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Author
Topic: DirectX Mesh Editor
Hogfather
Posts: 1028
Location: Cairns, Queensland
Hi frnds,

Anyone know where one can get one of these?

Basically, I wanna piss aroundin my free time and make some basic games. OpenGL would be cool too I guess, but I'm told that if you can get your mits on one that a DX mesh editor is paydirt for a .Net kinda guy.

Halps?
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trog
AGN Admin
Posts: 19619
Location: Brisbane, Queensland
No idea, but the XNA SDK stuff might have something worth a look
Hogfather
Posts: 1029
Location: Cairns, Queensland
Gday trog,

yeh that's what we were looking at - initial impressions were that without a mesh editor its a bit of a bugger as you have no modelling UI, just text files to create objects via vertice maps etc.

May be wrong tho, anyone who knows aboutthis s*** feel free to bust my chops, I just wanna play round make some basic shoot em ups etc :D
Tael
Posts: 2723
Location: Brisbane, Queensland
You may want to try Blender and DirectX Exporter. I haven't used them, but the price is right.
Hogfather
Posts: 1031
Location: Cairns, Queensland
Hey Tael, thanks for that link.

Blender looks pretty damn awesome!
mooby
Posts: 3376
Location: UK
get your mits on one that a DX mesh editor is paydirt for a .Net kinda guy


what does that mean?
habib
Posts: 367
Location: Brisbane, Queensland
Hmm that Blender thing does look pretty cool. Many years ago (around 5) I used to stuff around in DirectX; one that I used TurboSquid's gmax which is based on 3ds max except free, it has a plugin for doing the .X files that DirectX uses. For doing animated meshes, I used Milkshape 3d. For doing maps (it was a crappy first person shooter), I used Worldcraft and Wally with some conversion utilities to get it into the DX format.
Hogfather
Posts: 1032
Location: Cairns, Queensland
mooby: as it was written, not a lot.

As it was intended, a .Net programmer armed with a DirectX mesh editor and the XNA studio can make some cool game s***.
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