top_left top_right
bottom_left
Next Event: Unknown | Forum Rules | QGL Website | Event Registration
openFolder AusForums.com
iconwatfolderLineopenFolder LANs
iconwatfolderLineopenFolder QGL
iconwatfolderLineopenFolder QGL Forum
Author
Topic: BF2 COOP MOD Version 4.0
C0deBasher
Posts: 790
Location: Brisbane, Queensland
Get it here..

http://members.iinet.net.au/~codebasher/index.html

With added air assets and two more bots per map (30 to 32), I have stretched the stability boundaries with this mod expecting patch 1.03 to be released by now. Anyhow I dearly hope that 1.03 will fix many needed things so decent COOP play may have a chance. Anyhow please accept profuse apologies for DICE's dodgy coding that we all have to live with that is beyond my control

CHANGELOG FROM V 3.0

General Changes
* Tanks given increased armour and more power to it's main gun
* Tank gun velocity increased, look out choppers.
* Artillery now has 7 rounds per bombardment
* CWIZ and Bomber bugs fixed, does not cause CTD anymore.
* Bots using air transport choppers features heavily in a few maps
* Increase ticket counts

Fushe Pass
=========
* Now works in COOP multiplayer
* Fixed faulty bot spawn point at gazebo
* One bomber & one Fighter each side.
* Improved airlift from airfield capability

Strike_at_karkand
============
US light forces airlift in to hold Karkand as best they can.
* US forces have only light troops, no Engineers or AT
* US forces now go in by UH60 airlift only
* No ground vehicles for US
* No artillery
* A few jeeps only for MEC
* MEC home bases relocated
Known Bugs
* At start, some airlifted bots drop off the mesh and die, a small bug but I felt it worth the sacrifice

Dalian Plant
=========
Slightly better emphasis on air power as well as improved ability for any side to recover via airlift capability. * MEC & CHINA vs US
* Bomber aircraft added to both sides
* Extra transport helo given to Chinese

Zatar Wetlands
===========
The battle moves more to the air along with better airlift capability for any side losing badly.
* MEC & CHINA vs US
* US carrier now in use, 1 x F15, 3 x UH 60, 1 x UHZ1
* US Airfield is now Chinese airfield but can be captered
* Bomber aircraft added

Songhua_Stalemate
=============
The fog returns by popular demand.
* V3 map and assets but with fog re-introduced.

Sharqi Peninsula
===========
This is now more of an infantry map then ever before but with just enough vehicles to keep it interesting
* MEC vs CHINA
* A few ground vehicles removed, only one HT each side and one AAV for china
* AA weapons removed to give attack choppers some survivabilty

Gulf of Oman
===========
* Reworked from the ground up for play balance using as much of the mesh as possible.
The way I now like it, some of everything.
Known Bugs
If all the capturable CP's are taken the game will crash
system
--
A_W
Posts: 163
Location: Brisbane, Queensland

EA is the F'up here as usual. I wouldn't blame DICE for anything.

No artillery on Karkand. You sir are one smart and common sensical coder. =D

Arty should be removed from Karkand in the 1.1/1.03/whatever patch. It tips play balance heavily in US favor, is not needed as it's a pro-infantry map and too tight. And just provides half worthy cheap kills for the US C.O
Reverend Evil
Posts: 12147
Location: Wynnum, Queensland
Damn-it! I deleted BF2 a couple of nights ago.

8-(
DirtyApe
Posts: 13
Location: Brisbane, Queensland
Top work, this has made a good game great. Keep up the good work it is very cool to play 32 player.
eXemplar
Posts: 1176
Location: Brisbane, Queensland
/me gibbers incoherently,
Cheers.
Psycho!
Posts: 5189
Location: Brisbane, Queensland
Codebasher for pres!

:P
0z
Posts: 1041
Location: Brisbane, Queensland

Nice work c0deBasher.
C0deBasher
Posts: 793
Location: Brisbane, Queensland

Thanks guys...

eu4ia
Posts: 683
Location: Brisbane, Queensland

top stuff. promotions all round.
HERMITech
Posts: 2806
Location: Brisbane, Queensland
COdeBasher, what are you trying to do? Speed up the 1.03 patch or something =)

You just know that by releasing this, 1.03 is going to come out tomorrow an break everything that you have worked so hard on!

Kinda like the moment that you go to light up a ciggy (not that I do anymore, just remember it happening) and your lift/bus/train would arrive...

Thanks all the same though =)
system
--
Not a new post since your last visit.
New Post Since your last visit
Back To Forum
Advertise with Us | Privacy Policy | Contact Us
© Copyright 2001-2026 AusGamers Pty Ltd. ACN 093 772 242.
Hosted by Mammoth Networks - Australian VPS Hosting
Web development by Mammoth Media.