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Nailbomb
Posts: 2069
Location: Melbourne, Victoria
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ZOMG... Ghostbusters. Here's hoping it has 4 way co-op support. They should have stuck to the original car though imo.
http://www.youtube.com/watch?v=etGWugTbGwk http://www.youtube.com/watch?v=8ku4aQOmt0o http://www.youtube.com/watch?v=G7SzmWyc37w http://www.youtube.com/watch?v=XxNFmUmbm98 I lack the youtube embedded link skillz. |
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| #0 10:17am 18/01/07 |
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system
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captivate
Posts: 858
Location: Brisbane, Queensland
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Who you gonna call?!
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| #1 10:11am 18/01/07 |
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BoBa
Cainer
Posts: 2478
Location: Brisbane, Queensland
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lol that looks cool
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| #2 10:14am 18/01/07 |
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HeardY
Gaelic newb
Posts: 14277
Location: Ireland
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| #3 10:17am 18/01/07 |
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HeardY
Gaelic newb
Posts: 14278
Location: Ireland
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also looks cool, but they need to host the vids elsewhere, flash embeded video's aren't exactly good quality :/
also talk about digging up the past... 23 years after the first movie :p |
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| #4 10:20am 18/01/07 |
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Khel
Posts: 11303
Location: Brisbane, Queensland
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Wheres the traps! I only see shooting with particle beams until things die, I dont see any traps!
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| #5 10:28am 18/01/07 |
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darkjedi
Posts: 941
Location: Brisbane, Queensland
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They should have stuck to the original car though imo. I don't know.. If it was made again today, I'm sure they would've picked the 300c wagon as their vehicle of choice :) Looks pretty nifty however! |
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| #6 10:39am 18/01/07 |
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Nailbomb
Posts: 2070
Location: Melbourne, Victoria
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I don't know.. If it was made again today, I'm sure they would've picked the 300c wagon as their vehicle of choice :) Possibly, but then again the original movie was made in 1984 and they chose a car from 1959 then. |
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| #7 10:49am 18/01/07 |
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E.T.
Posts: 502
Location: Queensland
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Cripes, I had a Ghostbusters game on my C64 or could have been my Atari ST back in 1984 !
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| #8 11:50am 18/01/07 |
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Psycho!
Posts: 5842
Location: Brisbane, Queensland
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Further proof that like the movie industry, the gaming industry is running out of fresh ideas.
The end is nigh! :P |
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| #9 11:55am 18/01/07 |
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Spock
Posts: 441
Location: Brisbane, Queensland
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that gun sounded like the quake one lg and teleporter all in one
even more proof of no ideas |
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| #10 05:31pm 18/01/07 |
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Le Cock
Posts: 3957
Location: Brisbane, Queensland
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looks extremely repetitive to me. I can see it getting boring after 3minutes.
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| #11 06:17pm 18/01/07 |
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infi
Posts: 5053
Location: Brisbane, Queensland
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repetitive like dental plan s1!!
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| #12 07:35pm 18/01/07 |
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ravn0s
Posts: 4744
Location: Brisbane, Queensland
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wish they made a ghostbusters 3
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| #13 08:50pm 18/01/07 |
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natslovR
Posts: 5297
Location: Canberra, Australian Capital Territory
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doesn't look as good as the original. The guns seem to kill the ghost whereas the fun in the original was moving the ghosts inline with the traps and not crossing the streams.
Also getting paid and upgrading the car. If it's just a run around and hold your lightning gun on a baddie for 5 seconds it's gonna be pretty s***. oh yeah.. and the feeling of being overwhelmed as your city got out of control, and you couldn't cap ghosts fast enough.. how are the going to match that with some 'shoot all the ghosts on this level' type game? last edited by natslovR at 22:01:59 18/Jan/07 |
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| #14 10:01pm 18/01/07 |
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Nailbomb
Posts: 2074
Location: Melbourne, Victoria
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If it's just a run around and hold your lightning gun on a baddie for 5 seconds it's gonna be pretty s***. Thats a possibility, i hope that isn't the case and i'd like to believe that the game is in an early enough stage of development in that what was displayed isn't necessarily indicative of what the final game will be like. It's a bit of a tricky one because on one hand it would get incredible annoying with a level filled with ghosts and having stick the trap out for each and every one but on the other hand it's not really staying true to the movie being able to just run around and eliminate ghosts just by zapping them. They might make it that you only have to trap end level ghosts and everything else just evaporates, kinda stupid but it really depends on what sort of game they're tying to achieve. From memory previous ghostbuster games (and I only played the 2 on the NES, but it was more like i described above in that only the end level ghosts needed to be traped). Anyway, time will tell, I'd would imagine more details will surface around the time of E3. |
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| #15 12:02am 19/01/07 |
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whoop
Posts: 10881
Location: Brisbane, Queensland
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I had the original ghost busters on the commodore 64. I always got owned by the stay puft man. How the hell were you meant to get him?
The reason they chose the hearse in the first movie was because it was cheap, remember they had no money? |
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| #16 01:03am 19/01/07 |
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Spook
Posts: 17580
Location: Brisbane, Queensland
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yer, i remember playing it on my mates (executive) c64
man that thing had some games back in the day (summer/winter games, oh yerrrr!) |
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| #17 06:50am 19/01/07 |
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system
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