
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ctd
Posts: 6396
Location: Brisbane, Queensland
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Pretty much agree with frakture although I don't have the KGB yet. Arena is... arena. Same as any other team arena mode in other games. Waiting for the lose, I hope they just make it two teams.
I reckon it would be cool to have 4 teams playing at once with a yellow and green team or something. |
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| #142 07:04pm 20/08/08 |
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ravn0s
Posts: 6909
Location: Brisbane, Queensland
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I reckon it would be cool to have 4 teams playing at once with a yellow and green team or something. that would be the s***. the only thing i dont like about arena is the random teams. i would like to choose which team to join. |
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| #143 07:44pm 20/08/08 |
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FraktuRe
Posts: 384
Location: Gold Coast, Queensland
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I reckon the concept of randomly swapping teams is a good idea, but the idea of having a 16 player game on a 24 player server is rubbish. Let everyone play or f*** off.
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| #144 07:46pm 20/08/08 |
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Tollaz0r!
Posts: 8953
Location: Brisbane, Queensland
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Yer, the admins should limit the number of people allowed on the server to the maximum allowed to play.
As for the 4 teams, anyone remember 4fort4? It was s***. |
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| #145 07:54pm 20/08/08 |
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FraktuRe
Posts: 385
Location: Gold Coast, Queensland
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Badwater basin is pretty good. Really starting to like it.
Raped as a spy. Soo many places to hide. |
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| #146 08:42pm 20/08/08 |
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`ViPER`
Posts: 495
Location: Brisbane, Queensland
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does anyone do the unlocks properly?. I dont think many do, cause theres no way youd have all 3 unlocks from normal play already.
They should stop the achievement help servers, seems kinda silly to me. |
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| #147 10:19pm 20/08/08 |
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FraktuRe
Posts: 388
Location: Gold Coast, Queensland
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The easiest way to do them, without risking getting banned (Hi CHUB) is to start your own server, add bots and then mow them down.
Doesn't take long and is a lot easier than f***ing around with tools in achievement servers. |
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| #148 10:50pm 20/08/08 |
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ravn0s
Posts: 6910
Location: Brisbane, Queensland
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badwater basin kicks so much ass. i prefer it over goldrush and attacking as spy is a hell of a lot of fun.
i like it how you can kill a heavy while hes eating his sandvich so that he drops it and you get healed for picking it up. |
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| #149 07:46am 21/08/08 |
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eighty-eight
Posts: 868
Location: Brisbane, Queensland
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after playing last night for a few hours on node, heaps of people were getting crashing dramas and bad memory reads. I got about 4 in 4 hours, total annoyance. I hope they fix this.
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| #150 07:50am 21/08/08 |
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CHUB
Posts: 4480
Location: Brisbane, Queensland
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Played a few hours last night.
Played 30 minutes of Arena (arena granary), very interesting, extremely challenging. It had an old school feel to it, I really enjoyed playing scout or soldier. Then 2 d******* heavies (on opposing teams) sat around for 10 minutes eating sandwhichs on the point while we all sat there going "what the f*** are they doing". That sound is driving me insane!!!! Basin WINS! What a ridiculously death map. I'm primarily playing engineer, there's an awesome spot that absolutely RAPES on offense. Point C you can run up the stairs + over, then build a SG/tele in the window and it drops straight into their base, but it's IMPOSSIBLE to take down. I throw a ninja SG up there (past C and above) while we're capping point C and the lvl 1 SG takes down 5+ people. Left a tele there, ~40 teleports, undisturbed. Besides that, I'm really struggling to find SG spots. EDIT: Yep, I crashed out 2 times in ~3 - 4 hours, very annoying. last edited by CHUB at 08:39:53 21/Aug/08 |
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| #151 08:39am 21/08/08 |
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d0mino
Posts: 3379
Location: Brisbane, Queensland
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i had a quick game this morning of badwater basin, looks really good, just can't find where to get up to that sniper spot near the second third point?
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| #152 08:46am 21/08/08 |
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ravn0s
Posts: 6912
Location: Brisbane, Queensland
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Point C you can run up the stairs + over, then build a SG/tele in the window and it drops straight into their base, but it's IMPOSSIBLE to take down. post some pics. i cant really work out where you mean. it seems a lot easier on blue team compared to blue on goldrush. there was only 1 time lastnight where blue didnt win. they just couldnt get the last point. it probably because of all the damn heavies atm, so it will probably change once everything has gone back to normal. |
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| #153 09:21am 21/08/08 |
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CHUB
Posts: 4481
Location: Brisbane, Queensland
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post some pics. i cant really work out where you mean.It's not the closest foward base I've found yet, but it holds its ground and provides good teleports. http://img516.imageshack.us/img516/1565/stairsjj0.jpg http://img508.imageshack.us/img508/8279/sgtp9.jpg What the enemy see's coming from final cap, SG up in the window but 99% of the time you have teammates rounding that corner. http://img210.imageshack.us/img210/295/fromdjr2.jpg last edited by CHUB at 09:45:07 21/Aug/08 |
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| #154 09:45am 21/08/08 |
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Snakeman
Posts: 500
Location: Queensland
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This map is great for engies but it was so easy playing as a spy for once and not worrying about running into people.
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| #155 10:01am 21/08/08 |
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Le Infidel
Posts: 2224
Location: Netherlands
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im just having fun as spy now with everyone as heavy hehe
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| #156 05:54pm 21/08/08 |
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ravn0s
Posts: 6918
Location: Brisbane, Queensland
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cheers chub. thought you were talking about the windows near the stairs in the first pic. that spot looks good though.
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| #157 06:44pm 21/08/08 |
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Phooks
Posts: 822
Location: Brisbane, Queensland
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arena mode is f***ing awesome.
It really gets my blood pumping when i stab someone since it has such a huge effect on the game... Let alone stabbing 3 guys every round. f***in' love it. |
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| #158 08:42pm 21/08/08 |
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thermite
Posts: 157
Location: Brisbane, Queensland
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Ahaha I did the heavy taunt without even thinking about it and killed a guy, it has a lot more range than you'd think!
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| #159 08:50pm 21/08/08 |
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CHUB
Posts: 4484
Location: Brisbane, Queensland
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Basin owns! I'm finally starting to get the hang of it... massive map.
http://img395.imageshack.us/img395/9237/basingn7.jpg http://img165.imageshack.us/img165/8198/basin2ku3.jpg :D |
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| #160 12:40pm 23/08/08 |
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FraktuRe
Posts: 393
Location: Gold Coast, Queensland
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| #161 01:25pm 23/08/08 |
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ravn0s
Posts: 6921
Location: Brisbane, Queensland
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| #162 01:57pm 23/08/08 |
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`ViPER`
Posts: 497
Location: Brisbane, Queensland
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See ravnos knows how to play, he actualy has some captures on a map that is based around getting captures, where as you other guys just have kills.
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| #163 02:58pm 23/08/08 |
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Le Infidel
Posts: 2233
Location: Netherlands
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yeah, also chub is gay
- confucious |
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| #164 04:29pm 23/08/08 |
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CHUB
Posts: 4485
Location: Brisbane, Queensland
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See ravnos knows how to play, he actualy has some captures on a map that is based around getting captures, where as you other guys just have kills.Yeah, 30+ destructions don't help your team at all. |
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| #165 06:29pm 23/08/08 |
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d0mino
Posts: 3383
Location: Brisbane, Queensland
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pushing the cart is for heavies, everyone has there role.
as for bagging on arena earlier, i was soooooo wrong. its pretty awesome. maps are tight so it never means its a massive camp fest. |
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| #166 08:11pm 23/08/08 |
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DM
Posts: 684
Location: Gold Coast, Queensland
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Ahah so you're cupoftea chub? you bastard you've dominated me more than a few times when you strap on the demoman boots. I'm Epic Fail Guy
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| #167 02:24am 24/08/08 |
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CHUB
Posts: 4486
Location: Brisbane, Queensland
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EDIT: Anyone else got a free "guestpass" to TF2 that you can give away?
Ahah so you're cupoftea chub? you bastard you've dominated me more than a few times when you strap on the demoman boots. I'm Epic Fail GuyI've seen you a fair bit on GR, I'll add you to steam. Some goldrush fun http://img246.imageshack.us/img246/1720/demogoldrushsz7.jpg last edited by CHUB at 08:46:56 24/Aug/08 |
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| #168 08:46am 24/08/08 |
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thermite
Posts: 167
Location: Brisbane, Queensland
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I think that CupOfTea c*** had a go at me for having a low score
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| #169 09:49am 24/08/08 |
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ctd
Posts: 6401
Location: Brisbane, Queensland
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He works one off every night over these screenshots.
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| #170 10:39am 24/08/08 |
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Spook
Posts: 22404
Location: Brisbane, Queensland
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just one?
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| #171 10:44am 24/08/08 |
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CHUB
Posts: 4487
Location: Brisbane, Queensland
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I think that CupOfTea c*** had a go at me for having a low scoreErrr, I've never "had a go" at anyone for having a low score... make up some more random stuff while you're at it, don't call people c***s for no reason. |
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| #172 01:55pm 24/08/08 |
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FraktuRe
Posts: 394
Location: Gold Coast, Queensland
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Haha DM I was dominating you the other night. :P
Also thermite, you're a useless c*** for having a low score. |
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| #173 05:37pm 24/08/08 |
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ravn0s
Posts: 6923
Location: Brisbane, Queensland
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| #174 06:05pm 24/08/08 |
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`ViPER`
Posts: 498
Location: Brisbane, Queensland
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yeah i got the guest pass thing to send to someone.
Badwater basin is pretty cool, seems to be stacked againts the offence though, ive only seen 1 team finish it, and about probably 20 not get it. I play sniper on defence and with the long alleys its easy to pick off the heavies. When attacking I go heavy and hope the snipers on my team can take out there snipers. last edited by `ViPER` at 20:33:41 24/Aug/08 |
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| #175 08:33pm 24/08/08 |
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rubba-chikin
Posts: 6071
Location: Brisbane, Queensland
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I've capped it out a few times.
It's a bit hard to tell at the moment because theres so many tards whoring up the Heavy. When that dies down and the classes are more evenly spread again it will make a big difference in the offensive pushes. I'm having loads of fun on defense bounding around as scout behind their lines f***ing up their medics and snipers :) |
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| #176 08:39pm 24/08/08 |
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FraktuRe
Posts: 395
Location: Gold Coast, Queensland
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Seems pretty even to me so far. Certainly more wins than on goldrush.
Will be interesting as people learn the map more. |
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| #177 08:41pm 24/08/08 |
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CHUB
Posts: 4488
Location: Brisbane, Queensland
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Viper have you tried offense sniper last point... in the little room with the windows, and 1 of the windows is missing a single pane.
It's f***ing epic, covers one of there spawn entrances and the final point. |
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| #178 09:06pm 24/08/08 |
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Phooks
Posts: 826
Location: Brisbane, Queensland
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Agreed CHUB, i was shooting at a sentry for 2 mins with my revolver before a soldier found out. That window is awesome.
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| #179 09:12pm 24/08/08 |
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`ViPER`
Posts: 499
Location: Brisbane, Queensland
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What room are you talking about, dont quite understand where you are talking about.
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| #180 09:06am 25/08/08 |
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d0mino
Posts: 3388
Location: Brisbane, Queensland
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I can't find a really awesome place to put a forward sentry. the long tunnel reall y f***s things up. and snipers cain me so bad.
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| #181 09:30am 25/08/08 |
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`ViPER`
Posts: 500
Location: Brisbane, Queensland
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Yeah the first cap is pretty easy, once your in the tunnel your home free pretty much. Saying that we did stop one team from getting the first point, if the engineers get setup in that little spot to the left of the first cap point, in the little bunker type place.
As soon as you cap the first point, you gotta get the rooftop above the second cap, if the defence gets setup there its hard to get rid of it. On the third cap, you gotta clear out that room above the tracks, if the defence gets a couple of sg's and tele's setup there its pretty hard to get the third point. No idea about the last point, everyone seems to go everywhere, not realy sure where to put sentry's. |
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| #182 09:42am 25/08/08 |
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thermite
Posts: 180
Location: Brisbane, Queensland
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Lol I didn't know where to add this
This spy's hl2 spray says "<-- this guy is totally not a spy" Hahaha I love how the doctor keeps looking at him. |
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| #183 09:03am 27/08/08 |
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mongie
Posts: 5504
Location: Brisbane, Queensland
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Does DM = Dogmatix Man?
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| #184 09:20am 27/08/08 |
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TiT
Posts: 1606
Location: Brisbane, Queensland
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more like this!!
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| #185 10:54am 27/08/08 |
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Dogmatix Man
Posts: 827
Location: Brisbane, Queensland
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Does DM = Dogmatix Man? Hi mongie, I still use my own account here, just only very rarely. When I play TF2 I play under the nick "Tim." |
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| #186 11:32am 27/08/08 |
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`ViPER`
Posts: 512
Location: Brisbane, Queensland
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we should setup a qgl forums match on the new badwater basin map so everyone can show there "skills".
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| #187 01:29pm 27/08/08 |
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d0mino
Posts: 3402
Location: Brisbane, Queensland
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i would be up for that. start a new thread with a date and time. im sure you'll get people there.
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| #188 09:13pm 27/08/08 |
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thermite
Posts: 183
Location: Brisbane, Queensland
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I was just spamming away to reach my 100 sandvich achievement and there was random heavy speak in there along the way. aahahhaa "You are a loose canon sandvich - but you're a damn good cop!!" |
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| #189 11:33am 29/08/08 |
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DM
Posts: 686
Location: Gold Coast, Queensland
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Ahahahahahaha. oh man that video was great. never knew he had so many sandvich related speeches.
EDIT - to avoid double posting i'll just add these 2 here. I found them pretty funny Lazy ass pyro http://img172.imageshack.us/img172/8724/lazyasspyrosm1.png ARRRRRGHH MAH LEGS http://img174.imageshack.us/img174/3644/aaaarrrrggggmahlegsqa5.jpg last edited by DM at 11:57:56 29/Aug/08 |
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| #190 11:57am 29/08/08 |
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thermite
Posts: 189
Location: Brisbane, Queensland
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some guys girlfriend plays team Fortress 2
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| #191 11:00pm 29/08/08 |
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Dik-tation
Posts: 34
Location: Brisbane, Queensland
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^^rofl
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| #192 11:41pm 29/08/08 |
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eighty-eight
Posts: 874
Location: Brisbane, Queensland
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hahah at that vid^
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| #193 12:57am 30/08/08 |
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infi
Posts: 9459
Location: Brisbane, Queensland
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she sounds hot.
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| #194 01:57am 30/08/08 |
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CHUB
Posts: 4492
Location: Brisbane, Queensland
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lol... "why would doctors carry around saws?"
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| #195 10:06am 30/08/08 |
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Sc00bs
Posts: 3109
Location: Brisbane, Queensland
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badwater is the best f***in spy map ever =)
so easy to backstab all the heavies + snipers |
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| #196 10:24am 30/08/08 |
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CHUB
Posts: 4499
Location: Brisbane, Queensland
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Sup 15:1 ratio
http://img413.imageshack.us/img413/1257/demopwntw4.jpg So when are we organising this QGL match? I had a few games with SquarkyD the other day but I never seen much QGL around on Internode. |
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| #197 09:57pm 31/08/08 |
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eighty-eight
Posts: 876
Location: Brisbane, Queensland
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node ftw, I'm usually on after midnight because I can't stand the school kids/noobs on before then. TLNC rock.
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| #198 01:00am 01/09/08 |
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parabol
Posts: 4698
Location: Brisbane, Queensland
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I'm usually on after midnight because I can't stand the school kids/noobs on before then If you don't like kids, stay away from the Gamespace 24/7 Insta-spawn 2Fort server. That server is all kinds of bad. |
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| #199 01:28pm 01/09/08 |
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FraktuRe
Posts: 406
Location: Gold Coast, Queensland
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Generally the node servers are pretty good. Very few kiddies and griefers.
Although the skill level can be pretty low sometimes :/ |
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| #200 01:31pm 01/09/08 |
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`ViPER`
Posts: 513
Location: Brisbane, Queensland
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So when are we organising this QGL match? who can organise and setup a server? |
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| #201 01:33pm 01/09/08 |
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parabol
Posts: 4699
Location: Brisbane, Queensland
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While we're at it, my youtube video finally uploaded.
"Spy retreat fail". Damn it felt good :) |
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| #202 01:40pm 01/09/08 |
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ctd
Posts: 6414
Location: Brisbane, Queensland
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We have a GA ladder freeplay match tonight and we will need some extras I would say.
9pm tonight. PM me if you are interested. Goldrush 8 v 8. |
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| #203 01:46pm 01/09/08 |
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FraktuRe
Posts: 408
Location: Gold Coast, Queensland
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pm sent
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| #204 01:48pm 01/09/08 |
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system
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--
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| #204 |
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