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Topic: The Legend of Zelda: Phantom Hourglass
evinco
Posts: 162
Location: Brisbane, Queensland
Surely I can't be the only one interested in this.

Finally a LoZ title announced for the DS - mentioned briefly in the Iwato article/interview trog posted. Gamespot have a small summary and, more importantly, a fairly comprehensive trailer.

As a fan of Windwaker, this looks f***ing awesome. Not only is the presentation top notch but hopefully it'll incorporate some (at least moderately) sophisticated puzzles with the stylus.

Now if only they can stick to the 2006 release date.
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GreenRedEarthAfterZooYears
Posts: 3432
Location: Other International
Woah this is great news, but you need to be a member to watch the video :(

edit: Download it from IGA

Woah Im completely blown away! can not wait for this.

last edited by GreenRedEarthAfterZooYears at 15:29:31 24/Mar/06
phatmike
Posts: 493
Location: Brisbane, Queensland
was up at 5 watching the live updates and playing graw :)
GreenRedEarthAfterZooYears
Posts: 3433
Location: Other International
Why didnt anyone tell me :(
phatmike
Posts: 495
Location: Brisbane, Queensland
GDC, heres all the keynote updates:


Several of IGN's editors attended the opening keynote to this year's Game Developers Conference (GDC) in San Jose. Nintendo's Satoru Iwata delivered a 30 minute speech headlining the event in which he talked about the current success of Nintendo DS as well as the opportunities that lie ahead with the next console, code-named Revolution.

NOA's Bill Trinen and guests took the stage to demonstrate two Nintendo DS titles, but the big news was the unveiling of the new Zelda game for the platform developed by Wind Waker's Eiji Aonuma, as well as the announcement that Nintendo Revolution will feature downloadable SEGA Genesis and TurboGrfx classics.

We updated live from the keynote with this paraphrased minute-by-minute account of Iwata's speech:

10:45: The keynote begins. GDC conference director, Jamil Moledina, takes the stage and introduces Satoru Iwata.

10:48: Iwata talks about Nintendo's positioning in the market. Mentions how Pepsi is #1 in soft drinks worldwide by executing a disruptive strategy. He jokes that every developer understands that the three basic foodgroups are Cheetos, Doritos and Fritos. (laughter)

10:50: Iwata says that the game industry is ready for disruption. He talks about the power of the Nintendo DS and how it disrupted the market.

10:55: He then goes on to talks about Brain Training for DS -- known as Brain Age in the US. Introduces the concept of the title: using software to stimulate brain activity.

10:58: Tells story about how the prototype was demoed, they were measure the impact with a brain scanning device. Nintendo has been spending a lot of time on this.

10:59: He says that it was an up-hill battle to convince the industry of the power of this title. Says retailers and sales people questioned it, saying "it's not even a game."

11:01: Introduces Bill Trinen (NOA).

11:02: Showing a DS playing Brain Age. Described by him as "not really a game -- more an interactive training program." He shows off "Quick Play." DS is turned sideways (as IGN readers know from our coverage of the game). Bill shows off the main mode, including the different mental exercises which appear in random sequence. Exercises include counting, math, ability to read text out loud, etc. The content of the exercises is randomly generated so that users can't remember sequences and have to adjust on the fly. Shows off graphs tracking improvement. Stresses importance of the DS's unique features, such as recognition of hand writing and voice recognition.

11:06: Bill invites people up on stage: Jamil Moledina (the director of the GDC), Geoff Keighley (G4TV.com host), and developer Will Wright. The three try out Brain Age and compete in an arithmetic challenge. Bill beats everyone and gloats. Another competition. Will Wright wins this time.

11:12: Iwata takes back the mic and talks about the simple but addictive appeal of Brain Age. Calls the title one of the company's biggest successes. The development came from the idea that people wanted something new. The only real way to demonstrate the appeal of these games is to let people try them -- found that consumers without interest in games were soon hooked. Encourages gamers to share the title with their non-gamer friends and even parents. Iwata promises each person in attendance at GDC a free copy of the game to share with their families.

11:16: Nintendo is taking a different approach to technology as well as a different way to make it attractive to everyone. Says network gaming has been around since 1998, but Nintendo Wi-Fi evolves it in a unique way that opens it up to a new audience. Elaborates on challenges and successes of the Wi-Fi project. He says that the connection process needs to be simple and that some may find it more fun to play strangers, others may like to challenge friends. One million unique players in only 18 weeks -- 29 million gaming sessions so far. It took competitors more than a year to reach that number.

11:22: He says that Nintendo has added a new title to use the service: Metroid Prime Hunters. Invites Bill back on stage to demo the game. Another competition: Bill against the creators of the game. Introduces the different ways to battle, including the morph ball.

11:29: Iwata takes the stage. There's one more new adventure for you today: The Legend of Zelda: Phantom Hourglass for Nintendo DS. Short clip plays: cel-shaded-style graphics. Top screen: mostly maps. Action is on the lower screen. Use touch screen to draw things -- transitioning the bottom screen input to the top. Launches later this year -- from Aonuma and team (makers of Wind Waker).

11:31: Iwata says that he is asked all the time: "How did you get the idea for the Revolution controller?" Elaborates on how some people are afraid to touch regular game controllers. With that in mind Nintendo created lots of prototypes to arrive at the current design.

11:34: Reiterates backwards compatibility to all previous Nintendo titles and the need for the controller to function with it. Said after back and forth and taking in all the needs, they arrived (back) at the remote control concept.

11:37: In addition to NES, SNES, N64 and GameCube titles, games specifically developed for the SEGA Genesis and for the TurboGrafx console will also be playable on Nintendo Revolution. Not all of them -- but the best of them will be.

11:38: Most important story is still to be told: how developers will work with the new consoles. Huge amounts of money are needed to market games, to create the detailed graphics, etc. Elaborates on Nintendo's desire to do something different -- provide solutions for people with great ideas. Nintendo understands importance of graphics. Games like Mario, Zelda, Metroid will all look better than ever. But those will not be the only types of games. Stresses innovation. Essential to reach new audience: younger people, older people. Nintendo is commited to creating a development environment that lets developers and publishers expand and express themselves. In a few weeks, you will play and see and understand our philosophy. Videogames are meant to be one thing: fun.

11:44: Thanks everyone for inviting him.

Conference ends.



http://revolution.ign.com/articles/697/697882p1.html
Booyah
Posts: 5126
Location: Brisbane, Queensland
ew i think i just caught greazy having a bat over this game.
Kat
Posts: 9244
Location:
Got it wednesday and it is highly addictive - even more so than Link to the Past.

My eyes hurt though and sometimes my Zelda brain doesn't work and I cry.

Whoever comes up with the mazes and secrets and what not - I don't know if genius is the word or freak.
nF
Forum Hero
Posts: 13459
Location: Wynnum, Queensland
or maybe you are stupid.

see this 18-month-old thread bump for evidence.
Kat
Posts: 9246
Location:
What is stupid about searching first and finding a thread and posting in it? Why make a brand new one to discuss the game when this one is already here?

I didn't just post for the hell of it - unlike some, ey nF?
partyhat
Posts: 960
Location: Brisbane, Queensland
who cares, this game is excellent. yet another must play for the ds
nF
Forum Hero
Posts: 13460
Location: Wynnum, Queensland
I didn't just post for the hell of it - unlike some, ey nF?


you posted to say you were s*** at it. i gave some helpful advice. i don't see what the problem is?
Xy
Posts: 1366
Location: Mackay, Queensland
Calling someone stupid while doing something stupid yourself is not only a double standard but also not "some helpful advice".
Frag
Posts: 1851
Location: Queensland
Remember the story you told me about the father bull talking to the son? They're up on this hill and looking down on a bunch of cows. And the son goes to the father, "Dad, why don't we run down there and f*** one of these cows?" Now, do you remember what the father said? Father says, "Son, why don't we walk down there and f*** them all?
nF
Forum Hero
Posts: 13461
Location: Wynnum, Queensland
Calling someone stupid while doing something stupid yourself is not only a double standard but also not "some helpful advice".


stupidest post of the thread imo
evıs
Posts: 5866
Location: Brisbane, Queensland
I bought it but haven't played it much yet, pretty damn decent for a ds game though I must say
WetWired
Posts: 3293
Location: Brisbane, Queensland
I've got it but haven't played it, never played a zelda so I'm in no hurry (guess I don't know what I'm missing out on?)

Anyone else got an M3 Simply or R4 for their DS?
Jum
Posts: 392
Location: Brisbane, Queensland
^ i have an ezflash v, i havent had any problems with zelda or any games with, awesome piece of hardware.

My eyes hurt though and sometimes my Zelda brain doesn't work and I cry.

Whoever comes up with the mazes and secrets and what not - I don't know if genius is the word or freak.
huh? ive found it all pretty damn easy so far

the controls work ok, but but i think it would have been with a mix of dpad and stylus
Crizane Tribal
Posts: 1953
Location: Brisbane, Queensland
I've got an R4. Phantom Hourglass is kick ass, I loved Wind Waker.
Tael
Posts: 2943
Location: Brisbane, Queensland
The only thing that's bad about the stylus control is rolling.
Any
Posts: 156
Location: Brisbane, Queensland
I'm holding off playing PH at the moment as I'm not sure whether I should finish WW first.

I've just started WW (done forest temple bit with deku tree). Anyone finished PH and can tell me whether its worthwhile playing WW through first? Or could I come back and do it after?

Cheers.
Tael
Posts: 2944
Location: Brisbane, Queensland
You should finish Wind Waker first if you care about the story, as Phantom Hourglass has a rather spoiler-filled intro.
Whiplash
Posts: 153
Location: Brisbane, Queensland
Not to mention the manual, if you have one.
Any
Posts: 157
Location: Brisbane, Queensland
i uhhhh... lost the manual.

thats a shame though... really feel like playing through PH, but will be put off for many months if i should do WW first.
Tollaz0r!
Posts: 8071
Location: Brisbane, Queensland

Anyone else got an M3 Simply or R4 for their DS?


I have a M3 Simply. Tis sweet.
Kat
Posts: 9247
Location:
the controls work ok, but but i think it would have been with a mix of dpad and stylus

One of the skeletons in a temple comments "My only regret is that you can't use your pad to control movement" or something. Hilarious!
The only thing that's bad about the stylus control is rolling.

Even following the instructions in the book I can't figure it out :( It is usually by fluke, or it takes ages :(
Kat
Posts: 9252
Location:

Well... 5 days since I got it and I have finished it. I thought I would get more out of it than that
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